qstbak/LLib/LLib.GameData/PlayerStateHelper.cs
2026-08-17 20:27:25 +10:00

2227 lines
43 KiB
C#

using System;
using System.Collections.Generic;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using InteropGenerator.Runtime;
namespace LLib.GameData;
public static class PlayerStateHelper
{
public unsafe static string GetCharacterName()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 622565099 : 622565096);
while (true)
{
int num2 = num;
int num3 = 622565097;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 2:
return ptr->CharacterNameString;
case 1:
return string.Empty;
}
continue;
IL_004b:
num = 622565096;
}
}
public unsafe static string GetOnlineId()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 1549891514 : 1549891513);
while (true)
{
int num2 = num;
int num3 = 1549891512;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 2:
return ptr->OnlineIdString;
case 1:
return string.Empty;
}
continue;
IL_0049:
num = 1549891513;
}
}
public unsafe static byte GetCurrentClassJobId()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 1578162240 : 1578162241);
while (true)
{
int num2 = num;
int num3 = 1578162240;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
return ptr->CurrentClassJobId;
case 1:
return 0;
case 2:
goto IL_0052;
}
continue;
IL_0052:
num = 1578162241;
}
}
public unsafe static byte GetRace()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 815415223 : 815415220);
while (true)
{
int num2 = num;
int num3 = 815415221;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 1:
return 0;
case 2:
return ptr->Race;
}
continue;
IL_004b:
num = 815415220;
}
}
public unsafe static byte GetSex()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? (-2146489787) : (-2146489786));
while (true)
{
int num2 = num;
int num3 = -2146489788;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 2:
return 0;
case 1:
return ptr->Sex;
}
continue;
IL_004b:
num = -2146489786;
}
}
public unsafe static byte GetTribe()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 2134298848 : 2134298851);
while (true)
{
int num2 = num;
int num3 = 2134298850;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
return ptr->Tribe;
case 1:
return 0;
case 0:
goto IL_0052;
}
continue;
IL_0052:
num = 2134298851;
}
}
public unsafe static byte GetMaxExpansion()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 314367618 : 314367619);
while (true)
{
int num2 = num;
int num3 = 314367618;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
goto IL_004b;
case 1:
return 0;
case 0:
return ptr->MaxExpansion;
}
continue;
IL_004b:
num = 314367619;
}
}
public unsafe static byte GetStartTown()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? (-331480694) : (-331480695));
while (true)
{
int num2 = num;
int num3 = -331480693;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 1:
return ptr->StartTown;
case 2:
return 0;
case 0:
goto IL_0052;
}
continue;
IL_0052:
num = -331480695;
}
}
public unsafe static byte GetFirstClass()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 167290764 : 167290767);
while (true)
{
int num2 = num;
int num3 = 167290765;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 1:
return ptr->FirstClass;
case 2:
return 0;
}
continue;
IL_004b:
num = 167290767;
}
}
public unsafe static short GetClassJobLevel(int expArrayIndex)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? (-683518906) : (-683518905));
while (true)
{
int num2 = num;
int num3 = -683518906;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
goto IL_004c;
case 0:
return ptr->ClassJobLevels[expArrayIndex];
case 1:
return 0;
}
continue;
IL_004c:
num = -683518905;
}
}
public unsafe static int GetClassJobExperience(int expArrayIndex)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 1898247155 : 1898247154);
while (true)
{
int num2 = num;
int num3 = 1898247155;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
return ptr->ClassJobExperience[expArrayIndex];
case 1:
return 0;
case 2:
goto IL_005f;
}
continue;
IL_005f:
num = 1898247154;
}
}
public unsafe static uint GetFreeAetheryteId()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 2110699587 : 2110699584);
while (true)
{
