qstbak/Questionable/Questionable.Data/ChangelogData.cs
2025-11-23 16:08:02 +10:00

746 lines
33 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Questionable.Model.Changelog;
namespace Questionable.Data;
internal static class ChangelogData
{
public static readonly List<ChangelogEntry> Changelogs;
static ChangelogData()
{
int num = 39;
List<ChangelogEntry> list = new List<ChangelogEntry>(num);
CollectionsMarshal.SetCount(list, num);
Span<ChangelogEntry> span = CollectionsMarshal.AsSpan(list);
int num2 = 0;
ref ChangelogEntry reference = ref span[num2];
DateOnly releaseDate = new DateOnly(2025, 11, 23);
int num3 = 2;
List<ChangeEntry> list2 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list2, num3);
Span<ChangeEntry> span2 = CollectionsMarshal.AsSpan(list2);
int num4 = 0;
ref ChangeEntry reference2 = ref span2[num4];
int num5 = 1;
List<string> list3 = new List<string>(num5);
CollectionsMarshal.SetCount(list3, num5);
Span<string> span3 = CollectionsMarshal.AsSpan(list3);
int index = 0;
span3[index] = "Explicitly declare support for BMR singleplayer duty (The Rematch)";
reference2 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list3);
num4++;
ref ChangeEntry reference3 = ref span2[num4];
index = 8;
List<string> list4 = new List<string>(index);
CollectionsMarshal.SetCount(list4, index);
span3 = CollectionsMarshal.AsSpan(list4);
num5 = 0;
span3[num5] = "Fixed quest (Microbrewing) to not get stuck near ramp";
num5++;
span3[num5] = "Fixed quest (The Illuminated Land) where pathing would kill the player due to fall damage";
num5++;
span3[num5] = "Fixed quest (It's Probably Not Pirates) improper pathing and removed unneeded step";
num5++;
span3[num5] = "Fixed quest (The Black Wolf's Ultimatum) not exiting landing area";
num5++;
span3[num5] = "Fixed quest (Magiteknical Failure) from not interacting with NPC due to being mounted";
num5++;
span3[num5] = "Fixed quest (We Come in Peace) shortcut navigation";
num5++;
span3[num5] = "Fixed quest (Poisoned Hearts) where incorrect pathing caused the player to die";
num5++;
span3[num5] = "Fixed quests (Savage Snares) and (An Apple a Day) not detecting kills";
reference3 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list4);
reference = new ChangelogEntry("7.38.4", releaseDate, list2);
num2++;
ref ChangelogEntry reference4 = ref span[num2];
DateOnly releaseDate2 = new DateOnly(2025, 11, 23);
num4 = 3;
List<ChangeEntry> list5 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list5, num4);
span2 = CollectionsMarshal.AsSpan(list5);
num3 = 0;
ref ChangeEntry reference5 = ref span2[num3];
num5 = 2;
List<string> list6 = new List<string>(num5);
CollectionsMarshal.SetCount(list6, num5);
span3 = CollectionsMarshal.AsSpan(list6);
index = 0;
span3[index] = "Added RequireHq to crafting InteractionType";
index++;
span3[index] = "Mark GC quests as Locked if rank not achieved";
reference5 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list6);
num3++;
ref ChangeEntry reference6 = ref span2[num3];
index = 2;
List<string> list7 = new List<string>(index);
CollectionsMarshal.SetCount(list7, index);
span3 = CollectionsMarshal.AsSpan(list7);
num5 = 0;
span3[num5] = "Added IPC for stop conditions: GetStopConditionsEnabled, SetStopConditionsEnabled, GetStopQuestList, AddStopQuest, RemoveStopQuest, ClearStopQuests, GetLevelStopCondition, SetLevelStopCondition, GetSequenceStopCondition, SetSequenceStopCondition";
num5++;
span3[num5] = "Added IPC for priority quests: GetPriorityQuests, RemovePriorityQuest, ReorderPriorityQuest, GetAvailablePresets, GetPresetQuests, AddPresetToPriority, IsPresetAvailable, IsQuestInPriority, GetQuestPriorityIndex, HasAvailablePriorityQuests";
reference6 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list7);
num3++;
ref ChangeEntry reference7 = ref span2[num3];
num5 = 3;
List<string> list8 = new List<string>(num5);
CollectionsMarshal.SetCount(list8, num5);
