83 lines
2.3 KiB
C#
83 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Game.ClientState.Objects.Types;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller.Steps.Common;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.Steps.Interactions;
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internal static class FateAction
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{
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internal sealed class Factory : ITaskFactory
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{
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public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType != EInteractionType.FateAction)
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{
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return Array.Empty<ITask>();
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}
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if (step.FateActionTargets.Count == 0)
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{
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throw new InvalidOperationException("FateAction step requires FateActionTargets");
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}
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return new global::_003C_003Ez__ReadOnlyArray<ITask>(new ITask[2]
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{
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new Mount.UnmountTask(),
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new UseOnTargets(step.FateActionTargets)
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});
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}
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}
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internal sealed record UseOnTargets(IList<FateActionTarget> Targets) : ITask
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{
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public bool ShouldRedoOnInterrupt()
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{
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return true;
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}
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public override string ToString()
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{
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return $"FateAction({Targets.Count} targets)";
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}
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}
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internal sealed class UseOnTargetsExecutor(GameFunctions gameFunctions, ILogger<UseOnTargets> logger) : TaskExecutor<UseOnTargets>()
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{
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private DateTime _nextActionAt = DateTime.MinValue;
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protected override bool Start()
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{
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logger.LogInformation("Starting FateAction: {Count} targets [{Targets}]", base.Task.Targets.Count, string.Join(", ", base.Task.Targets.Select((FateActionTarget t) => $"{t.DataId}→{t.Action}")));
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return true;
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}
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public override ETaskResult Update()
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{
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if (DateTime.Now < _nextActionAt)
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{
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return ETaskResult.StillRunning;
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}
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foreach (FateActionTarget target in base.Task.Targets)
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{
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IGameObject gameObject = gameFunctions.FindObjectByDataId(target.DataId, null, warnIfMissing: false);
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if (gameObject != null && gameObject.IsTargetable)
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{
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bool flag = gameFunctions.UseAction(gameObject, target.Action);
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_nextActionAt = (flag ? DateTime.Now.AddSeconds(2.5) : DateTime.Now.AddSeconds(0.5));
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return ETaskResult.StillRunning;
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}
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}
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_nextActionAt = DateTime.Now.AddSeconds(0.25);
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return ETaskResult.StillRunning;
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}
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public override bool ShouldInterruptOnDamage()
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{
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return false;
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}
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}
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}
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