qstbak/Questionable/Questionable.Data/ChangelogData.cs
2026-08-17 20:29:32 +10:00

1286 lines
73 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Questionable.Model.Changelog;
namespace Questionable.Data;
internal static class ChangelogData
{
public static readonly List<ChangelogEntry> Changelogs;
static ChangelogData()
{
int num = 74;
List<ChangelogEntry> list = new List<ChangelogEntry>(num);
CollectionsMarshal.SetCount(list, num);
Span<ChangelogEntry> span = CollectionsMarshal.AsSpan(list);
ref ChangelogEntry reference = ref span[0];
DateOnly releaseDate = new DateOnly(2026, 8, 13);
int num2 = 3;
List<ChangeEntry> list2 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list2, num2);
Span<ChangeEntry> span2 = CollectionsMarshal.AsSpan(list2);
ref ChangeEntry reference2 = ref span2[0];
int num3 = 1;
List<string> list3 = new List<string>(num3);
CollectionsMarshal.SetCount(list3, num3);
CollectionsMarshal.AsSpan(list3)[0] = "Added autodetection of your Grand Company based on player's starting city.";
reference2 = new ChangeEntry(EChangeCategory.Added, "Added", list3);
ref ChangeEntry reference3 = ref span2[1];
num3 = 1;
List<string> list4 = new List<string>(num3);
CollectionsMarshal.SetCount(list4, num3);
CollectionsMarshal.AsSpan(list4)[0] = "Updated Moonfire Faire (2026) event paths to go around the pool.";
reference3 = new ChangeEntry(EChangeCategory.Changed, "Changed", list4);
ref ChangeEntry reference4 = ref span2[2];
num3 = 3;
List<string> list5 = new List<string>(num3);
CollectionsMarshal.SetCount(list5, num3);
Span<string> span3 = CollectionsMarshal.AsSpan(list5);
span3[0] = "Fix an issue where Custom Deliveries were not working due to Questionable attempting to use old quest presets.";
span3[1] = "Fix race condition where Questionable is attempting to call Bossmod IPC before Bossmod had finished loading.";
span3[2] = "Fix Bossmod AI not working due to Questionable intializing an empty preset.";
reference4 = new ChangeEntry(EChangeCategory.Fixed, "Fixed", list5);
reference = new ChangelogEntry("7.5.11", releaseDate, list2);
ref ChangelogEntry reference5 = ref span[1];
DateOnly releaseDate2 = new DateOnly(2026, 8, 12);
num2 = 1;
List<ChangeEntry> list6 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list6, num2);
ref ChangeEntry reference6 = ref CollectionsMarshal.AsSpan(list6)[0];
num3 = 1;
List<string> list7 = new List<string>(num3);
CollectionsMarshal.SetCount(list7, num3);
CollectionsMarshal.AsSpan(list7)[0] = "Fixed an issue which causes the plugin to fail to load and Dalamud to crash in rare occasions.";
reference6 = new ChangeEntry(EChangeCategory.Fixed, "Fixed", list7);
reference5 = new ChangelogEntry("7.5.9", releaseDate2, list6);
ref ChangelogEntry reference7 = ref span[2];
DateOnly releaseDate3 = new DateOnly(2026, 8, 12);
num2 = 1;
List<ChangeEntry> list8 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list8, num2);
ref ChangeEntry reference8 = ref CollectionsMarshal.AsSpan(list8)[0];
num3 = 2;
List<string> list9 = new List<string>(num3);
CollectionsMarshal.SetCount(list9, num3);
Span<string> span4 = CollectionsMarshal.AsSpan(list9);
span4[0] = "Move LGB scanning (NPC positions and zone boundaries) to an out-of-process worker to eliminate memory spikes on first load and after game patches";
span4[1] = "Add Clear LGB Caches button in Advanced settings with cache size tooltip";
reference8 = new ChangeEntry(EChangeCategory.Changed, "Changed", list9);
reference7 = new ChangelogEntry("7.5.7", releaseDate3, list8);
ref ChangelogEntry reference9 = ref span[3];
DateOnly releaseDate4 = new DateOnly(2026, 8, 12);
num2 = 4;
List<ChangeEntry> list10 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list10, num2);
Span<ChangeEntry> span5 = CollectionsMarshal.AsSpan(list10);
ref ChangeEntry reference10 = ref span5[0];
num3 = 35;
List<string> list11 = new List<string>(num3);
CollectionsMarshal.SetCount(list11, num3);
Span<string> span6 = CollectionsMarshal.AsSpan(list11);
span6[0] = "Add SmartNav automatic cross-zone routing with real-time gil cost awareness";
span6[1] = "Add WigglyNav as an alternative navigation provider with provider-aware navmesh rebuild";
span6[2] = "Add Custom Delivery automation with crafting, gathering, fishing, vendor purchases, and job selection";
span6[3] = "Add Attunement tab to Journal with aetheryte/aethernet/aether current status and batch attune";
span6[4] = "Add Fishing automation with AutoHook preset management and bait vendor resolution";
span6[5] = "Add allied society overcap protection with reputation-aware turn-in ordering";
span6[6] = "Add quest chain graph with queue management in Journal";
span6[7] = "Add Gathering Editor as a sub-panel to Quest Editor Window";
span6[8] = "Add smart equip with three modes: Game Default, Smart (stat-aware), and None";
span6[9] = "Add gear coffer opening from quest rewards with gearset switching";
span6[10] = "Add automatic repair at quest boundaries and duty gates via self-repair and menders";
span6[11] = "Add out-of-game notifications with per-event alert toggles and sound selection";
span6[12] = "Add run-command-after-stop for executing a command when a stop condition fires";
span6[13] = "Add reward redemption settings with per-type filtering and skip-tradable option";
span6[14] = "Add UnlockLink reward type for unlock-link quest rewards";
span6[15] = "Add teleport ticket support for cheaper cross-zone travel";
span6[16] = "Add chocobo taxi routing for zones with taxi stands";
span6[17] = "Add warp-based travel (elevators, ferries, zone transitions)";
span6[18] = "Add Critical Encounter and Fishing quest step types";
span6[19] = "Add auto-unsync for 4-man dungeons when safely overleveled";
span6[20] = "Add death recovery system that auto-respawns and re-routes";
span6[21] = "Add RetryStep system that re-navigates on interaction failures";
span6[22] = "Add UnequipItem step executor";
span6[23] = "Add unified stop condition system with QuestCount, Level, and Sequence conditions";
span6[24] = "Add setup wizard with guided steps, re-openable via command";
span6[25] = "Add BossModReborn support alongside BossMod";
span6[26] = "Add WrathCombo integration with explicit combo state management";
span6[27] = "Add per-feature control for external plugin pausing";
span6[28] = "Add hot-reloading and in-memory quest testing to Quest Editor";
span6[29] = "Add Navigation config tab with mount, flying, and gil reserve settings";
span6[30] = "Add config backup before version migrations";
span6[31] = "Add option to disable coffer opening (None mode)";
span6[32] = "Add detection of installed-but-disabled plugins with Enable button";
span6[33] = "Add plugin alternative listing (vnavmesh-cn, BossModReborn) with conflict warnings";
span6[34] = "Add accepted quests with no path shown with live game sequence";
reference10 = new ChangeEntry(EChangeCategory.Added, "Added", list11);
ref ChangeEntry reference11 = ref span5[1];
num3 = 17;
List<string> list12 = new List<string>(num3);
CollectionsMarshal.SetCount(list12, num3);
Span<string> span7 = CollectionsMarshal.AsSpan(list12);
span7[0] = "Redesign Configuration window with grouped sidebar navigation and themed cards";
span7[1] = "Redesign Journal with sidebar navigation, accordion layouts, and tracker tables";
span7[2] = "Redesign main quest window with themed banners, titles, and stop buttons";
span7[3] = "Redesign FATE and Seasonal Duty selection windows with search and shared cycle UI";
span7[4] = "Replace quest-path-based custom deliveries with dynamic automation controller";
span7[5] = "Move path data to external repository for community contributions";
span7[6] = "Install and enable required plugins directly from the Dependencies tab";
span7[7] = "Faster startup with parallel data loading";
span7[8] = "SmartNav automatically determines mount, fly, and teleport decisions (replaces manual shortcuts)";
span7[9] = "Replace native aethernet teleportation with direct implementation (removes Lifestream dependency)";
span7[10] = "Remove aether current and city aethernet quest presets (replaced by Attunement tab)";
span7[11] = "Remove 'Stop after current quest' and quest-count/timer stop buttons from main window";
span7[12] = "Remove 'View All Quest Paths Online' button from journal";
span7[13] = "Remove Explanation dropdown from Quests and Duties tabs";
span7[14] = "Virtualize quest, duty, and gathering journals for better performance";
span7[15] = "Default custom delivery scrip overcap mode to Ignore";
span7[16] = "Default quest journal groups to collapsed";
reference11 = new ChangeEntry(EChangeCategory.Changed, "Changed", list12);
ref ChangeEntry reference12 = ref span5[2];
num3 = 41;
List<string> list13 = new List<string>(num3);
CollectionsMarshal.SetCount(list13, num3);
Span<string> span8 = CollectionsMarshal.AsSpan(list13);
span8[0] = "Fix zone transition hangs and re-routing after zone changes";