span3 = CollectionsMarshal.AsSpan(list8);
index = 0;
span3[index] = "Fixed line breaks not working in dialog strings";
index++;
span3[index] = "Fixed quest (Labor of Love)";
index++;
span3[index] = "Fixed quest (Sea of Sorrow)";
reference7 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list8);
reference4 = new ChangelogEntry("7.38.3", releaseDate2, list5);
num2++;
ref ChangelogEntry reference8 = ref span[num2];
DateOnly releaseDate3 = new DateOnly(2025, 11, 18);
num3 = 3;
List<ChangeEntry> list9 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list9, num3);
span2 = CollectionsMarshal.AsSpan(list9);
num4 = 0;
ref ChangeEntry reference9 = ref span2[num4];
index = 2;
List<string> list10 = new List<string>(index);
CollectionsMarshal.SetCount(list10, index);
span3 = CollectionsMarshal.AsSpan(list10);
num5 = 0;
span3[num5] = "Auto Duty unsync options for each duty (Duty Support, Unsync Solo, Unsync Party)";
num5++;
span3[num5] = "Added Auto Duty unsync options to quest schema and updated quests using old unsync method";
reference9 = new ChangeEntry(EChangeCategory.Added, "Major features", list10);
num4++;
ref ChangeEntry reference10 = ref span2[num4];
num5 = 3;
List<string> list11 = new List<string>(num5);
CollectionsMarshal.SetCount(list11, num5);
span3 = CollectionsMarshal.AsSpan(list11);
index = 0;
span3[index] = "Added IPC for duty sync handling: GetDefaultDutyMode, SetDefaultDutyMode";
index++;
span3[index] = "Added IPC for duty mode overrides: GetDutyModeOverride, SetDutyModeOverride";
index++;
span3[index] = "Added IPC for clearing overrides: ClearDutyModeOverride, ClearAllDutyModeOverrides";
reference10 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list11);
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest (Constant Cravings)");
reference8 = new ChangelogEntry("7.38.2", releaseDate3, list9);
num2++;
ref ChangelogEntry reference11 = ref span[num2];
DateOnly releaseDate4 = new DateOnly(2025, 11, 18);
num4 = 3;
List<ChangeEntry> list12 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list12, num4);
span2 = CollectionsMarshal.AsSpan(list12);
num3 = 0;
ref ChangeEntry reference12 = ref span2[num3];
index = 1;
List<string> list13 = new List<string>(index);
CollectionsMarshal.SetCount(list13, index);
span3 = CollectionsMarshal.AsSpan(list13);
num5 = 0;
span3[num5] = "Added new fields to quest schema";
reference12 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list13);
num3++;
ref ChangeEntry reference13 = ref span2[num3];
num5 = 3;
List<string> list14 = new List<string>(num5);
CollectionsMarshal.SetCount(list14, num5);
span3 = CollectionsMarshal.AsSpan(list14);
index = 0;
span3[index] = "A Faerie Tale Come True";
index++;
span3[index] = "Constant Cravings";
index++;
span3[index] = "A Bridge Too Full";
reference13 = new ChangeEntry(EChangeCategory.QuestUpdates, "Added new quest paths", list14);
num3++;
ref ChangeEntry reference14 = ref span2[num3];
index = 3;
List<string> list15 = new List<string>(index);
CollectionsMarshal.SetCount(list15, index);
span3 = CollectionsMarshal.AsSpan(list15);
num5 = 0;
span3[num5] = "Fixed various quest schemas";
num5++;
span3[num5] = "Fixed changelog bullet point encoding";
num5++;
span3[num5] = "Fixed item use to wait until item is used before next action";
reference14 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list15);
reference11 = new ChangelogEntry("7.38.1", releaseDate4, list12);
num2++;
ref ChangelogEntry reference15 = ref span[num2];
DateOnly releaseDate5 = new DateOnly(2025, 11, 17);
num3 = 5;
List<ChangeEntry> list16 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list16, num3);
span2 = CollectionsMarshal.AsSpan(list16);
num4 = 0;
ref ChangeEntry reference16 = ref span2[num4];
num5 = 2;
List<string> list17 = new List<string>(num5);
CollectionsMarshal.SetCount(list17, num5);
span3 = CollectionsMarshal.AsSpan(list17);
