qstbak/Questionable/Questionable.External/QuestionableIpc.cs
2025-11-26 06:52:32 +10:00

1275 lines
47 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using FFXIVClientStructs.FFXIV.Client.Game;
using Microsoft.Extensions.DependencyInjection;
using Questionable.Controller;
using Questionable.Controller.Steps;
using Questionable.Data;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
using Questionable.Windows;
using Questionable.Windows.JournalComponents;
using Questionable.Windows.QuestComponents;
namespace Questionable.External;
internal sealed class QuestionableIpc : IDisposable
{
public sealed class StepData
{
public required string QuestId { get; init; }
public required byte Sequence { get; init; }
public required int Step { get; init; }
public required string InteractionType { get; init; }
public required Vector3? Position { get; init; }
public required ushort TerritoryId { get; init; }
}
public sealed class TaskData
{
public required string TaskName { get; init; }
public required int RemainingTaskCount { get; init; }
}
public sealed class StopConditionData
{
public required bool Enabled { get; init; }
public required int TargetValue { get; init; }
}
private const string IpcIsRunning = "Questionable.IsRunning";
private const string IpcGetCurrentQuestId = "Questionable.GetCurrentQuestId";
private const string IpcGetCurrentStepData = "Questionable.GetCurrentStepData";
private const string IpcGetCurrentTask = "Questionable.GetCurrentTask";
private const string IpcGetCurrentlyActiveEventQuests = "Questionable.GetCurrentlyActiveEventQuests";
private const string IpcStartQuest = "Questionable.StartQuest";
private const string IpcStartSingleQuest = "Questionable.StartSingleQuest";
private const string IpcIsQuestLocked = "Questionable.IsQuestLocked";
private const string IpcIsQuestComplete = "Questionable.IsQuestComplete";
private const string IpcIsReadyToAcceptQuest = "Questionable.IsReadyToAcceptQuest";
private const string IpcIsQuestAccepted = "Questionable.IsQuestAccepted";
private const string IpcIsQuestUnobtainable = "Questionable.IsQuestUnobtainable";
private const string IpcGetDefaultDutyMode = "Questionable.GetDefaultDutyMode";
private const string IpcSetDefaultDutyMode = "Questionable.SetDefaultDutyMode";
private const string IpcGetDutyModeOverride = "Questionable.GetDutyModeOverride";
private const string IpcSetDutyModeOverride = "Questionable.SetDutyModeOverride";
private const string IpcClearDutyModeOverride = "Questionable.ClearDutyModeOverride";
private const string IpcClearAllDutyModeOverrides = "Questionable.ClearAllDutyModeOverrides";
private const string IpcImportQuestPriority = "Questionable.ImportQuestPriority";
private const string IpcClearQuestPriority = "Questionable.ClearQuestPriority";
private const string IpcAddQuestPriority = "Questionable.AddQuestPriority";
private const string IpcInsertQuestPriority = "Questionable.InsertQuestPriority";
private const string IpcExportQuestPriority = "Questionable.ExportQuestPriority";
private const string IpcGetPriorityQuests = "Questionable.GetPriorityQuests";
private const string IpcRemovePriorityQuest = "Questionable.RemovePriorityQuest";
private const string IpcReorderPriorityQuest = "Questionable.ReorderPriorityQuest";
private const string IpcGetAvailablePresets = "Questionable.GetAvailablePresets";
private const string IpcGetPresetQuests = "Questionable.GetPresetQuests";
private const string IpcAddPresetToPriority = "Questionable.AddPresetToPriority";
private const string IpcIsPresetAvailable = "Questionable.IsPresetAvailable";
private const string IpcIsQuestInPriority = "Questionable.IsQuestInPriority";
private const string IpcGetQuestPriorityIndex = "Questionable.GetQuestPriorityIndex";
private const string IpcHasAvailablePriorityQuests = "Questionable.HasAvailablePriorityQuests";
private const string IpcGetStopConditionsEnabled = "Questionable.GetStopConditionsEnabled";
private const string IpcSetStopConditionsEnabled = "Questionable.SetStopConditionsEnabled";
private const string IpcGetStopQuestList = "Questionable.GetStopQuestList";
private const string IpcAddStopQuest = "Questionable.AddStopQuest";
private const string IpcRemoveStopQuest = "Questionable.RemoveStopQuest";
private const string IpcClearStopQuests = "Questionable.ClearStopQuests";
private const string IpcGetLevelStopCondition = "Questionable.GetLevelStopCondition";
private const string IpcSetLevelStopCondition = "Questionable.SetLevelStopCondition";
private const string IpcGetSequenceStopCondition = "Questionable.GetSequenceStopCondition";
private const string IpcSetSequenceStopCondition = "Questionable.SetSequenceStopCondition";
private const string IpcGetQuestSequenceStopCondition = "Questionable.GetQuestSequenceStopCondition";
private const string IpcSetQuestSequenceStopCondition = "Questionable.SetQuestSequenceStopCondition";
private const string IpcRemoveQuestSequenceStopCondition = "Questionable.RemoveQuestSequenceStopCondition";
private const string IpcGetAllQuestSequenceStopConditions = "Questionable.GetAllQuestSequenceStopConditions";
private const string IpcGetAlliedSocietyRemainingAllowances = "Questionable.AlliedSociety.GetRemainingAllowances";
private const string IpcGetAlliedSocietyTimeUntilReset = "Questionable.AlliedSociety.GetTimeUntilReset";
private const string IpcGetAlliedSocietyAvailableQuestIds = "Questionable.AlliedSociety.GetAvailableQuestIds";
private const string IpcGetAlliedSocietyAllAvailableQuestCounts = "Questionable.AlliedSociety.GetAllAvailableQuestCounts";
private const string IpcGetAlliedSocietyIsMaxRank = "Questionable.AlliedSociety.IsMaxRank";
