qstbak/Questionable/Questionable.Controller.DebugCommands/AbandonDutyCommandHandler.cs
2026-08-17 20:27:25 +10:00

34 lines
967 B
C#

using System.Runtime.CompilerServices;
using Questionable.Functions;
namespace Questionable.Controller.DebugCommands;
internal sealed class AbandonDutyCommandHandler : IDebugCommandHandler
{
private readonly GameFunctions _gameFunctions;
public string CommandName
{
[MethodImpl(MethodImplOptions.NoInlining)]
get
{
return global::_003CModule_003E._206C_202A_206D_206A_206E_202A_202B_206F_206D_200F_202D_200F_202D_206A_202C_202B_206D_206A_200E_200E_202D_202D_200D_200C_200D_200D_206D_206E_202A_200F_206E_206C_206D_206A_206D_202B_200F_200D_206E_200C_202E<string>(-2080095221);
}
}
public AbandonDutyCommandHandler(GameFunctions gameFunctions)
{
_gameFunctions = gameFunctions;
}
public void Execute(string[] arguments)
{
_gameFunctions.AbandonDuty();
}
void IDebugCommandHandler.Execute(string[] arguments)
{
//ILSpy generated this explicit interface implementation from .override directive in Execute
this.Execute(arguments);
}
}