qstbak/Questionable/Questionable.Windows.JournalComponents/QuestJournalUtils.cs
2025-10-09 08:44:15 +10:00

207 lines
6.6 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.Components;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
using Questionable.Controller;
using Questionable.Data;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
namespace Questionable.Windows.JournalComponents;
internal sealed class QuestJournalUtils
{
private readonly QuestController _questController;
private readonly QuestFunctions _questFunctions;
private readonly QuestData _questData;
private readonly QuestRegistry _questRegistry;
private readonly ICommandManager _commandManager;
private readonly IChatGui _chatGui;
private readonly ILogger<QuestJournalUtils> _logger;
public QuestJournalUtils(QuestController questController, QuestFunctions questFunctions, QuestData questData, QuestRegistry questRegistry, ICommandManager commandManager, IChatGui chatGui, ILogger<QuestJournalUtils> logger)
{
_questController = questController;
_questFunctions = questFunctions;
_questData = questData;
_questRegistry = questRegistry;
_commandManager = commandManager;
_chatGui = chatGui;
_logger = logger;
}
public void ShowContextMenu(IQuestInfo questInfo, Quest? quest, string label)
{
ImU8String strId;
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
{
strId = new ImU8String(12, 1);
strId.AppendLiteral("##QuestPopup");
strId.AppendFormatted(questInfo.QuestId);
ImGui.OpenPopup(strId);
}
strId = new ImU8String(12, 1);
strId.AppendLiteral("##QuestPopup");
strId.AppendFormatted(questInfo.QuestId);
using ImRaii.IEndObject endObject = ImRaii.Popup(strId);
if (!endObject)
{
return;
}
using (ImRaii.Disabled(!_questFunctions.IsReadyToAcceptQuest(questInfo.QuestId)))
{
if (ImGui.MenuItem("Start as next quest"))
{
_questController.SetNextQuest(quest);
_questController.Start(label);
}
}
List<ElementId> incompletePrerequisiteQuests = GetIncompletePrerequisiteQuests(questInfo);
using (ImRaii.Disabled(incompletePrerequisiteQuests.Count == 0))
{
if (ImGui.MenuItem(incompletePrerequisiteQuests.Count switch
{
0 => "Add quest and requirements to priority",
1 => "Add 1 quest to priority",
_ => $"Add {incompletePrerequisiteQuests.Count} quests to priority",
}))
{
AddRequiredQuestsToPriority(questInfo, incompletePrerequisiteQuests);
}
}
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
{
if (incompletePrerequisiteQuests.Count == 0)
{
ImGui.SetTooltip("No quests to add (quest may be complete or already in priority)");
}
else
{
ImGui.SetTooltip((incompletePrerequisiteQuests.Count == 1) ? "Add this quest to the priority list" : $"Add this quest and {incompletePrerequisiteQuests.Count - 1} required quest(s) to the priority list in completion order");
}
}
bool flag = _commandManager.Commands.ContainsKey("/questinfo");
using (ImRaii.Disabled(!(questInfo.QuestId is QuestId) || !flag))
{
if (ImGui.MenuItem("View in Quest Map"))
{
_commandManager.ProcessCommand($"/questinfo {questInfo.QuestId}");
}
}
}
private List<ElementId> GetIncompletePrerequisiteQuests(IQuestInfo questInfo)
{
List<ElementId> list = new List<ElementId>();
HashSet<ElementId> visited = new HashSet<ElementId>();
CollectPrerequisitesRecursive(questInfo, list, visited);
list.Reverse();
List<ElementId> list2 = (from qId in list
where !_questFunctions.IsQuestComplete(qId)
where !_questFunctions.IsQuestUnobtainable(qId)
where _questRegistry.IsKnownQuest(qId)
where !_questController.ManualPriorityQuests.Any((Quest q) => q.Id.Equals(qId))
select qId).ToList();
list2.Reverse();
if (!_questFunctions.IsQuestComplete(questInfo.QuestId) && !_questFunctions.IsQuestUnobtainable(questInfo.QuestId) && _questRegistry.IsKnownQuest(questInfo.QuestId) && !_questController.ManualPriorityQuests.Any((Quest q) => q.Id.Equals(questInfo.QuestId)))
{
list2.Add(questInfo.QuestId);
}
return list2;
}
private void CollectPrerequisitesRecursive(IQuestInfo questInfo, List<ElementId> prerequisites, HashSet<ElementId> visited)
{
if (visited.Contains(questInfo.QuestId))
{
return;
}
visited.Add(questInfo.QuestId);
if (questInfo.PreviousQuests.Count <= 0)
{
return;
}
if (questInfo.PreviousQuestJoin == EQuestJoin.All)
{
foreach (PreviousQuestInfo previousQuest in questInfo.PreviousQuests)
{
if (_questData.TryGetQuestInfo(previousQuest.QuestId, out IQuestInfo questInfo2))
{
CollectPrerequisitesRecursive(questInfo2, prerequisites, visited);
if (!prerequisites.Contains(previousQuest.QuestId))
{
prerequisites.Add(previousQuest.QuestId);
}
}
}
return;
}
if (questInfo.PreviousQuestJoin != EQuestJoin.AtLeastOne)
{
return;
}
foreach (PreviousQuestInfo previousQuest2 in questInfo.PreviousQuests)
{
if (_questFunctions.IsQuestComplete(previousQuest2.QuestId))
{
continue;
}
if (_questData.TryGetQuestInfo(previousQuest2.QuestId, out IQuestInfo questInfo3))
{
CollectPrerequisitesRecursive(questInfo3, prerequisites, visited);
if (!prerequisites.Contains(previousQuest2.QuestId))
{
prerequisites.Add(previousQuest2.QuestId);
}
}
break;
}
}
private void AddRequiredQuestsToPriority(IQuestInfo questInfo, List<ElementId> prerequisiteQuests)
{
int num = 0;
foreach (ElementId prerequisiteQuest in prerequisiteQuests)
{
if (_questController.AddQuestPriority(prerequisiteQuest))
{
num++;
}
}
if (num > 0)
{
string text = ((num == 1) ? "quest" : "quests");
_logger.LogInformation("Added {Count} {QuestWord} for '{QuestName}' to priority list", num, text, questInfo.Name);
_chatGui.Print($"Added {num} {text} to priority list.", "Questionable", 576);
}
else
{
_logger.LogWarning("No quests were added to priority list for '{QuestName}'", questInfo.Name);
_chatGui.Print("No quests to add (may be complete or already in priority).", "Questionable", 576);
}
}
internal static void ShowFilterContextMenu(QuestJournalComponent journalUi)
{
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Filter, "Filter"))
{
ImGui.OpenPopup("##QuestFilters");
}
using ImRaii.IEndObject endObject = ImRaii.Popup("##QuestFilters");
if (!(!endObject) && (ImGui.Checkbox("Show only Available Quests", ref journalUi.Filter.AvailableOnly) || ImGui.Checkbox("Hide Quests Without Path", ref journalUi.Filter.HideNoPaths) || ImGui.Checkbox("Hide Unobtainable Quests", ref journalUi.Filter.HideUnobtainable)))
{
journalUi.UpdateFilter();
}
}
}