index = 0;
span3[index] = "Quest sequence window to show expected sequences in each quest (with quest searching)";
index++;
span3[index] = "Changelog";
reference16 = new ChangeEntry(EChangeCategory.Added, "Major features", list17);
num4++;
ref ChangeEntry reference17 = ref span2[num4];
index = 2;
List<string> list18 = new List<string>(index);
CollectionsMarshal.SetCount(list18, index);
span3 = CollectionsMarshal.AsSpan(list18);
num5 = 0;
span3[num5] = "Updated quest schemas";
num5++;
span3[num5] = "Added search bar to preferred mounts and capitalization to mirror game mount names";
reference17 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list18);
num4++;
ref ChangeEntry reference18 = ref span2[num4];
num5 = 3;
List<string> list19 = new List<string>(num5);
CollectionsMarshal.SetCount(list19, num5);
span3 = CollectionsMarshal.AsSpan(list19);
index = 0;
span3[index] = "Renamed IsQuestCompleted → IsQuestComplete";
index++;
span3[index] = "Renamed IsQuestAvailable → IsReadyToAcceptQuest";
index++;
span3[index] = "Added GetCurrentTask IPC";
reference18 = new ChangeEntry(EChangeCategory.Changed, "IPC changes", list19);
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added all Hildibrand quests");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed credits/cutscenes playback");
reference15 = new ChangelogEntry("7.38.0", releaseDate5, list16);
num2++;
ref ChangelogEntry reference19 = ref span[num2];
DateOnly releaseDate6 = new DateOnly(2025, 11, 8);
num4 = 1;
List<ChangeEntry> list20 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list20, num4);
span2 = CollectionsMarshal.AsSpan(list20);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Fall Guys quest (Just Crowning Around)");
reference19 = new ChangelogEntry("6.38", releaseDate6, list20);
num2++;
ref ChangelogEntry reference20 = ref span[num2];
DateOnly releaseDate7 = new DateOnly(2025, 11, 8);
num3 = 1;
List<ChangeEntry> list21 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list21, num3);
span2 = CollectionsMarshal.AsSpan(list21);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Cosmic Exploration and various unlock quests");
reference20 = new ChangelogEntry("6.37", releaseDate7, list21);
num2++;
ref ChangelogEntry reference21 = ref span[num2];
DateOnly releaseDate8 = new DateOnly(2025, 11, 2);
num4 = 1;
List<ChangeEntry> list22 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list22, num4);
span2 = CollectionsMarshal.AsSpan(list22);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 6 quest (With High Spirits)");
reference21 = new ChangelogEntry("6.36", releaseDate8, list22);
num2++;
ref ChangelogEntry reference22 = ref span[num2];
DateOnly releaseDate9 = new DateOnly(2025, 10, 28);
num3 = 1;
List<ChangeEntry> list23 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list23, num3);
span2 = CollectionsMarshal.AsSpan(list23);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed level 3 MSQ handling if character started on non-XP buff world");
reference22 = new ChangelogEntry("6.35", releaseDate9, list23);
num2++;
ref ChangelogEntry reference23 = ref span[num2];
DateOnly releaseDate10 = new DateOnly(2025, 10, 23);
num4 = 2;
List<ChangeEntry> list24 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list24, num4);
span2 = CollectionsMarshal.AsSpan(list24);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Added, "Added clear priority quests on logout and on completion config settings");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed priority quest importing to respect import order");
reference23 = new ChangelogEntry("6.34", releaseDate10, list24);
num2++;
ref ChangelogEntry reference24 = ref span[num2];
DateOnly releaseDate11 = new DateOnly(2025, 10, 23);
num3 = 1;
List<ChangeEntry> list25 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list25, num3);
span2 = CollectionsMarshal.AsSpan(list25);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed RSR combat module");
