62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
using System;
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using Questionable.Controller.Steps.Common;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.Steps.Interactions;
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internal static class StatusOff
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{
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internal sealed class Factory : SimpleTaskFactory
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{
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public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType != EInteractionType.StatusOff)
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{
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return null;
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}
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ArgumentNullException.ThrowIfNull(step.Status, "step.Status");
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return new Task(step.Status.Value);
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}
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}
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internal sealed record Task(EStatus Status) : ITask
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{
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public bool ShouldRedoOnInterrupt()
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{
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return true;
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}
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public override string ToString()
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{
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return $"StatusOff({Status})";
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}
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}
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internal sealed class DoStatusOff(GameFunctions gameFunctions) : AbstractDelayedTaskExecutor<Task>()
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{
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protected override bool StartInternal()
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{
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if (gameFunctions.HasStatus(base.Task.Status))
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{
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return GameFunctions.RemoveStatus(base.Task.Status);
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}
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return false;
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}
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public override ETaskResult Update()
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{
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if (!gameFunctions.HasStatus(base.Task.Status))
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{
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return ETaskResult.TaskComplete;
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}
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return ETaskResult.StillRunning;
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}
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public override bool ShouldInterruptOnDamage()
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{
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return false;
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}
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}
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}
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