span8[1] = "Fix flying route decisions based on mount ownership and flying unlock state";
span8[2] = "Fix warp routing filtering by quest requirements and class level";
span8[3] = "Fix zone boundary access respecting per-boundary quest requirements";
span8[4] = "Fix custom delivery craft purchases, turn-in timeouts, and rank-up resume";
span8[5] = "Fix custom delivery keeping queued deliveries when inventory is full";
span8[6] = "Fix fishing approach rebuild on retry and no-progress timeout";
span8[7] = "Fix smart equip ranking weapons by weapon damage and job-usable stats";
span8[8] = "Fix repair retry when gear condition did not improve";
span8[9] = "Fix gathering retry counter reset and node integrity checks";
span8[10] = "Fix reward redemption for tradeable items and stale reward task completion";
span8[11] = "Fix gear coffer gearset restore across interrupts and retries";
span8[12] = "Fix AutoDuty leveling loop not continuing until target level reached";
span8[13] = "Fix AutoDuty not persisting excessive LoopTimes values";
span8[14] = "Fix quest editor schema validation, dirty tracking, and atomic save";
span8[15] = "Fix death recovery respawn prompt clicking timing";
span8[16] = "Fix same-zone teleport skipping when it gains no distance";
span8[17] = "Fix stop condition removal and level-15 floor in StartLevelingMode IPC";
span8[18] = "Fix stop conditions not firing during leveling mode";
span8[19] = "Fix command-after-stop firing once per run instead of per frame";
span8[20] = "Fix soft hyphens and escaped macros in game string/dialogue comparisons";
span8[21] = "Fix skip aether current quest pickups once flying is unlocked";
span8[22] = "Fix class quest prioritization and level-lock pickup logic";
span8[23] = "Fix respecting skip setting for in-progress class quests over level 5";
span8[24] = "Fix repeatable quest completion flag being checked while quest is accepted";
span8[25] = "Fix priority quest pickup after shortcut-key strip";
span8[26] = "Fix duty category classification";
span8[27] = "Fix loading crash when InterruptHandler hook fails";
span8[28] = "Fix shop opening on wrong tab during vendor purchases";
span8[29] = "Fix aethernet destination selection and teleport retry on transient failures";
span8[30] = "Fix combat targeting overpull and self-defense getting stuck on evading mobs";
span8[31] = "Fix BossMod preset management during solo duties and between combat phases";
span8[32] = "Fix WrathCombo rotation mode enum values";
span8[33] = "Fix startup crash from Pictomancy initialization";
span8[34] = "Fix emote retry when target NPC not found";
span8[35] = "Fix interaction wait for missing objects instead of silently skipping";
span8[36] = "Fix PurchaseItem vendor interaction retry when shop not open";
span8[37] = "Fix GC shop cancel on handler reset";
span8[38] = "Fix quest sequence window latching closed after first close";
span8[39] = "Fix An Ill-conceived Venture locked without retainer entitlement";
span8[40] = "Fix various UI text clipping and wrapping issues";
reference12 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list13);
ref ChangeEntry reference13 = ref span5[3];
num3 = 6;
List<string> list14 = new List<string>(num3);
CollectionsMarshal.SetCount(list14, num3);
Span<string> span9 = CollectionsMarshal.AsSpan(list14);
span9[0] = "Add Moonfire Faire (2026) quests";
span9[1] = "Add 88 community-contributed quest ports";
span9[2] = "Add all missing gathering paths";
span9[3] = "Add AutoHook presets for ARR fishing quests";
span9[4] = "Add Shadow of the First missing sequence";
span9[5] = "Add Amaljaa, Sylph, and Ixal allied society NPC data";
reference13 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list14);
reference9 = new ChangelogEntry("7.5.6", releaseDate4, list10);
ref ChangelogEntry reference14 = ref span[4];
DateOnly releaseDate5 = new DateOnly(2026, 6, 25);
num2 = 1;
List<ChangeEntry> list15 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list15, num2);
ref ChangeEntry reference15 = ref CollectionsMarshal.AsSpan(list15)[0];
num3 = 1;
List<string> list16 = new List<string>(num3);
CollectionsMarshal.SetCount(list16, num3);
CollectionsMarshal.AsSpan(list16)[0] = "Add Breaking Brick Mountains (2026) event quest";
reference15 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list16);
reference14 = new ChangelogEntry("7.5.5", releaseDate5, list15);
ref ChangelogEntry reference16 = ref span[5];
DateOnly releaseDate6 = new DateOnly(2026, 6, 6);
num2 = 1;
List<ChangeEntry> list17 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list17, num2);
ref ChangeEntry reference17 = ref CollectionsMarshal.AsSpan(list17)[0];
num3 = 1;
List<string> list18 = new List<string>(num3);
CollectionsMarshal.SetCount(list18, num3);
CollectionsMarshal.AsSpan(list18)[0] = "Add Make It Rain (2026) seasonal quest";
reference17 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list18);
reference16 = new ChangelogEntry("7.5.4", releaseDate6, list17);
ref ChangelogEntry reference18 = ref span[6];
DateOnly releaseDate7 = new DateOnly(2026, 5, 12);
num2 = 1;
List<ChangeEntry> list19 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list19, num2);
ref ChangeEntry reference19 = ref CollectionsMarshal.AsSpan(list19)[0];
num3 = 1;
List<string> list20 = new List<string>(num3);
CollectionsMarshal.SetCount(list20, num3);
CollectionsMarshal.AsSpan(list20)[0] = "Add The Maiden's Rhapsody (2026) event quest";
reference19 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list20);
reference18 = new ChangelogEntry("7.5.3", releaseDate7, list19);
ref ChangelogEntry reference20 = ref span[7];
DateOnly releaseDate8 = new DateOnly(2026, 5, 1);
num2 = 1;
List<ChangeEntry> list21 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list21, num2);
ref ChangeEntry reference21 = ref CollectionsMarshal.AsSpan(list21)[0];
num3 = 1;
List<string> list22 = new List<string>(num3);
CollectionsMarshal.SetCount(list22, num3);
CollectionsMarshal.AsSpan(list22)[0] = "Revert vnavmesh SimpleMove IPC temporary fix";
reference21 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list22);
reference20 = new ChangelogEntry("7.5.2", releaseDate8, list21);
ref ChangelogEntry reference22 = ref span[8];
DateOnly releaseDate9 = new DateOnly(2026, 4, 30);
num2 = 2;
List<ChangeEntry> list23 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list23, num2);
Span<ChangeEntry> span10 = CollectionsMarshal.AsSpan(list23);
ref ChangeEntry reference23 = ref span10[0];
num3 = 2;
List<string> list24 = new List<string>(num3);
CollectionsMarshal.SetCount(list24, num3);
Span<string> span11 = CollectionsMarshal.AsSpan(list24);
span11[0] = "Add Windurst: The Third Walk quests";
span11[1] = "Add 7.5 MSQ";
reference23 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list24);
ref ChangeEntry reference24 = ref span10[1];
num3 = 1;
List<string> list25 = new List<string>(num3);
CollectionsMarshal.SetCount(list25, num3);
CollectionsMarshal.AsSpan(list25)[0] = "Use vnavmesh SimpleMove IPC to fix navmesh hanging the game (temporary fix)";
reference24 = new ChangeEntry(EChangeCategory.Changed, "Fixes", list25);
reference22 = new ChangelogEntry("7.5.1", releaseDate9, list23);
ref ChangelogEntry reference25 = ref span[9];
DateOnly releaseDate10 = new DateOnly(2026, 4, 29);
num2 = 1;
List<ChangeEntry> list26 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list26, num2);
ref ChangeEntry reference26 = ref CollectionsMarshal.AsSpan(list26)[0];
num3 = 1;
List<string> list27 = new List<string>(num3);
CollectionsMarshal.SetCount(list27, num3);
CollectionsMarshal.AsSpan(list27)[0] = "Api15";
reference26 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list27);
reference25 = new ChangelogEntry("7.5.0", releaseDate10, list26);
ref ChangelogEntry reference27 = ref span[10];
DateOnly releaseDate11 = new DateOnly(2026, 3, 24);
num2 = 1;
List<ChangeEntry> list28 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list28, num2);
ref ChangeEntry reference28 = ref CollectionsMarshal.AsSpan(list28)[0];
num3 = 2;
List<string> list29 = new List<string>(num3);
CollectionsMarshal.SetCount(list29, num3);
Span<string> span12 = CollectionsMarshal.AsSpan(list29);
span12[0] = "Add duty handling to external and qst";
span12[1] = "Fix duty farming NPC interact getting stuck after zone transition into duty";
reference28 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list29);
reference27 = new ChangelogEntry("7.4.19", releaseDate11, list28);
ref ChangelogEntry reference29 = ref span[11];
DateOnly releaseDate12 = new DateOnly(2026, 3, 24);
num2 = 3;
List<ChangeEntry> list30 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list30, num2);
Span<ChangeEntry> span13 = CollectionsMarshal.AsSpan(list30);
ref ChangeEntry reference30 = ref span13[0];
num3 = 1;
List<string> list31 = new List<string>(num3);
CollectionsMarshal.SetCount(list31, num3);
CollectionsMarshal.AsSpan(list31)[0] = "Add seasonal duty farming system (/qst duty)";
