qstbak/Questionable/Questionable.Windows.JournalComponents/QuestJournalUtils.cs
2026-08-19 13:19:57 +10:00

332 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Bindings.ImGui;
using Dalamud.Interface;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using Microsoft.Extensions.Logging;
using Questionable.Controller;
using Questionable.Data;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
namespace Questionable.Windows.JournalComponents;
internal sealed class QuestJournalUtils
{
private readonly QuestController _questController;
private readonly FateController _fateController;
private readonly SeasonalDutyController _seasonalDutyController;
private readonly CustomDeliveryController _customDeliveryController;
private readonly AttunementController _attunementController;
private readonly QuestFunctions _questFunctions;
private readonly QuestData _questData;
private readonly QuestRegistry _questRegistry;
private readonly QuestChainComponent _questChainComponent;
private readonly IChatGui _chatGui;
private readonly ILogger<QuestJournalUtils> _logger;
private int _availableQuestCount;
private long _nextAvailableCountRefreshMs;
public Action? OpenJournal { get; set; }
public QuestJournalUtils(QuestController questController, FateController fateController, SeasonalDutyController seasonalDutyController, CustomDeliveryController customDeliveryController, AttunementController attunementController, QuestFunctions questFunctions, QuestData questData, QuestRegistry questRegistry, QuestChainComponent questChainComponent, IChatGui chatGui, ILogger<QuestJournalUtils> logger)
{
_questController = questController;
_fateController = fateController;
_seasonalDutyController = seasonalDutyController;
_customDeliveryController = customDeliveryController;
_attunementController = attunementController;
_questFunctions = questFunctions;
_questData = questData;
_questRegistry = questRegistry;
_questChainComponent = questChainComponent;
_chatGui = chatGui;
_logger = logger;
}
public void ShowContextMenu(IQuestInfo questInfo, Quest? quest, string label)
{
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
{
OpenContextMenu(questInfo);
}
DrawContextMenu(questInfo, quest, label);
}
public void OpenContextMenu(IQuestInfo questInfo)
{
ImU8String strId = new ImU8String(12, 1);
strId.AppendLiteral("##QuestPopup");
strId.AppendFormatted(questInfo.QuestId);
ImGui.OpenPopup(strId);
}
public bool DrawContextMenu(IQuestInfo questInfo, Quest? quest, string label)
{
ImU8String id = new ImU8String(12, 1);
id.AppendLiteral("##QuestPopup");
id.AppendFormatted(questInfo.QuestId);
using ImRaii.PopupDisposable popupDisposable = ImRaii.Popup(id);
if (!popupDisposable)
{
return false;
}
using (ImRaii.Disabled(!_questFunctions.IsReadyToAcceptQuest(questInfo.QuestId) || quest == null || quest.Root.Disabled || _fateController.IsRunning || _seasonalDutyController.IsRunning || _customDeliveryController.IsRunning || _attunementController.IsRunning))
{
if (ImGui.MenuItem("Start as next quest"))
{
StartQuestAsNext(quest, label);
}
}
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
{
if (!_questFunctions.IsReadyToAcceptQuest(questInfo.QuestId))
{
ImGui.SetTooltip("Quest is not ready to accept");
}
else if (quest == null)
{
ImGui.SetTooltip("Quest has no path available");
}
else if (quest.Root.Disabled)
{
ImGui.SetTooltip("Quest path is disabled");
}
}
