qstbak/Questionable/Questionable.Controller.Steps.Interactions/ClearObjectsWithAction.cs
2026-08-17 20:27:25 +10:00

942 lines
46 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Interactions;
internal static class ClearObjectsWithAction
{
internal sealed class Factory : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
int num = ((_200B_200D_200C_200C_202B_206D_200E_202C_200F_206F_206F_200B_206E_200B_200E_200E_202C_202C_206B_200D_200E_202B_206E_202A_200D_200F_200D_200D_202B_206F_206C_200F_202B_202E_206F_200F_206E_202E_200F_200F_202E(step) == EInteractionType.Action) ? (-1145008527) : (-1145008525));
while (true)
{
int num2 = num;
int num3 = -1145008523;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
num = -1145008525;
break;
case 6:
return Array.Empty<ITask>();
case 2:
return new global::_003C_003Ez__ReadOnlySingleElementList<ITask>(new ClearTask(_200E_202B_202D_200C_202A_200B_200E_200E_200E_200F_206F_206E_200D_202B_206F_202B_200F_206D_206A_202E_206A_206C_202C_200D_206C_202E_206D_202D_206B_206F_200D_206B_206B_206E_206D_202C_206B_202D_200B_200D_202E(step), _200F_200F_200F_200E_206E_200B_202E_206B_206C_200D_202D_200F_200D_202B_202B_206C_200F_206C_202B_202D_202B_202A_206A_206B_202B_202E_202A_202A_200D_200D_202E_200C_206C_202B_206D_200F_206B_202C_206E_200F_202E(step).Value, _206E_202E_202B_200D_206D_206B_206D_200F_200B_202C_202E_202B_206D_206D_206C_200C_202A_206E_200B_206B_200B_202D_200F_202A_202E_206F_202B_200F_206A_206D_202E_206C_200B_200B_200D_202D_202B_206C_200E_206A_202E(step), _202C_202A_202A_202A_200C_206C_202B_200F_202A_202E_206B_206E_202E_206D_202E_200F_200C_200F_206D_206D_200C_206C_202D_200F_202E_200B_200C_206E_206C_200E_200C_206C_200D_206D_202B_206E_206C_202A_200D_202A_202E(step), _202C_206B_200E_202D_200B_206A_202B_202B_206E_206C_202E_200E_206F_202A_200E_206D_200D_200D_206E_206B_200E_202E_206C_206B_202D_206F_202C_206C_202B_202C_206D_202D_202E_206A_206B_206E_200C_202B_206C_200D_202E(step)));
case 3:
num = (_200F_200F_200F_200E_206E_200B_202E_206B_206C_200D_202D_200F_200D_202B_202B_206C_200F_206C_202B_202D_202B_202A_206A_206B_202B_202E_202A_202A_200D_200D_202E_200C_206C_202B_206D_200F_206B_202C_206E_200F_202E(step).HasValue ? (-1145008521) : (-1145008524));
break;
case 1:
return Array.Empty<ITask>();
case 5:
return Array.Empty<ITask>();
case 4:
num = ((_200E_202B_202D_200C_202A_200B_200E_200E_200E_200F_206F_206E_200D_202B_206F_202B_200F_206D_206A_202E_206A_206C_202C_200D_206C_202E_206D_202D_206B_206F_200D_206B_206B_206E_206D_202C_206B_202D_200B_200D_202E(step).Count != 0) ? (-1145008522) : (-1145008528));
break;
}
}
}
IEnumerable<ITask> ITaskFactory.CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
//ILSpy generated this explicit interface implementation from .override directive in CreateAllTasks
return this.CreateAllTasks(quest, sequence, step);
}
static EInteractionType _200B_200D_200C_200C_202B_206D_200E_202C_200F_206F_206F_200B_206E_200B_200E_200E_202C_202C_206B_200D_200E_202B_206E_202A_200D_200F_200D_200D_202B_206F_206C_200F_202B_202E_206F_200F_206E_202E_200F_200F_202E(QuestStep P_0)
{
return P_0.InteractionType;
}
static List<uint> _200E_202B_202D_200C_202A_200B_200E_200E_200E_200F_206F_206E_200D_202B_206F_202B_200F_206D_206A_202E_206A_206C_202C_200D_206C_202E_206D_202D_206B_206F_200D_206B_206B_206E_206D_202C_206B_202D_200B_200D_202E(QuestStep P_0)
{
return P_0.DataIds;
}
static EAction? _200F_200F_200F_200E_206E_200B_202E_206B_206C_200D_202D_200F_200D_202B_202B_206C_200F_206C_202B_202D_202B_202A_206A_206B_202B_202E_202A_202A_200D_200D_202E_200C_206C_202B_206D_200F_206B_202C_206E_200F_202E(QuestStep P_0)
{
return P_0.Action;
}
static ushort _206E_202E_202B_200D_206D_206B_206D_200F_200B_202C_202E_202B_206D_206D_206C_200C_202A_206E_200B_206B_200B_202D_200F_202A_202E_206F_202B_200F_206A_206D_202E_206C_200B_200B_200D_202D_202B_206C_200E_206A_202E(QuestStep P_0)
{
return P_0.TerritoryId;
}
static float _202C_202A_202A_202A_200C_206C_202B_200F_202A_202E_206B_206E_202E_206D_202E_200F_200C_200F_206D_206D_200C_206C_202D_200F_202E_200B_200C_206E_206C_200E_200C_206C_200D_206D_202B_206E_206C_202A_200D_202A_202E(QuestStep P_0)
{
return P_0.CalculateActualStopDistance();
}
static List<Vector3> _202C_206B_200E_202D_200B_206A_202B_202B_206E_206C_202E_200E_206F_202A_200E_206D_200D_200D_206E_206B_200E_202E_206C_206B_202D_206F_202C_206C_202B_202C_206D_202D_202E_206A_206B_206E_200C_202B_206C_200D_202E(QuestStep P_0)