reference30 = new ChangeEntry(EChangeCategory.Added, "New Features", list31);
ref ChangeEntry reference31 = ref span13[1];
num3 = 1;
List<string> list32 = new List<string>(num3);
CollectionsMarshal.SetCount(list32, num3);
CollectionsMarshal.AsSpan(list32)[0] = "Add Hatching-tide 2026 quest";
reference31 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list32);
ref ChangeEntry reference32 = ref span13[2];
num3 = 1;
List<string> list33 = new List<string>(num3);
CollectionsMarshal.SetCount(list33, num3);
CollectionsMarshal.AsSpan(list33)[0] = "Quest path fixes";
reference32 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list33);
reference29 = new ChangelogEntry("7.4.18", releaseDate12, list30);
ref ChangelogEntry reference33 = ref span[12];
DateOnly releaseDate13 = new DateOnly(2026, 3, 1);
num2 = 1;
List<ChangeEntry> list34 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list34, num2);
ref ChangeEntry reference34 = ref CollectionsMarshal.AsSpan(list34)[0];
num3 = 1;
List<string> list35 = new List<string>(num3);
CollectionsMarshal.SetCount(list35, num3);
CollectionsMarshal.AsSpan(list35)[0] = "Quest path fixes";
reference34 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list35);
reference33 = new ChangelogEntry("7.4.17", releaseDate13, list34);
ref ChangelogEntry reference35 = ref span[13];
DateOnly releaseDate14 = new DateOnly(2026, 3, 1);
num2 = 1;
List<ChangeEntry> list36 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list36, num2);
ref ChangeEntry reference36 = ref CollectionsMarshal.AsSpan(list36)[0];
num3 = 1;
List<string> list37 = new List<string>(num3);
CollectionsMarshal.SetCount(list37, num3);
CollectionsMarshal.AsSpan(list37)[0] = "Enable TextAdvance, PandorasBox, and Automaton IPC integration during FATE farming";
reference36 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list37);
reference35 = new ChangelogEntry("7.4.16", releaseDate14, list36);
ref ChangelogEntry reference37 = ref span[14];
DateOnly releaseDate15 = new DateOnly(2026, 2, 28);
num2 = 1;
List<ChangeEntry> list38 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list38, num2);
ref ChangeEntry reference38 = ref CollectionsMarshal.AsSpan(list38)[0];
num3 = 2;
List<string> list39 = new List<string>(num3);
CollectionsMarshal.SetCount(list39, num3);
Span<string> span14 = CollectionsMarshal.AsSpan(list39);
span14[0] = "Fix FATE transform interact task never completing after NPC dialogue";
span14[1] = "Fix FATE farming loop not detecting completion when NPCs persist after FATE ends";
reference38 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list39);
reference37 = new ChangelogEntry("7.4.15", releaseDate15, list38);
ref ChangelogEntry reference39 = ref span[15];
DateOnly releaseDate16 = new DateOnly(2026, 2, 27);
num2 = 2;
List<ChangeEntry> list40 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list40, num2);
Span<ChangeEntry> span15 = CollectionsMarshal.AsSpan(list40);
ref ChangeEntry reference40 = ref span15[0];
num3 = 2;
List<string> list41 = new List<string>(num3);
CollectionsMarshal.SetCount(list41, num3);
Span<string> span16 = CollectionsMarshal.AsSpan(list41);
span16[0] = "Added prerequisite quest requirement to FATE farming definitions";
span16[1] = "Show active FATE in main quest UI and disable quest start during FATE farming";
reference40 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list41);
ref ChangeEntry reference41 = ref span15[1];
num3 = 1;
List<string> list42 = new List<string>(num3);
CollectionsMarshal.SetCount(list42, num3);
CollectionsMarshal.AsSpan(list42)[0] = "Fixed FATE farming buff expiry and added Curtain Call cleanup on stop";
reference41 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list42);
reference39 = new ChangelogEntry("7.4.14", releaseDate16, list40);
ref ChangelogEntry reference42 = ref span[16];
DateOnly releaseDate17 = new DateOnly(2026, 2, 27);
num2 = 1;
List<ChangeEntry> list43 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list43, num2);
ref ChangeEntry reference43 = ref CollectionsMarshal.AsSpan(list43)[0];
num3 = 1;
List<string> list44 = new List<string>(num3);
CollectionsMarshal.SetCount(list44, num3);
CollectionsMarshal.AsSpan(list44)[0] = "Fixed an issue where FATE actions were not performed during the Little Ladies Day (2026) FATE event";
reference43 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list44);
reference42 = new ChangelogEntry("7.4.13", releaseDate17, list43);
ref ChangelogEntry reference44 = ref span[17];
DateOnly releaseDate18 = new DateOnly(2026, 2, 26);
num2 = 3;
List<ChangeEntry> list45 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list45, num2);
Span<ChangeEntry> span17 = CollectionsMarshal.AsSpan(list45);
ref ChangeEntry reference45 = ref span17[0];
num3 = 3;
List<string> list46 = new List<string>(num3);
CollectionsMarshal.SetCount(list46, num3);
Span<string> span18 = CollectionsMarshal.AsSpan(list46);
span18[0] = "Add Saved Presets tab to quest priority window";
span18[1] = "Add passive FATE handling and per npc ability handling";
span18[2] = "Add FATE farming support";
reference45 = new ChangeEntry(EChangeCategory.Added, "New Features", list46);
ref ChangeEntry reference46 = ref span17[1];
num3 = 1;
List<string> list47 = new List<string>(num3);
CollectionsMarshal.SetCount(list47, num3);
CollectionsMarshal.AsSpan(list47)[0] = "Add Little Ladies' Day 2026 quests";
reference46 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list47);
ref ChangeEntry reference47 = ref span17[2];
num3 = 1;
List<string> list48 = new List<string>(num3);
CollectionsMarshal.SetCount(list48, num3);
CollectionsMarshal.AsSpan(list48)[0] = "Quest path fixes";
reference47 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list48);
reference44 = new ChangelogEntry("7.4.12", releaseDate18, list45);
ref ChangelogEntry reference48 = ref span[18];
DateOnly releaseDate19 = new DateOnly(2026, 2, 2);
num2 = 2;
List<ChangeEntry> list49 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list49, num2);
Span<ChangeEntry> span19 = CollectionsMarshal.AsSpan(list49);
ref ChangeEntry reference49 = ref span19[0];
num3 = 1;
List<string> list50 = new List<string>(num3);
CollectionsMarshal.SetCount(list50, num3);
CollectionsMarshal.AsSpan(list50)[0] = "Add Valentione's Day 2026 quest (The Icing on the Cake)";
reference49 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list50);
ref ChangeEntry reference50 = ref span19[1];
num3 = 2;
List<string> list51 = new List<string>(num3);
CollectionsMarshal.SetCount(list51, num3);
Span<string> span20 = CollectionsMarshal.AsSpan(list51);
span20[0] = "Updated Duty journal to include missing duty types";
span20[1] = "Added various missing sequences to quests";
reference50 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list51);
reference48 = new ChangelogEntry("7.4.11", releaseDate19, list49);
ref ChangelogEntry reference51 = ref span[19];
DateOnly releaseDate20 = new DateOnly(2026, 1, 18);
num2 = 2;
List<ChangeEntry> list52 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list52, num2);
Span<ChangeEntry> span21 = CollectionsMarshal.AsSpan(list52);
ref ChangeEntry reference52 = ref span21[0];
num3 = 5;
List<string> list53 = new List<string>(num3);
CollectionsMarshal.SetCount(list53, num3);
Span<string> span22 = CollectionsMarshal.AsSpan(list53);
span22[0] = "Added quest blacklisting";
span22[1] = "Added MSQ Priority config";
span22[2] = "Added Quest priority persistence config";
span22[3] = "Added Duties tab to Journal";
span22[4] = "Added GC shop handling and chocobo naming for chocobo quests";
reference52 = new ChangeEntry(EChangeCategory.Added, "Major Features", list53);
ref ChangeEntry reference53 = ref span21[1];
num3 = 5;
List<string> list54 = new List<string>(num3);
CollectionsMarshal.SetCount(list54, num3);
Span<string> span23 = CollectionsMarshal.AsSpan(list54);
span23[0] = "Removed PandorasBox dependency and added QTE handling";
span23[1] = "Removed CBT dependency and added Snipe handling";
span23[2] = "Added drag reordering to Stop condition quests";
span23[3] = "Ignore item level requirements if using Unsync config";
span23[4] = "Setting a Stop quest to Off no longer removes it from the list";
reference53 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list54);
reference51 = new ChangelogEntry("7.4.10", releaseDate20, list52);
ref ChangelogEntry reference54 = ref span[20];
DateOnly releaseDate21 = new DateOnly(2025, 12, 31);
num2 = 3;
List<ChangeEntry> list55 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list55, num2);
Span<ChangeEntry> span24 = CollectionsMarshal.AsSpan(list55);
ref ChangeEntry reference55 = ref span24[0];
num3 = 1;
List<string> list56 = new List<string>(num3);
CollectionsMarshal.SetCount(list56, num3);
CollectionsMarshal.AsSpan(list56)[0] = "Add Heavensturn (2026) quests";
reference55 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list56);