int num2 = num;
int num3 = 2110699586;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 1:
return ptr->FreeAetheryteId;
case 2:
return 0u;
}
continue;
IL_0049:
num = 2110699584;
}
}
public unsafe static uint GetFreeAetherytePSPlusId()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 524234665 : 524234666);
while (true)
{
int num2 = num;
int num3 = 524234664;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 2:
return 0u;
case 1:
return ptr->FreeAetherytePSPlus;
}
continue;
IL_0049:
num = 524234666;
}
}
public unsafe static uint GetFreeAetheryteNSOId()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 977827610 : 977827611);
while (true)
{
int num2 = num;
int num3 = 977827610;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
return ptr->FreeAetheryteNSO;
case 1:
return 0u;
case 2:
goto IL_0054;
}
continue;
IL_0054:
num = 977827611;
}
}
public static bool IsFreeAetheryte(uint aetheryteId)
{
int num = ((GetFreeAetheryteId() == aetheryteId) ? (-1031394487) : (-1031394488));
while (true)
{
int num2 = num;
int num3 = -1031394487;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 3:
return GetFreeAetheryteNSOId() == aetheryteId;
case 0:
return true;
case 2:
num = -1031394488;
break;
case 1:
num = ((GetFreeAetherytePSPlusId() == aetheryteId) ? (-1031394487) : (-1031394486));
break;
}
}
}
public unsafe static bool IsFavouriteAetheryte(uint aetheryteId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? (-814303290) : (-814303295));
int num8 = default(int);
while (true)
{
int num2 = num;
int num3 = -814303296;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 4:
num = -814303295;
break;
case 7:
num = ((ptr->FavouriteAetherytes[num8] != aetheryteId) ? (-814303294) : (-814303291));
break;
case 3:
return false;
case 0:
num = ((num8 < ptr->FavouriteAetheryteCount) ? (-814303289) : (-814303293));
break;
case 6:
num8 = 0;
num = -814303296;
break;
case 1:
return false;
case 5:
return true;
case 2:
{
int num7 = num8;
num3 = 1;
num4 = num7;
num8 = (num4 | num3) + (num4 & num3);
num = -814303296;
break;
}
}
}
}
public unsafe static List<ushort> GetFavouriteAetherytes()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? (-894678688) : (-894678683));
List<ushort> list = default(List<ushort>);
ushort num6 = default(ushort);
int num5 = default(int);
while (true)
{
int num2 = num;
int num3 = -894678684;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
num = -894678683;
break;
case 3:
list.Add(num6);
num = -894678686;
break;
case 5:
num6 = ptr->FavouriteAetherytes[num5];
num = ((num6 == 0) ? (-894678686) : (-894678681));
break;
case 7:
return list;
case 4:
list = new List<ushort>();
num5 = 0;
num = -894678682;
break;
case 6:
{
int num7 = num5;
num3 = 1;
num4 = num7;
num5 = (num4 | num3) + (num4 & num3);
num = -894678682;
break;
}
case 2:
num = ((num5 < ptr->FavouriteAetheryteCount) ? (-894678687) : (-894678685));
break;
case 1:
return new List<ushort>();
}
}
}
public unsafe static uint GetHomeAetheryteId()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 1546678320 : 1546678323);
while (true)
{
int num2 = num;
int num3 = 1546678321;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 2:
return 0u;
case 1:
return ptr->HomeAetheryteId;
}
continue;
IL_0049:
num = 1546678323;
}
}
public unsafe static bool HasFavouriteSlotAvailable()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? (-1110880782) : (-1110880783));
int num7 = default(int);
while (true)
{
int num2 = num;
int num3 = -1110880781;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 7:
num = -1110880783;
break;
case 3:
num = ((num7 < ptr->FavouriteAetheryteCount) ? (-1110880778) : (-1110880781));
break;
case 2:
return false;
case 0:
return false;
case 1:
num7 = 0;
num = -1110880784;
break;
case 4:
{
int num8 = num7;
num3 = 1;
num4 = num8;
int num9 = num4 ^ num3;
int num10 = num4 & num3;
num7 = num9 + (num10 + num10);
num = -1110880784;
break;
}
case 6:
return true;
case 5:
num = ((ptr->FavouriteAetherytes[num7] != 0) ? (-1110880777) : (-1110880779));
break;
}
}
}
public unsafe static bool IsMentor()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-6609924) : (-6609923));
while (true)
{
int num2 = num;