{
return P_0.WaypointPositions;
}
}
internal sealed record ClearTask(List<uint> DataIds, EAction Action, ushort TerritoryId, float StopDistance, List<Vector3> WaypointPositions) : ITask
{
[CompilerGenerated]
private Type EqualityContract
{
[CompilerGenerated]
get
{
return _202B_202A_200C_206D_200B_200F_200C_206D_206C_200F_206B_202E_202E_206F_202C_200E_206C_202D_206E_202E_206F_206A_200D_202E_202E_206E_200E_200E_202D_202A_206D_202C_202E_200F_206A_206A_200B_206F_206B_206F_202E(typeof(ClearTask).TypeHandle);
}
}
public bool ShouldRedoOnInterrupt()
{
return true;
}
bool ITask.ShouldRedoOnInterrupt()
{
//ILSpy generated this explicit interface implementation from .override directive in ShouldRedoOnInterrupt
return this.ShouldRedoOnInterrupt();
}
[MethodImpl(MethodImplOptions.NoInlining)]
public override string ToString()
{
DefaultInterpolatedStringHandler defaultInterpolatedStringHandler = new DefaultInterpolatedStringHandler(22, 2);
defaultInterpolatedStringHandler.AppendLiteral(global::_003CModule_003E._206C_202A_206D_206A_206E_202A_202B_206F_206D_200F_202D_200F_202D_206A_202C_202B_206D_206A_200E_200E_202D_202D_200D_200C_200D_200D_206D_206E_202A_200F_206E_206C_206D_206A_206D_202B_200F_200D_206E_200C_202E<string>(-2037963868));
defaultInterpolatedStringHandler.AppendFormatted(Action);
defaultInterpolatedStringHandler.AppendLiteral(global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E<string>(-1095822044));
defaultInterpolatedStringHandler.AppendFormatted(DataIds.Count);
defaultInterpolatedStringHandler.AppendLiteral(global::_003CModule_003E._202D_206D_206A_206E_202C_202B_200C_206C_200E_206A_206D_200E_206A_202A_200C_202E_206E_202C_206F_200B_206D_206F_200C_202C_200B_202B_200F_200B_206A_206F_200F_202E_206B_200E_202B_202A_200F_200B_202A_200E_202E<string>(1828980335));
return defaultInterpolatedStringHandler.ToStringAndClear();
}
[MethodImpl(MethodImplOptions.NoInlining)]
[CompilerGenerated]
private bool PrintMembers(StringBuilder builder)
{
_202E_206A_202C_202D_206A_202D_202A_200E_202B_200B_202B_200F_200F_202B_202C_206A_206E_200D_206F_206B_200D_200E_206F_202C_202A_206D_202B_206D_206C_202B_206F_200F_206B_206E_206C_206E_200F_206B_206C_206E_202E();
_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, global::_003CModule_003E._202A_206B_206D_200C_206B_200E_200E_202A_200B_202E_206A_206F_206A_206B_200E_200D_200F_206D_206E_206A_206F_200C_206C_202C_202A_206E_202C_200B_206E_202A_206E_202B_206B_202E_202E_206A_206D_206D_202C_200F_202E<string>(552157557));
_206C_206D_206F_202B_202E_200C_202D_206F_206C_200F_200E_200F_202E_202E_206D_202B_202A_200C_202B_202B_200F_200B_206C_200D_206B_206A_202D_200C_206A_200D_202B_202B_202B_200B_206D_200E_202C_206F_202D_202A_202E(builder, (object)DataIds);
_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, global::_003CModule_003E._202D_206D_206A_206E_202C_202B_200C_206C_200E_206A_206D_200E_206A_202A_200C_202E_206E_202C_206F_200B_206D_206F_200C_202C_200B_202B_200F_200B_206A_206F_200F_202E_206B_200E_202B_202A_200F_200B_202A_200E_202E<string>(353413506));
_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, Action.ToString());
_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, global::_003CModule_003E._206C_202A_206D_206A_206E_202A_202B_206F_206D_200F_202D_200F_202D_206A_202C_202B_206D_206A_200E_200E_202D_202D_200D_200C_200D_200D_206D_206E_202A_200F_206E_206C_206D_206A_206D_202B_200F_200D_206E_200C_202E<string>(-1213099778));
_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, TerritoryId.ToString());
_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, global::_003CModule_003E._202E_206C_200F_206B_206A_202A_202C_206F_200C_206C_202B_206B_206D_206D_206D_202D_206E_202E_206C_206E_206D_202C_206F_200D_202D_202E_206A_206D_202A_206A_202B_200D_200C_206D_202B_200B_200D_200C_206E_206B_202E<string>(-925820105));
_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, StopDistance.ToString());
_206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(builder, global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E<string>(1493071895));
_206C_206D_206F_202B_202E_200C_202D_206F_206C_200F_200E_200F_202E_202E_206D_202B_202A_200C_202B_202B_200F_200B_206C_200D_206B_206A_202D_200C_206A_200D_202B_202B_202B_200B_206D_200E_202C_206F_202D_202A_202E(builder, (object)WaypointPositions);
