616 lines
20 KiB
C#
616 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using Dalamud.Game;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using FFXIVClientStructs.FFXIV.Client.Game.Fate;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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using FFXIVClientStructs.FFXIV.Client.System.Framework;
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using FFXIVClientStructs.FFXIV.Client.System.String;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using LLib.GameUI;
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using Lumina.Excel.Sheets;
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using Microsoft.Extensions.Logging;
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using Questionable.Model;
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using Questionable.Model.Questing;
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namespace Questionable.Functions;
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internal sealed class GameFunctions
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{
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private delegate void AbandonDutyDelegate(bool a1);
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private static class Signatures
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{
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internal const string AbandonDuty = "E8 ?? ?? ?? ?? 41 B2 01 EB 39";
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}
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private readonly QuestFunctions _questFunctions;
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private readonly IDataManager _dataManager;
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private readonly IObjectTable _objectTable;
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private readonly ITargetManager _targetManager;
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private readonly ICondition _condition;
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private readonly IClientState _clientState;
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private readonly IGameGui _gameGui;
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private readonly Configuration _configuration;
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private readonly ILogger<GameFunctions> _logger;
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private readonly AbandonDutyDelegate _abandonDuty;
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private readonly ReadOnlyDictionary<ushort, uint> _territoryToAetherCurrentCompFlgSet;
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private readonly ReadOnlyDictionary<uint, uint> _contentFinderConditionToContentId;
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public GameFunctions(QuestFunctions questFunctions, IDataManager dataManager, IObjectTable objectTable, ITargetManager targetManager, ICondition condition, IClientState clientState, IGameGui gameGui, Configuration configuration, ISigScanner sigScanner, ILogger<GameFunctions> logger)
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{
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_questFunctions = questFunctions;
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_dataManager = dataManager;
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_objectTable = objectTable;
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_targetManager = targetManager;
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_condition = condition;
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_clientState = clientState;
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_gameGui = gameGui;
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_configuration = configuration;
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_logger = logger;
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_abandonDuty = Marshal.GetDelegateForFunctionPointer<AbandonDutyDelegate>(sigScanner.ScanText("E8 ?? ?? ?? ?? 41 B2 01 EB 39"));
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_territoryToAetherCurrentCompFlgSet = (from x in dataManager.GetExcelSheet<TerritoryType>()
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where x.RowId != 0
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where x.AetherCurrentCompFlgSet.RowId != 0
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select x).ToDictionary((TerritoryType x) => (ushort)x.RowId, (TerritoryType x) => x.AetherCurrentCompFlgSet.RowId).AsReadOnly();
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_contentFinderConditionToContentId = (from x in dataManager.GetExcelSheet<ContentFinderCondition>()
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where x.RowId != 0 && x.Content.RowId != 0
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select x).ToDictionary((ContentFinderCondition x) => x.RowId, (ContentFinderCondition x) => x.Content.RowId).AsReadOnly();
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}
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public unsafe bool IsFlyingUnlocked(ushort territoryId)
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{
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if (_configuration.Advanced.NeverFly)
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{
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return false;
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}
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if (_questFunctions.IsQuestAccepted(new QuestId(3304)) && _condition[ConditionFlag.Mounted] && GetMountId() == 198)
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{
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return true;
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}
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PlayerState* ptr = PlayerState.Instance();
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if (ptr != null && _territoryToAetherCurrentCompFlgSet.TryGetValue(territoryId, out var value))
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{
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return ptr->IsAetherCurrentZoneComplete(value);
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}
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return false;
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}
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public unsafe ushort? GetMountId()
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{
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BattleChara* ptr = (BattleChara*)(_clientState.LocalPlayer?.Address ?? 0);
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if (ptr != null && ptr->Mount.MountId != 0)
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{
