qstbak/Questionable/Questionable.Controller.CustomDelivery/DeliveryPlannerService.cs
2026-08-19 13:19:57 +10:00

306 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using LLib.GameData;
using LLib.Inventory;
using LLib.Shop;
using Lumina.Excel;
using Lumina.Excel.Sheets;
using Microsoft.Extensions.Logging;
using Questionable.External;
namespace Questionable.Controller.CustomDelivery;
internal sealed class DeliveryPlannerService
{
private readonly SatisfactionSupplyHelper _supplyHelper;
private readonly VendorResolverService _vendorResolver;
private readonly DeliveryRewardCalculator _rewardCalculator;
private readonly IDataManager _dataManager;
private readonly Configuration _configuration;
private readonly ILogger<DeliveryPlannerService> _logger;
public DeliveryPlannerService(SatisfactionSupplyHelper supplyHelper, VendorResolverService vendorResolver, DeliveryRewardCalculator rewardCalculator, IDataManager dataManager, Configuration configuration, ILogger<DeliveryPlannerService> logger)
{
_supplyHelper = supplyHelper;
_vendorResolver = vendorResolver;
_rewardCalculator = rewardCalculator;
_dataManager = dataManager;
_configuration = configuration;
_logger = logger;
}
public unsafe DeliveryPlan? CreatePlan(int npcIndex, EDeliverySlot slot)
{
if (!InventoryHelper.HasFreeInventorySlot())
{
_logger.LogWarning("No free inventory slots, cannot plan custom delivery");
return null;
}
if (!IsNpcUnlocked(npcIndex))
{
_logger.LogDebug("NPC {NpcIndex} prerequisite quest not complete", npcIndex);
return null;
}
SatisfactionSupplyActions.NpcState npcState = SatisfactionSupplyActions.GetNpcState(npcIndex);
int remainingAllowances = SatisfactionSupplyActions.GetRemainingAllowances();
uint supplySeed = SatisfactionSupplyActions.GetSupplySeed();
if (npcState.Rank <= 0)
{
_logger.LogDebug("NPC {NpcIndex} is locked (rank {Rank})", npcIndex, npcState.Rank);
return null;
}
if (remainingAllowances <= 0)
{
_logger.LogDebug("No remaining weekly allowances");
return null;
}
if (!_dataManager.GetExcelSheet<SatisfactionNpc>().TryGetRow((uint)(npcIndex + 1), out var row))
{
_logger.LogWarning("SatisfactionNpc row not found for index {NpcIndex}", npcIndex);
return null;
}
ushort levelUnlock = row.LevelUnlock;
if (!HasJobAtLevel(slot, levelUnlock))
{
_logger.LogDebug("No job at level {Level} for slot {Slot}, NPC {NpcIndex}", levelUnlock, slot, npcIndex);
return null;
}
uint supplyIndex = (uint)row.SatisfactionNpcParams[npcState.Rank].SupplyIndex;
SubrowExcelSheet<SatisfactionSupply> subrowExcelSheet = _dataManager.GetSubrowExcelSheet<SatisfactionSupply>();
if (TryGetLiveSupplyRow(npcIndex, slot, supplyIndex, out var supplyRow, out var hasLiveRequest))
{
_logger.LogDebug("Using live requested item {ItemId} for NPC {NpcIndex} slot {Slot}", supplyRow.Item.RowId, npcIndex, slot);
}
else
{
if (hasLiveRequest)
{
return null;
}
uint num = _supplyHelper.CalculateRequestedItems(supplyIndex, supplySeed)[(int)slot];
if (num == uint.MaxValue)
{
_logger.LogDebug("No item predicted for NPC {NpcIndex} slot {Slot}", npcIndex, slot);
return null;
}
if (!subrowExcelSheet.TryGetSubrow(supplyIndex, (ushort)num, out supplyRow))
{
_logger.LogWarning("SatisfactionSupply subrow ({SupplyIndex}, {SubrowIndex}) not found", supplyIndex, num);
return null;
}
}