int num3 = -6609924;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
return false;
case 1:
return ptr->IsMentor();
case 2:
goto IL_0054;
}
continue;
IL_0054:
num = -6609923;
}
}
public unsafe static bool IsBattleMentor()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 688011153 : 688011154);
while (true)
{
int num2 = num;
int num3 = 688011155;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 1:
return ptr->IsBattleMentor();
case 2:
return false;
}
continue;
IL_004b:
num = 688011154;
}
}
public unsafe static bool IsTradeMentor()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1068792182) : (-1068792183));
while (true)
{
int num2 = num;
int num3 = -1068792181;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 2:
return ptr->IsTradeMentor();
case 1:
return false;
}
continue;
IL_0049:
num = -1068792183;
}
}
public unsafe static bool IsNovice()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1157353749) : (-1157353752));
while (true)
{
int num2 = num;
int num3 = -1157353751;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 1:
return ptr->IsNovice();
case 2:
return false;
}
continue;
IL_0049:
num = -1157353752;
}
}
public unsafe static bool IsReturner()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-146346552) : (-146346551));
while (true)
{
int num2 = num;
int num3 = -146346552;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
goto IL_0049;
case 1:
return ptr->IsReturner();
case 0:
return false;
}
continue;
IL_0049:
num = -146346551;
}
}
public unsafe static byte GetMentorVersion()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 1350105722 : 1350105721);
while (true)
{
int num2 = num;
int num3 = 1350105723;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 1:
return ptr->MentorVersion;
case 2:
return 0;
case 0:
goto IL_0054;
}
continue;
IL_0054:
num = 1350105721;
}
}
public unsafe static bool IsPlayerStateFlagSet(PlayerStateFlag flag)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1522263479) : (-1522263478));
while (true)
{
int num2 = num;
int num3 = -1522263477;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
return false;
case 1:
return ptr->IsPlayerStateFlagSet(flag);
case 0:
goto IL_0055;
}
continue;
IL_0055:
num = -1522263478;
}
}
public unsafe static byte GetBeastTribeRank(byte alliedSocietyId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 1418987817 : 1418987816);
while (true)
{
int num2 = num;
int num3 = 1418987817;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
goto IL_0049;
case 0:
return ptr->GetBeastTribeRank(alliedSocietyId);
case 1:
return 0;
}
continue;
IL_0049:
num = 1418987816;
}
}
public unsafe static int GetCurrentPose(EmoteController.PoseType poseType)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? (-1004004491) : (-1004004490));
while (true)
{
int num2 = num;
int num3 = -1004004492;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 2:
return 0;
case 1:
return ptr->CurrentPose(poseType);
}
continue;
IL_004b:
num = -1004004490;
}
}
public unsafe static byte GetGoldSaucerContentStatus()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 1519531706 : 1519531707);
while (true)
{
int num2 = num;
int num3 = 1519531706;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
goto IL_004b;
case 1:
return 0;
case 0:
return ptr->GoldSaucerContentStatus;
}
continue;
IL_004b:
num = 1519531707;
}
}
public unsafe static uint GetActiveFestivalId(int index)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 217589694 : 217589693);
while (true)
{
int num2 = num;
int num3 = 217589695;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004e;
case 1:
return ptr->ActiveFestivalIds[index];
case 2:
return 0u;
}
continue;
IL_004e:
num = 217589693;
}
}
public unsafe static uint GetActiveFestivalPhase(int index)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? (-2009718353) : (-2009718356));
while (true)
{
int num2 = num;
int num3 = -2009718355;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
return ptr->ActiveFestivalPhases[index];
case 1:
return 0u;
case 0:
goto IL_0061;
}
continue;
IL_0061:
num = -2009718356;
}
}
public unsafe static bool IsMeister(uint classJobId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 340405753 : 340405752);