ref ChangeEntry reference56 = ref span24[1];
num3 = 1;
List<string> list57 = new List<string>(num3);
CollectionsMarshal.SetCount(list57, num3);
CollectionsMarshal.AsSpan(list57)[0] = "Added missing quest sequences";
reference56 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list57);
ref ChangeEntry reference57 = ref span24[2];
num3 = 1;
List<string> list58 = new List<string>(num3);
CollectionsMarshal.SetCount(list58, num3);
CollectionsMarshal.AsSpan(list58)[0] = "Fixed leveling mode not restarting properly";
reference57 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list58);
reference54 = new ChangelogEntry("7.4.9", releaseDate21, list55);
ref ChangelogEntry reference58 = ref span[21];
DateOnly releaseDate22 = new DateOnly(2025, 12, 29);
num2 = 1;
List<ChangeEntry> list59 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list59, num2);
ref ChangeEntry reference59 = ref CollectionsMarshal.AsSpan(list59)[0];
num3 = 2;
List<string> list60 = new List<string>(num3);
CollectionsMarshal.SetCount(list60, num3);
Span<string> span25 = CollectionsMarshal.AsSpan(list60);
span25[0] = "Fixed infinite teleport loop when multiple quests compete for priority";
span25[1] = "Fixed leveling mode enabling for quest duties";
reference59 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list60);
reference58 = new ChangelogEntry("7.4.8", releaseDate22, list59);
ref ChangelogEntry reference60 = ref span[22];
DateOnly releaseDate23 = new DateOnly(2025, 12, 28);
num2 = 4;
List<ChangeEntry> list61 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list61, num2);
Span<ChangeEntry> span26 = CollectionsMarshal.AsSpan(list61);
ref ChangeEntry reference61 = ref span26[0];
num3 = 1;
List<string> list62 = new List<string>(num3);
CollectionsMarshal.SetCount(list62, num3);
CollectionsMarshal.AsSpan(list62)[0] = "Added leveling mode when underleveled for MSQ";
reference61 = new ChangeEntry(EChangeCategory.Added, "Major Features", list62);
ref ChangeEntry reference62 = ref span26[1];
num3 = 3;
List<string> list63 = new List<string>(num3);
CollectionsMarshal.SetCount(list63, num3);
Span<string> span27 = CollectionsMarshal.AsSpan(list63);
span27[0] = "Added missing dungeons to Duties";
span27[1] = "Added Normal Raids and Alliance Raids to duties tab";
span27[2] = "Added Pause/Stop modes to stop conditions";
reference62 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list63);
ref ChangeEntry reference63 = ref span26[2];
num3 = 1;
List<string> list64 = new List<string>(num3);
CollectionsMarshal.SetCount(list64, num3);
CollectionsMarshal.AsSpan(list64)[0] = "Added leveling mode IPC: IsLevelingModeEnabled, SetLevelingModeEnabled, GetMsqLevelLockInfo, StartLevelingMode, StopLevelingMode";
reference63 = new ChangeEntry(EChangeCategory.Added, "IPC Changes", list64);
ref ChangeEntry reference64 = ref span26[3];
num3 = 1;
List<string> list65 = new List<string>(num3);
CollectionsMarshal.SetCount(list65, num3);
CollectionsMarshal.AsSpan(list65)[0] = "Fixed UI appearing in duties when debuff or interrupts occur";
reference64 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list65);
reference60 = new ChangelogEntry("7.4.7", releaseDate23, list61);
ref ChangelogEntry reference65 = ref span[23];
DateOnly releaseDate24 = new DateOnly(2025, 12, 23);
num2 = 2;
List<ChangeEntry> list66 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list66, num2);
Span<ChangeEntry> span28 = CollectionsMarshal.AsSpan(list66);
ref ChangeEntry reference66 = ref span28[0];
num3 = 1;
List<string> list67 = new List<string>(num3);
CollectionsMarshal.SetCount(list67, num3);
CollectionsMarshal.AsSpan(list67)[0] = "Added Cinema Mode to not skip cutscenes";
reference66 = new ChangeEntry(EChangeCategory.Added, "Major Features", list67);
ref ChangeEntry reference67 = ref span28[1];
num3 = 2;
List<string> list68 = new List<string>(num3);
CollectionsMarshal.SetCount(list68, num3);
Span<string> span29 = CollectionsMarshal.AsSpan(list68);
span29[0] = "Added handling for Unsync (Party) to Party Watchdog and configuration to disable if in party";
span29[1] = "Stop conditions now act as a true stop";
reference67 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list68);
reference65 = new ChangelogEntry("7.4.6", releaseDate24, list66);
ref ChangelogEntry reference68 = ref span[24];
DateOnly releaseDate25 = new DateOnly(2025, 12, 22);
num2 = 1;
List<ChangeEntry> list69 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list69, num2);
ref ChangeEntry reference69 = ref CollectionsMarshal.AsSpan(list69)[0];
num3 = 2;
List<string> list70 = new List<string>(num3);
CollectionsMarshal.SetCount(list70, num3);
Span<string> span30 = CollectionsMarshal.AsSpan(list70);
span30[0] = "Dive adjustments";
span30[1] = "Logging message adjustments";
reference69 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list70);
reference68 = new ChangelogEntry("7.4.5", releaseDate25, list69);
ref ChangelogEntry reference70 = ref span[25];
DateOnly releaseDate26 = new DateOnly(2025, 12, 21);
num2 = 2;
List<ChangeEntry> list71 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list71, num2);
Span<ChangeEntry> span31 = CollectionsMarshal.AsSpan(list71);
ref ChangeEntry reference71 = ref span31[0];
num3 = 1;
List<string> list72 = new List<string>(num3);
CollectionsMarshal.SetCount(list72, num3);
CollectionsMarshal.AsSpan(list72)[0] = "Changelog only shows once per update now";
reference71 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list72);
ref ChangeEntry reference72 = ref span31[1];
num3 = 1;
List<string> list73 = new List<string>(num3);
CollectionsMarshal.SetCount(list73, num3);
CollectionsMarshal.AsSpan(list73)[0] = "Fixed gathering paths loading";
reference72 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list73);
reference70 = new ChangelogEntry("7.4.4", releaseDate26, list71);
ref ChangelogEntry reference73 = ref span[26];
DateOnly releaseDate27 = new DateOnly(2025, 12, 21);
num2 = 1;
List<ChangeEntry> list74 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list74, num2);
ref ChangeEntry reference74 = ref CollectionsMarshal.AsSpan(list74)[0];
num3 = 1;
List<string> list75 = new List<string>(num3);
CollectionsMarshal.SetCount(list75, num3);
CollectionsMarshal.AsSpan(list75)[0] = "Fixed changelog version checks";
reference74 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list75);
reference73 = new ChangelogEntry("7.4.3", releaseDate27, list74);
ref ChangelogEntry reference75 = ref span[27];
DateOnly releaseDate28 = new DateOnly(2025, 12, 20);
num2 = 2;
List<ChangeEntry> list76 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list76, num2);
Span<ChangeEntry> span32 = CollectionsMarshal.AsSpan(list76);
ref ChangeEntry reference76 = ref span32[0];
num3 = 1;
List<string> list77 = new List<string>(num3);
CollectionsMarshal.SetCount(list77, num3);
CollectionsMarshal.AsSpan(list77)[0] = "Add 7.4 Starlight Celebration (2025) quest";
reference76 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list77);
ref ChangeEntry reference77 = ref span32[1];
num3 = 1;
List<string> list78 = new List<string>(num3);
CollectionsMarshal.SetCount(list78, num3);
CollectionsMarshal.AsSpan(list78)[0] = "Fixed 7.4 MSQ";
reference77 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list78);
reference75 = new ChangelogEntry("7.4.2", releaseDate28, list76);
ref ChangelogEntry reference78 = ref span[28];
DateOnly releaseDate29 = new DateOnly(2025, 12, 19);
num2 = 1;
List<ChangeEntry> list79 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list79, num2);
ref ChangeEntry reference79 = ref CollectionsMarshal.AsSpan(list79)[0];
num3 = 2;
List<string> list80 = new List<string>(num3);
CollectionsMarshal.SetCount(list80, num3);
Span<string> span33 = CollectionsMarshal.AsSpan(list80);
span33[0] = "Add 7.4 MSQ";
span33[1] = "Add 7.4 Arcadion Raid quests";
reference79 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list80);
reference78 = new ChangelogEntry("7.4.1", releaseDate29, list79);
ref ChangelogEntry reference80 = ref span[29];
DateOnly releaseDate30 = new DateOnly(2025, 12, 17);
num2 = 1;
List<ChangeEntry> list81 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list81, num2);
CollectionsMarshal.AsSpan(list81)[0] = new ChangeEntry(EChangeCategory.Changed, "Api 14 update");
reference80 = new ChangelogEntry("7.4.0", releaseDate30, list81);
ref ChangelogEntry reference81 = ref span[30];
DateOnly releaseDate31 = new DateOnly(2025, 12, 6);
num2 = 2;
List<ChangeEntry> list82 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list82, num2);
Span<ChangeEntry> span34 = CollectionsMarshal.AsSpan(list82);
ref ChangeEntry reference82 = ref span34[0];
num3 = 4;
List<string> list83 = new List<string>(num3);
CollectionsMarshal.SetCount(list83, num3);
Span<string> span35 = CollectionsMarshal.AsSpan(list83);
span35[0] = "Added reloading and rebuilding to movement system";
