qstbak/Questionable/Questionable.Controller.Steps.Gathering/MoveToLandingLocation.cs
2025-10-09 08:41:52 +10:00

70 lines
2.6 KiB
C#

using System.Globalization;
using System.Linq;
using System.Numerics;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps.Movement;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Gathering;
using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Gathering;
internal static class MoveToLandingLocation
{
internal sealed record Task(ushort TerritoryId, bool FlyBetweenNodes, GatheringNode GatheringNode) : ITask
{
public override string ToString()
{
return $"Land/{FlyBetweenNodes}";
}
}
internal sealed class MoveToLandingLocationExecutor(MoveExecutor moveExecutor, GameFunctions gameFunctions, IObjectTable objectTable, ILogger<MoveToLandingLocationExecutor> logger) : TaskExecutor<Task>(), IToastAware, ITaskExecutor
{
private ITask _moveTask;
protected override bool Start()
{
GatheringLocation location = base.Task.GatheringNode.Locations.First();
if (base.Task.GatheringNode.Locations.Count > 1)
{
IGameObject gameObject = objectTable.SingleOrDefault((IGameObject x) => x.ObjectKind == ObjectKind.GatheringPoint && x.BaseId == base.Task.GatheringNode.DataId && x.IsTargetable);
if (gameObject == null)
{
return false;
}
location = base.Task.GatheringNode.Locations.Single((GatheringLocation x) => Vector3.Distance(x.Position, gameObject.Position) < 0.1f);
}
var (vector, num, num2) = GatheringMath.CalculateLandingLocation(location);
logger.LogInformation("Preliminary landing location: {Location}, with degrees = {Degrees}, range = {Range}", vector.ToString("G", CultureInfo.InvariantCulture), num, num2);
bool flag = base.Task.FlyBetweenNodes && gameFunctions.IsFlyingUnlocked(base.Task.TerritoryId);
ushort territoryId = base.Task.TerritoryId;
Vector3 destination = vector;
float? stopDistance = 0.25f;
uint? dataId = base.Task.GatheringNode.DataId;
bool fly = flag;
_moveTask = new MoveTask(territoryId, destination, null, stopDistance, dataId, DisableNavmesh: false, null, fly, Land: false, IgnoreDistanceToObject: true, RestartNavigation: true, EInteractionType.Gather);
return moveExecutor.Start(_moveTask);
}
public override ETaskResult Update()
{
return moveExecutor.Update();
}
public bool OnErrorToast(SeString message)
{
return moveExecutor.OnErrorToast(message);
}
public override bool ShouldInterruptOnDamage()
{
return moveExecutor.ShouldInterruptOnDamage();
}
}
}