return true;
}
[CompilerGenerated]
public bool Equals(ClearTask? other)
{
int num = (((object)this == other) ? 1384445086 : 1384445077);
while (true)
{
int num2 = num;
int num3 = 1384445078;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 4:
return false;
case 8:
return true;
case 6:
num = ((!EqualityComparer<EAction>.Default.Equals(Action, other.Action)) ? 1384445074 : 1384445078);
break;
case 0:
num = ((!EqualityComparer<ushort>.Default.Equals(TerritoryId, other.TerritoryId)) ? 1384445074 : 1384445079);
break;
case 7:
num = 1384445077;
break;
case 3:
num = (((object)other == null) ? 1384445074 : 1384445075);
break;
case 9:
num = ((!EqualityComparer<List<uint>>.Default.Equals(DataIds, other.DataIds)) ? 1384445074 : 1384445072);
break;
case 2:
return EqualityComparer<List<Vector3>>.Default.Equals(WaypointPositions, other.WaypointPositions);
case 5:
num = ((!_206D_200C_206F_202D_206E_200F_200D_206A_202C_202A_202E_200B_206E_200F_206A_202E_206E_202B_202E_202C_200B_200F_202D_206B_206F_206C_200B_206B_202D_202C_202E_206C_200E_202B_206E_206C_202A_200C_200C_202B_202E(EqualityContract, other.EqualityContract)) ? 1384445074 : 1384445087);
break;
case 1:
num = ((!EqualityComparer<float>.Default.Equals(StopDistance, other.StopDistance)) ? 1384445074 : 1384445076);
break;
}
}
}
bool IEquatable<ClearTask>.Equals(ClearTask? other)
{
//ILSpy generated this explicit interface implementation from .override directive in Equals
return this.Equals(other);
}
static Type _202B_202A_200C_206D_200B_200F_200C_206D_206C_200F_206B_202E_202E_206F_202C_200E_206C_202D_206E_202E_206F_206A_200D_202E_202E_206E_200E_200E_202D_202A_206D_202C_202E_200F_206A_206A_200B_206F_206B_206F_202E(RuntimeTypeHandle P_0)
{
return Type.GetTypeFromHandle(P_0);
}
static void _202E_206A_202C_202D_206A_202D_202A_200E_202B_200B_202B_200F_200F_202B_202C_206A_206E_200D_206F_206B_200D_200E_206F_202C_202A_206D_202B_206D_206C_202B_206F_200F_206B_206E_206C_206E_200F_206B_206C_206E_202E()
{
RuntimeHelpers.EnsureSufficientExecutionStack();
}
static StringBuilder _206A_200E_200D_202A_202E_200C_202E_200B_202D_202D_200F_202B_202E_200D_206A_206E_206D_200F_206A_202C_206A_200D_202D_202B_202E_202C_200C_200E_206F_202E_206A_202C_206B_206A_200D_202E_200E_202D_202D_202B_202E(StringBuilder P_0, string P_1)
{
return P_0.Append(P_1);
}
static StringBuilder _206C_206D_206F_202B_202E_200C_202D_206F_206C_200F_200E_200F_202E_202E_206D_202B_202A_200C_202B_202B_200F_200B_206C_200D_206B_206A_202D_200C_206A_200D_202B_202B_202B_200B_206D_200E_202C_206F_202D_202A_202E(StringBuilder P_0, object P_1)
{
return P_0.Append(P_1);
}
static bool _206D_200C_206F_202D_206E_200F_200D_206A_202C_202A_202E_200B_206E_200F_206A_202E_206E_202B_202E_202C_200B_200F_202D_206B_206F_206C_200B_206B_202D_202C_202E_206C_200E_202B_206E_206C_202A_200C_200C_202B_202E(Type P_0, Type P_1)
{
return P_0 == P_1;
}
}
internal sealed class ClearTaskExecutor(MovementController movementController, GameFunctions gameFunctions, IClientState clientState, IObjectTable objectTable, ILogger<ClearTaskExecutor> logger) : TaskExecutor<ClearTask>()
{
private enum State
{
FindingObject,
MovingToObject,
UsingAction,
WaitingAfterAction,
MovingToWaypoint,
WaitingForTransition
}
private const float VisitedPositionRadius = 5f;
private State _state;
private long? _noObjectFoundSince;
private long _waitUntil;
private long? _waypointReachedAt;
private Vector3 _lastPlayerPosition;
private readonly List<Vector3> _visitedPositions = new List<Vector3>();
private readonly List<int> _triedWaypointIndices = new List<int>();
protected override bool Start()
{
int num = ((_206B_200D_200C_200B_206B_200F_206E_202E_206C_200E_200E_206A_206C_202C_206B_202E_206D_200F_206D_200B_202E_200D_202D_202D_206B_200E_202B_206F_200F_206B_202D_206C_202B_206F_202D_206F_206E_206B_206B_202A_202E(clientState) == base.Task.TerritoryId) ? (-1211544197) : (-1211544198));
while (true)
{
int num2 = num;
int num3 = -1211544197;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 2:
goto IL_0058;
case 0:
return TryFindAndMove();
case 1:
return true;
}
continue;
IL_0058:
num = -1211544198;
}
}
private bool IsVisitedPosition(Vector3 position)
{
using (List<Vector3>.Enumerator enumerator = _visitedPositions.GetEnumerator())
{
int num = -1511179571;
while (true)
{
int num2 = num;