span35[1] = "Improved interrupts and refresh states to allow continuation of questing";
span35[2] = "Added player input detection to stop automation when manually moving character";
span35[3] = "Added various missing quest sequences";
reference82 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list83);
ref ChangeEntry reference83 = ref span34[1];
num3 = 1;
List<string> list84 = new List<string>(num3);
CollectionsMarshal.SetCount(list84, num3);
CollectionsMarshal.AsSpan(list84)[0] = "Fixed reset task state to prevent stuck interactions after interruption";
reference83 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list84);
reference81 = new ChangelogEntry("7.38.9", releaseDate31, list82);
ref ChangelogEntry reference84 = ref span[31];
DateOnly releaseDate32 = new DateOnly(2025, 11, 29);
num2 = 2;
List<ChangeEntry> list85 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list85, num2);
Span<ChangeEntry> span36 = CollectionsMarshal.AsSpan(list85);
ref ChangeEntry reference85 = ref span36[0];
num3 = 3;
List<string> list86 = new List<string>(num3);
CollectionsMarshal.SetCount(list86, num3);
Span<string> span37 = CollectionsMarshal.AsSpan(list86);
span37[0] = "Movement update with automatic retrying if character can't reach target position";
span37[1] = "Added Hunt mob data";
span37[2] = "Refactored commands";
reference85 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list86);
ref ChangeEntry reference86 = ref span36[1];
num3 = 3;
List<string> list87 = new List<string>(num3);
CollectionsMarshal.SetCount(list87, num3);
Span<string> span38 = CollectionsMarshal.AsSpan(list87);
span38[0] = "Fixed quest (Way of the Archer)";
span38[1] = "Fixed quest (Spirithold Broken)";
span38[2] = "Fixed quest (It's Probably Not Pirates)";
reference86 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list87);
reference84 = new ChangelogEntry("7.38.8", releaseDate32, list85);
ref ChangelogEntry reference87 = ref span[32];
DateOnly releaseDate33 = new DateOnly(2025, 11, 25);
num2 = 2;
List<ChangeEntry> list88 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list88, num2);
Span<ChangeEntry> span39 = CollectionsMarshal.AsSpan(list88);
ref ChangeEntry reference88 = ref span39[0];
num3 = 2;
List<string> list89 = new List<string>(num3);
CollectionsMarshal.SetCount(list89, num3);
Span<string> span40 = CollectionsMarshal.AsSpan(list89);
span40[0] = "Added individual sequence stop condition for each quest";
span40[1] = "Added Trials to Duties tab in config";
reference88 = new ChangeEntry(EChangeCategory.Added, "Major features", list89);
ref ChangeEntry reference89 = ref span39[1];
num3 = 1;
List<string> list90 = new List<string>(num3);
CollectionsMarshal.SetCount(list90, num3);
CollectionsMarshal.AsSpan(list90)[0] = "Added IPC for stop conditions: GetQuestSequenceStopCondition, SetQuestSequenceStopCondition, RemoveQuestSequenceStopCondition, GetAllQuestSequenceStopConditions";
reference89 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list90);
reference87 = new ChangelogEntry("7.38.7", releaseDate33, list88);
ref ChangelogEntry reference90 = ref span[33];
DateOnly releaseDate34 = new DateOnly(2025, 11, 25);
num2 = 3;
List<ChangeEntry> list91 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list91, num2);
Span<ChangeEntry> span41 = CollectionsMarshal.AsSpan(list91);
ref ChangeEntry reference91 = ref span41[0];
num3 = 2;
List<string> list92 = new List<string>(num3);
CollectionsMarshal.SetCount(list92, num3);
Span<string> span42 = CollectionsMarshal.AsSpan(list92);
span42[0] = "Updated Allied Society journal text";
span42[1] = "Improved Allied Society rank handling";
reference91 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list92);
ref ChangeEntry reference92 = ref span41[1];
num3 = 1;
List<string> list93 = new List<string>(num3);
CollectionsMarshal.SetCount(list93, num3);
CollectionsMarshal.AsSpan(list93)[0] = "Added IPC for Allied Society: AddAlliedSocietyOptimalQuests, GetAlliedSocietyOptimalQuests";
reference92 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list93);
ref ChangeEntry reference93 = ref span41[2];
num3 = 1;
List<string> list94 = new List<string>(num3);
CollectionsMarshal.SetCount(list94, num3);
CollectionsMarshal.AsSpan(list94)[0] = "Fixed quest (We Come in Peace)";
reference93 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list94);
reference90 = new ChangelogEntry("7.38.6", releaseDate34, list91);
ref ChangelogEntry reference94 = ref span[34];
DateOnly releaseDate35 = new DateOnly(2025, 11, 24);
num2 = 2;
List<ChangeEntry> list95 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list95, num2);
Span<ChangeEntry> span43 = CollectionsMarshal.AsSpan(list95);
ref ChangeEntry reference95 = ref span43[0];
num3 = 1;
List<string> list96 = new List<string>(num3);
CollectionsMarshal.SetCount(list96, num3);
CollectionsMarshal.AsSpan(list96)[0] = "Added Allied Society daily allowance tracker with bulk quest adding buttons";
reference95 = new ChangeEntry(EChangeCategory.Added, "Major features", list96);
ref ChangeEntry reference96 = ref span43[1];
num3 = 1;
List<string> list97 = new List<string>(num3);
CollectionsMarshal.SetCount(list97, num3);
CollectionsMarshal.AsSpan(list97)[0] = "Added IPC for Allied Society: GetRemainingAllowances, GetTimeUntilReset, GetAvailableQuestIds, GetAllAvailableQuestCounts, IsMaxRank, GetCurrentRank, GetSocietiesWithAvailableQuests";
reference96 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list97);
reference94 = new ChangelogEntry("7.38.5", releaseDate35, list95);
ref ChangelogEntry reference97 = ref span[35];
DateOnly releaseDate36 = new DateOnly(2025, 11, 23);
num2 = 2;
List<ChangeEntry> list98 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list98, num2);
Span<ChangeEntry> span44 = CollectionsMarshal.AsSpan(list98);
ref ChangeEntry reference98 = ref span44[0];
num3 = 1;
List<string> list99 = new List<string>(num3);
CollectionsMarshal.SetCount(list99, num3);
CollectionsMarshal.AsSpan(list99)[0] = "Explicitly declare support for BMR singleplayer duty (The Rematch)";
reference98 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list99);
ref ChangeEntry reference99 = ref span44[1];
num3 = 8;
List<string> list100 = new List<string>(num3);
CollectionsMarshal.SetCount(list100, num3);
Span<string> span45 = CollectionsMarshal.AsSpan(list100);
span45[0] = "Fixed quest (Microbrewing) to not get stuck near ramp";
span45[1] = "Fixed quest (The Illuminated Land) where pathing would kill the player due to fall damage";
span45[2] = "Fixed quest (It's Probably Not Pirates) improper pathing and removed unneeded step";
span45[3] = "Fixed quest (The Black Wolf's Ultimatum) not exiting landing area";
span45[4] = "Fixed quest (Magiteknical Failure) from not interacting with NPC due to being mounted";
span45[5] = "Fixed quest (We Come in Peace) shortcut navigation";
span45[6] = "Fixed quest (Poisoned Hearts) where incorrect pathing caused the player to die";
span45[7] = "Fixed quests (Savage Snares) and (An Apple a Day) not detecting kills";
reference99 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list100);
reference97 = new ChangelogEntry("7.38.4", releaseDate36, list98);
ref ChangelogEntry reference100 = ref span[36];
DateOnly releaseDate37 = new DateOnly(2025, 11, 23);
num2 = 3;
List<ChangeEntry> list101 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list101, num2);
Span<ChangeEntry> span46 = CollectionsMarshal.AsSpan(list101);
ref ChangeEntry reference101 = ref span46[0];
num3 = 2;
List<string> list102 = new List<string>(num3);
CollectionsMarshal.SetCount(list102, num3);
Span<string> span47 = CollectionsMarshal.AsSpan(list102);
span47[0] = "Added RequireHq to crafting InteractionType";
span47[1] = "Mark GC quests as Locked if rank not achieved";
reference101 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list102);
ref ChangeEntry reference102 = ref span46[1];
num3 = 2;
List<string> list103 = new List<string>(num3);
CollectionsMarshal.SetCount(list103, num3);
Span<string> span48 = CollectionsMarshal.AsSpan(list103);
span48[0] = "Added IPC for stop conditions: GetStopConditionsEnabled, SetStopConditionsEnabled, GetStopQuestList, AddStopQuest, RemoveStopQuest, ClearStopQuests, GetLevelStopCondition, SetLevelStopCondition, GetSequenceStopCondition, SetSequenceStopCondition";
span48[1] = "Added IPC for priority quests: GetPriorityQuests, RemovePriorityQuest, ReorderPriorityQuest, GetAvailablePresets, GetPresetQuests, AddPresetToPriority, IsPresetAvailable, IsQuestInPriority, GetQuestPriorityIndex, HasAvailablePriorityQuests";
reference102 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list103);
ref ChangeEntry reference103 = ref span46[2];
num3 = 3;
List<string> list104 = new List<string>(num3);
CollectionsMarshal.SetCount(list104, num3);
Span<string> span49 = CollectionsMarshal.AsSpan(list104);
span49[0] = "Fixed line breaks not working in dialog strings";
span49[1] = "Fixed quest (Labor of Love)";