List<ElementId> incompletePrerequisiteQuests = GetIncompletePrerequisiteQuests(questInfo);
using (ImRaii.Disabled(incompletePrerequisiteQuests.Count == 0))
{
if (ImGui.MenuItem(incompletePrerequisiteQuests.Count switch
{
0 => "Add quest and requirements to priority",
1 => "Add 1 quest to priority",
_ => $"Add {incompletePrerequisiteQuests.Count} quests to priority",
}))
{
AddRequiredQuestsToPriority(questInfo, incompletePrerequisiteQuests);
}
}
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
{
if (incompletePrerequisiteQuests.Count == 0)
{
ImGui.SetTooltip("No quests to add (quest may be complete, disabled, locked with no unlock path, or already in priority)");
}
else
{
ImGui.SetTooltip((incompletePrerequisiteQuests.Count == 1) ? "Add this quest to the priority list" : $"Add this quest and {incompletePrerequisiteQuests.Count - 1} required {((incompletePrerequisiteQuests.Count - 1 == 1) ? "quest" : "quests")} to the priority list in completion order");
}
}
if (label != "QuestChainComponent" && ImGui.MenuItem("View in Quest Chain"))
{
OpenJournal?.Invoke();
_questChainComponent.SelectQuest(questInfo.QuestId);
_questChainComponent.SelectTabAction?.Invoke("Quest Chain");
}
return true;
}
public void StartQuestAsNext(Quest quest, string label)
{
string label2 = label + " start";
_fateController.Stop(label2);
_seasonalDutyController.Stop(label2);
_customDeliveryController.Stop(label2);
_attunementController.Stop(label2);
_questController.SetNextQuest(quest);
_questController.Start(label);
}
public unsafe List<ElementId> GetIncompletePrerequisiteQuests(IQuestInfo questInfo)
{
List<ElementId> list = new List<ElementId>();
HashSet<ElementId> visited = new HashSet<ElementId>();
CollectPrerequisitesRecursive(questInfo, list, visited);
list.Reverse();
Quest quest2;
List<ElementId> list2 = (from qId in list.Where(delegate(ElementId qId)
{
if (!_questData.TryGetQuestInfo(qId, out IQuestInfo questInfo2))
{
return false;
}
if (questInfo2.IsRepeatable && qId is QuestId questId2)
{
if (QuestManager.Instance()->IsDailyQuestCompleted(questId2.Value))
{
return false;
}
}
else if (_questFunctions.IsQuestComplete(qId))
{
return false;
}
return true;
})
where !_questFunctions.IsQuestUnobtainable(qId)
where _questRegistry.IsKnownQuest(qId)
where (!_questRegistry.TryGetQuest(qId, out quest2) || !quest2.Root.Disabled) ? true : false
where !_questController.ManualPriorityQuests.Any((Quest q) => q.Id.Equals(qId))
select qId).ToList();
list2.Reverse();
bool flag = false;
flag = ((!questInfo.IsRepeatable || !(questInfo.QuestId is QuestId questId)) ? (!_questFunctions.IsQuestComplete(questInfo.QuestId)) : (!QuestManager.Instance()->IsDailyQuestCompleted(questId.Value)));
Quest quest;
bool flag2 = _questRegistry.TryGetQuest(questInfo.QuestId, out quest) && quest.Root.Disabled;
bool flag3 = _questFunctions.IsQuestLocked(questInfo.QuestId) && questInfo.PreviousQuests.Count == 0;
if (flag && !flag2 && !flag3 && !_questFunctions.IsQuestUnobtainable(questInfo.QuestId) && _questRegistry.IsKnownQuest(questInfo.QuestId) && !_questController.ManualPriorityQuests.Any((Quest q) => q.Id.Equals(questInfo.QuestId)))
{
list2.Add(questInfo.QuestId);
}
return list2;
}
private void CollectPrerequisitesRecursive(IQuestInfo questInfo, List<ElementId> prerequisites, HashSet<ElementId> visited)
{
if (visited.Contains(questInfo.QuestId))
{
return;
}
visited.Add(questInfo.QuestId);