int num3 = -1511179570;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 4:
num = -1511179571;
break;
case 1:
return true;
case 2:
num = ((!(Vector3.Distance(enumerator.Current, position) <= 5f)) ? (-1511179571) : (-1511179569));
break;
case 3:
num = (enumerator.MoveNext() ? (-1511179572) : (-1511179570));
break;
case 0:
goto end_IL_0017;
}
continue;
end_IL_0017:
break;
}
}
return false;
}
private IGameObject? FindNearestUnvisitedObject()
{
IPlayerCharacter playerCharacter = _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(objectTable);
int num = ((playerCharacter != null) ? 369863668 : 369863671);
ObjectKind objectKind = default(ObjectKind);
IGameObject current = default(IGameObject);
bool flag = default(bool);
float num9 = default(float);
while (true)
{
int num2 = num;
int num3 = 369863669;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 0:
goto IL_0058;
case 2:
return null;
case 1:
{
IGameObject result = null;
float num7 = float.MaxValue;
IEnumerator<IGameObject> enumerator = objectTable.GetEnumerator();
try
{
num = -809841108;
while (true)
{
int num8 = num;
num3 = -809841120;
num4 = num8;
switch ((num4 | num3) - (num4 & num3))
{
case 6:
num = -809841108;
break;
case 8:
num = ((objectKind - 8 <= ObjectKind.BattleNpc) ? (-809841113) : (-809841120));
break;
case 3:
num = ((!base.Task.DataIds.Contains(_200F_202E_202A_202C_202D_200C_206C_202D_202E_200F_202B_206F_206E_200D_206F_202D_206C_202B_200B_206B_206B_206E_206F_206D_206C_206D_200B_202D_200C_200D_206F_200C_202C_200F_206E_206D_206A_200B_200F_202E_202E(current))) ? (-809841108) : (-809841110));
break;
case 10:
num = (IsVisitedPosition(_206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E(current)) ? (-809841108) : (-809841116));
break;
case 0:
num = ((objectKind != ObjectKind.HousingEventObject) ? (-809841119) : (-809841113));
break;
case 7:
flag = true;
num = -809841111;
break;
case 5:
current = enumerator.Current;
objectKind = _206B_200C_206F_202D_200D_202E_200F_200B_200E_206A_200C_202D_206B_202A_206E_202A_206D_206C_200D_202D_200E_206C_206A_202E_206E_200B_200F_200B_202D_200C_206B_202C_200C_200D_200E_206A_200B_202A_206B_202A_202E(current);
num = ((objectKind == ObjectKind.Pc) ? (-809841113) : (-809841112));
break;
case 1:
flag = false;
num = -809841111;
break;
case 12:
num = (_202B_200D_206A_206F_202C_202D_200C_200D_202A_200C_202C_206A_206B_202A_206E_200E_202D_206E_200C_206A_202A_200C_200E_202A_200C_202A_202D_202B_200F_200C_206F_200B_206D_200D_200B_206A_206F_202B_206C_206E_202E((IEnumerator)enumerator) ? (-809841115) : (-809841109));
break;
case 2:
result = current;
num7 = num9;
num = -809841108;
break;
case 4:
num9 = Vector3.Distance(_206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E((IGameObject)playerCharacter), _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E(current));
num = ((!(num9 < num7)) ? (-809841108) : (-809841118));
break;
case 9:
num = (flag ? (-809841108) : (-809841117));
break;
case 11:
return result;
}
}
}
finally
{
num = ((enumerator == null) ? 1651401631 : 1651401630);
while (true)
{
int num10 = num;
num3 = 1651401631;
num4 = num10;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
num = 1651401630;
break;
case 1:
_202D_202E_206F_200D_200D_200C_200C_202E_202C_200B_206F_200B_202C_200F_202B_202C_206B_206E_206B_206C_200D_202D_202E_200E_202E_200B_200B_206C_206F_200D_206F_200D_200B_200F_202C_200F_206C_200F_202D_206F_202E((IDisposable)enumerator);
num = 1651401631;
break;
case 0:
goto end_IL_0281;
}
continue;
end_IL_0281:
break;
}
}
}
}
continue;
IL_0058:
num = 369863671;
}
}
private bool AnyMatchingObjectsExist()
{
IEnumerator<IGameObject> enumerator = objectTable.GetEnumerator();
try
{
int num = -1516506812;
bool flag = default(bool);
IGameObject current = default(IGameObject);
ObjectKind objectKind = default(ObjectKind);
while (true)
{
int num2 = num;
int num3 = -1516506804;
int num4 = num2;
int num5 = num4 + num3;
int num6 = num4 & num3;
switch (num5 - (num6 + num6))
{
case 6:
flag = false;
num = -1516506805;
break;
case 2:
current = enumerator.Current;
objectKind = _206B_200C_206F_202D_200D_202E_200F_200B_200E_206A_200C_202D_206B_202A_206E_202A_206D_206C_200D_202D_200E_206C_206A_202E_206E_200B_200F_200B_202D_200C_206B_202C_200C_200D_200E_206A_200B_202A_206B_202A_202E(current);
num = ((objectKind == ObjectKind.Pc) ? (-1516506811) : (-1516506803));
break;