while (true)
{
int num2 = num;
int num3 = 340405753;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
return false;
case 1:
return ptr->IsMeisterFlag(classJobId);
case 2:
goto IL_0055;
}
continue;
IL_0055:
num = 340405752;
}
}
public unsafe static bool IsMeisterWithSoulStone(uint classJobId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 1639624127 : 1639624124);
while (true)
{
int num2 = num;
int num3 = 1639624125;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 1:
return ptr->IsMeisterFlagAndHasSoulStoneEquipped(classJobId);
case 2:
return false;
}
continue;
IL_004b:
num = 1639624124;
}
}
public unsafe static bool IsMeisterMaxCount()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1571337682) : (-1571337683));
while (true)
{
int num2 = num;
int num3 = -1571337681;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 2:
return ptr->IsMeisterFlagMaxCount();
case 1:
return false;
}
continue;
IL_0049:
num = -1571337683;
}
}
public unsafe static byte GetMeisterFlag()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? (-899158117) : (-899158118));
while (true)
{
int num2 = num;
int num3 = -899158117;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
goto IL_004b;
case 1:
return 0;
case 0:
return ptr->MeisterFlag;
}
continue;
IL_004b:
num = -899158118;
}
}
public unsafe static byte GetDeliveryLevel()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 1942457918 : 1942457917);
while (true)
{
int num2 = num;
int num3 = 1942457916;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 2:
return ptr->DeliveryLevel;
case 1:
return 0;
}
continue;
IL_004b:
num = 1942457917;
}
}
public unsafe static int GetPenaltyTimestamp(int index)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 59901669 : 59901670);
while (true)
{
int num2 = num;
int num3 = 59901671;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
return ptr->PenaltyTimestamps[index];
case 1:
return 0;
case 0:
goto IL_0061;
}
continue;
IL_0061:
num = 59901670;
}
}
public static int GetDutyFinderPenaltyTimestamp()
{
return GetPenaltyTimestamp(0);
}
public unsafe static bool IsMountUnlocked(uint mountId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-85690625) : (-85690628));
while (true)
{
int num2 = num;
int num3 = -85690627;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
return false;
case 1:
return ptr->IsMountUnlocked(mountId);
case 0:
goto IL_0055;
}
continue;
IL_0055:
num = -85690628;
}
}
public unsafe static bool IsAnyMountUnlocked()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 753037439 : 753037436);
while (true)
{
int num2 = num;
int num3 = 753037438;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 2:
return ptr->NumOwnedMounts > 0;
case 1:
return false;
}
continue;
IL_004b:
num = 753037436;
}
}
public unsafe static bool IsOrnamentUnlocked(uint ornamentId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 1330167974 : 1330167973);
while (true)
{
int num2 = num;
int num3 = 1330167975;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 1:
return false;
case 2:
return ptr->IsOrnamentUnlocked(ornamentId);
case 0:
goto IL_0055;
}
continue;
IL_0055:
num = 1330167973;
}
}
public unsafe static bool IsGlassesUnlocked(ushort glassesId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 2130615081 : 2130615082);
while (true)
{
int num2 = num;
int num3 = 2130615080;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 1:
return false;
case 2:
return ptr->IsGlassesUnlocked(glassesId);
}
continue;
IL_0049:
num = 2130615082;
}
}
public unsafe static bool IsOrchestrionRollUnlocked(uint rollId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 1221964641 : 1221964642);
while (true)
{
int num2 = num;
int num3 = 1221964643;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
return false;
case 1:
return ptr->IsOrchestrionRollUnlocked(rollId);
case 0:
goto IL_0055;
}
continue;
IL_0055:
num = 1221964642;
}
}
public unsafe static bool IsFramersKitUnlocked(uint kitId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 1337831057 : 1337831056);
while (true)
{
int num2 = num;
int num3 = 1337831057;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