uint rowId = supplyRow.Item.RowId;
ushort num2 = _configuration.CustomDeliveries.CollectabilityTier switch
{
Configuration.CustomDeliveryConfiguration.ECollectabilityTier.Low => supplyRow.CollectabilityLow,
Configuration.CustomDeliveryConfiguration.ECollectabilityTier.Mid => supplyRow.CollectabilityMid,
_ => supplyRow.CollectabilityHigh,
};
if (rowId == 0)
{
_logger.LogWarning("SatisfactionSupply row {SupplyIndex} has no item for slot {Slot}", supplyIndex, slot);
return null;
}
int num3 = row.DeliveriesPerWeek - npcState.UsedDeliveries;
int num4 = Math.Min(num3, remainingAllowances);
if (num4 <= 0)
{
_logger.LogDebug("No deliveries available for NPC {NpcIndex} (npc remaining: {NpcRemaining}, global remaining: {GlobalRemaining})", npcIndex, num3, remainingAllowances);
return null;
}
int satisfactionRequired = row.SatisfactionNpcParams[npcState.Rank].SatisfactionRequired;
if (satisfactionRequired > 0)
{
Configuration.CustomDeliveryConfiguration.ECollectabilityTier collectabilityTier = _configuration.CustomDeliveries.CollectabilityTier;
int num5 = _rewardCalculator.CalculateSatisfactionPerDelivery(supplyRow.Reward.RowId, supplyRow.IsBonus, collectabilityTier);
if (num5 > 0)
{
int num6 = (satisfactionRequired - npcState.SatisfactionCurrent + num5 - 1) / num5;
if (num6 > 0 && num6 < num4)
{
_logger.LogDebug("Capping deliveries from {Original} to {Capped} to avoid rank-up mid-batch (sat: {Current}/{Required}, per delivery: {PerDelivery})", num4, num6, npcState.SatisfactionCurrent, satisfactionRequired, num5);
num4 = num6;
}
}
}
ushort key = (ushort)(npcIndex + 1);
if (_configuration.CustomDeliveries.AchievementGoals.TryGetValue(key, out Configuration.AchievementGoal value) && value.Active)
{
int num7 = (int)value.TargetCount - npcState.UsedDeliveries;
if (num7 <= 0)
{
_logger.LogDebug("Achievement goal already met for NPC {NpcIndex} (used: {Used}, target: {Target})", npcIndex, npcState.UsedDeliveries, value.TargetCount);
return null;
}
num4 = Math.Min(num4, num7);
}
if (_configuration.CustomDeliveries.ScripOvercapMode != Configuration.CustomDeliveryConfiguration.EScripOvercapMode.Ignore)
{
uint rowId2 = supplyRow.Reward.RowId;
bool isBonus = supplyRow.IsBonus;
int num8 = _rewardCalculator.MaxDeliveriesBeforeOvercap(rowId2, isBonus, _configuration.CustomDeliveries.CollectabilityTier);
if (num8 <= 0)
{
_logger.LogDebug("Scrip overcap: blocking delivery for NPC {NpcIndex}", npcIndex);
return null;
}
if (num8 < num4)
{
_logger.LogDebug("Scrip overcap: capping delivery count from {Original} to {Capped} for NPC {NpcIndex}", num4, num8, npcIndex);
num4 = num8;
}
}
VendorResolverService.RecipeInfo? recipe = null;
List<IngredientPlan> list = new List<IngredientPlan>();
if (slot == EDeliverySlot.Craft)
{
recipe = _vendorResolver.ResolveRecipe(rowId);
if (!recipe.HasValue)
{
_logger.LogError("Cannot resolve recipe for craft item {ItemId}", rowId);
return null;
}
int inventoryItemCount = InventoryManager.Instance()->GetInventoryItemCount(rowId, isHq: false, checkEquipped: true, checkArmory: true, (short)num2);
int num9 = Math.Max(0, num4 - inventoryItemCount);
foreach (VendorResolverService.IngredientInfo ingredient in recipe.Value.Ingredients)
{
int num10 = num9 * ingredient.CountPerCraft;
int count = ((ItemHandle)ingredient.ItemId).GetCount();
