qstbak/Questionable/Questionable.Controller.Steps.Movement/WaitForNearDataIdExecutor.cs
2026-08-17 20:27:25 +10:00

61 lines
2.7 KiB
C#

using System.Numerics;
using System.Runtime.CompilerServices;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin.Services;
using Questionable.Functions;
namespace Questionable.Controller.Steps.Movement;
internal sealed class WaitForNearDataIdExecutor(GameFunctions gameFunctions, IObjectTable objectTable) : TaskExecutor<WaitForNearDataId>()
{
protected override bool Start()
{
return true;
}
[MethodImpl(MethodImplOptions.NoInlining)]
public override ETaskResult Update()
{
IGameObject gameObject = gameFunctions.FindObjectByDataId(base.Task.DataId);
IPlayerCharacter playerCharacter = _202E_206D_202B_206B_206B_206A_206B_202D_200E_202D_206A_206A_200C_200B_206A_206E_206C_200D_206B_206D_206F_200C_202D_202C_200D_202E_206A_202E_202E_200B_200E_206E_202C_206F_206A_206E_206C_202A_202B_206A_202E(objectTable);
int num = ((gameObject == null) ? (-1888435881) : (-1888435883));
while (true)
{
int num2 = num;
int num3 = -1888435882;
int num4 = num2;
switch ((num4 | num3) - (num4 & num3))
{
case 0:
num = -1888435883;
break;
case 2:
num = ((!((_202E_206C_202D_202D_206F_206F_202E_206F_202C_202A_202D_206C_202B_206C_202D_206E_202A_206D_206D_206A_202E_200D_200B_200E_200D_202D_206E_200D_202D_206A_200E_202D_202C_206B_200F_206B_206A_202D_206B_206B_202E(gameObject) - _202E_206C_202D_202D_206F_206F_202E_206F_202C_202A_202D_206C_202B_206C_202D_206E_202A_206D_206D_206A_202E_200D_200B_200E_200D_202D_206E_200D_202D_206A_200E_202D_202C_206B_200F_206B_206A_202D_206B_206B_202E((IGameObject)playerCharacter)).Length() > base.Task.StopDistance)) ? (-1888435886) : (-1888435881));
break;
case 3:
num = ((playerCharacter == null) ? (-1888435881) : (-1888435884));
break;
case 4:
return ETaskResult.TaskComplete;
case 1:
throw new TaskException(global::_003CModule_003E._202E_206C_200F_206B_206A_202A_202C_206F_200C_206C_202B_206B_206D_206D_206D_202D_206E_202E_206C_206E_206D_202C_206F_200D_202D_202E_206A_206D_202A_206A_202B_200D_200C_206D_202B_200B_200D_200C_206E_206B_202E<string>(1158873543));
}
}
}
public override bool ShouldInterruptOnDamage()
{
return false;
}
static IPlayerCharacter _202E_206D_202B_206B_206B_206A_206B_202D_200E_202D_206A_206A_200C_200B_206A_206E_206C_200D_206B_206D_206F_200C_202D_202C_200D_202E_206A_202E_202E_200B_200E_206E_202C_206F_206A_206E_206C_202A_202B_206A_202E(IObjectTable P_0)
{
return P_0.LocalPlayer;
}
static Vector3 _202E_206C_202D_202D_206F_206F_202E_206F_202C_202A_202D_206C_202B_206C_202D_206E_202A_206D_206D_206A_202E_200D_200B_200E_200D_202D_206E_200D_202D_206A_200E_202D_202C_206B_200F_206B_206A_202D_206B_206B_202E(IGameObject P_0)
{
return P_0.Position;
}
}