reference24 = new ChangelogEntry("6.33", releaseDate11, list25);
num2++;
ref ChangelogEntry reference25 = ref span[num2];
DateOnly releaseDate12 = new DateOnly(2025, 10, 23);
num4 = 1;
List<ChangeEntry> list26 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list26, num4);
span2 = CollectionsMarshal.AsSpan(list26);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 5 quest (Forged in Corn)");
reference25 = new ChangelogEntry("6.32", releaseDate12, list26);
num2++;
ref ChangelogEntry reference26 = ref span[num2];
DateOnly releaseDate13 = new DateOnly(2025, 10, 21);
num3 = 1;
List<ChangeEntry> list27 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list27, num3);
span2 = CollectionsMarshal.AsSpan(list27);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Added checks for moogle and allied society quests when using add all available quests");
reference26 = new ChangelogEntry("6.31", releaseDate13, list27);
num2++;
ref ChangelogEntry reference27 = ref span[num2];
DateOnly releaseDate14 = new DateOnly(2025, 10, 21);
num4 = 1;
List<ChangeEntry> list28 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list28, num4);
span2 = CollectionsMarshal.AsSpan(list28);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Added, "Added button to journal that allows adding all available quests to priority");
reference27 = new ChangelogEntry("6.30", releaseDate14, list28);
num2++;
ref ChangelogEntry reference28 = ref span[num2];
DateOnly releaseDate15 = new DateOnly(2025, 10, 20);
num3 = 2;
List<ChangeEntry> list29 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list29, num3);
span2 = CollectionsMarshal.AsSpan(list29);
num4 = 0;
ref ChangeEntry reference29 = ref span2[num4];
index = 2;
List<string> list30 = new List<string>(index);
CollectionsMarshal.SetCount(list30, index);
span3 = CollectionsMarshal.AsSpan(list30);
num5 = 0;
span3[num5] = "Added item count to combat handling rework";
num5++;
span3[num5] = "Updated Pandora conflicting features";
reference29 = new ChangeEntry(EChangeCategory.Changed, "Combat handling improvements", list30);
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest to purchase Gysahl Greens if not in inventory");
reference28 = new ChangelogEntry("6.29", releaseDate15, list29);
num2++;
ref ChangelogEntry reference30 = ref span[num2];
DateOnly releaseDate16 = new DateOnly(2025, 10, 19);
num4 = 1;
List<ChangeEntry> list31 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list31, num4);
span2 = CollectionsMarshal.AsSpan(list31);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Reworked kill count combat handling - combat and enemy kills are now processed instantly");
reference30 = new ChangelogEntry("6.28", releaseDate16, list31);
num2++;
ref ChangelogEntry reference31 = ref span[num2];
DateOnly releaseDate17 = new DateOnly(2025, 10, 18);
num3 = 2;
List<ChangeEntry> list32 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list32, num3);
span2 = CollectionsMarshal.AsSpan(list32);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Improved Aether Current checking logic");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Chocobo Taxi Stand CheckSkip error and Patch 7.3 Fantasia unlock quest date/time");
reference31 = new ChangelogEntry("6.27", releaseDate17, list32);
num2++;
ref ChangelogEntry reference32 = ref span[num2];
DateOnly releaseDate18 = new DateOnly(2025, 10, 18);
num4 = 1;
List<ChangeEntry> list33 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list33, num4);
span2 = CollectionsMarshal.AsSpan(list33);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests");
reference32 = new ChangelogEntry("6.26", releaseDate18, list33);
num2++;
ref ChangelogEntry reference33 = ref span[num2];
DateOnly releaseDate19 = new DateOnly(2025, 10, 17);
num3 = 1;
List<ChangeEntry> list34 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list34, num3);