goto IL_004b;
case 0:
return false;
case 1:
return ptr->IsFramersKitUnlocked(kitId);
}
continue;
IL_004b:
num = 1337831056;
}
}
public unsafe static bool IsMcGuffinUnlocked(uint id)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 1298879102 : 1298879103);
while (true)
{
int num2 = num;
int num3 = 1298879102;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
return false;
case 1:
return ptr->IsMcGuffinUnlocked(id);
case 2:
goto IL_0053;
}
continue;
IL_0053:
num = 1298879103;
}
}
public unsafe static bool IsDungeonCompleted(uint dungeonId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-993305962) : (-993305963));
while (true)
{
int num2 = num;
int num3 = -993305961;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 1:
return false;
case 2:
return GetBitSafe(ptr->CompletedDungeonsBitArray, dungeonId);
case 0:
goto IL_0058;
}
continue;
IL_0058:
num = -993305963;
}
}
public unsafe static bool IsRaidCompleted(uint raidId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-926274817) : (-926274820));
while (true)
{
int num2 = num;
int num3 = -926274818;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 1:
return false;
case 2:
return GetBitSafe(ptr->CompletedRaidsBitArray, raidId);
}
continue;
IL_0049:
num = -926274820;
}
}
public unsafe static bool IsTrialCompleted(uint trialId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1242533675) : (-1242533674));
while (true)
{
int num2 = num;
int num3 = -1242533676;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 2:
return GetBitSafe(ptr->CompletedTrialsBitArray, trialId);
case 1:
return false;
}
continue;
IL_004b:
num = -1242533674;
}
}
public unsafe static bool IsFrontlineCompleted(uint frontlineId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 1536431418 : 1536431417);
while (true)
{
int num2 = num;
int num3 = 1536431416;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
return false;
case 1:
return GetBitSafe(ptr->CompletedFrontlinesBitArray, frontlineId);
case 0:
goto IL_005a;
}
continue;
IL_005a:
num = 1536431417;
}
}
public unsafe static bool IsCrystallineConflictCompleted(uint id)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1237265056) : (-1237265053));
while (true)
{
int num2 = num;
int num3 = -1237265055;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 1:
return false;
case 2:
return GetBitSafe(ptr->CompletedCrystallineConflictsBitArray, id);
}
continue;
IL_0049:
num = -1237265053;
}
}
public unsafe static bool IsGuildOrderCompleted(uint orderId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-73722255) : (-73722256));
while (true)
{
int num2 = num;
int num3 = -73722255;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
return false;
case 1:
return GetBitSafe(ptr->CompletedGuildOrdersBitArray, orderId);
case 2:
goto IL_0058;
}
continue;
IL_0058:
num = -73722256;
}
}
public unsafe static bool IsMaskedCarnivaleCompleted(uint stageId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-820654768) : (-820654767));
while (true)
{
int num2 = num;
int num3 = -820654768;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
goto IL_0049;
case 0:
return false;
case 1:
return GetBitSafe(ptr->CompletedMaskedCarnivaleBitArray, stageId);
}
continue;
IL_0049:
num = -820654767;
}
}
public unsafe static bool IsMiscContentCompleted(uint contentId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 825419022 : 825419021);
while (true)
{
int num2 = num;
int num3 = 825419020;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 2:
return false;
case 1:
return GetBitSafe(ptr->CompletedMiscContentBitArray, contentId);
}
continue;
IL_004b:
num = 825419021;
}
}
public unsafe static bool IsBeginnerTrainingCompleted(uint trainingId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1010016233) : (-1010016236));
while (true)
{
int num2 = num;
int num3 = -1010016234;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 1:
return false;
case 2:
return GetBitSafe(ptr->CompletedBeginnerTrainingBitArray, trainingId);
}
continue;
IL_0049:
num = -1010016236;
}
}
public unsafe static bool IsVVDNotebookContentCompleted(uint contentId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1861355372) : (-1861355369));