case 9:
flag = true;
num = -1516506805;
break;
case 7:
num = (flag ? (-1516506812) : (-1516506808));
break;
case 3:
num = ((objectKind != ObjectKind.HousingEventObject) ? (-1516506806) : (-1516506811));
break;
case 4:
num = ((!base.Task.DataIds.Contains(_200F_202E_202A_202C_202D_200C_206C_202D_202E_200F_202B_206F_206E_200D_206F_202D_206C_202B_200B_206B_206B_206E_206F_206D_206C_206D_200B_202D_200C_200D_206F_200C_202C_200F_206E_206D_206A_200B_200F_202E_202E(current))) ? (-1516506812) : (-1516506804));
break;
case 1:
num = ((objectKind - 8 <= ObjectKind.BattleNpc) ? (-1516506811) : (-1516506801));
break;
case 10:
num = -1516506812;
break;
case 8:
num = (_202B_200D_206A_206F_202C_202D_200C_200D_202A_200C_202C_206A_206B_202A_206E_200E_202D_206E_200C_206A_202A_200C_200E_202A_200C_202A_202D_202B_200F_200C_206F_200B_206D_200D_200B_206A_206F_202B_206C_206E_202E((IEnumerator)enumerator) ? (-1516506802) : (-1516506807));
break;
case 0:
return true;
case 5:
goto end_IL_0018;
}
continue;
end_IL_0018:
break;
}
}
finally
{
int num = ((enumerator == null) ? 202718047 : 202718046);
while (true)
{
int num7 = num;
int num3 = 202718047;
int num4 = num7;
int num8 = num4 + num3;
int num9 = num4 & num3;
switch (num8 - (num9 + num9))
{
case 2:
num = 202718046;
break;
case 0:
goto end_IL_01a6;
case 1:
_202D_202E_206F_200D_200D_200C_200C_202E_202C_200B_206F_200B_202C_200F_202B_202C_206B_206E_206B_206C_200D_202D_202E_200E_202E_200B_200B_206C_206F_200D_206F_200D_200B_200F_202C_200F_206C_200F_202D_206F_202E((IDisposable)enumerator);
num = 202718047;
break;
}
continue;
end_IL_01a6:
break;
}
}
return false;
}
[MethodImpl(MethodImplOptions.NoInlining)]
private bool TryFindAndMove()
{
IGameObject gameObject = FindNearestUnvisitedObject();
int num = ((gameObject != null) ? (-1389714717) : (-1389714719));
while (true)
{
int num2 = num;
int num3 = -1389714720;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 2:
{
long valueOrDefault = _206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E();
_noObjectFoundSince = valueOrDefault;
num = -1389714720;
break;
}
case 0:
return true;
case 4:
num = -1389714719;
break;
case 3:
{
_noObjectFoundSince = null;
Vector3 vector = _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E(gameObject);
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202D_206D_206A_206E_202C_202B_200C_206C_200E_206A_206D_200E_206A_202A_200C_202E_206E_202C_206F_200B_206D_206F_200C_202C_200B_202B_200F_200B_206A_206F_200F_202E_206B_200E_202B_202A_200F_200B_202A_200E_202E<string>(-537067884), new object[2]
{
_200F_202E_202A_202C_202D_200C_206C_202D_202E_200F_202B_206F_206E_200D_206F_202D_206C_202B_200B_206B_206B_206E_206F_206D_206C_206D_200B_202D_200C_200D_206F_200C_202C_200F_206E_206D_206A_200B_200F_202E_202E(gameObject),
vector
});
movementController.NavigateTo(EMovementType.Quest, _200F_202E_202A_202C_202D_200C_206C_202D_202E_200F_202B_206F_206E_200D_206F_202D_206C_202B_200B_206B_206B_206E_206F_206D_206C_206D_200B_202D_200C_200D_206F_200C_202C_200F_206E_206D_206A_200B_200F_202E_202E(gameObject), vector, fly: false, sprint: true, base.Task.StopDistance);
_state = State.MovingToObject;
return true;
}
case 1:
{
_state = State.FindingObject;
long valueOrDefault = _noObjectFoundSince.GetValueOrDefault();
num = (_noObjectFoundSince.HasValue ? (-1389714720) : (-1389714718));
break;
}
}
}
}
private (Vector3 Position, int Index)? FindNextWaypoint()
{
IPlayerCharacter playerCharacter = _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(objectTable);
int num = ((playerCharacter == null) ? (-1282394500) : (-1282394504));
int num5 = default(int);
(Vector3, int)? result = default((Vector3, int)?);
float num6 = default(float);
float num7 = default(float);
while (true)
{
int num2 = num;
int num3 = -1282394500;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 9:
num = -1282394504;
break;
case 1:
num = (_triedWaypointIndices.Contains(num5) ? (-1282394497) : (-1282394503));
break;
case 0:
return null;
case 7:
result = null;
num6 = float.MaxValue;
num5 = 0;
num = -1282394498;
break;
case 8:
return result;
case 5:
num7 = Vector3.Distance(_206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E((IGameObject)playerCharacter), base.Task.WaypointPositions[num5]);
num = ((!(num7 < num6)) ? (-1282394497) : (-1282394502));
break;
case 3:
{
int num8 = num5;
num3 = 1;
num4 = num8;