span2 = CollectionsMarshal.AsSpan(list34);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added All Saints' Wake 2025 quests and 7.35 Yok Huy rank 4 quests");
reference33 = new ChangelogEntry("6.25", releaseDate19, list34);
num2++;
ref ChangelogEntry reference34 = ref span[num2];
DateOnly releaseDate20 = new DateOnly(2025, 10, 16);
num4 = 1;
List<ChangeEntry> list35 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list35, num4);
span2 = CollectionsMarshal.AsSpan(list35);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests and Deep Dungeon quest");
reference34 = new ChangelogEntry("6.24", releaseDate20, list35);
num2++;
ref ChangelogEntry reference35 = ref span[num2];
DateOnly releaseDate21 = new DateOnly(2025, 10, 13);
num3 = 1;
List<ChangeEntry> list36 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list36, num3);
span2 = CollectionsMarshal.AsSpan(list36);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quest (Larder Logistics)");
reference35 = new ChangelogEntry("6.23", releaseDate21, list36);
num2++;
ref ChangelogEntry reference36 = ref span[num2];
DateOnly releaseDate22 = new DateOnly(2025, 10, 12);
num4 = 3;
List<ChangeEntry> list37 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list37, num4);
span2 = CollectionsMarshal.AsSpan(list37);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Prevent disabled or Locked quests from being started as 'Start as next quest'");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Yok Huy quest and journal quest chain priority issues");
reference36 = new ChangelogEntry("6.22", releaseDate22, list37);
num2++;
ref ChangelogEntry reference37 = ref span[num2];
DateOnly releaseDate23 = new DateOnly(2025, 10, 12);
num3 = 2;
List<ChangeEntry> list38 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list38, num3);
span2 = CollectionsMarshal.AsSpan(list38);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Added, "Added expansion abbreviation to journal window");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests");
reference37 = new ChangelogEntry("6.21", releaseDate23, list38);
num2++;
ref ChangelogEntry reference38 = ref span[num2];
DateOnly releaseDate24 = new DateOnly(2025, 10, 10);
num4 = 2;
List<ChangeEntry> list39 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list39, num4);
span2 = CollectionsMarshal.AsSpan(list39);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Allow completed repeatable quests to be used with 'Add quest and requirements to priority' feature");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 quest (A Work of Cart)");
reference38 = new ChangelogEntry("6.20", releaseDate24, list39);
num2++;
ref ChangelogEntry reference39 = ref span[num2];
DateOnly releaseDate25 = new DateOnly(2025, 10, 9);
num3 = 3;
List<ChangeEntry> list40 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list40, num3);
span2 = CollectionsMarshal.AsSpan(list40);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Added, "Added config to batch Allied Society quest turn-ins");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Repeatable quests now show correct availability state in journal");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 2 quests");
reference39 = new ChangelogEntry("6.19", releaseDate25, list40);
num2++;
ref ChangelogEntry reference40 = ref span[num2];
DateOnly releaseDate26 = new DateOnly(2025, 10, 9);
num4 = 2;
List<ChangeEntry> list41 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list41, num4);
span2 = CollectionsMarshal.AsSpan(list41);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Show once completed quests with improved state display");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy daily quest and improvements to various Yok Huy quests");
reference40 = new ChangelogEntry("6.18", releaseDate26, list41);
num2++;
ref ChangelogEntry reference41 = ref span[num2];