span49[2] = "Fixed quest (Sea of Sorrow)";
reference103 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list104);
reference100 = new ChangelogEntry("7.38.3", releaseDate37, list101);
ref ChangelogEntry reference104 = ref span[37];
DateOnly releaseDate38 = new DateOnly(2025, 11, 18);
num2 = 3;
List<ChangeEntry> list105 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list105, num2);
Span<ChangeEntry> span50 = CollectionsMarshal.AsSpan(list105);
ref ChangeEntry reference105 = ref span50[0];
num3 = 2;
List<string> list106 = new List<string>(num3);
CollectionsMarshal.SetCount(list106, num3);
Span<string> span51 = CollectionsMarshal.AsSpan(list106);
span51[0] = "Auto Duty unsync options for each duty (Duty Support, Unsync Solo, Unsync Party)";
span51[1] = "Added Auto Duty unsync options to quest schema and updated quests using old unsync method";
reference105 = new ChangeEntry(EChangeCategory.Added, "Major features", list106);
ref ChangeEntry reference106 = ref span50[1];
num3 = 3;
List<string> list107 = new List<string>(num3);
CollectionsMarshal.SetCount(list107, num3);
Span<string> span52 = CollectionsMarshal.AsSpan(list107);
span52[0] = "Added IPC for duty sync handling: GetDefaultDutyMode, SetDefaultDutyMode";
span52[1] = "Added IPC for duty mode overrides: GetDutyModeOverride, SetDutyModeOverride";
span52[2] = "Added IPC for clearing overrides: ClearDutyModeOverride, ClearAllDutyModeOverrides";
reference106 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list107);
span50[2] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest (Constant Cravings)");
reference104 = new ChangelogEntry("7.38.2", releaseDate38, list105);
ref ChangelogEntry reference107 = ref span[38];
DateOnly releaseDate39 = new DateOnly(2025, 11, 18);
num2 = 3;
List<ChangeEntry> list108 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list108, num2);
Span<ChangeEntry> span53 = CollectionsMarshal.AsSpan(list108);
ref ChangeEntry reference108 = ref span53[0];
num3 = 1;
List<string> list109 = new List<string>(num3);
CollectionsMarshal.SetCount(list109, num3);
CollectionsMarshal.AsSpan(list109)[0] = "Added new fields to quest schema";
reference108 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list109);
ref ChangeEntry reference109 = ref span53[1];
num3 = 3;
List<string> list110 = new List<string>(num3);
CollectionsMarshal.SetCount(list110, num3);
Span<string> span54 = CollectionsMarshal.AsSpan(list110);
span54[0] = "A Faerie Tale Come True";
span54[1] = "Constant Cravings";
span54[2] = "A Bridge Too Full";
reference109 = new ChangeEntry(EChangeCategory.QuestUpdates, "Added new quest paths", list110);
ref ChangeEntry reference110 = ref span53[2];
num3 = 3;
List<string> list111 = new List<string>(num3);
CollectionsMarshal.SetCount(list111, num3);
Span<string> span55 = CollectionsMarshal.AsSpan(list111);
span55[0] = "Fixed various quest schemas";
span55[1] = "Fixed changelog bullet point encoding";
span55[2] = "Fixed item use to wait until item is used before next action";
reference110 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list111);
reference107 = new ChangelogEntry("7.38.1", releaseDate39, list108);
ref ChangelogEntry reference111 = ref span[39];
DateOnly releaseDate40 = new DateOnly(2025, 11, 17);
num2 = 5;
List<ChangeEntry> list112 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list112, num2);
Span<ChangeEntry> span56 = CollectionsMarshal.AsSpan(list112);
ref ChangeEntry reference112 = ref span56[0];
num3 = 2;
List<string> list113 = new List<string>(num3);
CollectionsMarshal.SetCount(list113, num3);
Span<string> span57 = CollectionsMarshal.AsSpan(list113);
span57[0] = "Quest sequence window to show expected sequences in each quest (with quest searching)";
span57[1] = "Changelog";
reference112 = new ChangeEntry(EChangeCategory.Added, "Major features", list113);
ref ChangeEntry reference113 = ref span56[1];
num3 = 2;
List<string> list114 = new List<string>(num3);
CollectionsMarshal.SetCount(list114, num3);
Span<string> span58 = CollectionsMarshal.AsSpan(list114);
span58[0] = "Updated quest schemas";
span58[1] = "Added search bar to preferred mounts and capitalization to mirror game mount names";
reference113 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list114);
ref ChangeEntry reference114 = ref span56[2];
num3 = 3;
List<string> list115 = new List<string>(num3);
CollectionsMarshal.SetCount(list115, num3);
Span<string> span59 = CollectionsMarshal.AsSpan(list115);
span59[0] = "Renamed IsQuestCompleted → IsQuestComplete";
span59[1] = "Renamed IsQuestAvailable → IsReadyToAcceptQuest";
span59[2] = "Added GetCurrentTask IPC";
reference114 = new ChangeEntry(EChangeCategory.Changed, "IPC changes", list115);
span56[3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added all Hildibrand quests");
span56[4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed credits/cutscenes playback");
reference111 = new ChangelogEntry("7.38.0", releaseDate40, list112);
ref ChangelogEntry reference115 = ref span[40];
DateOnly releaseDate41 = new DateOnly(2025, 11, 8);
num2 = 1;
List<ChangeEntry> list116 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list116, num2);
CollectionsMarshal.AsSpan(list116)[0] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Fall Guys quest (Just Crowning Around)");
reference115 = new ChangelogEntry("6.38", releaseDate41, list116);
ref ChangelogEntry reference116 = ref span[41];
DateOnly releaseDate42 = new DateOnly(2025, 11, 8);
num2 = 1;
List<ChangeEntry> list117 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list117, num2);
CollectionsMarshal.AsSpan(list117)[0] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Cosmic Exploration and various unlock quests");
reference116 = new ChangelogEntry("6.37", releaseDate42, list117);
ref ChangelogEntry reference117 = ref span[42];
DateOnly releaseDate43 = new DateOnly(2025, 11, 2);
num2 = 1;
List<ChangeEntry> list118 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list118, num2);
CollectionsMarshal.AsSpan(list118)[0] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 6 quest (With High Spirits)");
reference117 = new ChangelogEntry("6.36", releaseDate43, list118);
ref ChangelogEntry reference118 = ref span[43];
DateOnly releaseDate44 = new DateOnly(2025, 10, 28);
num2 = 1;
List<ChangeEntry> list119 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list119, num2);
CollectionsMarshal.AsSpan(list119)[0] = new ChangeEntry(EChangeCategory.Fixed, "Fixed level 3 MSQ handling if character started on non-XP buff world");
reference118 = new ChangelogEntry("6.35", releaseDate44, list119);
ref ChangelogEntry reference119 = ref span[44];
DateOnly releaseDate45 = new DateOnly(2025, 10, 23);
num2 = 2;
List<ChangeEntry> list120 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list120, num2);
Span<ChangeEntry> span60 = CollectionsMarshal.AsSpan(list120);
span60[0] = new ChangeEntry(EChangeCategory.Added, "Added clear priority quests on logout and on completion config settings");
span60[1] = new ChangeEntry(EChangeCategory.Fixed, "Fixed priority quest importing to respect import order");
reference119 = new ChangelogEntry("6.34", releaseDate45, list120);
ref ChangelogEntry reference120 = ref span[45];
DateOnly releaseDate46 = new DateOnly(2025, 10, 23);
num2 = 1;
List<ChangeEntry> list121 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list121, num2);
CollectionsMarshal.AsSpan(list121)[0] = new ChangeEntry(EChangeCategory.Fixed, "Fixed RSR combat module");
reference120 = new ChangelogEntry("6.33", releaseDate46, list121);
ref ChangelogEntry reference121 = ref span[46];
DateOnly releaseDate47 = new DateOnly(2025, 10, 23);
num2 = 1;
List<ChangeEntry> list122 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list122, num2);
CollectionsMarshal.AsSpan(list122)[0] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 5 quest (Forged in Corn)");
reference121 = new ChangelogEntry("6.32", releaseDate47, list122);
ref ChangelogEntry reference122 = ref span[47];
DateOnly releaseDate48 = new DateOnly(2025, 10, 21);
num2 = 1;
List<ChangeEntry> list123 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list123, num2);
CollectionsMarshal.AsSpan(list123)[0] = new ChangeEntry(EChangeCategory.Changed, "Added checks for moogle and allied society quests when using add all available quests");
reference122 = new ChangelogEntry("6.31", releaseDate48, list123);
ref ChangelogEntry reference123 = ref span[48];
DateOnly releaseDate49 = new DateOnly(2025, 10, 21);
num2 = 1;
List<ChangeEntry> list124 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list124, num2);
CollectionsMarshal.AsSpan(list124)[0] = new ChangeEntry(EChangeCategory.Added, "Added button to journal that allows adding all available quests to priority");
reference123 = new ChangelogEntry("6.30", releaseDate49, list124);
ref ChangelogEntry reference124 = ref span[49];
