qstbak/Questionable/Questionable.Controller.Steps.Interactions/AetheryteFreeOrFavored.cs
2025-10-09 07:47:19 +10:00

70 lines
2.1 KiB
C#

using System;
using Dalamud.Game.ClientState.Objects.Enums;
using Microsoft.Extensions.Logging;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Common;
using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Interactions;
internal static class AetheryteFreeOrFavored
{
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.InteractionType != EInteractionType.RegisterFreeOrFavoredAetheryte)
{
return null;
}
ArgumentNullException.ThrowIfNull(step.Aetheryte, "step.Aetheryte");
return new Register(step.Aetheryte.Value);
}
}
internal sealed record Register(EAetheryteLocation AetheryteLocation) : ITask
{
public bool ShouldRedoOnInterrupt()
{
return true;
}
public override string ToString()
{
return $"RegisterFreeOrFavoredAetheryte({AetheryteLocation})";
}
}
internal sealed class DoRegister(AetheryteFunctions aetheryteFunctions, GameFunctions gameFunctions, ILogger<DoRegister> logger) : TaskExecutor<Register>()
{
protected override bool Start()
{
if (!aetheryteFunctions.IsAetheryteUnlocked(base.Task.AetheryteLocation))
{
throw new TaskException($"Aetheryte {base.Task.AetheryteLocation} is not attuned");
}
if (aetheryteFunctions.CanRegisterFreeOrFavoriteAetheryte(base.Task.AetheryteLocation) == AetheryteRegistrationResult.NotPossible)
{
logger.LogInformation("Could not register aetheryte {AetheryteLocation} as free or favored", base.Task.AetheryteLocation);
return false;
}
base.ProgressContext = InteractionProgressContext.FromActionUseOrDefault(() => gameFunctions.InteractWith((uint)base.Task.AetheryteLocation, ObjectKind.Aetheryte));
return true;
}
public override ETaskResult Update()
{
if (aetheryteFunctions.CanRegisterFreeOrFavoriteAetheryte(base.Task.AetheryteLocation) != AetheryteRegistrationResult.NotPossible)
{
return ETaskResult.StillRunning;
}
return ETaskResult.TaskComplete;
}
public override bool ShouldInterruptOnDamage()
{
return true;
}
}
}