while (true)
{
int num2 = num;
int num3 = -1861355370;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
return false;
case 1:
return GetBitSafe(ptr->CompletedVVDNotebookContentsBitArray, contentId);
case 0:
goto IL_005a;
}
continue;
IL_005a:
num = -1861355369;
}
}
public unsafe static bool IsDungeonUnlocked(uint dungeonId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 1637335958 : 1637335959);
while (true)
{
int num2 = num;
int num3 = 1637335958;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
goto IL_0049;
case 0:
return false;
case 1:
return GetBitSafe(ptr->UnlockedDungeonsBitArray, dungeonId);
}
continue;
IL_0049:
num = 1637335959;
}
}
public unsafe static bool IsRaidUnlocked(uint raidId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 1897736670 : 1897736671);
while (true)
{
int num2 = num;
int num3 = 1897736670;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
return false;
case 1:
return GetBitSafe(ptr->UnlockedRaidsBitArray, raidId);
case 2:
goto IL_005a;
}
continue;
IL_005a:
num = 1897736671;
}
}
public unsafe static bool IsTrialUnlocked(uint trialId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1440829942) : (-1440829943));
while (true)
{
int num2 = num;
int num3 = -1440829944;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 1:
return GetBitSafe(ptr->UnlockedTrialsBitArray, trialId);
case 2:
return false;
}
continue;
IL_0049:
num = -1440829943;
}
}
public unsafe static bool IsFrontlineUnlocked(uint frontlineId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1660154923) : (-1660154924));
while (true)
{
int num2 = num;
int num3 = -1660154923;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
goto IL_0049;
case 1:
return GetBitSafe(ptr->UnlockedFrontlinesBitArray, frontlineId);
case 0:
return false;
}
continue;
IL_0049:
num = -1660154924;
}
}
public unsafe static bool IsCrystallineConflictUnlocked(uint id)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 37169208 : 37169209);
while (true)
{
int num2 = num;
int num3 = 37169208;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
return false;
case 1:
return GetBitSafe(ptr->UnlockedCrystallineConflictsBitArray, id);
case 2:
goto IL_0058;
}
continue;
IL_0058:
num = 37169209;
}
}
public unsafe static bool IsGuildOrderUnlocked(uint orderId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1895125962) : (-1895125963));
while (true)
{
int num2 = num;
int num3 = -1895125961;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 1:
return false;
case 2:
return GetBitSafe(ptr->UnlockedGuildOrdersBitArray, orderId);
case 0:
goto IL_0058;
}
continue;
IL_0058:
num = -1895125963;
}
}
public unsafe static bool IsMiscContentUnlocked(uint contentId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 121866217 : 121866218);
while (true)
{
int num2 = num;
int num3 = 121866216;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 1:
return false;
case 2:
return GetBitSafe(ptr->UnlockedMiscContentBitArray, contentId);
}
continue;
IL_004b:
num = 121866218;
}
}
public unsafe static bool IsSpecialContentUnlocked(uint contentId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1206882405) : (-1206882406));
while (true)
{
int num2 = num;
int num3 = -1206882405;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
return false;
case 1:
return GetBitSafe(ptr->UnlockedSpecialContentBitArray, contentId);
case 2:
goto IL_005a;
}
continue;
IL_005a:
num = -1206882406;
}
}
public unsafe static bool IsFishCaught(uint fishId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 1476471736 : 1476471739);
while (true)
{
int num2 = num;
int num3 = 1476471738;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 1:
return ptr->IsFishCaught(fishId);
case 2:
return false;
}
continue;
IL_004b:
num = 1476471739;
}
}
public unsafe static bool IsSpearfishCaught(uint fishId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 916540449 : 916540448);
while (true)
{
int num2 = num;
int num3 = 916540449;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
goto IL_0049;
case 0:
return false;
case 1:
return ptr->IsSpearfishCaught(fishId);
}
continue;
IL_0049:
num = 916540448;