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return ptr->Mount.MountId;
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}
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return null;
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}
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public bool IsFlyingUnlockedInCurrentZone()
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{
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return IsFlyingUnlocked(_clientState.TerritoryType);
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}
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public unsafe bool IsAetherCurrentUnlocked(uint aetherCurrentId)
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{
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PlayerState* ptr = PlayerState.Instance();
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if (ptr != null)
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{
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return ptr->IsAetherCurrentUnlocked(aetherCurrentId);
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}
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return false;
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}
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public IGameObject? FindObjectByDataId(uint dataId, Dalamud.Game.ClientState.Objects.Enums.ObjectKind? kind = null)
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{
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foreach (IGameObject item in _objectTable)
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{
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Dalamud.Game.ClientState.Objects.Enums.ObjectKind objectKind = item.ObjectKind;
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bool flag = ((objectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Player || objectKind - 8 <= Dalamud.Game.ClientState.Objects.Enums.ObjectKind.BattleNpc || objectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.Housing) ? true : false);
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if (!flag && (item == null || item.ObjectKind != Dalamud.Game.ClientState.Objects.Enums.ObjectKind.GatheringPoint || item.IsTargetable) && item.DataId == dataId && (!kind.HasValue || kind.Value == item.ObjectKind))
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{
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return item;
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}
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}
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_logger.LogWarning("Could not find GameObject with dataId {DataId}", dataId);
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return null;
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}
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public bool InteractWith(uint dataId, Dalamud.Game.ClientState.Objects.Enums.ObjectKind? kind = null)
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{
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IGameObject gameObject = FindObjectByDataId(dataId, kind);
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if (gameObject != null)
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{
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return InteractWith(gameObject);
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}
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_logger.LogDebug("Game object is null");
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return false;
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}
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public unsafe bool InteractWith(IGameObject gameObject)
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{
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_logger.LogInformation("Setting target with {DataId} to {ObjectId}", gameObject.DataId, gameObject.EntityId);
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_targetManager.Target = null;
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_targetManager.Target = gameObject;
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if (gameObject.ObjectKind == Dalamud.Game.ClientState.Objects.Enums.ObjectKind.GatheringPoint)
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{
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TargetSystem.Instance()->OpenObjectInteraction((GameObject*)gameObject.Address);
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_logger.LogInformation("Interact result: (none) for GatheringPoint");
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return true;
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}
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long num = (long)TargetSystem.Instance()->InteractWithObject((GameObject*)gameObject.Address, checkLineOfSight: false);
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_logger.LogInformation("Interact result: {Result}", num);
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if (num != 7)
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{
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return num > 0;
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}
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return false;
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}
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public unsafe bool UseItem(uint itemId)
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{
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long num = AgentInventoryContext.Instance()->UseItem(itemId, InventoryType.Invalid, 0u, 0);
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_logger.LogInformation("UseItem result: {Result}", num);
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return num == 0;
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}
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public unsafe bool UseItem(uint dataId, uint itemId)
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{
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IGameObject gameObject = FindObjectByDataId(dataId);
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if (gameObject != null)
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{
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_targetManager.Target = gameObject;
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long num = AgentInventoryContext.Instance()->UseItem(itemId, InventoryType.Invalid, 0u, 0);
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_logger.LogInformation("UseItem result on {DataId}: {Result}", dataId, num);
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if ((ulong)num <= 1uL)
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{
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return true;
