115 lines
4.3 KiB
C#
115 lines
4.3 KiB
C#
using Dalamud.Bindings.ImGui;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Utility.Raii;
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using Dalamud.Plugin;
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namespace Questionable.Windows.ConfigComponents;
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internal sealed class DebugConfigComponent : ConfigComponent
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{
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public DebugConfigComponent(IDalamudPluginInterface pluginInterface, Configuration configuration)
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: base(pluginInterface, configuration)
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{
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}
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public override void DrawTab()
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{
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using ImRaii.IEndObject endObject = ImRaii.TabItem("Advanced###Debug");
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if (!endObject)
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{
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return;
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}
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ImGui.TextColored(ImGuiColors.DalamudRed, "Enabling any option here may cause unexpected behavior. Use at your own risk.");
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ImGui.Separator();
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bool v = base.Configuration.Advanced.DebugOverlay;
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if (ImGui.Checkbox("Enable debug overlay", ref v))
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{
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base.Configuration.Advanced.DebugOverlay = v;
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Save();
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}
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using (ImRaii.Disabled(!v))
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{
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using (ImRaii.PushIndent())
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{
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bool v2 = base.Configuration.Advanced.CombatDataOverlay;
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if (ImGui.Checkbox("Enable combat data overlay", ref v2))
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{
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base.Configuration.Advanced.CombatDataOverlay = v2;
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Save();
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}
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}
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}
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bool v3 = base.Configuration.Advanced.NeverFly;
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if (ImGui.Checkbox("Disable flying (even if unlocked for the zone)", ref v3))
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{
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base.Configuration.Advanced.NeverFly = v3;
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Save();
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}
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bool v4 = base.Configuration.Advanced.AdditionalStatusInformation;
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if (ImGui.Checkbox("Draw additional status information", ref v4))
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{
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base.Configuration.Advanced.AdditionalStatusInformation = v4;
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Save();
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}
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ImGui.Separator();
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ImGui.Text("AutoDuty Settings");
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using (ImRaii.PushIndent())
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{
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ImGui.AlignTextToFramePadding();
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bool v5 = base.Configuration.Advanced.DisableAutoDutyBareMode;
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if (ImGui.Checkbox("Use Pre-Loop/Loop/Post-Loop settings", ref v5))
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{
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base.Configuration.Advanced.DisableAutoDutyBareMode = v5;
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Save();
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}
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ImGui.SameLine();
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ImGuiComponents.HelpMarker("Typically, the loop settings for AutoDuty are disabled when running dungeons with Questionable, since they can cause issues (or even shut down your PC).");
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}
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ImGui.Separator();
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ImGui.Text("Quest/Interaction Skips");
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using (ImRaii.PushIndent())
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{
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bool v6 = base.Configuration.Advanced.SkipAetherCurrents;
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if (ImGui.Checkbox("Don't pick up aether currents/aether current quests", ref v6))
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{
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base.Configuration.Advanced.SkipAetherCurrents = v6;
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Save();
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}
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ImGui.SameLine();
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ImGuiComponents.HelpMarker("If not done during the MSQ by Questionable, you have to manually pick up any missed aether currents/quests. There is no way to automatically pick up all missing aether currents.");
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bool v7 = base.Configuration.Advanced.SkipClassJobQuests;
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if (ImGui.Checkbox("Don't pick up class/job/role quests", ref v7))
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{
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base.Configuration.Advanced.SkipClassJobQuests = v7;
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Save();
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}
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ImGui.SameLine();
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ImGuiComponents.HelpMarker("Class and job skills for A Realm Reborn, Heavensward and (for the Lv70 skills) Stormblood are locked behind quests. Not recommended if you plan on queueing for instances with duty finder/party finder.");
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bool v8 = base.Configuration.Advanced.SkipARealmRebornHardModePrimals;
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if (ImGui.Checkbox("Don't pick up ARR hard mode primal quests", ref v8))
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{
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base.Configuration.Advanced.SkipARealmRebornHardModePrimals = v8;
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Save();
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}
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ImGui.SameLine();
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ImGuiComponents.HelpMarker("Hard mode Ifrit/Garuda/Titan are required for the Patch 2.5 quest 'Good Intentions' and to start Heavensward.");
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bool v9 = base.Configuration.Advanced.SkipCrystalTowerRaids;
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if (ImGui.Checkbox("Don't pick up Crystal Tower quests", ref v9))
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{
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base.Configuration.Advanced.SkipCrystalTowerRaids = v9;
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Save();
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}
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ImGui.SameLine();
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ImGuiComponents.HelpMarker("Crystal Tower raids are required for the Patch 2.55 quest 'A Time to Every Purpose' and to start Heavensward.");
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bool v10 = base.Configuration.Advanced.PreventQuestCompletion;
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if (ImGui.Checkbox("Prevent quest completion", ref v10))
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{
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base.Configuration.Advanced.PreventQuestCompletion = v10;
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Save();
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}
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ImGui.SameLine();
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ImGuiComponents.HelpMarker("When enabled, Questionable will not attempt to turn-in and complete quests. This will do everything automatically except the final turn-in step.");
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}
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}
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}
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