qstbak/Questionable/Questionable.Validation/QuestValidator.cs
2025-10-09 07:53:51 +10:00

115 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Questionable.Model;
using Questionable.Model.Questing;
namespace Questionable.Validation;
internal sealed class QuestValidator
{
private readonly IReadOnlyList<IQuestValidator> _validators;
private readonly ILogger<QuestValidator> _logger;
private List<ValidationIssue> _validationIssues = new List<ValidationIssue>();
public IReadOnlyList<ValidationIssue> Issues => _validationIssues;
public int IssueCount => _validationIssues.Count;
public int ErrorCount => _validationIssues.Count((ValidationIssue x) => x.Severity == EIssueSeverity.Error);
public QuestValidator(IEnumerable<IQuestValidator> validators, ILogger<QuestValidator> logger)
{
_validators = validators.ToList();
_logger = logger;
_logger.LogInformation("Validators: {Validators}", string.Join(", ", _validators.Select((IQuestValidator x) => x.GetType().Name)));
}
public void Reset()
{
foreach (IQuestValidator validator in _validators)
{
validator.Reset();
}
_validationIssues.Clear();
}
public void AddValidationIssue(ValidationIssue issue)
{
_validationIssues.Add(issue);
}
public void Validate(IEnumerable<Quest> quests)
{
Task.Factory.StartNew(delegate
{
try
{
List<ValidationIssue> first = _validationIssues.ToList();
_validationIssues.Clear();
List<ValidationIssue> list = new List<ValidationIssue>();
Dictionary<EAlliedSociety, List<ElementId>> dictionary = new Dictionary<EAlliedSociety, List<ElementId>>();
foreach (Quest quest in quests)
{
foreach (IQuestValidator validator in _validators)
{
foreach (ValidationIssue item in validator.Validate(quest))
{
if (item.Type == EIssueType.QuestDisabled && quest.Info.AlliedSociety != EAlliedSociety.None)
{
if (!dictionary.TryGetValue(quest.Info.AlliedSociety, out var value))
{
value = new List<ElementId>();
dictionary[quest.Info.AlliedSociety] = value;
}
value.Add(quest.Id);
}
else
{
list.Add(item);
}
}
}
}
List<ElementId> disabledQuests = (from x in list
where x.Type == EIssueType.QuestDisabled
select x.ElementId).ToList();
_validationIssues = (from x in first.Concat(list.Where((ValidationIssue x) => !disabledQuests.Contains(x.ElementId) || x.Type == EIssueType.QuestDisabled)).Concat(DisabledTribesAsIssues(dictionary))
orderby x.ElementId, x.Sequence, x.Step, x.Description
select x).ToList();
}
catch (Exception exception)
{
_logger.LogError(exception, "Unable to validate quests");
}
}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default);
}
public List<ValidationIssue> GetIssues(ElementId elementId)
{
return _validationIssues.Where((ValidationIssue x) => x.ElementId == elementId).ToList();
}
private static IEnumerable<ValidationIssue> DisabledTribesAsIssues(Dictionary<EAlliedSociety, List<ElementId>> disabledTribeQuests)
{
return disabledTribeQuests.OrderBy<KeyValuePair<EAlliedSociety, List<ElementId>>, EAlliedSociety>((KeyValuePair<EAlliedSociety, List<ElementId>> x) => x.Key).Select(delegate(KeyValuePair<EAlliedSociety, List<ElementId>> x)
{
string value = ((x.Value.Count > 0) ? string.Join(", ", x.Value.Select((ElementId id) => id.ToString())) : "(none)");
return new ValidationIssue
{
ElementId = null,
Sequence = null,
Step = null,
AlliedSociety = x.Key,
Type = EIssueType.QuestDisabled,
Severity = EIssueSeverity.None,
Description = $"{x.Value.Count} disabled quest(s): {value}"
};
});
}
}