96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
using System;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Microsoft.Extensions.Logging;
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using Questionable.Functions;
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using Questionable.Model;
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using Questionable.Model.Questing;
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using SmartNav.Model;
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namespace Questionable.Controller.Steps.Interactions;
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internal static class Aetheryte
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{
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internal sealed class Factory : SimpleTaskFactory
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{
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public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType != EInteractionType.AttuneAetheryte)
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{
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return null;
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}
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ArgumentNullException.ThrowIfNull(step.Aetheryte, "step.Aetheryte");
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return new Attune(step.Aetheryte.Value);
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}
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}
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internal sealed record Attune(EAetheryteLocation AetheryteLocation) : ITask
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{
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public bool ShouldRedoOnInterrupt()
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{
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return true;
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}
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public override string ToString()
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{
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return $"AttuneAetheryte({AetheryteLocation})";
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}
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}
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internal abstract class DoAttuneBase<T>(AetheryteFunctions aetheryteFunctions, GameFunctions gameFunctions, ILogger logger, string label) : TaskExecutor<T>() where T : class, ITask
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{
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protected abstract EAetheryteLocation GetLocation();
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protected override bool Start()
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{
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EAetheryteLocation location = GetLocation();
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if (!_003CaetheryteFunctions_003EP.IsAetheryteUnlocked(location))
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{
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_003Clogger_003EP.LogInformation("Attuning to {Label} {Location}", _003Clabel_003EP, location);
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base.ProgressContext = InteractionProgressContext.FromActionUseOrDefault(() => _003CgameFunctions_003EP.InteractWith((uint)location, ObjectKind.Aetheryte));
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return true;
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}
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_003Clogger_003EP.LogDebug("Already attuned to {Label} {Location}", _003Clabel_003EP, location);
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return false;
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}
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public override ETaskResult Update()
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{
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if (_003CaetheryteFunctions_003EP.IsAetheryteUnlocked(GetLocation()))
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{
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ResetProgressTimer();
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return ETaskResult.TaskComplete;
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}
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if (base.ProgressContext != null)
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{
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if (base.ProgressContext.WasInterrupted())
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{
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_003Clogger_003EP.LogDebug("Attunement to {Label} {Location} was interrupted", _003Clabel_003EP, GetLocation());
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return ETaskResult.StillRunning;
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}
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if (base.ProgressContext.WasSuccessful())
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{
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ResetProgressTimer();
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}
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}
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return ETaskResult.StillRunning;
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}
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public override bool ShouldInterruptOnDamage()
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{
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return true;
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}
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}
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internal sealed class DoAttune : DoAttuneBase<Attune>
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{
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public DoAttune(AetheryteFunctions aetheryteFunctions, GameFunctions gameFunctions, ILogger<DoAttune> logger)
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: base(aetheryteFunctions, gameFunctions, (ILogger)logger, "aetheryte")
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{
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}
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protected override EAetheryteLocation GetLocation()
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{
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return base.Task.AetheryteLocation;
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}
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}
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}
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