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}
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return false;
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}
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return false;
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}
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public unsafe bool UseItemOnGround(uint dataId, uint itemId)
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{
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IGameObject gameObject = FindObjectByDataId(dataId);
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if (gameObject != null)
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{
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Vector3 position = gameObject.Position;
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return ActionManager.Instance()->UseActionLocation(ActionType.KeyItem, itemId, 3758096384uL, &position, 0u, 0);
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}
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return false;
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}
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public unsafe bool UseItemOnPosition(Vector3 position, uint itemId)
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{
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return ActionManager.Instance()->UseActionLocation(ActionType.KeyItem, itemId, 3758096384uL, &position, 0u, 0);
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}
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public unsafe bool UseAction(EAction action)
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{
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uint num = (uint)(action & (EAction)65535);
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ActionType actionType = (((action & (EAction)65536) != (EAction)65536) ? ActionType.Action : ActionType.GeneralAction);
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if (actionType == ActionType.Action)
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{
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num = ActionManager.Instance()->GetAdjustedActionId(num);
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}
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if (ActionManager.Instance()->GetActionStatus(actionType, num, 3758096384uL, checkRecastActive: true, checkCastingActive: true, null) == 0)
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{
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bool flag = ActionManager.Instance()->UseAction(actionType, num, 3758096384uL, 0u, ActionManager.UseActionMode.None, 0u, null);
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_logger.LogInformation("UseAction {Action} (adjusted: {AdjustedActionId}) result: {Result}", action, num, flag);
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return flag;
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}
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return false;
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}
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public unsafe bool UseAction(IGameObject gameObject, EAction action, bool checkCanUse = true)
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{
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uint actionId = (uint)(action & (EAction)65535);
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ActionType actionType = (((action & (EAction)65536) != (EAction)65536) ? ActionType.Action : ActionType.GeneralAction);
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if (actionType == ActionType.GeneralAction)
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{
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_logger.LogWarning("Can not use general action {Action} on target {Target}", action, gameObject);
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return false;
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}
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actionId = ActionManager.Instance()->GetAdjustedActionId(actionId);
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if (checkCanUse && !ActionManager.CanUseActionOnTarget(actionId, (GameObject*)gameObject.Address))
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{
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_logger.LogWarning("Can not use action {Action} (adjusted: {AdjustedActionId}) on target {Target}", action, actionId, gameObject);
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return false;
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}
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Lumina.Excel.Sheets.Action row = _dataManager.GetExcelSheet<Lumina.Excel.Sheets.Action>().GetRow(actionId);
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_targetManager.Target = gameObject;
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if (ActionManager.Instance()->GetActionStatus(actionType, actionId, gameObject.GameObjectId, checkRecastActive: true, checkCastingActive: true, null) == 0)
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{
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bool flag;
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if (row.TargetArea)
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{
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Vector3 position = gameObject.Position;
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flag = ActionManager.Instance()->UseActionLocation(actionType, actionId, 3758096384uL, &position, 0u, 0);
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_logger.LogInformation("UseAction {Action} (adjusted: {AdjustedActionId}) on target area {Target} result: {Result}", action, actionId, gameObject, flag);
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}
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else
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{
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flag = ActionManager.Instance()->UseAction(actionType, actionId, gameObject.GameObjectId, 0u, ActionManager.UseActionMode.None, 0u, null);
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_logger.LogInformation("UseAction {Action} (adjusted: {AdjustedActionId}) on target {Target} result: {Result}", action, actionId, gameObject, flag);
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}
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return flag;
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}
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return false;
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}
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public bool IsObjectAtPosition(uint dataId, Vector3 position, float distance)