num5 = (num4 | num3) + (num4 & num3);
num = -1282394498;
break;
}
case 2:
num = ((num5 < base.Task.WaypointPositions.Count) ? (-1282394499) : (-1282394508));
break;
case 6:
result = (base.Task.WaypointPositions[num5], num5);
num6 = num7;
num = -1282394497;
break;
case 4:
num = ((base.Task.WaypointPositions.Count != 0) ? (-1282394501) : (-1282394500));
break;
}
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void NavigateToNextWaypoint()
{
(Vector3, int)? tuple = FindNextWaypoint();
int num = (tuple.HasValue ? (-2030731554) : (-2030731555));
while (true)
{
int num2 = num;
int num3 = -2030731553;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
num = -2030731555;
break;
case 1:
_triedWaypointIndices.Add(tuple.Value.Item2);
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E<string>(-670749677), new object[2]
{
tuple.Value.Item2,
tuple.Value.Item1
});
movementController.NavigateTo(EMovementType.Quest, null, tuple.Value.Item1, fly: false, sprint: true, 0f);
_state = State.MovingToWaypoint;
return;
case 2:
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202A_206B_206D_200C_206B_200E_200E_202A_200B_202E_206A_206F_206A_206B_200E_200D_200F_206D_206E_206A_206F_200C_206C_202C_202A_206E_202C_200B_206E_202A_206E_202B_206B_202E_202E_206A_206D_206D_202C_200F_202E<string>(-1862499032), Array.Empty<object>());
_triedWaypointIndices.Clear();
tuple = FindNextWaypoint();
num = (tuple.HasValue ? (-2030731554) : (-2030731556));
break;
case 3:
{
_200C_206D_202C_202A_200E_200D_206A_202E_202A_202A_206D_200B_200B_206C_202C_206F_206D_206B_206E_200C_202E_202B_202C_206D_202D_202E_202A_202B_206E_206E_202C_206D_202C_206E_202E_206C_202C_202D_206B_202E((ILogger)logger, global::_003CModule_003E._202D_206D_206A_206E_202C_202B_200C_206C_200E_206A_206D_200E_206A_202A_200C_202E_206E_202C_206F_200B_206D_206F_200C_202C_200B_202B_200F_200B_206A_206F_200F_202E_206B_200E_202B_202A_200F_200B_202A_200E_202E<string>(-1139290965), Array.Empty<object>());
_state = State.WaitingForTransition;
IPlayerCharacter playerCharacter = _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(objectTable);
_lastPlayerPosition = ((playerCharacter != null) ? _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E((IGameObject)playerCharacter) : Vector3.Zero);
return;
}
}
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
public override ETaskResult Update()
{
int num = ((_206B_200D_200C_200B_206B_200F_206E_202E_206C_200E_200E_206A_206C_202C_206B_202E_206D_200F_206D_200B_202E_200D_202D_202D_206B_200E_202B_206F_200F_206B_202D_206C_202B_206F_202D_206F_206E_206B_206B_202A_202E(clientState) == base.Task.TerritoryId) ? 1463547447 : 1463547454);
long? num5 = default(long?);
float num6 = default(float);
IPlayerCharacter playerCharacter2 = default(IPlayerCharacter);
IGameObject gameObject = default(IGameObject);
IPlayerCharacter playerCharacter = default(IPlayerCharacter);
while (true)
{
int num2 = num;
int num3 = 1463547413;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 28:
num = (movementController.HasBeenMovingForAtLeast(2000) ? 1463547404 : 1463547398);
break;
case 10:
TryFindAndMove();
return ETaskResult.StillRunning;
case 32:
return ETaskResult.StillRunning;
case 40:
num = (movementController.HasBeenMovingForAtLeast(2000) ? 1463547406 : 1463547415);
break;
case 19:
return ETaskResult.StillRunning;
case 14:
return ETaskResult.StillRunning;
case 24:
return ETaskResult.StillRunning;
case 21:
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202A_206B_206D_200C_206B_200E_200E_202A_200B_202E_206A_206F_206A_206B_200E_200D_200F_206D_206E_206A_206F_200C_206C_202C_202A_206E_202C_200B_206E_202A_206E_202B_206B_202E_202E_206A_206D_206D_202C_200F_202E<string>(1558405168), Array.Empty<object>());
NavigateToNextWaypoint();
num = 1463547419;
break;
case 41:
num = ((!AnyMatchingObjectsExist()) ? 1463547402 : 1463547443);
break;
case 31:
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E<string>(-1555949411), Array.Empty<object>());
NavigateToNextWaypoint();
num = 1463547405;
break;
case 20:
num = 1463547440;
break;
case 7:
num5 = _noObjectFoundSince;
num = ((!num5.HasValue) ? 1463547423 : 1463547403);
break;
case 30:
{
long valueOrDefault2 = num5.GetValueOrDefault();
long num12 = _206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E();
long num8 = 3000L;
long num9 = valueOrDefault2;