DateOnly releaseDate50 = new DateOnly(2025, 10, 20);
num2 = 2;
List<ChangeEntry> list125 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list125, num2);
Span<ChangeEntry> span61 = CollectionsMarshal.AsSpan(list125);
ref ChangeEntry reference125 = ref span61[0];
num3 = 2;
List<string> list126 = new List<string>(num3);
CollectionsMarshal.SetCount(list126, num3);
Span<string> span62 = CollectionsMarshal.AsSpan(list126);
span62[0] = "Added item count to combat handling rework";
span62[1] = "Updated Pandora conflicting features";
reference125 = new ChangeEntry(EChangeCategory.Changed, "Combat handling improvements", list126);
span61[1] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest to purchase Gysahl Greens if not in inventory");
reference124 = new ChangelogEntry("6.29", releaseDate50, list125);
ref ChangelogEntry reference126 = ref span[50];
DateOnly releaseDate51 = new DateOnly(2025, 10, 19);
num2 = 1;
List<ChangeEntry> list127 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list127, num2);
CollectionsMarshal.AsSpan(list127)[0] = new ChangeEntry(EChangeCategory.Changed, "Reworked kill count combat handling - combat and enemy kills are now processed instantly");
reference126 = new ChangelogEntry("6.28", releaseDate51, list127);
ref ChangelogEntry reference127 = ref span[51];
DateOnly releaseDate52 = new DateOnly(2025, 10, 18);
num2 = 2;
List<ChangeEntry> list128 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list128, num2);
Span<ChangeEntry> span63 = CollectionsMarshal.AsSpan(list128);
span63[0] = new ChangeEntry(EChangeCategory.Changed, "Improved Aether Current checking logic");
span63[1] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Chocobo Taxi Stand CheckSkip error and Patch 7.3 Fantasia unlock quest date/time");
reference127 = new ChangelogEntry("6.27", releaseDate52, list128);
ref ChangelogEntry reference128 = ref span[52];
DateOnly releaseDate53 = new DateOnly(2025, 10, 18);
num2 = 1;
List<ChangeEntry> list129 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list129, num2);
CollectionsMarshal.AsSpan(list129)[0] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests");
reference128 = new ChangelogEntry("6.26", releaseDate53, list129);
ref ChangelogEntry reference129 = ref span[53];
DateOnly releaseDate54 = new DateOnly(2025, 10, 17);
num2 = 1;
List<ChangeEntry> list130 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list130, num2);
CollectionsMarshal.AsSpan(list130)[0] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added All Saints' Wake 2025 quests and 7.35 Yok Huy rank 4 quests");
reference129 = new ChangelogEntry("6.25", releaseDate54, list130);
ref ChangelogEntry reference130 = ref span[54];
DateOnly releaseDate55 = new DateOnly(2025, 10, 16);
num2 = 1;
List<ChangeEntry> list131 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list131, num2);
CollectionsMarshal.AsSpan(list131)[0] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests and Deep Dungeon quest");
reference130 = new ChangelogEntry("6.24", releaseDate55, list131);
ref ChangelogEntry reference131 = ref span[55];
DateOnly releaseDate56 = new DateOnly(2025, 10, 13);
num2 = 1;
List<ChangeEntry> list132 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list132, num2);
CollectionsMarshal.AsSpan(list132)[0] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quest (Larder Logistics)");
reference131 = new ChangelogEntry("6.23", releaseDate56, list132);
ref ChangelogEntry reference132 = ref span[56];
DateOnly releaseDate57 = new DateOnly(2025, 10, 12);
num2 = 3;
List<ChangeEntry> list133 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list133, num2);
Span<ChangeEntry> span64 = CollectionsMarshal.AsSpan(list133);
span64[0] = new ChangeEntry(EChangeCategory.Changed, "Prevent disabled or Locked quests from being started as 'Start as next quest'");
span64[1] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests");
span64[2] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Yok Huy quest and journal quest chain priority issues");
reference132 = new ChangelogEntry("6.22", releaseDate57, list133);
ref ChangelogEntry reference133 = ref span[57];
DateOnly releaseDate58 = new DateOnly(2025, 10, 12);
num2 = 2;
List<ChangeEntry> list134 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list134, num2);
Span<ChangeEntry> span65 = CollectionsMarshal.AsSpan(list134);
span65[0] = new ChangeEntry(EChangeCategory.Added, "Added expansion abbreviation to journal window");
span65[1] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests");
reference133 = new ChangelogEntry("6.21", releaseDate58, list134);
ref ChangelogEntry reference134 = ref span[58];
DateOnly releaseDate59 = new DateOnly(2025, 10, 10);
num2 = 2;
List<ChangeEntry> list135 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list135, num2);
Span<ChangeEntry> span66 = CollectionsMarshal.AsSpan(list135);
span66[0] = new ChangeEntry(EChangeCategory.Changed, "Allow completed repeatable quests to be used with 'Add quest and requirements to priority' feature");
span66[1] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 quest (A Work of Cart)");
reference134 = new ChangelogEntry("6.20", releaseDate59, list135);
ref ChangelogEntry reference135 = ref span[59];
DateOnly releaseDate60 = new DateOnly(2025, 10, 9);
num2 = 3;
List<ChangeEntry> list136 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list136, num2);
Span<ChangeEntry> span67 = CollectionsMarshal.AsSpan(list136);
span67[0] = new ChangeEntry(EChangeCategory.Added, "Added config to batch Allied Society quest turn-ins");
span67[1] = new ChangeEntry(EChangeCategory.Changed, "Repeatable quests now show correct availability state in journal");
span67[2] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 2 quests");
reference135 = new ChangelogEntry("6.19", releaseDate60, list136);
ref ChangelogEntry reference136 = ref span[60];
DateOnly releaseDate61 = new DateOnly(2025, 10, 9);
num2 = 2;
List<ChangeEntry> list137 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list137, num2);
Span<ChangeEntry> span68 = CollectionsMarshal.AsSpan(list137);
span68[0] = new ChangeEntry(EChangeCategory.Changed, "Show once completed quests with improved state display");
span68[1] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy daily quest and improvements to various Yok Huy quests");
reference136 = new ChangelogEntry("6.18", releaseDate61, list137);
ref ChangelogEntry reference137 = ref span[61];
DateOnly releaseDate62 = new DateOnly(2025, 10, 8);
num2 = 1;
List<ChangeEntry> list138 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list138, num2);
CollectionsMarshal.AsSpan(list138)[0] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 and rank 2 quests");
reference137 = new ChangelogEntry("6.17", releaseDate62, list138);
ref ChangelogEntry reference138 = ref span[62];
DateOnly releaseDate63 = new DateOnly(2025, 10, 8);
num2 = 1;
List<ChangeEntry> list139 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list139, num2);
CollectionsMarshal.AsSpan(list139)[0] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon quest (Faerie Tale)");
reference138 = new ChangelogEntry("6.16", releaseDate63, list139);
ref ChangelogEntry reference139 = ref span[63];
DateOnly releaseDate64 = new DateOnly(2025, 10, 8);
num2 = 2;
List<ChangeEntry> list140 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list140, num2);
Span<ChangeEntry> span69 = CollectionsMarshal.AsSpan(list140);
span69[0] = new ChangeEntry(EChangeCategory.Changed, "Dalamud cleanup");
span69[1] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest level requirement check log spam");
reference139 = new ChangelogEntry("6.15", releaseDate64, list140);
ref ChangelogEntry reference140 = ref span[64];
DateOnly releaseDate65 = new DateOnly(2025, 10, 8);
num2 = 1;
List<ChangeEntry> list141 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list141, num2);
CollectionsMarshal.AsSpan(list141)[0] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check logic if quest were MSQ");
reference140 = new ChangelogEntry("6.14", releaseDate65, list141);
ref ChangelogEntry reference141 = ref span[65];
DateOnly releaseDate66 = new DateOnly(2025, 10, 8);
num2 = 2;
List<ChangeEntry> list142 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list142, num2);
Span<ChangeEntry> span70 = CollectionsMarshal.AsSpan(list142);
ref ChangeEntry reference142 = ref span70[0];
num3 = 3;
List<string> list143 = new List<string>(num3);
CollectionsMarshal.SetCount(list143, num3);
Span<string> span71 = CollectionsMarshal.AsSpan(list143);
span71[0] = "Context menu option to add required quests and their chain to priority list";
span71[1] = "AetheryteShortcut to multiple quests";
span71[2] = "Artisan as a recommended plugin/dependency";
reference142 = new ChangeEntry(EChangeCategory.Added, "Quest improvements", list143);
span70[1] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check and priority list issues");