DateOnly releaseDate27 = new DateOnly(2025, 10, 8);
num3 = 1;
List<ChangeEntry> list42 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list42, num3);
span2 = CollectionsMarshal.AsSpan(list42);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 and rank 2 quests");
reference41 = new ChangelogEntry("6.17", releaseDate27, list42);
num2++;
ref ChangelogEntry reference42 = ref span[num2];
DateOnly releaseDate28 = new DateOnly(2025, 10, 8);
num4 = 1;
List<ChangeEntry> list43 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list43, num4);
span2 = CollectionsMarshal.AsSpan(list43);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon quest (Faerie Tale)");
reference42 = new ChangelogEntry("6.16", releaseDate28, list43);
num2++;
ref ChangelogEntry reference43 = ref span[num2];
DateOnly releaseDate29 = new DateOnly(2025, 10, 8);
num3 = 2;
List<ChangeEntry> list44 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list44, num3);
span2 = CollectionsMarshal.AsSpan(list44);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Dalamud cleanup");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest level requirement check log spam");
reference43 = new ChangelogEntry("6.15", releaseDate29, list44);
num2++;
ref ChangelogEntry reference44 = ref span[num2];
DateOnly releaseDate30 = new DateOnly(2025, 10, 8);
num4 = 1;
List<ChangeEntry> list45 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list45, num4);
span2 = CollectionsMarshal.AsSpan(list45);
num3 = 0;
span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check logic if quest were MSQ");
reference44 = new ChangelogEntry("6.14", releaseDate30, list45);
num2++;
ref ChangelogEntry reference45 = ref span[num2];
DateOnly releaseDate31 = new DateOnly(2025, 10, 8);
num3 = 2;
List<ChangeEntry> list46 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list46, num3);
span2 = CollectionsMarshal.AsSpan(list46);
num4 = 0;
ref ChangeEntry reference46 = ref span2[num4];
num5 = 3;
List<string> list47 = new List<string>(num5);
CollectionsMarshal.SetCount(list47, num5);
span3 = CollectionsMarshal.AsSpan(list47);
index = 0;
span3[index] = "Context menu option to add required quests and their chain to priority list";
index++;
span3[index] = "AetheryteShortcut to multiple quests";
index++;
span3[index] = "Artisan as a recommended plugin/dependency";
reference46 = new ChangeEntry(EChangeCategory.Added, "Quest improvements", list47);
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check and priority list issues");
reference45 = new ChangelogEntry("6.13", releaseDate31, list46);
num2++;
ref ChangelogEntry reference47 = ref span[num2];
DateOnly releaseDate32 = new DateOnly(2025, 10, 7);
num4 = 4;
List<ChangeEntry> list48 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list48, num4);
span2 = CollectionsMarshal.AsSpan(list48);
num3 = 0;
ref ChangeEntry reference48 = ref span2[num3];
index = 4;
List<string> list49 = new List<string>(index);
CollectionsMarshal.SetCount(list49, index);
span3 = CollectionsMarshal.AsSpan(list49);
num5 = 0;
span3[num5] = "FATE combat handling with auto level syncing";
num5++;
span3[num5] = "Start accepted quests from journal with 'Start as next quest'";
num5++;
span3[num5] = "Update quest tracking when quests are hidden or prioritised in game";
num5++;
span3[num5] = "QuestMap as a recommended plugin/dependency";
reference48 = new ChangeEntry(EChangeCategory.Added, "FATE and quest tracking", list49);
num3++;
ref ChangeEntry reference49 = ref span2[num3];
num5 = 3;
List<string> list50 = new List<string>(num5);
CollectionsMarshal.SetCount(list50, num5);
span3 = CollectionsMarshal.AsSpan(list50);
index = 0;
span3[index] = "Always prioritise next quest during teleportation/zone transitions";
index++;
span3[index] = "Improved accepted quest logic with abandoned quest detection";
index++;
span3[index] = "Show quests without quest paths as Locked";