private const string IpcGetAlliedSocietyCurrentRank = "Questionable.AlliedSociety.GetCurrentRank";
private const string IpcGetAlliedSocietiesWithAvailableQuests = "Questionable.AlliedSociety.GetSocietiesWithAvailableQuests";
private const string IpcAddAlliedSocietyOptimalQuests = "Questionable.AlliedSociety.AddOptimalQuests";
private const string IpcGetAlliedSocietyOptimalQuests = "Questionable.AlliedSociety.GetOptimalQuests";
private readonly QuestController _questController;
private readonly QuestRegistry _questRegistry;
private readonly QuestFunctions _questFunctions;
private readonly QuestData _questData;
private readonly ManualPriorityComponent _manualPriorityComponent;
private readonly PresetBuilderComponent _presetBuilderComponent;
private readonly Configuration _configuration;
private readonly IDalamudPluginInterface _pluginInterface;
private readonly IServiceProvider _serviceProvider;
private readonly ICallGateProvider<bool> _isRunning;
private readonly ICallGateProvider<string?> _getCurrentQuestId;
private readonly ICallGateProvider<StepData?> _getCurrentStepData;
private readonly ICallGateProvider<TaskData?> _getCurrentTask;
private readonly ICallGateProvider<List<string>> _getCurrentlyActiveEventQuests;
private readonly ICallGateProvider<string, bool> _startQuest;
private readonly ICallGateProvider<string, bool> _startSingleQuest;
private readonly ICallGateProvider<string, bool> _isQuestLocked;
private readonly ICallGateProvider<string, bool> _IsQuestComplete;
private readonly ICallGateProvider<string, bool> _IsReadyToAcceptQuest;
private readonly ICallGateProvider<string, bool> _isQuestAccepted;
private readonly ICallGateProvider<string, bool> _isQuestUnobtainable;
private readonly ICallGateProvider<int> _getDefaultDutyMode;
private readonly ICallGateProvider<int, bool> _setDefaultDutyMode;
private readonly ICallGateProvider<uint, int> _getDutyModeOverride;
private readonly ICallGateProvider<uint, int, bool> _setDutyModeOverride;
private readonly ICallGateProvider<uint, bool> _clearDutyModeOverride;
private readonly ICallGateProvider<bool> _clearAllDutyModeOverrides;
private readonly ICallGateProvider<string, bool> _importQuestPriority;
private readonly ICallGateProvider<string, bool> _addQuestPriority;
private readonly ICallGateProvider<bool> _clearQuestPriority;
private readonly ICallGateProvider<int, string, bool> _insertQuestPriority;
private readonly ICallGateProvider<string> _exportQuestPriority;
private readonly ICallGateProvider<List<string>> _getPriorityQuests;
private readonly ICallGateProvider<string, bool> _removePriorityQuest;
private readonly ICallGateProvider<string, int, bool> _reorderPriorityQuest;
private readonly ICallGateProvider<List<string>> _getAvailablePresets;
private readonly ICallGateProvider<string, List<string>> _getPresetQuests;
private readonly ICallGateProvider<string, int> _addPresetToPriority;
private readonly ICallGateProvider<string, bool> _isPresetAvailable;
private readonly ICallGateProvider<string, bool> _isQuestInPriority;
private readonly ICallGateProvider<string, int> _getQuestPriorityIndex;
private readonly ICallGateProvider<bool> _hasAvailablePriorityQuests;
private readonly ICallGateProvider<bool> _getStopConditionsEnabled;
private readonly ICallGateProvider<bool, bool> _setStopConditionsEnabled;
private readonly ICallGateProvider<List<string>> _getStopQuestList;
private readonly ICallGateProvider<string, bool> _addStopQuest;
private readonly ICallGateProvider<string, bool> _removeStopQuest;
private readonly ICallGateProvider<bool> _clearStopQuests;
private readonly ICallGateProvider<StopConditionData> _getLevelStopCondition;
private readonly ICallGateProvider<bool, int, bool> _setLevelStopCondition;
private readonly ICallGateProvider<StopConditionData> _getSequenceStopCondition;
private readonly ICallGateProvider<bool, int, bool> _setSequenceStopCondition;
private readonly ICallGateProvider<string, int> _getQuestSequenceStopCondition;
private readonly ICallGateProvider<string, int, bool> _setQuestSequenceStopCondition;
private readonly ICallGateProvider<string, bool> _removeQuestSequenceStopCondition;
private readonly ICallGateProvider<Dictionary<string, int>> _getAllQuestSequenceStopConditions;
private readonly ICallGateProvider<int> _getAlliedSocietyRemainingAllowances;
private readonly ICallGateProvider<long> _getAlliedSocietyTimeUntilReset;
private readonly ICallGateProvider<byte, List<string>> _getAlliedSocietyAvailableQuestIds;
private readonly ICallGateProvider<Dictionary<byte, int>> _getAlliedSocietyAllAvailableQuestCounts;
private readonly ICallGateProvider<byte, bool> _getAlliedSocietyIsMaxRank;
private readonly ICallGateProvider<byte, int> _getAlliedSocietyCurrentRank;
private readonly ICallGateProvider<List<byte>> _getAlliedSocietiesWithAvailableQuests;
private readonly ICallGateProvider<byte, int> _addAlliedSocietyOptimalQuests;
private readonly ICallGateProvider<byte, List<string>> _getAlliedSocietyOptimalQuests;
public QuestionableIpc(QuestController questController, EventInfoComponent eventInfoComponent, QuestRegistry questRegistry, QuestFunctions questFunctions, QuestData questData, ManualPriorityComponent manualPriorityComponent, PresetBuilderComponent presetBuilderComponent, Configuration configuration, IDalamudPluginInterface pluginInterface, IServiceProvider serviceProvider)
{
QuestionableIpc questionableIpc = this;
_questController = questController;
_questRegistry = questRegistry;
_questFunctions = questFunctions;
_questData = questData;
_manualPriorityComponent = manualPriorityComponent;
_presetBuilderComponent = presetBuilderComponent;
