70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
using System;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Microsoft.Extensions.Logging;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Model.Common;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.Steps.Interactions;
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internal static class AetheryteFreeOrFavored
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{
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internal sealed class Factory : SimpleTaskFactory
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{
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public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType != EInteractionType.RegisterFreeOrFavoredAetheryte)
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{
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return null;
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}
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ArgumentNullException.ThrowIfNull(step.Aetheryte, "step.Aetheryte");
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return new Register(step.Aetheryte.Value);
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}
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}
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internal sealed record Register(EAetheryteLocation AetheryteLocation) : ITask
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{
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public bool ShouldRedoOnInterrupt()
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{
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return true;
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}
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public override string ToString()
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{
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return $"RegisterFreeOrFavoredAetheryte({AetheryteLocation})";
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}
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}
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internal sealed class DoRegister(AetheryteFunctions aetheryteFunctions, GameFunctions gameFunctions, ILogger<DoRegister> logger) : TaskExecutor<Register>()
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{
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protected override bool Start()
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{
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if (!aetheryteFunctions.IsAetheryteUnlocked(base.Task.AetheryteLocation))
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{
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throw new TaskException($"Aetheryte {base.Task.AetheryteLocation} is not attuned");
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}
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if (aetheryteFunctions.CanRegisterFreeOrFavoriteAetheryte(base.Task.AetheryteLocation) == AetheryteRegistrationResult.NotPossible)
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{
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logger.LogInformation("Could not register aetheryte {AetheryteLocation} as free or favored", base.Task.AetheryteLocation);
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return false;
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}
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base.ProgressContext = InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith((uint)base.Task.AetheryteLocation, ObjectKind.Aetheryte));
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return true;
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}
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public override ETaskResult Update()
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{
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if (aetheryteFunctions.CanRegisterFreeOrFavoriteAetheryte(base.Task.AetheryteLocation) != AetheryteRegistrationResult.NotPossible)
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{
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return ETaskResult.StillRunning;
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}
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return ETaskResult.TaskComplete;
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}
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public override bool ShouldInterruptOnDamage()
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{
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return true;
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}
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}
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}
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