if (questInfo.PreviousQuests.Count <= 0)
{
return;
}
if (questInfo.PreviousQuestJoin == EQuestJoin.All)
{
foreach (PreviousQuestInfo previousQuest in questInfo.PreviousQuests)
{
if (_questData.TryGetQuestInfo(previousQuest.QuestId, out IQuestInfo questInfo2))
{
CollectPrerequisitesRecursive(questInfo2, prerequisites, visited);
if (!prerequisites.Contains(previousQuest.QuestId))
{
prerequisites.Add(previousQuest.QuestId);
}
}
}
return;
}
if (questInfo.PreviousQuestJoin != EQuestJoin.AtLeastOne)
{
return;
}
foreach (PreviousQuestInfo previousQuest2 in questInfo.PreviousQuests)
{
if (_questFunctions.IsQuestComplete(previousQuest2.QuestId))
{
continue;
}
if (_questData.TryGetQuestInfo(previousQuest2.QuestId, out IQuestInfo questInfo3))
{
CollectPrerequisitesRecursive(questInfo3, prerequisites, visited);
if (!prerequisites.Contains(previousQuest2.QuestId))
{
prerequisites.Add(previousQuest2.QuestId);
}
}
break;
}
}
public void AddRequiredQuestsToPriority(IQuestInfo questInfo, List<ElementId> prerequisiteQuests)
{
int num = 0;
foreach (ElementId prerequisiteQuest in prerequisiteQuests)
{
if (_questController.AddQuestPriority(prerequisiteQuest))
{
num++;
}
}
if (num > 0)
{
string text = ((num == 1) ? "quest" : "quests");
_logger.LogInformation("Added {Count} {QuestWord} for '{QuestName}' to priority list", num, text, questInfo.Name);
_chatGui.Print($"Added {num} {text} to priority list.", "Questionable", 576);
}
else
{
_logger.LogWarning("No quests were added to priority list for '{QuestName}'", questInfo.Name);
_chatGui.Print("No quests to add (may be complete, disabled, locked with no unlock path, or already in priority).", "Questionable", 576);
}
}
public void AddAllAvailableQuests()
{
if (Environment.TickCount64 >= _nextAvailableCountRefreshMs)
{
_nextAvailableCountRefreshMs = Environment.TickCount64 + 1000;
try
{
_availableQuestCount = _questRegistry.AllQuests.Count(delegate(Quest quest)
{
if (quest?.Info != null)
{
QuestRoot root = quest.Root;
if (root != null && !root.Disabled && !_questFunctions.IsQuestRemoved(quest.Id) && _questFunctions.IsReadyToAcceptQuest(quest.Id) && !_questFunctions.IsQuestComplete(quest.Id) && !_questFunctions.IsQuestAccepted(quest.Id) && !quest.Info.IsRepeatable && !(quest.Info is QuestInfo { MoogleDeliveryLevel: >0 }))
{
return !_questController.ManualPriorityQuests.Any((Quest q) => q.Id.Equals(quest.Id));
}
}
return false;
});
}
catch
{
_availableQuestCount = 0;
}
}
int availableQuestCount = _availableQuestCount;
using (ImRaii.Disabled(availableQuestCount == 0))
{
if (UiThemeUtils.IconButton(FontAwesomeIcon.ListOl, ImGui.GetFrameHeight()))
{
int num = _questController.AddAllAvailableQuests();
string value = ((num == 1) ? "quest" : "quests");
_chatGui.Print($"Added {num} {value} to priority queue.", "Questionable", 576);
_nextAvailableCountRefreshMs = 0L;
}
}
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
{
object obj2;
switch (availableQuestCount)
{
case 0:
ImGui.SetTooltip("No available quests to add");
return;
default:
obj2 = "quests";
break;
case 1:
obj2 = "quest";
break;
}
string value2 = (string)obj2;
ImU8String tooltip = new ImU8String(27, 2);
tooltip.AppendLiteral("Add ");
tooltip.AppendFormatted(availableQuestCount);
tooltip.AppendLiteral(" available ");
tooltip.AppendFormatted(value2);
tooltip.AppendLiteral(" to priority");
ImGui.SetTooltip(tooltip);
}
}
}