qstbak/Questionable/Questionable.Controller.Steps.Interactions/FateAction.cs
2026-02-27 22:50:51 +10:00

83 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Game.ClientState.Objects.Types;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps.Common;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Interactions;
internal static class FateAction
{
internal sealed class Factory : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.InteractionType != EInteractionType.FateAction)
{
return Array.Empty<ITask>();
}
if (step.FateActionTargets.Count == 0)
{
throw new InvalidOperationException("FateAction step requires FateActionTargets");
}
return new global::_003C_003Ez__ReadOnlyArray<ITask>(new ITask[2]
{
new Mount.UnmountTask(),
new UseOnTargets(step.FateActionTargets)
});
}
}
internal sealed record UseOnTargets(IList<FateActionTarget> Targets) : ITask
{
public bool ShouldRedoOnInterrupt()
{
return true;
}
public override string ToString()
{
return $"FateAction({Targets.Count} targets)";
}
}
internal sealed class UseOnTargetsExecutor(GameFunctions gameFunctions, ILogger<UseOnTargets> logger) : TaskExecutor<UseOnTargets>()
{
private DateTime _nextActionAt = DateTime.MinValue;
protected override bool Start()
{
logger.LogInformation("Starting FateAction: {Count} targets [{Targets}]", base.Task.Targets.Count, string.Join(", ", base.Task.Targets.Select((FateActionTarget t) => $"{t.DataId}→{t.Action}")));
return true;
}
public override ETaskResult Update()
{
if (DateTime.Now < _nextActionAt)
{
return ETaskResult.StillRunning;
}
foreach (FateActionTarget target in base.Task.Targets)
{
IGameObject gameObject = gameFunctions.FindObjectByDataId(target.DataId);
if (gameObject != null && gameObject.IsTargetable)
{
bool flag = gameFunctions.UseAction(gameObject, target.Action);
_nextActionAt = (flag ? DateTime.Now.AddSeconds(2.5) : DateTime.Now.AddSeconds(0.5));
return ETaskResult.StillRunning;
}
}
_nextActionAt = DateTime.Now.AddSeconds(0.25);
return ETaskResult.StillRunning;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
}
}