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{
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IGameObject gameObject = FindObjectByDataId(dataId);
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if (gameObject != null)
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{
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return (gameObject.Position - position).Length() < distance;
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}
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return false;
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}
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public unsafe bool HasStatusPreventingMount()
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{
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if (_condition[ConditionFlag.Swimming] && !IsFlyingUnlockedInCurrentZone())
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{
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return true;
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}
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PlayerState* ptr = PlayerState.Instance();
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if (ptr != null && !ptr->IsMountUnlocked(1u))
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{
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return true;
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}
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IPlayerCharacter localPlayer = _clientState.LocalPlayer;
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if (localPlayer == null)
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{
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return false;
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}
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BattleChara* address = (BattleChara*)localPlayer.Address;
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StatusManager* statusManager = address->GetStatusManager();
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if (statusManager->HasStatus(1151u) || statusManager->HasStatus(1945u))
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{
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return true;
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}
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return HasCharacterStatusPreventingMountOrSprint();
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}
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public bool HasStatusPreventingSprint()
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{
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return HasCharacterStatusPreventingMountOrSprint();
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}
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private unsafe bool HasCharacterStatusPreventingMountOrSprint()
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{
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IPlayerCharacter localPlayer = _clientState.LocalPlayer;
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if (localPlayer == null)
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{
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return false;
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}
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BattleChara* address = (BattleChara*)localPlayer.Address;
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StatusManager* statusManager = address->GetStatusManager();
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if (!statusManager->HasStatus(565u) && !statusManager->HasStatus(404u) && !statusManager->HasStatus(416u) && !statusManager->HasStatus(2729u))
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{
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return statusManager->HasStatus(2730u);
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}
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return true;
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}
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public unsafe bool HasStatus(EStatus statusId)
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{
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IPlayerCharacter localPlayer = _clientState.LocalPlayer;
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if (localPlayer == null)
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{
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return false;
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}
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BattleChara* address = (BattleChara*)localPlayer.Address;
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return address->GetStatusManager()->HasStatus((uint)statusId);
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}
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public static bool RemoveStatus(EStatus statusId)
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{
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return StatusManager.ExecuteStatusOff((uint)statusId);
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}
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public unsafe bool Mount()
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{
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if (_condition[ConditionFlag.Mounted])
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{
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return true;
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}
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PlayerState* ptr = PlayerState.Instance();
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if (ptr != null && _configuration.General.MountId != 0 && ptr->IsMountUnlocked(_configuration.General.MountId))
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{
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if (ActionManager.Instance()->GetActionStatus(ActionType.Mount, _configuration.General.MountId, 3758096384uL, checkRecastActive: true, checkCastingActive: true, null) == 0)
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{
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_logger.LogDebug("Attempting to use preferred mount...");
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if (ActionManager.Instance()->UseAction(ActionType.Mount, _configuration.General.MountId, 3758096384uL, 0u, ActionManager.UseActionMode.None, 0u, null))
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{
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_logger.LogInformation("Using preferred mount");
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return true;
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}
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return false;