num = ((num12 <= (num9 | num8) + (num9 & num8)) ? 1463547423 : 1463547452);
break;
}
case 2:
return ETaskResult.StillRunning;
case 26:
{
long valueOrDefault = num5.GetValueOrDefault();
long num7 = _206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E();
long num8 = 3000L;
long num9 = valueOrDefault;
long num10 = num9 ^ num8;
long num11 = num9 & num8;
num = ((num7 <= num10 + (num11 + num11)) ? 1463547419 : 1463547392);
break;
}
case 5:
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202A_206B_206D_200C_206B_200E_200E_202A_200B_202E_206A_206F_206A_206B_200E_200D_200F_206D_206E_206A_206F_200C_206C_202C_202A_206E_202C_200B_206E_202A_206E_202B_206B_202E_202E_206A_206D_206D_202C_200F_202E<string>(928588385), new object[1] { num6 });
ResetSearchState();
_state = State.FindingObject;
return ETaskResult.StillRunning;
case 16:
return ETaskResult.StillRunning;
case 3:
return ETaskResult.StillRunning;
case 39:
num = ((FindNearestUnvisitedObject() == null) ? 1463547400 : 1463547444);
break;
case 15:
goto IL_0302;
case 9:
goto IL_0335;
case 29:
num5 = _waypointReachedAt;
num = ((!num5.HasValue) ? 1463547419 : 1463547407);
break;
case 25:
{
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._206C_202A_206D_206A_206E_202A_202B_206F_206D_200F_202D_200F_202D_206A_202C_202B_206D_206A_200E_200E_202D_202D_200D_200C_200D_200D_206D_206E_202A_200F_206E_206C_206D_206A_206D_202B_200F_200D_206E_200C_202E<string>(-1901536067), Array.Empty<object>());
_state = State.WaitingForTransition;
IPlayerCharacter playerCharacter3 = _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(objectTable);
_lastPlayerPosition = ((playerCharacter3 != null) ? _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E((IGameObject)playerCharacter3) : Vector3.Zero);
_waypointReachedAt = _206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E();
return ETaskResult.StillRunning;
}
case 42:
num = ((playerCharacter2 == null) ? 1463547396 : 1463547394);
break;
case 18:
num = 1463547454;
break;
case 1:
return ETaskResult.StillRunning;
case 33:
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202E_206C_200F_206B_206A_202A_202C_206F_200C_206C_202B_206B_206D_206D_206D_202D_206E_202E_206C_206E_206D_202C_206F_200D_202D_202E_206A_206D_202A_206A_202B_200D_200C_206D_202B_200B_200D_200C_206E_206B_202E<string>(1070649876), Array.Empty<object>());
ResetSearchState();
TryFindAndMove();
return ETaskResult.StillRunning;
case 23:
num = ((!(Vector3.Distance(_206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E((IGameObject)playerCharacter2), _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E(gameObject)) <= 5f)) ? 1463547396 : 1463547409);
break;
case 13:
goto IL_046d;
case 37:
return ETaskResult.TaskComplete;
case 38:
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202E_206C_200F_206B_206A_202A_202C_206F_200C_206C_202B_206B_206D_206D_206D_202D_206E_202E_206C_206E_206D_202C_206F_200D_202D_202E_206A_206D_202A_206A_202B_200D_200C_206D_202B_200B_200D_200C_206E_206B_202E<string>(913271275), Array.Empty<object>());
_visitedPositions.Clear();
_noObjectFoundSince = null;
num = 1463547405;
break;
case 36:
return ETaskResult.StillRunning;
case 17:
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._200B_206B_206B_200E_200B_206A_206D_206B_206E_200F_206A_206F_206E_202B_200F_206C_202B_206D_206E_200F_200C_200E_206F_200D_200F_200B_202B_202B_202B_202B_206D_202C_206A_206D_200B_206E_200D_206A_206F_200F_202E<string>(-342843260), Array.Empty<object>());
TryFindAndMove();
num = 1463547412;
break;
case 6:
num6 = Vector3.Distance(_lastPlayerPosition, _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E((IGameObject)playerCharacter));
num = ((!(num6 > 50f)) ? 1463547442 : 1463547408);
break;
case 22:
TryFindAndMove();
return ETaskResult.StillRunning;
case 11:
goto IL_0543;
case 27:
gameObject = FindNearestUnvisitedObject();
playerCharacter2 = _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(objectTable);
num = ((gameObject == null) ? 1463547396 : 1463547455);
break;
case 4:
_visitedPositions.Add(_206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E(gameObject));
_state = State.UsingAction;
num = 1463547412;
break;
case 12:
goto IL_05c0;
case 43:
return ETaskResult.TaskComplete;
case 35:
num = ((!movementController.IsPathRunning) ? 1463547401 : 1463547397);
break;
case 34:
switch (_state)
{
