qstbak/Questionable/Questionable.Data/ChangelogData.cs
2025-12-23 10:08:49 +10:00

1020 lines
46 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Questionable.Model.Changelog;
namespace Questionable.Data;
internal static class ChangelogData
{
public static readonly List<ChangelogEntry> Changelogs;
static ChangelogData()
{
int num = 50;
List<ChangelogEntry> list = new List<ChangelogEntry>(num);
CollectionsMarshal.SetCount(list, num);
Span<ChangelogEntry> span = CollectionsMarshal.AsSpan(list);
int num2 = 0;
ref ChangelogEntry reference = ref span[num2];
DateOnly releaseDate = new DateOnly(2025, 12, 22);
int num3 = 1;
List<ChangeEntry> list2 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list2, num3);
Span<ChangeEntry> span2 = CollectionsMarshal.AsSpan(list2);
int index = 0;
ref ChangeEntry reference2 = ref span2[index];
int num4 = 2;
List<string> list3 = new List<string>(num4);
CollectionsMarshal.SetCount(list3, num4);
Span<string> span3 = CollectionsMarshal.AsSpan(list3);
int num5 = 0;
span3[num5] = "Dive adjustments";
num5++;
span3[num5] = "Logging message adjustments";
reference2 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list3);
reference = new ChangelogEntry("7.4.5", releaseDate, list2);
num2++;
ref ChangelogEntry reference3 = ref span[num2];
DateOnly releaseDate2 = new DateOnly(2025, 12, 21);
index = 2;
List<ChangeEntry> list4 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list4, index);
Span<ChangeEntry> span4 = CollectionsMarshal.AsSpan(list4);
num3 = 0;
ref ChangeEntry reference4 = ref span4[num3];
num5 = 1;
List<string> list5 = new List<string>(num5);
CollectionsMarshal.SetCount(list5, num5);
Span<string> span5 = CollectionsMarshal.AsSpan(list5);
num4 = 0;
span5[num4] = "Changelog only shows once per update now";
reference4 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list5);
num3++;
ref ChangeEntry reference5 = ref span4[num3];
num4 = 1;
List<string> list6 = new List<string>(num4);
CollectionsMarshal.SetCount(list6, num4);
Span<string> span6 = CollectionsMarshal.AsSpan(list6);
num5 = 0;
span6[num5] = "Fixed gathering paths loading";
reference5 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list6);
reference3 = new ChangelogEntry("7.4.4", releaseDate2, list4);
num2++;
ref ChangelogEntry reference6 = ref span[num2];
DateOnly releaseDate3 = new DateOnly(2025, 12, 21);
num3 = 1;
List<ChangeEntry> list7 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list7, num3);
Span<ChangeEntry> span7 = CollectionsMarshal.AsSpan(list7);
index = 0;
ref ChangeEntry reference7 = ref span7[index];
num5 = 1;
List<string> list8 = new List<string>(num5);
CollectionsMarshal.SetCount(list8, num5);
Span<string> span8 = CollectionsMarshal.AsSpan(list8);
num4 = 0;
span8[num4] = "Fixed changelog version checks";
reference7 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list8);
reference6 = new ChangelogEntry("7.4.3", releaseDate3, list7);
num2++;
ref ChangelogEntry reference8 = ref span[num2];
DateOnly releaseDate4 = new DateOnly(2025, 12, 20);
index = 2;
List<ChangeEntry> list9 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list9, index);
Span<ChangeEntry> span9 = CollectionsMarshal.AsSpan(list9);
num3 = 0;
ref ChangeEntry reference9 = ref span9[num3];
num4 = 1;
List<string> list10 = new List<string>(num4);
CollectionsMarshal.SetCount(list10, num4);
Span<string> span10 = CollectionsMarshal.AsSpan(list10);
num5 = 0;
span10[num5] = "Add 7.4 Starlight Celebration (2025) quest";
reference9 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list10);
num3++;
ref ChangeEntry reference10 = ref span9[num3];
num5 = 1;
List<string> list11 = new List<string>(num5);
CollectionsMarshal.SetCount(list11, num5);
Span<string> span11 = CollectionsMarshal.AsSpan(list11);
num4 = 0;
span11[num4] = "Fixed 7.4 MSQ";
reference10 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list11);
reference8 = new ChangelogEntry("7.4.2", releaseDate4, list9);
num2++;
ref ChangelogEntry reference11 = ref span[num2];
DateOnly releaseDate5 = new DateOnly(2025, 12, 19);
num3 = 1;
List<ChangeEntry> list12 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list12, num3);
Span<ChangeEntry> span12 = CollectionsMarshal.AsSpan(list12);
index = 0;
ref ChangeEntry reference12 = ref span12[index];
num4 = 2;
List<string> list13 = new List<string>(num4);
CollectionsMarshal.SetCount(list13, num4);