}
}
public unsafe static bool IsFishingSpotUnlocked(uint spotId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-501535389) : (-501535390));
while (true)
{
int num2 = num;
int num3 = -501535389;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
goto IL_004b;
case 0:
return false;
case 1:
return GetBitSafe(ptr->UnlockedFishingSpotsBitArray, spotId);
}
continue;
IL_004b:
num = -501535390;
}
}
public unsafe static bool IsSpearfishingNotebookUnlocked(uint notebookId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-2066723645) : (-2066723646));
while (true)
{
int num2 = num;
int num3 = -2066723645;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
return false;
case 1:
return GetBitSafe(ptr->UnlockedSpearfishingNotebooksBitArray, notebookId);
case 2:
goto IL_0058;
}
continue;
IL_0058:
num = -2066723646;
}
}
public unsafe static bool IsSecretRecipeBookUnlocked(uint bookId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-1515319093) : (-1515319094));
while (true)
{
int num2 = num;
int num3 = -1515319093;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
return false;
case 1:
return ptr->IsSecretRecipeBookUnlocked(bookId);
case 2:
goto IL_0055;
}
continue;
IL_0055:
num = -1515319094;
}
}
public unsafe static bool IsFolkloreBookUnlocked(uint bookId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-549279574) : (-549279575));
while (true)
{
int num2 = num;
int num3 = -549279576;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 2:
return false;
case 1:
return ptr->IsFolkloreBookUnlocked(bookId);
}
continue;
IL_004b:
num = -549279575;
}
}
public unsafe static bool IsAdventureComplete(uint adventureId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 811132530 : 811132529);
while (true)
{
int num2 = num;
int num3 = 811132531;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 1:
return false;
case 2:
return ptr->IsAdventureComplete(adventureId);
case 0:
goto IL_0055;
}
continue;
IL_0055:
num = 811132529;
}
}
public unsafe static bool IsBotanistFolkloreTomeUnlocked(uint tomeId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-467172317) : (-467172320));
while (true)
{
int num2 = num;
int num3 = -467172318;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 1:
return false;
case 2:
return GetBitSafe(ptr->UnlockedBotanistFolkloreTomesBitArray, tomeId);
case 0:
goto IL_0058;
}
continue;
IL_0058:
num = -467172320;
}
}
public unsafe static bool IsMinerFolkloreTomeUnlocked(uint tomeId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 2107606707 : 2107606704);
while (true)
{
int num2 = num;
int num3 = 2107606705;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 1:
return GetBitSafe(ptr->UnlockedMinerFolkloreTomesBitArray, tomeId);
case 2:
return false;
}
continue;
IL_0049:
num = 2107606704;
}
}
public unsafe static bool IsFishingFolkloreTomeUnlocked(uint tomeId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 2052975858 : 2052975857);
while (true)
{
int num2 = num;
int num3 = 2052975856;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 2:
return false;
case 1:
return GetBitSafe(ptr->UnlockedFishingFolkloreTomesBitArray, tomeId);
}
continue;
IL_004b:
num = 2052975857;
}
}
public unsafe static bool IsAetherCurrentUnlocked(uint aetherCurrentId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-2079078502) : (-2079078501));
while (true)
{
int num2 = num;
int num3 = -2079078502;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
goto IL_0049;
case 0:
return false;
case 1:
return ptr->IsAetherCurrentUnlocked(aetherCurrentId);
}
continue;
IL_0049:
num = -2079078501;
}
}
public unsafe static bool IsAetherCurrentZoneComplete(uint compFlgSetId)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-832592099) : (-832592098));
while (true)
{
int num2 = num;
int num3 = -832592097;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
return false;
case 1:
return ptr->IsAetherCurrentZoneComplete(compFlgSetId);
case 0:
goto IL_0055;
}
continue;
IL_0055:
num = -832592098;
}
}
public unsafe static bool IsWeeklyBingoExpired()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? 233473812 : 233473815);
while (true)
{
int num2 = num;