_configuration = configuration;
_pluginInterface = pluginInterface;
_serviceProvider = serviceProvider;
_isRunning = pluginInterface.GetIpcProvider<bool>("Questionable.IsRunning");
_isRunning.RegisterFunc(() => questController.AutomationType != QuestController.EAutomationType.Manual || questController.IsRunning);
_getCurrentQuestId = pluginInterface.GetIpcProvider<string>("Questionable.GetCurrentQuestId");
_getCurrentQuestId.RegisterFunc(() => questController.CurrentQuest?.Quest.Id.ToString());
_getCurrentStepData = pluginInterface.GetIpcProvider<StepData>("Questionable.GetCurrentStepData");
_getCurrentStepData.RegisterFunc(GetStepData);
_getCurrentTask = pluginInterface.GetIpcProvider<TaskData>("Questionable.GetCurrentTask");
_getCurrentTask.RegisterFunc(GetCurrentTask);
_getCurrentlyActiveEventQuests = pluginInterface.GetIpcProvider<List<string>>("Questionable.GetCurrentlyActiveEventQuests");
_getCurrentlyActiveEventQuests.RegisterFunc(() => (from q in eventInfoComponent.GetCurrentlyActiveEventQuests()
select q.ToString()).ToList());
_startQuest = pluginInterface.GetIpcProvider<string, bool>("Questionable.StartQuest");
_startQuest.RegisterFunc((string questId) => questionableIpc.StartQuest(questId, single: false));
_startSingleQuest = pluginInterface.GetIpcProvider<string, bool>("Questionable.StartSingleQuest");
_startSingleQuest.RegisterFunc((string questId) => questionableIpc.StartQuest(questId, single: true));
_isQuestLocked = pluginInterface.GetIpcProvider<string, bool>("Questionable.IsQuestLocked");
_isQuestLocked.RegisterFunc(IsQuestLocked);
_IsQuestComplete = pluginInterface.GetIpcProvider<string, bool>("Questionable.IsQuestComplete");
_IsQuestComplete.RegisterFunc(IsQuestComplete);
_IsReadyToAcceptQuest = pluginInterface.GetIpcProvider<string, bool>("Questionable.IsReadyToAcceptQuest");
_IsReadyToAcceptQuest.RegisterFunc(IsReadyToAcceptQuest);
_isQuestAccepted = pluginInterface.GetIpcProvider<string, bool>("Questionable.IsQuestAccepted");
_isQuestAccepted.RegisterFunc(IsQuestAccepted);
_isQuestUnobtainable = pluginInterface.GetIpcProvider<string, bool>("Questionable.IsQuestUnobtainable");
_isQuestUnobtainable.RegisterFunc(IsQuestUnobtainable);
_getDefaultDutyMode = pluginInterface.GetIpcProvider<int>("Questionable.GetDefaultDutyMode");
_getDefaultDutyMode.RegisterFunc(GetDefaultDutyMode);
_setDefaultDutyMode = pluginInterface.GetIpcProvider<int, bool>("Questionable.SetDefaultDutyMode");
_setDefaultDutyMode.RegisterFunc(SetDefaultDutyMode);
_getDutyModeOverride = pluginInterface.GetIpcProvider<uint, int>("Questionable.GetDutyModeOverride");
_getDutyModeOverride.RegisterFunc(GetDutyModeOverride);
_setDutyModeOverride = pluginInterface.GetIpcProvider<uint, int, bool>("Questionable.SetDutyModeOverride");
_setDutyModeOverride.RegisterFunc(SetDutyModeOverride);
_clearDutyModeOverride = pluginInterface.GetIpcProvider<uint, bool>("Questionable.ClearDutyModeOverride");
_clearDutyModeOverride.RegisterFunc(ClearDutyModeOverride);
_clearAllDutyModeOverrides = pluginInterface.GetIpcProvider<bool>("Questionable.ClearAllDutyModeOverrides");
_clearAllDutyModeOverrides.RegisterFunc(ClearAllDutyModeOverrides);
_importQuestPriority = pluginInterface.GetIpcProvider<string, bool>("Questionable.ImportQuestPriority");
_importQuestPriority.RegisterFunc(ImportQuestPriority);
_addQuestPriority = pluginInterface.GetIpcProvider<string, bool>("Questionable.AddQuestPriority");
_addQuestPriority.RegisterFunc(AddQuestPriority);
_clearQuestPriority = pluginInterface.GetIpcProvider<bool>("Questionable.ClearQuestPriority");
_clearQuestPriority.RegisterFunc(ClearQuestPriority);
_insertQuestPriority = pluginInterface.GetIpcProvider<int, string, bool>("Questionable.InsertQuestPriority");
_insertQuestPriority.RegisterFunc(InsertQuestPriority);
_exportQuestPriority = pluginInterface.GetIpcProvider<string>("Questionable.ExportQuestPriority");
_exportQuestPriority.RegisterFunc(_manualPriorityComponent.EncodeQuestPriority);
_getPriorityQuests = pluginInterface.GetIpcProvider<List<string>>("Questionable.GetPriorityQuests");
_getPriorityQuests.RegisterFunc(GetPriorityQuests);
_removePriorityQuest = pluginInterface.GetIpcProvider<string, bool>("Questionable.RemovePriorityQuest");
_removePriorityQuest.RegisterFunc(RemovePriorityQuest);
_reorderPriorityQuest = pluginInterface.GetIpcProvider<string, int, bool>("Questionable.ReorderPriorityQuest");
_reorderPriorityQuest.RegisterFunc(ReorderPriorityQuest);
_getAvailablePresets = pluginInterface.GetIpcProvider<List<string>>("Questionable.GetAvailablePresets");
_getAvailablePresets.RegisterFunc(GetAvailablePresets);
_getPresetQuests = pluginInterface.GetIpcProvider<string, List<string>>("Questionable.GetPresetQuests");
_getPresetQuests.RegisterFunc(GetPresetQuests);
_addPresetToPriority = pluginInterface.GetIpcProvider<string, int>("Questionable.AddPresetToPriority");
_addPresetToPriority.RegisterFunc(AddPresetToPriority);
_isPresetAvailable = pluginInterface.GetIpcProvider<string, bool>("Questionable.IsPresetAvailable");
_isPresetAvailable.RegisterFunc(IsPresetAvailable);
_isQuestInPriority = pluginInterface.GetIpcProvider<string, bool>("Questionable.IsQuestInPriority");
_isQuestInPriority.RegisterFunc(IsQuestInPriority);
_getQuestPriorityIndex = pluginInterface.GetIpcProvider<string, int>("Questionable.GetQuestPriorityIndex");
_getQuestPriorityIndex.RegisterFunc(GetQuestPriorityIndex);
_hasAvailablePriorityQuests = pluginInterface.GetIpcProvider<bool>("Questionable.HasAvailablePriorityQuests");
_hasAvailablePriorityQuests.RegisterFunc(HasAvailablePriorityQuests);
