67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
using System;
|
|
using Dalamud.Game.ClientState.Objects.Enums;
|
|
using Microsoft.Extensions.Logging;
|
|
using Questionable.Functions;
|
|
using Questionable.Model;
|
|
using Questionable.Model.Common;
|
|
using Questionable.Model.Questing;
|
|
|
|
namespace Questionable.Controller.Steps.Interactions;
|
|
|
|
internal static class AethernetShard
|
|
{
|
|
internal sealed class Factory : SimpleTaskFactory
|
|
{
|
|
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
|
|
{
|
|
if (step.InteractionType != EInteractionType.AttuneAethernetShard)
|
|
{
|
|
return null;
|
|
}
|
|
ArgumentNullException.ThrowIfNull(step.AethernetShard, "step.AethernetShard");
|
|
return new Attune(step.AethernetShard.Value);
|
|
}
|
|
}
|
|
|
|
internal sealed record Attune(EAetheryteLocation AetheryteLocation) : ITask
|
|
{
|
|
public bool ShouldRedoOnInterrupt()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"AttuneAethernetShard({AetheryteLocation})";
|
|
}
|
|
}
|
|
|
|
internal sealed class DoAttune(AetheryteFunctions aetheryteFunctions, GameFunctions gameFunctions, ILogger<DoAttune> logger) : TaskExecutor<Attune>()
|
|
{
|
|
protected override bool Start()
|
|
{
|
|
if (!aetheryteFunctions.IsAetheryteUnlocked(base.Task.AetheryteLocation))
|
|
{
|
|
logger.LogInformation("Attuning to aethernet shard {AethernetShard}", base.Task.AetheryteLocation);
|
|
base.ProgressContext = InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith((uint)base.Task.AetheryteLocation, ObjectKind.Aetheryte));
|
|
return true;
|
|
}
|
|
logger.LogInformation("Already attuned to aethernet shard {AethernetShard}", base.Task.AetheryteLocation);
|
|
return false;
|
|
}
|
|
|
|
public override ETaskResult Update()
|
|
{
|
|
if (!aetheryteFunctions.IsAetheryteUnlocked(base.Task.AetheryteLocation))
|
|
{
|
|
return ETaskResult.StillRunning;
|
|
}
|
|
return ETaskResult.TaskComplete;
|
|
}
|
|
|
|
public override bool ShouldInterruptOnDamage()
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|