reference141 = new ChangelogEntry("6.13", releaseDate66, list142);
ref ChangelogEntry reference143 = ref span[66];
DateOnly releaseDate67 = new DateOnly(2025, 10, 7);
num2 = 4;
List<ChangeEntry> list144 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list144, num2);
Span<ChangeEntry> span72 = CollectionsMarshal.AsSpan(list144);
ref ChangeEntry reference144 = ref span72[0];
num3 = 4;
List<string> list145 = new List<string>(num3);
CollectionsMarshal.SetCount(list145, num3);
Span<string> span73 = CollectionsMarshal.AsSpan(list145);
span73[0] = "FATE combat handling with auto level syncing";
span73[1] = "Start accepted quests from journal with 'Start as next quest'";
span73[2] = "Update quest tracking when quests are hidden or prioritised in game";
span73[3] = "QuestMap as a recommended plugin/dependency";
reference144 = new ChangeEntry(EChangeCategory.Added, "FATE and quest tracking", list145);
ref ChangeEntry reference145 = ref span72[1];
num3 = 3;
List<string> list146 = new List<string>(num3);
CollectionsMarshal.SetCount(list146, num3);
Span<string> span74 = CollectionsMarshal.AsSpan(list146);
span74[0] = "Always prioritise next quest during teleportation/zone transitions";
span74[1] = "Improved accepted quest logic with abandoned quest detection";
span74[2] = "Show quests without quest paths as Locked";
reference145 = new ChangeEntry(EChangeCategory.Changed, "Quest prioritisation improvements", list146);
span72[2] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon, Hildibrand, Yok Huy, Monster Hunter Wilds Collab, and Doman Enclave quests");
span72[3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed accepted/active quest display and Hildibrand quest issues");
reference143 = new ChangelogEntry("6.12", releaseDate67, list144);
ref ChangelogEntry reference146 = ref span[67];
DateOnly releaseDate68 = new DateOnly(2025, 10, 3);
num2 = 1;
List<ChangeEntry> list147 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list147, num2);
CollectionsMarshal.AsSpan(list147)[0] = new ChangeEntry(EChangeCategory.Changed, "Added remaining checks for quest priority to prevent infinite teleport looping");
reference146 = new ChangelogEntry("6.11", releaseDate68, list147);
ref ChangelogEntry reference147 = ref span[68];
DateOnly releaseDate69 = new DateOnly(2025, 10, 2);
num2 = 1;
List<ChangeEntry> list148 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list148, num2);
ref ChangeEntry reference148 = ref CollectionsMarshal.AsSpan(list148)[0];
num3 = 2;
List<string> list149 = new List<string>(num3);
CollectionsMarshal.SetCount(list149, num3);
Span<string> span75 = CollectionsMarshal.AsSpan(list149);
span75[0] = "Don't show quests as available if player doesn't meet level requirements";
span75[1] = "Updated 'required for MSQ' text in Crystal Tower quest preset window";
reference148 = new ChangeEntry(EChangeCategory.Changed, "Quest window improvements", list149);
reference147 = new ChangelogEntry("6.10", releaseDate69, list148);
ref ChangelogEntry reference149 = ref span[69];
DateOnly releaseDate70 = new DateOnly(2025, 9, 21);
num2 = 5;
List<ChangeEntry> list150 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list150, num2);
Span<ChangeEntry> span76 = CollectionsMarshal.AsSpan(list150);
ref ChangeEntry reference150 = ref span76[0];
num3 = 4;
List<string> list151 = new List<string>(num3);
CollectionsMarshal.SetCount(list151, num3);
Span<string> span77 = CollectionsMarshal.AsSpan(list151);
span77[0] = "Reworked event quest handling - automatically displays when events are active";
span77[1] = "Reworked journal system with improved filtering and display";
span77[2] = "Reworked Priority Quests tab (Manual Priority and Quest Presets)";
span77[3] = "Quest path viewer site (https://wigglymuffin.github.io/FFXIV-Tools/)";
reference150 = new ChangeEntry(EChangeCategory.Added, "Major system reworks", list151);
ref ChangeEntry reference151 = ref span76[1];
num3 = 4;
List<string> list152 = new List<string>(num3);
CollectionsMarshal.SetCount(list152, num3);
Span<string> span78 = CollectionsMarshal.AsSpan(list152);
span78[0] = "Questionable.IsQuestCompleted";
span78[1] = "Questionable.IsQuestAvailable";
span78[2] = "Questionable.IsQuestAccepted";
span78[3] = "Questionable.IsQuestUnobtainable";
reference151 = new ChangeEntry(EChangeCategory.Added, "New IPC commands", list152);
ref ChangeEntry reference152 = ref span76[2];
num3 = 5;
List<string> list153 = new List<string>(num3);
CollectionsMarshal.SetCount(list153, num3);
Span<string> span79 = CollectionsMarshal.AsSpan(list153);
span79[0] = "Improved JSON quest validation with specific error reasons";
span79[1] = "Added stop at sequence stop condition";
span79[2] = "Improved Pandora plugin conflict detection";
span79[3] = "Improved DialogueChoices regex matching";
span79[4] = "Improved refresh checker for all quest states";
reference152 = new ChangeEntry(EChangeCategory.Changed, "Various improvements", list153);
span76[3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.31 Occult Crescent quests");
span76[4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed cutscene crashes, Single Player Duty triggers, and various quest issues");
reference149 = new ChangelogEntry("6.9", releaseDate70, list150);
ref ChangelogEntry reference153 = ref span[70];
DateOnly releaseDate71 = new DateOnly(2025, 9, 2);
num2 = 4;
List<ChangeEntry> list154 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list154, num2);
Span<ChangeEntry> span80 = CollectionsMarshal.AsSpan(list154);
ref ChangeEntry reference154 = ref span80[0];
num3 = 3;
List<string> list155 = new List<string>(num3);
CollectionsMarshal.SetCount(list155, num3);
Span<string> span81 = CollectionsMarshal.AsSpan(list155);
span81[0] = "Help commands and priority quest command";
span81[1] = "Prevent 'CompleteQuest' step setting";
span81[2] = "Duty counts and controls in 'Quest Battles' tab";
reference154 = new ChangeEntry(EChangeCategory.Added, "Command and UI improvements", list155);
span80[1] = new ChangeEntry(EChangeCategory.Changed, "Improved 'Clear All' buttons to require CTRL being held");
span80[2] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Zodiac quests and 7.31 Cosmic/Occult Crescent quests");
span80[3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Fishing for Friendship and Cosmic Exploration quests");
reference153 = new ChangelogEntry("6.8", releaseDate71, list154);
ref ChangelogEntry reference155 = ref span[71];
DateOnly releaseDate72 = new DateOnly(2025, 8, 27);
num2 = 4;
List<ChangeEntry> list156 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list156, num2);
Span<ChangeEntry> span82 = CollectionsMarshal.AsSpan(list156);
ref ChangeEntry reference156 = ref span82[0];
num3 = 2;
List<string> list157 = new List<string>(num3);
CollectionsMarshal.SetCount(list157, num3);
Span<string> span83 = CollectionsMarshal.AsSpan(list157);
span83[0] = "Icon to 'Clear All' button in stop conditions";
span83[1] = "Duty counts and 'Enable All' button in 'Duties' tab";
reference156 = new ChangeEntry(EChangeCategory.Added, "UI improvements", list157);
span82[1] = new ChangeEntry(EChangeCategory.Changed, "Renamed 'Clear' button to 'Clear All' in priority window");
span82[2] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Rising 2025 Event Quests");
span82[3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed clipboard assigning blacklist to whitelist in 'Duties' tab");
reference155 = new ChangelogEntry("6.7", releaseDate72, list156);
ref ChangelogEntry reference157 = ref span[72];
DateOnly releaseDate73 = new DateOnly(2025, 8, 25);
num2 = 2;
List<ChangeEntry> list158 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list158, num2);
Span<ChangeEntry> span84 = CollectionsMarshal.AsSpan(list158);
ref ChangeEntry reference158 = ref span84[0];
num3 = 2;
List<string> list159 = new List<string>(num3);
CollectionsMarshal.SetCount(list159, num3);
Span<string> span85 = CollectionsMarshal.AsSpan(list159);
span85[0] = "Missing emotes to schema and emote handler";
span85[1] = "Improved stop conditions with 'Clear All' button";
reference158 = new ChangeEntry(EChangeCategory.Added, "Emote support and stop conditions", list159);
span84[1] = new ChangeEntry(EChangeCategory.Changed, "Stop at level functionality");
reference157 = new ChangelogEntry("6.6", releaseDate73, list158);
ref ChangelogEntry reference159 = ref span[73];
DateOnly releaseDate74 = new DateOnly(2025, 8, 25);
num2 = 2;
List<ChangeEntry> list160 = new List<ChangeEntry>(num2);
CollectionsMarshal.SetCount(list160, num2);
Span<ChangeEntry> span86 = CollectionsMarshal.AsSpan(list160);
span86[0] = new ChangeEntry(EChangeCategory.Fixed, "Potential fix to single/solo duties softlocking");
span86[1] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added San d'Oria: The Second Walk and various side quests");
reference159 = new ChangelogEntry("6.5", releaseDate74, list160);
Changelogs = list;
}
}