int num3 = 233473813;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 1:
return false;
case 2:
return ptr->IsWeeklyBingoExpired();
case 0:
goto IL_0054;
}
continue;
IL_0054:
num = 233473815;
}
}
public unsafe static long GetWeeklyBingoExpireTimestamp()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? (-575063473) : (-575063474));
while (true)
{
int num2 = num;
int num3 = -575063473;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
goto IL_0049;
case 0:
return ptr->GetWeeklyBingoExpireUnixTimestamp();
case 1:
return 0L;
}
continue;
IL_0049:
num = -575063474;
}
}
public unsafe static DateTime GetWeeklyBingoExpireDateTime()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 2135264578 : 2135264577);
while (true)
{
int num2 = num;
int num3 = 2135264576;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 2:
return ptr->WeeklyBingoExpireDateTime;
case 1:
return DateTime.MinValue;
}
continue;
IL_004b:
num = 2135264577;
}
}
public unsafe static uint GetWeeklyBingoExpMultiplier()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 1700448851 : 1700448848);
while (true)
{
int num2 = num;
int num3 = 1700448850;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 1:
return ptr->GetWeeklyBingoExpMultiplier();
case 2:
return 0u;
}
continue;
IL_004b:
num = 1700448848;
}
}
public unsafe static PlayerState.WeeklyBingoTaskStatus GetWeeklyBingoTaskStatus(int index)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? (-1463129243) : (-1463129242));
while (true)
{
int num2 = num;
int num3 = -1463129241;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 2:
return ptr->GetWeeklyBingoTaskStatus(index);
case 1:
return PlayerState.WeeklyBingoTaskStatus.Open;
}
continue;
IL_004b:
num = -1463129242;
}
}
public unsafe static bool IsWeeklyBingoStickerPlaced(int index)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-747776692) : (-747776689));
while (true)
{
int num2 = num;
int num3 = -747776690;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
return false;
case 1:
return ptr->IsWeeklyBingoStickerPlaced(index);
case 0:
goto IL_0053;
}
continue;
IL_0053:
num = -747776689;
}
}
public unsafe static int GetWeeklyBingoNumPlacedStickers()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? (-1111468010) : (-1111468011));
while (true)
{
int num2 = num;
int num3 = -1111468012;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
return ptr->WeeklyBingoNumPlacedStickers;
case 1:
return 0;
case 0:
goto IL_0054;
}
continue;
IL_0054:
num = -1111468011;
}
}
public unsafe static uint GetWeeklyBingoNumSecondChancePoints()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 584156333 : 584156334);
while (true)
{
int num2 = num;
int num3 = 584156335;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
goto IL_0049;
case 1:
return 0u;
case 2:
return ptr->WeeklyBingoNumSecondChancePoints;
}
continue;
IL_0049:
num = 584156334;
}
}
public unsafe static bool HasWeeklyBingoJournal()
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr == null) ? (-650781034) : (-650781035));
while (true)
{
int num2 = num;
int num3 = -650781033;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 1:
return false;
case 2:
return ptr->HasWeeklyBingoJournal;
case 0:
goto IL_0054;
}
continue;
IL_0054:
num = -650781035;
}
}
public unsafe static bool IsRouletteComplete(byte rouletteId)
{
InstanceContent* ptr = InstanceContent.Instance();
int num = ((ptr == null) ? 1446148648 : 1446148651);
while (true)
{
int num2 = num;
int num3 = 1446148650;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_004b;
case 1:
return ptr->IsRouletteComplete(rouletteId);
case 2:
return false;
}
continue;
IL_004b:
num = 1446148651;
}
}
public unsafe static uint GetContentValue(uint key)
{
PlayerState* ptr = PlayerState.Instance();
int num = ((ptr != null) ? 1170238729 : 1170238730);
while (true)
{
int num2 = num;
int num3 = 1170238731;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
return ptr->GetContentValue(key);
case 1:
return 0u;
case 0:
goto IL_0055;
}
continue;
IL_0055:
num = 1170238730;
}
}
private static bool GetBitSafe(BitArray bitArray, uint index)
{
bool value;
return bitArray.TryGet((int)index, out value) && value;
}
}