_getStopConditionsEnabled = pluginInterface.GetIpcProvider<bool>("Questionable.GetStopConditionsEnabled");
_getStopConditionsEnabled.RegisterFunc(GetStopConditionsEnabled);
_setStopConditionsEnabled = pluginInterface.GetIpcProvider<bool, bool>("Questionable.SetStopConditionsEnabled");
_setStopConditionsEnabled.RegisterFunc(SetStopConditionsEnabled);
_getStopQuestList = pluginInterface.GetIpcProvider<List<string>>("Questionable.GetStopQuestList");
_getStopQuestList.RegisterFunc(GetStopQuestList);
_addStopQuest = pluginInterface.GetIpcProvider<string, bool>("Questionable.AddStopQuest");
_addStopQuest.RegisterFunc(AddStopQuest);
_removeStopQuest = pluginInterface.GetIpcProvider<string, bool>("Questionable.RemoveStopQuest");
_removeStopQuest.RegisterFunc(RemoveStopQuest);
_clearStopQuests = pluginInterface.GetIpcProvider<bool>("Questionable.ClearStopQuests");
_clearStopQuests.RegisterFunc(ClearStopQuests);
_getLevelStopCondition = pluginInterface.GetIpcProvider<StopConditionData>("Questionable.GetLevelStopCondition");
_getLevelStopCondition.RegisterFunc(GetLevelStopCondition);
_setLevelStopCondition = pluginInterface.GetIpcProvider<bool, int, bool>("Questionable.SetLevelStopCondition");
_setLevelStopCondition.RegisterFunc(SetLevelStopCondition);
_getSequenceStopCondition = pluginInterface.GetIpcProvider<StopConditionData>("Questionable.GetSequenceStopCondition");
_getSequenceStopCondition.RegisterFunc(GetSequenceStopCondition);
_setSequenceStopCondition = pluginInterface.GetIpcProvider<bool, int, bool>("Questionable.SetSequenceStopCondition");
_setSequenceStopCondition.RegisterFunc(SetSequenceStopCondition);
_getQuestSequenceStopCondition = pluginInterface.GetIpcProvider<string, int>("Questionable.GetQuestSequenceStopCondition");
_getQuestSequenceStopCondition.RegisterFunc(GetQuestSequenceStopCondition);
_setQuestSequenceStopCondition = pluginInterface.GetIpcProvider<string, int, bool>("Questionable.SetQuestSequenceStopCondition");
_setQuestSequenceStopCondition.RegisterFunc(SetQuestSequenceStopCondition);
_removeQuestSequenceStopCondition = pluginInterface.GetIpcProvider<string, bool>("Questionable.RemoveQuestSequenceStopCondition");
_removeQuestSequenceStopCondition.RegisterFunc(RemoveQuestSequenceStopCondition);
_getAllQuestSequenceStopConditions = pluginInterface.GetIpcProvider<Dictionary<string, int>>("Questionable.GetAllQuestSequenceStopConditions");
_getAllQuestSequenceStopConditions.RegisterFunc(GetAllQuestSequenceStopConditions);
_getAlliedSocietyRemainingAllowances = pluginInterface.GetIpcProvider<int>("Questionable.AlliedSociety.GetRemainingAllowances");
_getAlliedSocietyRemainingAllowances.RegisterFunc(GetAlliedSocietyRemainingAllowances);
_getAlliedSocietyTimeUntilReset = pluginInterface.GetIpcProvider<long>("Questionable.AlliedSociety.GetTimeUntilReset");
_getAlliedSocietyTimeUntilReset.RegisterFunc(GetAlliedSocietyTimeUntilReset);
_getAlliedSocietyAvailableQuestIds = pluginInterface.GetIpcProvider<byte, List<string>>("Questionable.AlliedSociety.GetAvailableQuestIds");
_getAlliedSocietyAvailableQuestIds.RegisterFunc(GetAlliedSocietyAvailableQuestIds);
_getAlliedSocietyAllAvailableQuestCounts = pluginInterface.GetIpcProvider<Dictionary<byte, int>>("Questionable.AlliedSociety.GetAllAvailableQuestCounts");
_getAlliedSocietyAllAvailableQuestCounts.RegisterFunc(GetAlliedSocietyAllAvailableQuestCounts);
_getAlliedSocietyIsMaxRank = pluginInterface.GetIpcProvider<byte, bool>("Questionable.AlliedSociety.IsMaxRank");
_getAlliedSocietyIsMaxRank.RegisterFunc(GetAlliedSocietyIsMaxRank);
_getAlliedSocietyCurrentRank = pluginInterface.GetIpcProvider<byte, int>("Questionable.AlliedSociety.GetCurrentRank");
_getAlliedSocietyCurrentRank.RegisterFunc(GetAlliedSocietyCurrentRank);
_getAlliedSocietiesWithAvailableQuests = pluginInterface.GetIpcProvider<List<byte>>("Questionable.AlliedSociety.GetSocietiesWithAvailableQuests");
_getAlliedSocietiesWithAvailableQuests.RegisterFunc(GetAlliedSocietiesWithAvailableQuests);
_addAlliedSocietyOptimalQuests = pluginInterface.GetIpcProvider<byte, int>("Questionable.AlliedSociety.AddOptimalQuests");
_addAlliedSocietyOptimalQuests.RegisterFunc(AddAlliedSocietyOptimalQuests);
_getAlliedSocietyOptimalQuests = pluginInterface.GetIpcProvider<byte, List<string>>("Questionable.AlliedSociety.GetOptimalQuests");
_getAlliedSocietyOptimalQuests.RegisterFunc(GetAlliedSocietyOptimalQuests);
}
private bool StartQuest(string questId, bool single)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.TryGetQuest(elementId, out Quest quest))
{
_questController.SetNextQuest(quest);
if (single)
{
_questController.StartSingleQuest("IPCQuestSelection");
}
else
{
_questController.Start("IPCQuestSelection");
}
return true;
}
return false;
}
private StepData? GetStepData()
{
QuestController.QuestProgress currentQuest = _questController.CurrentQuest;
if (currentQuest == null)
{
return null;
}
string text = currentQuest.Quest.Id.ToString();
if (string.IsNullOrEmpty(text))
{
return null;
}
QuestStep questStep = currentQuest.Quest.FindSequence(currentQuest.Sequence)?.FindStep(currentQuest.Step);
if (questStep == null)
{
return null;
}
return new StepData
{
QuestId = text,
Sequence = currentQuest.Sequence,
Step = currentQuest.Step,
InteractionType = questStep.InteractionType.ToString(),
Position = questStep.Position,
TerritoryId = questStep.TerritoryId
};
}
private TaskData? GetCurrentTask()
{
ITask task = _questController.TaskQueue.CurrentTaskExecutor?.CurrentTask;
if (task == null)
{
return null;
}
int remainingTaskCount = _questController.TaskQueue.RemainingTasks.Count();
string taskName = task.ToString() ?? "Unknown";
return new TaskData