reference49 = new ChangeEntry(EChangeCategory.Changed, "Quest prioritisation improvements", list50);
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon, Hildibrand, Yok Huy, Monster Hunter Wilds Collab, and Doman Enclave quests");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed accepted/active quest display and Hildibrand quest issues");
reference47 = new ChangelogEntry("6.12", releaseDate32, list48);
num2++;
ref ChangelogEntry reference50 = ref span[num2];
DateOnly releaseDate33 = new DateOnly(2025, 10, 3);
num3 = 1;
List<ChangeEntry> list51 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list51, num3);
span2 = CollectionsMarshal.AsSpan(list51);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Added remaining checks for quest priority to prevent infinite teleport looping");
reference50 = new ChangelogEntry("6.11", releaseDate33, list51);
num2++;
ref ChangelogEntry reference51 = ref span[num2];
DateOnly releaseDate34 = new DateOnly(2025, 10, 2);
num4 = 1;
List<ChangeEntry> list52 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list52, num4);
span2 = CollectionsMarshal.AsSpan(list52);
num3 = 0;
ref ChangeEntry reference52 = ref span2[num3];
index = 2;
List<string> list53 = new List<string>(index);
CollectionsMarshal.SetCount(list53, index);
span3 = CollectionsMarshal.AsSpan(list53);
num5 = 0;
span3[num5] = "Don't show quests as available if player doesn't meet level requirements";
num5++;
span3[num5] = "Updated 'required for MSQ' text in Crystal Tower quest preset window";
reference52 = new ChangeEntry(EChangeCategory.Changed, "Quest window improvements", list53);
reference51 = new ChangelogEntry("6.10", releaseDate34, list52);
num2++;
ref ChangelogEntry reference53 = ref span[num2];
DateOnly releaseDate35 = new DateOnly(2025, 9, 21);
num3 = 5;
List<ChangeEntry> list54 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list54, num3);
span2 = CollectionsMarshal.AsSpan(list54);
num4 = 0;
ref ChangeEntry reference54 = ref span2[num4];
num5 = 4;
List<string> list55 = new List<string>(num5);
CollectionsMarshal.SetCount(list55, num5);
span3 = CollectionsMarshal.AsSpan(list55);
index = 0;
span3[index] = "Reworked event quest handling - automatically displays when events are active";
index++;
span3[index] = "Reworked journal system with improved filtering and display";
index++;
span3[index] = "Reworked Priority Quests tab (Manual Priority and Quest Presets)";
index++;
span3[index] = "Quest path viewer site (https://wigglymuffin.github.io/FFXIV-Tools/)";
reference54 = new ChangeEntry(EChangeCategory.Added, "Major system reworks", list55);
num4++;
ref ChangeEntry reference55 = ref span2[num4];
index = 4;
List<string> list56 = new List<string>(index);
CollectionsMarshal.SetCount(list56, index);
span3 = CollectionsMarshal.AsSpan(list56);
num5 = 0;
span3[num5] = "Questionable.IsQuestCompleted";
num5++;
span3[num5] = "Questionable.IsQuestAvailable";
num5++;
span3[num5] = "Questionable.IsQuestAccepted";
num5++;
span3[num5] = "Questionable.IsQuestUnobtainable";
reference55 = new ChangeEntry(EChangeCategory.Added, "New IPC commands", list56);
num4++;
ref ChangeEntry reference56 = ref span2[num4];
num5 = 5;
List<string> list57 = new List<string>(num5);
CollectionsMarshal.SetCount(list57, num5);
span3 = CollectionsMarshal.AsSpan(list57);
index = 0;
span3[index] = "Improved JSON quest validation with specific error reasons";
index++;
span3[index] = "Added stop at sequence stop condition";
index++;
span3[index] = "Improved Pandora plugin conflict detection";
index++;
span3[index] = "Improved DialogueChoices regex matching";
index++;
span3[index] = "Improved refresh checker for all quest states";
reference56 = new ChangeEntry(EChangeCategory.Changed, "Various improvements", list57);
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.31 Occult Crescent quests");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed cutscene crashes, Single Player Duty triggers, and various quest issues");
