74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
using System;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.Logging;
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using Questionable.Data;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.Steps.Interactions;
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internal static class AetherCurrent
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{
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internal sealed class Factory(AetherCurrentData aetherCurrentData, IChatGui chatGui) : SimpleTaskFactory()
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{
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public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType != EInteractionType.AttuneAetherCurrent)
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{
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return null;
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}
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ArgumentNullException.ThrowIfNull(step.DataId, "step.DataId");
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ArgumentNullException.ThrowIfNull(step.AetherCurrentId, "step.AetherCurrentId");
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if (!aetherCurrentData.IsValidAetherCurrent(step.TerritoryId, step.AetherCurrentId.Value))
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{
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chatGui.PrintError($"Aether current with id {step.AetherCurrentId} is referencing an invalid aether current, will skip attunement", "Questionable", 576);
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return null;
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}
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return new Attune(step.DataId.Value, step.AetherCurrentId.Value);
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}
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}
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internal sealed record Attune(uint DataId, uint AetherCurrentId) : ITask
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{
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public bool ShouldRedoOnInterrupt()
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{
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return true;
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}
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public override string ToString()
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{
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return $"AttuneAetherCurrent({AetherCurrentId})";
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}
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}
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internal sealed class DoAttune(GameFunctions gameFunctions, ILogger<DoAttune> logger) : TaskExecutor<Attune>()
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{
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protected override bool Start()
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{
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if (!gameFunctions.IsAetherCurrentUnlocked(base.Task.AetherCurrentId))
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{
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logger.LogInformation("Attuning to aether current {AetherCurrentId} / {DataId}", base.Task.AetherCurrentId, base.Task.DataId);
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base.ProgressContext = InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith(base.Task.DataId, ObjectKind.EventObj));
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return true;
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}
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logger.LogInformation("Already attuned to aether current {AetherCurrentId} / {DataId}", base.Task.AetherCurrentId, base.Task.DataId);
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return false;
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}
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public override ETaskResult Update()
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{
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if (!gameFunctions.IsAetherCurrentUnlocked(base.Task.AetherCurrentId))
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{
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return ETaskResult.StillRunning;
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}
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return ETaskResult.TaskComplete;
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}
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public override bool ShouldInterruptOnDamage()
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{
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return true;
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}
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}
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}
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