{
TaskName = taskName,
RemainingTaskCount = remainingTaskCount
};
}
private bool IsQuestLocked(string questId)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.TryGetQuest(elementId, out Quest _))
{
return _questFunctions.IsQuestLocked(elementId);
}
return true;
}
private bool IsQuestComplete(string questId)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
{
return _questFunctions.IsQuestComplete(elementId);
}
return false;
}
private bool IsReadyToAcceptQuest(string questId)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
{
return _questFunctions.IsReadyToAcceptQuest(elementId);
}
return false;
}
private bool IsQuestAccepted(string questId)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
{
return _questFunctions.IsQuestAccepted(elementId);
}
return false;
}
private bool IsQuestUnobtainable(string questId)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
{
return _questFunctions.IsQuestUnobtainable(elementId);
}
return false;
}
private int GetDefaultDutyMode()
{
return (int)_configuration.Duties.DefaultDutyMode;
}
private bool SetDefaultDutyMode(int dutyMode)
{
if (!Enum.IsDefined(typeof(EDutyMode), dutyMode))
{
return false;
}
_configuration.Duties.DefaultDutyMode = (EDutyMode)dutyMode;
_pluginInterface.SavePluginConfig(_configuration);
return true;
}
private int GetDutyModeOverride(uint contentFinderConditionId)
{
if (_configuration.Duties.DutyModeOverrides.TryGetValue(contentFinderConditionId, out var value))
{
return (int)value;
}
return -1;
}
private bool SetDutyModeOverride(uint contentFinderConditionId, int dutyMode)
{
if (!Enum.IsDefined(typeof(EDutyMode), dutyMode))
{
return false;
}
_configuration.Duties.DutyModeOverrides[contentFinderConditionId] = (EDutyMode)dutyMode;
_pluginInterface.SavePluginConfig(_configuration);
return true;
}
private bool ClearDutyModeOverride(uint contentFinderConditionId)
{
bool num = _configuration.Duties.DutyModeOverrides.Remove(contentFinderConditionId);
if (num)
{
_pluginInterface.SavePluginConfig(_configuration);
}
return num;
}
private bool ClearAllDutyModeOverrides()
{
_configuration.Duties.DutyModeOverrides.Clear();
_pluginInterface.SavePluginConfig(_configuration);
return true;
}
private bool ImportQuestPriority(string encodedQuestPriority)
{
List<ElementId> questElements = PriorityWindow.DecodeQuestPriority(encodedQuestPriority);
_questController.ImportQuestPriority(questElements);
return true;
}
private bool ClearQuestPriority()
{
_questController.ClearQuestPriority();
return true;
}
private bool AddQuestPriority(string questId)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.IsKnownQuest(elementId))
{
return _questController.AddQuestPriority(elementId);
}
return false;
}
private bool InsertQuestPriority(int index, string questId)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.IsKnownQuest(elementId))
{
return _questController.InsertQuestPriority(index, elementId);
}
return false;
}
private List<string> GetPriorityQuests()
{
return _questController.ManualPriorityQuests.Select((Quest q) => q.Id.ToString()).ToList();
}
private bool RemovePriorityQuest(string questId)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
{
Quest quest = _questController.ManualPriorityQuests.FirstOrDefault((Quest q) => q.Id.Equals(elementId));
if (quest != null)
{
_questController.ManualPriorityQuests.Remove(quest);
return true;
}
}
return false;
}
private bool ReorderPriorityQuest(string questId, int newIndex)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
{
Quest quest = _questController.ManualPriorityQuests.FirstOrDefault((Quest q) => q.Id.Equals(elementId));
if (quest != null && newIndex >= 0 && newIndex < _questController.ManualPriorityQuests.Count)
{
_questController.ManualPriorityQuests.Remove(quest);
_questController.ManualPriorityQuests.Insert(newIndex, quest);
return true;
}
}
return false;
}
private List<string> GetAvailablePresets()
{
return new List<string>
{
"aether_currents_hw", "aether_currents_sb", "aether_currents_shb", "aether_currents_ew", "aether_currents_dt", "aethernet_limsa", "aethernet_gridania", "aethernet_uldah", "aethernet_goldsaucer", "aethernet_ishgard",
"aethernet_idyllshire", "aethernet_rhalgrs_reach", "aethernet_kugane", "aethernet_doman_enclave", "aethernet_the_crystarium", "aethernet_eulmore", "aethernet_old_sharlayan", "aethernet_radz_at_han", "aethernet_tuliyollal", "aethernet_solution_nine",
"crystal_tower", "hard_primals"
};
}
private List<string> GetPresetQuests(string presetName)
{
List<ElementId> source;
switch (presetName)
{
case "aether_currents_hw":
source = GetAetherCurrentQuestsByExpansion(EExpansionVersion.Heavensward);
break;
case "aether_currents_sb":
source = GetAetherCurrentQuestsByExpansion(EExpansionVersion.Stormblood);
break;
case "aether_currents_shb":
source = GetAetherCurrentQuestsByExpansion(EExpansionVersion.Shadowbringers);
break;
case "aether_currents_ew":
source = GetAetherCurrentQuestsByExpansion(EExpansionVersion.Endwalker);
break;
case "aether_currents_dt":
source = GetAetherCurrentQuestsByExpansion(EExpansionVersion.Dawntrail);
break;
case "aethernet_limsa":
{
int num = 1;
List<ElementId> list15 = new List<ElementId>(num);
CollectionsMarshal.SetCount(list15, num);
Span<ElementId> span = CollectionsMarshal.AsSpan(list15);
int index = 0;
span[index] = new AethernetId(1);
source = list15;
break;
}
case "aethernet_gridania":
{
int index = 1;
List<ElementId> list14 = new List<ElementId>(index);
CollectionsMarshal.SetCount(list14, index);
Span<ElementId> span = CollectionsMarshal.AsSpan(list14);
int num = 0;
span[num] = new AethernetId(2);
source = list14;
break;
}
case "aethernet_uldah":