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}
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}
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else if (ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 9u, 3758096384uL, checkRecastActive: true, checkCastingActive: true, null) == 0)
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{
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_logger.LogDebug("Attempting to use mount roulette...");
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if (ActionManager.Instance()->UseAction(ActionType.GeneralAction, 9u, 3758096384uL, 0u, ActionManager.UseActionMode.None, 0u, null))
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{
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_logger.LogInformation("Using mount roulette");
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return true;
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}
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return false;
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}
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return false;
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}
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public unsafe bool Unmount()
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{
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if (!_condition[ConditionFlag.Mounted])
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{
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return true;
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}
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if (ActionManager.Instance()->GetActionStatus(ActionType.GeneralAction, 23u, 3758096384uL, checkRecastActive: true, checkCastingActive: true, null) == 0)
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{
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_logger.LogDebug("Attempting to unmount...");
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if (ActionManager.Instance()->UseAction(ActionType.GeneralAction, 23u, 3758096384uL, 0u, ActionManager.UseActionMode.None, 0u, null))
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{
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_logger.LogInformation("Unmounted");
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return true;
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}
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return false;
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}
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_logger.LogWarning("Can't unmount right now?");
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return false;
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}
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public unsafe void OpenDutyFinder(uint contentFinderConditionId)
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{
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if (_contentFinderConditionToContentId.TryGetValue(contentFinderConditionId, out var value))
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{
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if (UIState.IsInstanceContentUnlocked(value))
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{
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AgentContentsFinder.Instance()->OpenRegularDuty(contentFinderConditionId);
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return;
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}
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_logger.LogError("Trying to access a locked duty (cf: {ContentFinderId}, content: {ContentId})", contentFinderConditionId, value);
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}
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else
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{
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_logger.LogError("Could not find content for content finder condition (cf: {ContentFinderId})", contentFinderConditionId);
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}
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}
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public static bool GameStringEquals(string? a, string? b)
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{
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if (a == null)
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{
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return b == null;
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}
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if (b == null)
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{
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return false;
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}
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return a.ReplaceLineEndings().Replace('–', '-') == b.ReplaceLineEndings().Replace('–', '-');
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}
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public unsafe bool IsOccupied()
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{
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if (!_clientState.IsLoggedIn || _clientState.LocalPlayer == null)
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{
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return true;
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}
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if (IsLoadingScreenVisible())
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{
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return true;
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}
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if (_condition[ConditionFlag.Crafting])
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{
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if (!AgentRecipeNote.Instance()->IsAgentActive())
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{
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return true;
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}
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if (!_condition[ConditionFlag.PreparingToCraft])
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{
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return true;
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}
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}
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if (_condition[ConditionFlag.Unconscious] && _condition[ConditionFlag.SufferingStatusAffliction63] && _clientState.TerritoryType == 1052)
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{
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return false;
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}