int num11 = Math.Max(0, num10 - count);
VendorResolverService.VendorInfo? vendor = null;
if (num11 > 0)
{
vendor = _vendorResolver.ResolveVendor(ingredient.ItemId);
}
if (num11 > 0 && !vendor.HasValue)
{
_logger.LogWarning("Cannot plan craft delivery for item {ItemId}: missing {ToBuy}x ingredient {IngredientId} with no gil vendor", rowId, num11, ingredient.ItemId);
return null;
}
list.Add(new IngredientPlan
{
ItemId = ingredient.ItemId,
TotalNeeded = num10,
InInventory = count,
ToBuy = num11,
Vendor = vendor
});
}
}
DeliveryPlan result = new DeliveryPlan
{
NpcIndex = npcIndex,
Slot = slot,
ItemId = rowId,
Collectability = num2,
DeliveryCount = num4,
Recipe = recipe,
IngredientPlans = list
};
int num12 = 0;
foreach (IngredientPlan item in list)
{
num12 += item.ToBuy;
}
_logger.LogDebug("Delivery plan: NPC {NpcIndex} slot {Slot}, item {ItemId} x{Count}, ingredients to buy: {ToBuy}", npcIndex, slot, rowId, num4, num12);
return result;
}
private unsafe bool TryGetLiveSupplyRow(int npcIndex, EDeliverySlot slot, uint supplyIndex, out SatisfactionSupply supplyRow, out bool hasLiveRequest)
{
hasLiveRequest = false;
AgentSatisfactionSupply* ptr = AgentSatisfactionSupply.Instance();
if (ptr != null && ptr->IsAgentActive() && ptr->NpcInfo.Valid && ptr->NpcInfo.Initialized && ptr->NpcInfo.Id == (uint)(npcIndex + 1))
{
uint id = ptr->Items[(int)slot].Id;
if (id != 0)
{
hasLiveRequest = true;
foreach (SatisfactionSupply item in _dataManager.GetSubrowExcelSheet<SatisfactionSupply>().Flatten())
{
if (item.RowId == supplyIndex && item.Item.RowId == id)
{
supplyRow = item;
return true;
}
}
_logger.LogWarning("Live requested item {ItemId} was not found in SatisfactionSupply row {SupplyIndex}", id, supplyIndex);
}
}
supplyRow = default(SatisfactionSupply);
return false;
}
public bool IsNpcUnlocked(int npcIndex)
{
if (!_dataManager.GetExcelSheet<SatisfactionNpc>().TryGetRow((uint)(npcIndex + 1), out var row))
{
return false;
}
uint rowId = row.QuestRequired.RowId;
if (rowId == 0)
{
return true;
}
return QuestManager.IsQuestComplete((ushort)rowId);
}
private bool HasJobAtLevel(EDeliverySlot slot, ushort requiredLevel)
{
ExcelSheet<ClassJob> excelSheet = _dataManager.GetExcelSheet<ClassJob>();
EClassJob[] array = slot switch
{
EDeliverySlot.Craft => new EClassJob[8]
{
EClassJob.Carpenter,
EClassJob.Blacksmith,
EClassJob.Armorer,
EClassJob.Goldsmith,
EClassJob.Leatherworker,
EClassJob.Weaver,
EClassJob.Alchemist,
EClassJob.Culinarian
},
EDeliverySlot.Gather => new EClassJob[2]
{
EClassJob.Miner,
EClassJob.Botanist
},
EDeliverySlot.Fish => new EClassJob[1] { EClassJob.Fisher },
_ => Array.Empty<EClassJob>(),
};
foreach (EClassJob rowId in array)
{
if (excelSheet.TryGetRow((uint)rowId, out var row) && PlayerStateHelper.GetClassJobLevel(row.ExpArrayIndex) >= requiredLevel)
{
return true;
}
}
return false;
}
public EDeliverySlot? AutoSelectSlot(int npcIndex, ArtisanIpc artisanIpc, AutoHookIpc autoHookIpc)
{
if (artisanIpc.IsAvailable() && CreatePlan(npcIndex, EDeliverySlot.Craft) != null)
{
return EDeliverySlot.Craft;
}
if (CreatePlan(npcIndex, EDeliverySlot.Gather) != null)
{
return EDeliverySlot.Gather;
}
if (autoHookIpc.IsAvailable() && CreatePlan(npcIndex, EDeliverySlot.Fish) != null)
{
return EDeliverySlot.Fish;
}
return null;
}
}