reference53 = new ChangelogEntry("6.9", releaseDate35, list54);
num2++;
ref ChangelogEntry reference57 = ref span[num2];
DateOnly releaseDate36 = new DateOnly(2025, 9, 2);
num4 = 4;
List<ChangeEntry> list58 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list58, num4);
span2 = CollectionsMarshal.AsSpan(list58);
num3 = 0;
ref ChangeEntry reference58 = ref span2[num3];
index = 4;
List<string> list59 = new List<string>(index);
CollectionsMarshal.SetCount(list59, index);
span3 = CollectionsMarshal.AsSpan(list59);
num5 = 0;
span3[num5] = "Help commands and priority quest command";
num5++;
span3[num5] = "Prevent 'CompleteQuest' step setting";
num5++;
span3[num5] = "Duty counts and controls in 'Quest Battles' tab";
num5++;
span3[num5] = "'Refresh quest timer' setting (WIP)";
reference58 = new ChangeEntry(EChangeCategory.Added, "Command and UI improvements", list59);
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Improved 'Clear All' buttons to require CTRL being held");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Zodiac quests and 7.31 Cosmic/Occult Crescent quests");
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Fishing for Friendship and Cosmic Exploration quests");
reference57 = new ChangelogEntry("6.8", releaseDate36, list58);
num2++;
ref ChangelogEntry reference59 = ref span[num2];
DateOnly releaseDate37 = new DateOnly(2025, 8, 27);
num3 = 4;
List<ChangeEntry> list60 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list60, num3);
span2 = CollectionsMarshal.AsSpan(list60);
num4 = 0;
ref ChangeEntry reference60 = ref span2[num4];
num5 = 2;
List<string> list61 = new List<string>(num5);
CollectionsMarshal.SetCount(list61, num5);
span3 = CollectionsMarshal.AsSpan(list61);
index = 0;
span3[index] = "Icon to 'Clear All' button in stop conditions";
index++;
span3[index] = "Duty counts and 'Enable All' button in 'Duties' tab";
reference60 = new ChangeEntry(EChangeCategory.Added, "UI improvements", list61);
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Changed, "Renamed 'Clear' button to 'Clear All' in priority window");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Rising 2025 Event Quests");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Fixed clipboard assigning blacklist to whitelist in 'Duties' tab");
reference59 = new ChangelogEntry("6.7", releaseDate37, list60);
num2++;
ref ChangelogEntry reference61 = ref span[num2];
DateOnly releaseDate38 = new DateOnly(2025, 8, 25);
num4 = 2;
List<ChangeEntry> list62 = new List<ChangeEntry>(num4);
CollectionsMarshal.SetCount(list62, num4);
span2 = CollectionsMarshal.AsSpan(list62);
num3 = 0;
ref ChangeEntry reference62 = ref span2[num3];
index = 2;
List<string> list63 = new List<string>(index);
CollectionsMarshal.SetCount(list63, index);
span3 = CollectionsMarshal.AsSpan(list63);
num5 = 0;
span3[num5] = "Missing emotes to schema and emote handler";
num5++;
span3[num5] = "Improved stop conditions with 'Clear All' button";
reference62 = new ChangeEntry(EChangeCategory.Added, "Emote support and stop conditions", list63);
num3++;
span2[num3] = new ChangeEntry(EChangeCategory.Changed, "Stop at level functionality");
reference61 = new ChangelogEntry("6.6", releaseDate38, list62);
num2++;
ref ChangelogEntry reference63 = ref span[num2];
DateOnly releaseDate39 = new DateOnly(2025, 8, 25);
num3 = 2;
List<ChangeEntry> list64 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list64, num3);
span2 = CollectionsMarshal.AsSpan(list64);
num4 = 0;
span2[num4] = new ChangeEntry(EChangeCategory.Fixed, "Potential fix to single/solo duties softlocking");
num4++;
span2[num4] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added San d'Oria: The Second Walk and various side quests");
reference63 = new ChangelogEntry("6.5", releaseDate39, list64);
Changelogs = list;
}
}