124 lines
3.2 KiB
C#
124 lines
3.2 KiB
C#
using System;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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using FFXIVClientStructs.Interop;
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using Questionable.Model;
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using Questionable.Model.Questing;
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namespace Questionable.Controller.Steps.Interactions;
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internal static class EquipRecommended
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{
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internal sealed class Factory : SimpleTaskFactory
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{
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public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType != EInteractionType.EquipRecommended)
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{
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return null;
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}
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return new EquipTask();
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}
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}
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internal sealed class BeforeDutyOrInstance : SimpleTaskFactory
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{
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public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType != EInteractionType.Duty && step.InteractionType != EInteractionType.SinglePlayerDuty && step.InteractionType != EInteractionType.Combat)
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{
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return null;
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}
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return new EquipTask();
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}
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}
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internal sealed class EquipTask : ITask
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{
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public override string ToString()
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{
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return "EquipRecommended";
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}
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}
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internal sealed class DoEquipRecommended(IClientState clientState, IChatGui chatGui, ICondition condition) : TaskExecutor<EquipTask>()
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{
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private bool _checkedOrTriggeredEquipmentUpdate;
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private DateTime _continueAt = DateTime.MinValue;
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protected unsafe override bool Start()
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{
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if (condition[ConditionFlag.InCombat])
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{
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return false;
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}
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RecommendEquipModule.Instance()->SetupForClassJob((byte)clientState.LocalPlayer.ClassJob.RowId);
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return true;
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}
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public unsafe override ETaskResult Update()
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{
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RecommendEquipModule* ptr = RecommendEquipModule.Instance();
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if (ptr->IsUpdating)
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{
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return ETaskResult.StillRunning;
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}
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if (!_checkedOrTriggeredEquipmentUpdate)
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{
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if (!IsAllRecommendeGearEquipped())
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{
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chatGui.Print("Equipping recommended gear.", "Questionable", 576);
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ptr->EquipRecommendedGear();
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_continueAt = DateTime.Now.AddSeconds(1.0);
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}
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_checkedOrTriggeredEquipmentUpdate = true;
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return ETaskResult.StillRunning;
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}
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if (!(DateTime.Now >= _continueAt))
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{
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return ETaskResult.StillRunning;
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}
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return ETaskResult.TaskComplete;
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}
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private unsafe bool IsAllRecommendeGearEquipped()
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{
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RecommendEquipModule* intPtr = RecommendEquipModule.Instance();
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InventoryContainer* inventoryContainer = InventoryManager.Instance()->GetInventoryContainer(InventoryType.EquippedItems);
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bool result = true;
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Span<Pointer<InventoryItem>> recommendedItems = intPtr->RecommendedItems;
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for (int i = 0; i < recommendedItems.Length; i++)
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{
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Pointer<InventoryItem> pointer = recommendedItems[i];
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InventoryItem* value = pointer.Value;
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if (value == null || value->ItemId == 0)
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{
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continue;
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}
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bool flag = false;
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for (int j = 0; j < inventoryContainer->Size; j++)
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{
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InventoryItem inventoryItem = inventoryContainer->Items[j];
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if (inventoryItem.ItemId != 0 && inventoryItem.ItemId == value->ItemId)
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{
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flag = true;
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break;
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}
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}
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if (!flag)
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{
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result = false;
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}
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}
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return result;
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}
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public override bool ShouldInterruptOnDamage()
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{
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return true;
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}
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}
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}
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