qstbak/LLib/LLib.Fishing/WaterSurfaceDetector.cs
2026-08-17 20:29:32 +10:00

134 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using FFXIVClientStructs.FFXIV.Common.Component.BGCollision;
namespace LLib.Fishing;
public static class WaterSurfaceDetector
{
public static bool IsFishable(Vector3 position, float rotation)
{
Vector3? hitPoint;
return CheckFishableAtRotation(position, rotation, out hitPoint);
}
public static (float Rotation, Vector3 HitPoint)? FindFishableRotation(Vector3 position, int searchSteps = 36)
{
float num = (float)Math.PI * 2f / (float)searchSteps;
List<int> list = new List<int>();
for (int i = 0; i < searchSteps; i++)
{
float rotation = (float)i * num;
if (CheckFishableAtRotation(position, rotation, out var _))
{
list.Add(i);
}
}
if (list.Count == 0)
{
return null;
}
List<int> list2 = (from g in FindContiguousGroups(list, searchSteps)
orderby g.Count descending
select g).First();
float num2 = ((float)list2[0] + (float)(list2.Count - 1) / 2f) % (float)searchSteps * num;
if (CheckFishableAtRotation(position, num2, out var hitPoint2) && hitPoint2.HasValue)
{
return (num2, hitPoint2.Value);
}
return null;
}
private unsafe static bool CheckFishableAtRotation(Vector3 position, float rotation, out Vector3? hitPoint)
{
hitPoint = null;
Framework* ptr = Framework.Instance();
if (ptr == null || ptr->BGCollisionModule == null)
{
return false;
}
BGCollisionModule* bGCollisionModule = ptr->BGCollisionModule;
float num = MathF.Cos(rotation);
float num2 = MathF.Sin(rotation);
Matrix4x4 matrix = new Matrix4x4
{
M11 = num,
M13 = 0f - num2,
M22 = 1f,
M31 = num2,
M33 = num
};
Vector3 vector = Vector3.Transform(new Vector3(0f, 0f, 2f), matrix) + position;
vector.Y += 2f;
Vector3 vector2 = new Vector3(position.X, position.Y + 0.87f, position.Z);
Vector3 vector3 = Vector3.Normalize(vector - vector2);
float maxDistance = Vector3.Distance(vector2, vector);
byte* intPtr = stackalloc byte[16];
ReadOnlySpan<int> readOnlySpan = new int[4] { 16384, 0, 16384, 0 };
// IL cpblk instruction
Unsafe.CopyBlockUnaligned(intPtr, ref readOnlySpan[0], 16);
int* flags = (int*)intPtr;
RaycastHit raycastHit = default(RaycastHit);
if (bGCollisionModule->RaycastMaterialFilter(&raycastHit, &vector2, &vector3, maxDistance, 1, flags))
{
return false;
}
Vector3 vector4 = Vector3.Transform(new Vector3(0f, -80f, 40f), matrix);
float num3 = vector4.Length();
Vector3 vector5 = vector4 / num3;
byte* intPtr2 = stackalloc byte[16];
readOnlySpan = new int[4] { 32768, 0, 32768, 0 };
// IL cpblk instruction
Unsafe.CopyBlockUnaligned(intPtr2, ref readOnlySpan[0], 16);
int* flags2 = (int*)intPtr2;
RaycastHit raycastHit2 = default(RaycastHit);
if (bGCollisionModule->RaycastMaterialFilter(&raycastHit2, &vector, &vector5, num3, 1, flags2))
{
hitPoint = raycastHit2.Point;
return true;
}
return false;
}
private static List<List<int>> FindContiguousGroups(List<int> angles, int maxSteps)
{
if (angles.Count == 0)
{
return new List<List<int>>();
}
List<int> list = angles.OrderBy((int a) => a).ToList();
List<List<int>> list2 = new List<List<int>>();
List<int> list3 = new List<int> { list[0] };
for (int num = 1; num < list.Count; num++)
{
if (list[num] - list[num - 1] == 1)
{
list3.Add(list[num]);
continue;
}
list2.Add(list3);
int num2 = 1;
List<int> list4 = new List<int>(num2);
CollectionsMarshal.SetCount(list4, num2);
CollectionsMarshal.AsSpan(list4)[0] = list[num];
list3 = list4;
}
list2.Add(list3);
if (list2.Count > 1 && list[0] == 0)
{
if (list[list.Count - 1] == maxSteps - 1)
{
List<int> item = list2[list2.Count - 1].Concat(list2[0]).ToList();
list2.RemoveAt(list2.Count - 1);
list2.RemoveAt(0);
list2.Add(item);
}
}
return list2;
}
}