qstbak/Questionable/Questionable.Controller.Steps.Interactions/StatusOff.cs
2025-10-09 07:47:19 +10:00

62 lines
1.3 KiB
C#

using System;
using Questionable.Controller.Steps.Common;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Interactions;
internal static class StatusOff
{
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.InteractionType != EInteractionType.StatusOff)
{
return null;
}
ArgumentNullException.ThrowIfNull(step.Status, "step.Status");
return new Task(step.Status.Value);
}
}
internal sealed record Task(EStatus Status) : ITask
{
public bool ShouldRedoOnInterrupt()
{
return true;
}
public override string ToString()
{
return $"StatusOff({Status})";
}
}
internal sealed class DoStatusOff(GameFunctions gameFunctions) : AbstractDelayedTaskExecutor<Task>()
{
protected override bool StartInternal()
{
if (gameFunctions.HasStatus(base.Task.Status))
{
return GameFunctions.RemoveStatus(base.Task.Status);
}
return false;
}
public override ETaskResult Update()
{
if (!gameFunctions.HasStatus(base.Task.Status))
{
return ETaskResult.TaskComplete;
}
return ETaskResult.StillRunning;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
}
}