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if (!_condition[ConditionFlag.Occupied] && !_condition[ConditionFlag.Occupied30] && !_condition[ConditionFlag.Occupied33] && !_condition[ConditionFlag.Occupied38] && !_condition[ConditionFlag.Occupied39] && !_condition[ConditionFlag.OccupiedInEvent] && !_condition[ConditionFlag.OccupiedInQuestEvent] && !_condition[ConditionFlag.OccupiedInCutSceneEvent] && !_condition[ConditionFlag.Casting] && !_condition[ConditionFlag.MountOrOrnamentTransition] && !_condition[ConditionFlag.BetweenAreas] && !_condition[ConditionFlag.BetweenAreas51] && !_condition[ConditionFlag.Jumping61] && !_condition[ConditionFlag.ExecutingGatheringAction])
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{
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return _condition[ConditionFlag.Jumping];
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}
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return true;
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}
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public unsafe bool IsOccupiedWithCustomDeliveryNpc(Questionable.Model.Quest? currentQuest)
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{
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if (currentQuest == null || !(currentQuest.Info is SatisfactionSupplyInfo))
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{
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return false;
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}
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if (_targetManager.Target == null || _targetManager.Target.DataId != currentQuest.Info.IssuerDataId)
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{
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return false;
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}
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if (!AgentSatisfactionSupply.Instance()->IsAgentActive())
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{
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return false;
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}
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HashSet<ConditionFlag> hashSet = _condition.AsReadOnlySet().ToHashSet();
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hashSet.Remove(ConditionFlag.InDutyQueue);
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if (hashSet.Count == 2 && hashSet.Contains(ConditionFlag.NormalConditions))
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{
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return hashSet.Contains(ConditionFlag.OccupiedInQuestEvent);
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}
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return false;
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}
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public unsafe bool IsLoadingScreenVisible()
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{
|
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if (_gameGui.TryGetAddonByName<AtkUnitBase>("FadeMiddle", out var addonPtr) && LAddon.IsAddonReady(addonPtr) && addonPtr->IsVisible)
|
||
{
|
||
return true;
|
||
}
|
||
if (_gameGui.TryGetAddonByName<AtkUnitBase>("FadeBack", out addonPtr) && LAddon.IsAddonReady(addonPtr) && addonPtr->IsVisible)
|
||
{
|
||
return true;
|
||
}
|
||
if (_gameGui.TryGetAddonByName<AtkUnitBase>("NowLoading", out addonPtr) && LAddon.IsAddonReady(addonPtr) && addonPtr->IsVisible)
|
||
{
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
public unsafe int GetFreeInventorySlots()
|
||
{
|
||
InventoryManager* ptr = InventoryManager.Instance();
|
||
if (ptr == null)
|
||
{
|
||
return 0;
|
||
}
|
||
int num = 0;
|
||
for (InventoryType inventoryType = InventoryType.Inventory1; inventoryType <= InventoryType.Inventory4; inventoryType++)
|
||
{
|
||
InventoryContainer* inventoryContainer = ptr->GetInventoryContainer(inventoryType);
|
||
if (inventoryContainer == null)
|
||
{
|
||
continue;
|
||
}
|
||
for (int i = 0; i < inventoryContainer->Size; i++)
|
||
{
|
||
InventoryItem* inventorySlot = inventoryContainer->GetInventorySlot(i);
|
||
if (inventorySlot == null || inventorySlot->ItemId == 0)
|
||
{
|
||
num++;
|
||
}
|
||
}
|
||
}
|
||
return num;
|
||
}
|
||
|
||
public void AbandonDuty()
|
||
{
|
||
_abandonDuty(a1: false);
|
||
}
|
||
|
||
public unsafe IReadOnlyList<uint> GetUnlockLinks()
|
||
{
|
||
UIState* ptr = UIState.Instance();
|
||
if (ptr == null)
|
||
{
|
||
_logger.LogError("Could not query unlock links");
|
||
return Array.Empty<uint>();
|
||
}
|
||
List<uint> list = new List<uint>();
|
||
for (uint num = 0u; num < ptr->UnlockLinkBitmask.Length * 8; num++)
|
||
{
|
||
if (ptr->IsUnlockLinkUnlocked(num))
|
||
{
|
||
list.Add(num);
|
||
}
|
||
}
|
||
_logger.LogInformation("Unlocked unlock links: {UnlockedUnlockLinks}", string.Join(", ", list));
|
||
return list;
|
||
}
|
||
|
||
public unsafe bool SyncToFate(uint fateId)
|
||
{
|
||
IPlayerCharacter localPlayer = _clientState.LocalPlayer;
|
||
if (localPlayer == null)
|
||
{
|
||
_logger.LogWarning("Cannot sync to FATE: LocalPlayer is null");
|
||
return false;
|
||
}
|
||
FateManager* ptr = FateManager.Instance();
|
||
if (ptr == null || ptr->CurrentFate == null)
|
||
{
|
||
return false;
|
||
}
|
||
FateContext* currentFate = ptr->CurrentFate;
|
||
byte maxLevel = currentFate->MaxLevel;
|
||
if (localPlayer.Level <= maxLevel)
|
||
{
|
||
return true;
|
||
}
|
||
try
|
||
{
|
||
_logger.LogInformation("Syncing to FATE {FateId} (max level {MaxLevel})", currentFate->FateId, maxLevel);
|
||
ExecuteCommand("/lsync");
|
||
return true;
|
||
}
|
||
catch (Exception exception)
|
||
{
|
||
_logger.LogError(exception, "Failed to sync to FATE {FateId}", fateId);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
public unsafe ushort GetCurrentFateId()
|
||
{
|
||
FateManager* ptr = FateManager.Instance();
|
||
if (ptr == null || ptr->CurrentFate == null)
|
||
{
|
||
return 0;
|
||
}
|
||
return ptr->CurrentFate->FateId;
|
||
}
|
||
|
||
private unsafe void ExecuteCommand(string command)
|
||
{
|
||
try
|
||
{
|
||
UIModule* uIModule = Framework.Instance()->GetUIModule();
|
||
if (uIModule == null)
|
||
{
|
||
_logger.LogError("UIModule is null, cannot execute command: {Command}", command);
|
||
return;
|
||
}
|
||
Utf8String utf8String = new Utf8String(command);
|
||
try
|
||
{
|
||
uIModule->ProcessChatBoxEntry(&utf8String, (nint)utf8String.StringLength);
|
||
_logger.LogDebug("Executed chat command: {Command}", command);
|
||
}
|
||
finally
|
||
{
|
||
((IDisposable)utf8String/*cast due to .constrained prefix*/).Dispose();
|
||
}
|
||
}
|
||
catch (Exception exception)
|
||
{
|
||
_logger.LogError(exception, "Failed to execute command: {Command}", command);
|
||
}
|
||
}
|
||
}
|