case State.FindingObject:
break;
case State.UsingAction:
goto IL_0302;
case State.WaitingForTransition:
goto IL_0335;
case State.MovingToWaypoint:
goto IL_046d;
case State.MovingToObject:
goto IL_0543;
case State.WaitingAfterAction:
goto IL_05c0;
default:
goto IL_0639;
}
goto case 7;
case 8:
num = ((!movementController.IsPathRunning) ? 1463547453 : 1463547445);
break;
case 0:
{
_206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E((ILogger)logger, global::_003CModule_003E._202E_206C_200F_206B_206A_202A_202C_206F_200C_206C_202B_206B_206D_206D_206D_202D_206E_202E_206C_206E_206D_202C_206F_200D_202D_202E_206A_206D_202A_206A_202B_200D_200C_206D_202B_200B_200D_200C_206E_206B_202E<string>(1991658381), new object[1] { base.Task.Action });
_waitUntil = _206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E() + 1000;
_state = State.WaitingAfterAction;
num = 1463547441;
break;
}
IL_0639:
num = 1463547393;
break;
IL_0335:
playerCharacter = _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(objectTable);
num = ((playerCharacter == null) ? 1463547442 : 1463547411);
break;
IL_05c0:
num = ((_206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E() >= _waitUntil) ? 1463547395 : 1463547414);
break;
IL_0302:
num = ((!gameFunctions.UseAction(base.Task.Action)) ? 1463547441 : 1463547413);
break;
IL_0543:
num = (movementController.IsPathfinding ? 1463547445 : 1463547421);
break;
IL_046d:
num = (movementController.IsPathfinding ? 1463547397 : 1463547446);
break;
}
}
}
private void ResetSearchState()
{
_visitedPositions.Clear();
_triedWaypointIndices.Clear();
_noObjectFoundSince = null;
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
static uint _206B_200D_200C_200B_206B_200F_206E_202E_206C_200E_200E_206A_206C_202C_206B_202E_206D_200F_206D_200B_202E_200D_202D_202D_206B_200E_202B_206F_200F_206B_202D_206C_202B_206F_202D_206F_206E_206B_206B_202A_202E(IClientState P_0)
{
return P_0.TerritoryType;
}
static IPlayerCharacter _202E_202D_206A_206F_206E_206E_202E_206F_206E_202E_206E_202A_206F_202A_200D_202B_202C_200D_206A_200B_206F_206C_206B_200F_202E_206B_202B_202A_200B_206F_202E_202C_202A_202C_200F_202A_200D_206D_200E_206A_202E(IObjectTable P_0)
{
return P_0.LocalPlayer;
}
static ObjectKind _206B_200C_206F_202D_200D_202E_200F_200B_200E_206A_200C_202D_206B_202A_206E_202A_206D_206C_200D_202D_200E_206C_206A_202E_206E_200B_200F_200B_202D_200C_206B_202C_200C_200D_200E_206A_200B_202A_206B_202A_202E(IGameObject P_0)
{
return P_0.ObjectKind;
}
static uint _200F_202E_202A_202C_202D_200C_206C_202D_202E_200F_202B_206F_206E_200D_206F_202D_206C_202B_200B_206B_206B_206E_206F_206D_206C_206D_200B_202D_200C_200D_206F_200C_202C_200F_206E_206D_206A_200B_200F_202E_202E(IGameObject P_0)
{
return P_0.BaseId;
}
static Vector3 _206F_206B_202E_202D_206E_206F_200C_206C_200D_200F_200C_202C_200E_202B_200D_200B_202D_206C_202D_206E_206A_200C_206F_202E_200C_200F_202A_206A_202E_206D_206C_202B_200F_200E_202C_202C_200C_202D_206E_200C_202E(IGameObject P_0)
{
return P_0.Position;
}
static bool _202B_200D_206A_206F_202C_202D_200C_200D_202A_200C_202C_206A_206B_202A_206E_200E_202D_206E_200C_206A_202A_200C_200E_202A_200C_202A_202D_202B_200F_200C_206F_200B_206D_200D_200B_206A_206F_202B_206C_206E_202E(IEnumerator P_0)
{
return P_0.MoveNext();
}
static void _202D_202E_206F_200D_200D_200C_200C_202E_202C_200B_206F_200B_202C_200F_202B_202C_206B_206E_206B_206C_200D_202D_202E_200E_202E_200B_200B_206C_206F_200D_206F_200D_200B_200F_202C_200F_206C_200F_202D_206F_202E(IDisposable P_0)
{
P_0.Dispose();
}
static long _206E_200B_206F_206F_206A_200B_202A_206C_200F_206A_206F_202A_202C_206D_206A_200B_202C_200D_202D_202A_202D_200C_206C_202A_206A_206F_200E_200F_200D_200F_200E_200F_206A_202B_206A_206C_200E_202B_202E_206E_202E()
{
return Environment.TickCount64;
}
static void _206D_202E_206F_206A_206A_202D_202D_200E_202A_200D_202B_200E_202E_206D_206C_202C_206D_206B_206C_200C_206A_206E_202D_206A_202E_200B_202D_200F_202A_206E_200D_206F_202D_200E_206D_200D_200C_200C_202E_202C_202E(ILogger P_0, string P_1, object[] P_2)
{
P_0.LogDebug(P_1, P_2);
}
static void _200C_206D_202C_202A_200E_200D_206A_202E_202A_202A_206D_200B_200B_206C_202C_206F_206D_206B_206E_200C_202E_202B_202C_206D_202D_202E_202A_202B_206E_206E_202C_206D_202C_206E_202E_206C_202C_202D_206B_202E(ILogger P_0, string P_1, object[] P_2)
{
P_0.LogWarning(P_1, P_2);
}
}
}