{
int num = 1;
List<ElementId> list13 = new List<ElementId>(num);
CollectionsMarshal.SetCount(list13, num);
Span<ElementId> span = CollectionsMarshal.AsSpan(list13);
int index = 0;
span[index] = new AethernetId(3);
source = list13;
break;
}
case "aethernet_goldsaucer":
{
int index = 1;
List<ElementId> list12 = new List<ElementId>(index);
CollectionsMarshal.SetCount(list12, index);
Span<ElementId> span = CollectionsMarshal.AsSpan(list12);
int num = 0;
span[num] = new AethernetId(4);
source = list12;
break;
}
case "aethernet_ishgard":
{
int num = 1;
List<ElementId> list11 = new List<ElementId>(num);
CollectionsMarshal.SetCount(list11, num);
Span<ElementId> span = CollectionsMarshal.AsSpan(list11);
int index = 0;
span[index] = new AethernetId(5);
source = list11;
break;
}
case "aethernet_idyllshire":
{
int index = 1;
List<ElementId> list10 = new List<ElementId>(index);
CollectionsMarshal.SetCount(list10, index);
Span<ElementId> span = CollectionsMarshal.AsSpan(list10);
int num = 0;
span[num] = new AethernetId(6);
source = list10;
break;
}
case "aethernet_rhalgrs_reach":
{
int num = 1;
List<ElementId> list9 = new List<ElementId>(num);
CollectionsMarshal.SetCount(list9, num);
Span<ElementId> span = CollectionsMarshal.AsSpan(list9);
int index = 0;
span[index] = new AethernetId(7);
source = list9;
break;
}
case "aethernet_kugane":
{
int index = 1;
List<ElementId> list8 = new List<ElementId>(index);
CollectionsMarshal.SetCount(list8, index);
Span<ElementId> span = CollectionsMarshal.AsSpan(list8);
int num = 0;
span[num] = new AethernetId(8);
source = list8;
break;
}
case "aethernet_doman_enclave":
{
int num = 1;
List<ElementId> list7 = new List<ElementId>(num);
CollectionsMarshal.SetCount(list7, num);
Span<ElementId> span = CollectionsMarshal.AsSpan(list7);
int index = 0;
span[index] = new AethernetId(9);
source = list7;
break;
}
case "aethernet_the_crystarium":
{
int index = 1;
List<ElementId> list6 = new List<ElementId>(index);
CollectionsMarshal.SetCount(list6, index);
Span<ElementId> span = CollectionsMarshal.AsSpan(list6);
int num = 0;
span[num] = new AethernetId(10);
source = list6;
break;
}
case "aethernet_eulmore":
{
int num = 1;
List<ElementId> list5 = new List<ElementId>(num);
CollectionsMarshal.SetCount(list5, num);
Span<ElementId> span = CollectionsMarshal.AsSpan(list5);
int index = 0;
span[index] = new AethernetId(11);
source = list5;
break;
}
case "aethernet_old_sharlayan":
{
int index = 1;
List<ElementId> list4 = new List<ElementId>(index);
CollectionsMarshal.SetCount(list4, index);
Span<ElementId> span = CollectionsMarshal.AsSpan(list4);
int num = 0;
span[num] = new AethernetId(12);
source = list4;
break;
}
case "aethernet_radz_at_han":
{
int num = 1;
List<ElementId> list3 = new List<ElementId>(num);
CollectionsMarshal.SetCount(list3, num);
Span<ElementId> span = CollectionsMarshal.AsSpan(list3);
int index = 0;
span[index] = new AethernetId(13);
source = list3;
break;
}
case "aethernet_tuliyollal":
{
int index = 1;
List<ElementId> list2 = new List<ElementId>(index);
CollectionsMarshal.SetCount(list2, index);
Span<ElementId> span = CollectionsMarshal.AsSpan(list2);
int num = 0;
span[num] = new AethernetId(14);
source = list2;
break;
}
case "aethernet_solution_nine":
{
int num = 1;
List<ElementId> list = new List<ElementId>(num);
CollectionsMarshal.SetCount(list, num);
Span<ElementId> span = CollectionsMarshal.AsSpan(list);
int index = 0;
span[index] = new AethernetId(15);
source = list;
break;
}
case "crystal_tower":
source = QuestData.CrystalTowerQuests.Cast<ElementId>().ToList();
break;
case "hard_primals":
source = QuestData.HardModePrimals.Cast<ElementId>().ToList();
break;
default:
source = new List<ElementId>();
break;
}
return source.Select((ElementId q) => q.ToString()).ToList();
}
private int AddPresetToPriority(string presetName)
{
List<string> presetQuests = GetPresetQuests(presetName);
int num = 0;
foreach (string item in presetQuests)
{
if (ElementId.TryFromString(item, out ElementId elementId) && elementId != null && (_questFunctions.IsReadyToAcceptQuest(elementId) || _questFunctions.IsQuestAccepted(elementId)) && !_questController.ManualPriorityQuests.Any((Quest q) => q.Id.Equals(elementId)) && _questRegistry.IsKnownQuest(elementId) && _questController.AddQuestPriority(elementId))
{
num++;
}
}
return num;
}
private static List<ElementId> GetAetherCurrentQuestsByExpansion(EExpansionVersion expansion)
{
uint[] territoryRanges = expansion switch
{
EExpansionVersion.Heavensward => new uint[5] { 397u, 398u, 399u, 400u, 401u },
EExpansionVersion.Stormblood => new uint[6] { 612u, 613u, 614u, 620u, 621u, 622u },
EExpansionVersion.Shadowbringers => new uint[6] { 813u, 814u, 815u, 816u, 817u, 818u },
EExpansionVersion.Endwalker => new uint[6] { 956u, 957u, 958u, 959u, 960u, 961u },
EExpansionVersion.Dawntrail => new uint[6] { 1187u, 1188u, 1189u, 1190u, 1191u, 1192u },
_ => Array.Empty<uint>(),
};
return QuestData.AetherCurrentQuestsByTerritory.Where<KeyValuePair<uint, ImmutableList<QuestId>>>((KeyValuePair<uint, ImmutableList<QuestId>> kvp) => territoryRanges.Contains(kvp.Key)).SelectMany((KeyValuePair<uint, ImmutableList<QuestId>> kvp) => kvp.Value).Cast<ElementId>()
.ToList();
}
private bool IsPresetAvailable(string presetName)
{
return GetAvailablePresets().Contains(presetName);
}
private bool IsQuestInPriority(string questId)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
{
return _questController.ManualPriorityQuests.Any((Quest q) => q.Id.Equals(elementId));
}
return false;
}
private int GetQuestPriorityIndex(string questId)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
{
Quest quest = _questController.ManualPriorityQuests.FirstOrDefault((Quest q) => q.Id.Equals(elementId));
if (quest != null)
{
return _questController.ManualPriorityQuests.IndexOf(quest);
}
}
return -1;
}
private bool HasAvailablePriorityQuests()
{
return _questFunctions.GetNextPriorityQuestsThatCanBeAccepted().Any((PriorityQuestInfo x) => x.IsAvailable);
}
private bool GetStopConditionsEnabled()
{
return _configuration.Stop.Enabled;
}
private bool SetStopConditionsEnabled(bool enabled)
{
_configuration.Stop.Enabled = enabled;
_pluginInterface.SavePluginConfig(_configuration);
return true;
}
private List<string> GetStopQuestList()
{
return _configuration.Stop.QuestsToStopAfter.Select((ElementId q) => q.ToString()).ToList();
}
private bool AddStopQuest(string questId)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.IsKnownQuest(elementId) && !_configuration.Stop.QuestsToStopAfter.Contains(elementId))
{
_configuration.Stop.QuestsToStopAfter.Add(elementId);
_pluginInterface.SavePluginConfig(_configuration);
return true;
}
return false;
}
private bool RemoveStopQuest(string questId)
{
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
{
bool num = _configuration.Stop.QuestsToStopAfter.Remove(elementId);
if (num)
{
_configuration.Stop.QuestSequences.Remove(questId);
_pluginInterface.SavePluginConfig(_configuration);
}
return num;
}
return false;
}
private bool ClearStopQuests()
{
_configuration.Stop.QuestsToStopAfter.Clear();
_configuration.Stop.QuestSequences.Clear();
_pluginInterface.SavePluginConfig(_configuration);
return true;
}
private StopConditionData GetLevelStopCondition()
{
return new StopConditionData
{
Enabled = _configuration.Stop.LevelToStopAfter,
TargetValue = _configuration.Stop.TargetLevel
};
}
private bool SetLevelStopCondition(bool enabled, int targetLevel)
{
if (targetLevel < 1 || targetLevel > 100)
{
return false;
}
_configuration.Stop.LevelToStopAfter = enabled;
_configuration.Stop.TargetLevel = targetLevel;
_pluginInterface.SavePluginConfig(_configuration);
return true;
}
private StopConditionData GetSequenceStopCondition()
{
return new StopConditionData
{
Enabled = _configuration.Stop.SequenceToStopAfter,
TargetValue = _configuration.Stop.TargetSequence
};
}
private bool SetSequenceStopCondition(bool enabled, int targetSequence)
{
if (targetSequence < 0 || targetSequence > 255)
{
return false;
}
_configuration.Stop.SequenceToStopAfter = enabled;
_configuration.Stop.TargetSequence = targetSequence;
_pluginInterface.SavePluginConfig(_configuration);
return true;
}
private int GetQuestSequenceStopCondition(string questId)
{
if (_configuration.Stop.QuestSequences.TryGetValue(questId, out var value) && value.HasValue)
{
return value.Value;
}
return -1;
}
private bool SetQuestSequenceStopCondition(string questId, int targetSequence)
{
if (targetSequence < 0 || targetSequence > 255)
{
return false;
}
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.IsKnownQuest(elementId))
{
if (!_configuration.Stop.QuestsToStopAfter.Contains(elementId))
{
_configuration.Stop.QuestsToStopAfter.Add(elementId);
}
_configuration.Stop.QuestSequences[questId] = targetSequence;
_pluginInterface.SavePluginConfig(_configuration);
return true;
}
return false;
}
private bool RemoveQuestSequenceStopCondition(string questId)
{
bool num = _configuration.Stop.QuestSequences.Remove(questId);
if (num)
{
_pluginInterface.SavePluginConfig(_configuration);
}
return num;
}
private Dictionary<string, int> GetAllQuestSequenceStopConditions()
{
return _configuration.Stop.QuestSequences.Where<KeyValuePair<string, int?>>((KeyValuePair<string, int?> kvp) => kvp.Value.HasValue).ToDictionary((KeyValuePair<string, int?> kvp) => kvp.Key, (KeyValuePair<string, int?> kvp) => kvp.Value.Value);
}
private unsafe int GetAlliedSocietyRemainingAllowances()
{
QuestManager* ptr = QuestManager.Instance();
if (ptr == null)
{
return 12;
}
return (int)ptr->GetBeastTribeAllowance();
}
private long GetAlliedSocietyTimeUntilReset()
{
TimeSpan item = AlliedSocietyJournalComponent.CalculateTimeUntilReset().TimeUntilReset;
return item.Ticks;
}
private List<string> GetAlliedSocietyAvailableQuestIds(byte alliedSocietyId)
{
if (!Enum.IsDefined(typeof(EAlliedSociety), alliedSocietyId))
{
return new List<string>();
}
EAlliedSociety alliedSociety = (EAlliedSociety)alliedSocietyId;
return (from q in _serviceProvider.GetRequiredService<AlliedSocietyQuestFunctions>().GetAvailableAlliedSocietyQuests(alliedSociety)
select q.ToString()).ToList();
}
private Dictionary<byte, int> GetAlliedSocietyAllAvailableQuestCounts()
{
Dictionary<byte, int> dictionary = new Dictionary<byte, int>();
AlliedSocietyQuestFunctions requiredService = _serviceProvider.GetRequiredService<AlliedSocietyQuestFunctions>();
EAlliedSociety[] values = Enum.GetValues<EAlliedSociety>();
foreach (EAlliedSociety eAlliedSociety in values)
{
if (eAlliedSociety != EAlliedSociety.None)
{
int count = requiredService.GetAvailableAlliedSocietyQuests(eAlliedSociety).Count;
if (count > 0)
{
dictionary[(byte)eAlliedSociety] = count;
}
}
}
return dictionary;
}
private unsafe bool GetAlliedSocietyIsMaxRank(byte alliedSocietyId)
{
if (!Enum.IsDefined(typeof(EAlliedSociety), alliedSocietyId) || alliedSocietyId == 0)
{
return false;
}
QuestManager* ptr = QuestManager.Instance();
if (ptr == null)
{
return false;
}
byte b = (byte)(ptr->BeastReputation[alliedSocietyId - 1].Rank & 0x7F);
return b >= (EAlliedSociety)alliedSocietyId switch
{
EAlliedSociety.Amaljaa => 3,
EAlliedSociety.Sylphs => 3,
EAlliedSociety.Kobolds => 3,
EAlliedSociety.Sahagin => 3,
EAlliedSociety.Ixal => 7,
_ => 8,
};
}
private unsafe int GetAlliedSocietyCurrentRank(byte alliedSocietyId)
{
if (!Enum.IsDefined(typeof(EAlliedSociety), alliedSocietyId) || alliedSocietyId == 0)
{
return -1;
}
QuestManager* ptr = QuestManager.Instance();
if (ptr == null)
{
return -1;
}
return (byte)(ptr->BeastReputation[alliedSocietyId - 1].Rank & 0x7F);
}
private List<byte> GetAlliedSocietiesWithAvailableQuests()
{
List<byte> list = new List<byte>();
AlliedSocietyQuestFunctions requiredService = _serviceProvider.GetRequiredService<AlliedSocietyQuestFunctions>();
EAlliedSociety[] values = Enum.GetValues<EAlliedSociety>();
foreach (EAlliedSociety eAlliedSociety in values)
{
if (eAlliedSociety != EAlliedSociety.None && requiredService.GetAvailableAlliedSocietyQuests(eAlliedSociety).Count > 0)
{
list.Add((byte)eAlliedSociety);
}
}
return list;
}
private int AddAlliedSocietyOptimalQuests(byte alliedSocietyId)
{
if (!Enum.IsDefined(typeof(EAlliedSociety), alliedSocietyId) || alliedSocietyId == 0)
{
return 0;
}
EAlliedSociety eAlliedSociety = (EAlliedSociety)alliedSocietyId;
List<QuestId> availableAlliedSocietyQuests = _serviceProvider.GetRequiredService<AlliedSocietyQuestFunctions>().GetAvailableAlliedSocietyQuests(eAlliedSociety);
if (availableAlliedSocietyQuests.Count == 0)
{
return 0;
}
Quest quest;
List<QuestInfo> list = (from QuestInfo questInfo in availableAlliedSocietyQuests.Select((QuestId questId) => _questData.GetQuestInfo(questId))
where _questRegistry.TryGetQuest(questInfo.QuestId, out quest) && !quest.Root.Disabled
where !_questController.ManualPriorityQuests.Any((Quest pq) => pq.Id.Equals(questInfo.QuestId))
orderby questInfo.AlliedSocietyRank descending
select questInfo).ToList();
if (list.Count == 0)
{
return 0;
}
int val = (((int)eAlliedSociety <= 5) ? 12 : 3);
int alliedSocietyRemainingAllowances = GetAlliedSocietyRemainingAllowances();
int count = Math.Min(Math.Min(val, alliedSocietyRemainingAllowances), list.Count);
int num = 0;
foreach (QuestInfo item in list.Take(count))
{
if (_questController.AddQuestPriority(item.QuestId))
{
num++;
}
}
return num;
}
private List<string> GetAlliedSocietyOptimalQuests(byte alliedSocietyId)
{
if (!Enum.IsDefined(typeof(EAlliedSociety), alliedSocietyId) || alliedSocietyId == 0)
{
return new List<string>();
}
EAlliedSociety eAlliedSociety = (EAlliedSociety)alliedSocietyId;
List<QuestId> availableAlliedSocietyQuests = _serviceProvider.GetRequiredService<AlliedSocietyQuestFunctions>().GetAvailableAlliedSocietyQuests(eAlliedSociety);
if (availableAlliedSocietyQuests.Count == 0)
{
return new List<string>();
}
Quest quest;
List<QuestInfo> list = (from QuestInfo questInfo in availableAlliedSocietyQuests.Select((QuestId questId) => _questData.GetQuestInfo(questId))
where _questRegistry.TryGetQuest(questInfo.QuestId, out quest) && !quest.Root.Disabled
where !_questController.ManualPriorityQuests.Any((Quest pq) => pq.Id.Equals(questInfo.QuestId))
orderby questInfo.AlliedSocietyRank descending
select questInfo).ToList();
if (list.Count == 0)
{
return new List<string>();
}
int val = (((int)eAlliedSociety <= 5) ? 12 : 3);
int alliedSocietyRemainingAllowances = GetAlliedSocietyRemainingAllowances();
int count = Math.Min(Math.Min(val, alliedSocietyRemainingAllowances), list.Count);
return (from q in list.Take(count)
select q.QuestId.ToString()).ToList();
}
public void Dispose()
{
_exportQuestPriority.UnregisterFunc();
_insertQuestPriority.UnregisterFunc();
_clearQuestPriority.UnregisterFunc();
_addQuestPriority.UnregisterFunc();
_importQuestPriority.UnregisterFunc();
_isQuestUnobtainable.UnregisterFunc();
_isQuestAccepted.UnregisterFunc();
_IsReadyToAcceptQuest.UnregisterFunc();
_IsQuestComplete.UnregisterFunc();
_isQuestLocked.UnregisterFunc();
_startSingleQuest.UnregisterFunc();
_startQuest.UnregisterFunc();
_getCurrentlyActiveEventQuests.UnregisterFunc();
_getCurrentTask.UnregisterFunc();
_getCurrentStepData.UnregisterFunc();
_getCurrentQuestId.UnregisterFunc();
_isRunning.UnregisterFunc();
_clearAllDutyModeOverrides.UnregisterFunc();
_clearDutyModeOverride.UnregisterFunc();
_setDutyModeOverride.UnregisterFunc();
_getDutyModeOverride.UnregisterFunc();
_setDefaultDutyMode.UnregisterFunc();
_getDefaultDutyMode.UnregisterFunc();
_hasAvailablePriorityQuests.UnregisterFunc();
_getQuestPriorityIndex.UnregisterFunc();
_isQuestInPriority.UnregisterFunc();
_isPresetAvailable.UnregisterFunc();
_addPresetToPriority.UnregisterFunc();
_getPresetQuests.UnregisterFunc();
_getAvailablePresets.UnregisterFunc();
_reorderPriorityQuest.UnregisterFunc();
_removePriorityQuest.UnregisterFunc();
_getPriorityQuests.UnregisterFunc();
_getAllQuestSequenceStopConditions.UnregisterFunc();
_removeQuestSequenceStopCondition.UnregisterFunc();
_setQuestSequenceStopCondition.UnregisterFunc();
_getQuestSequenceStopCondition.UnregisterFunc();
_setSequenceStopCondition.UnregisterFunc();
_getSequenceStopCondition.UnregisterFunc();
_setLevelStopCondition.UnregisterFunc();
_getLevelStopCondition.UnregisterFunc();
_clearStopQuests.UnregisterFunc();
_removeStopQuest.UnregisterFunc();
_addStopQuest.UnregisterFunc();
_getStopQuestList.UnregisterFunc();
_setStopConditionsEnabled.UnregisterFunc();
_getStopConditionsEnabled.UnregisterFunc();
_getAlliedSocietiesWithAvailableQuests.UnregisterFunc();
_getAlliedSocietyCurrentRank.UnregisterFunc();
_getAlliedSocietyIsMaxRank.UnregisterFunc();
_getAlliedSocietyAllAvailableQuestCounts.UnregisterFunc();
_getAlliedSocietyAvailableQuestIds.UnregisterFunc();
_getAlliedSocietyTimeUntilReset.UnregisterFunc();
_getAlliedSocietyRemainingAllowances.UnregisterFunc();
_addAlliedSocietyOptimalQuests.UnregisterFunc();
_getAlliedSocietyOptimalQuests.UnregisterFunc();
}
}