Span<string> span13 = CollectionsMarshal.AsSpan(list13);
num5 = 0;
span13[num5] = "Add 7.4 MSQ";
num5++;
span13[num5] = "Add 7.4 Arcadion Raid quests";
reference12 = new ChangeEntry(EChangeCategory.QuestUpdates, "New Quest Paths", list13);
reference11 = new ChangelogEntry("7.4.1", releaseDate5, list12);
num2++;
ref ChangelogEntry reference13 = ref span[num2];
DateOnly releaseDate6 = new DateOnly(2025, 12, 17);
index = 1;
List<ChangeEntry> list14 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list14, index);
Span<ChangeEntry> span14 = CollectionsMarshal.AsSpan(list14);
num3 = 0;
span14[num3] = new ChangeEntry(EChangeCategory.Changed, "Api 14 update");
reference13 = new ChangelogEntry("7.4.0", releaseDate6, list14);
num2++;
ref ChangelogEntry reference14 = ref span[num2];
DateOnly releaseDate7 = new DateOnly(2025, 12, 6);
num3 = 2;
List<ChangeEntry> list15 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list15, num3);
Span<ChangeEntry> span15 = CollectionsMarshal.AsSpan(list15);
index = 0;
ref ChangeEntry reference15 = ref span15[index];
num5 = 4;
List<string> list16 = new List<string>(num5);
CollectionsMarshal.SetCount(list16, num5);
Span<string> span16 = CollectionsMarshal.AsSpan(list16);
num4 = 0;
span16[num4] = "Added reloading and rebuilding to movement system";
num4++;
span16[num4] = "Improved interrupts and refresh states to allow continuation of questing";
num4++;
span16[num4] = "Added player input detection to stop automation when manually moving character";
num4++;
span16[num4] = "Added various missing quest sequences";
reference15 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list16);
index++;
ref ChangeEntry reference16 = ref span15[index];
num4 = 1;
List<string> list17 = new List<string>(num4);
CollectionsMarshal.SetCount(list17, num4);
Span<string> span17 = CollectionsMarshal.AsSpan(list17);
num5 = 0;
span17[num5] = "Fixed reset task state to prevent stuck interactions after interruption";
reference16 = new ChangeEntry(EChangeCategory.Fixed, "Fixes", list17);
reference14 = new ChangelogEntry("7.38.9", releaseDate7, list15);
num2++;
ref ChangelogEntry reference17 = ref span[num2];
DateOnly releaseDate8 = new DateOnly(2025, 11, 29);
index = 2;
List<ChangeEntry> list18 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list18, index);
Span<ChangeEntry> span18 = CollectionsMarshal.AsSpan(list18);
num3 = 0;
ref ChangeEntry reference18 = ref span18[num3];
num5 = 3;
List<string> list19 = new List<string>(num5);
CollectionsMarshal.SetCount(list19, num5);
Span<string> span19 = CollectionsMarshal.AsSpan(list19);
num4 = 0;
span19[num4] = "Movement update with automatic retrying if character can't reach target position";
num4++;
span19[num4] = "Added Hunt mob data";
num4++;
span19[num4] = "Refactored commands";
reference18 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list19);
num3++;
ref ChangeEntry reference19 = ref span18[num3];
num4 = 3;
List<string> list20 = new List<string>(num4);
CollectionsMarshal.SetCount(list20, num4);
Span<string> span20 = CollectionsMarshal.AsSpan(list20);
num5 = 0;
span20[num5] = "Fixed quest (Way of the Archer)";
num5++;
span20[num5] = "Fixed quest (Spirithold Broken)";
num5++;
span20[num5] = "Fixed quest (It's Probably Not Pirates)";
reference19 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list20);
reference17 = new ChangelogEntry("7.38.8", releaseDate8, list18);
num2++;
ref ChangelogEntry reference20 = ref span[num2];
DateOnly releaseDate9 = new DateOnly(2025, 11, 25);
num3 = 2;
List<ChangeEntry> list21 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list21, num3);
Span<ChangeEntry> span21 = CollectionsMarshal.AsSpan(list21);
index = 0;
ref ChangeEntry reference21 = ref span21[index];
num5 = 2;
List<string> list22 = new List<string>(num5);
CollectionsMarshal.SetCount(list22, num5);
Span<string> span22 = CollectionsMarshal.AsSpan(list22);
num4 = 0;
span22[num4] = "Added individual sequence stop condition for each quest";
num4++;
span22[num4] = "Added Trials to Duties tab in config";
reference21 = new ChangeEntry(EChangeCategory.Added, "Major features", list22);
index++;
ref ChangeEntry reference22 = ref span21[index];
num4 = 1;
List<string> list23 = new List<string>(num4);
CollectionsMarshal.SetCount(list23, num4);
Span<string> span23 = CollectionsMarshal.AsSpan(list23);
num5 = 0;
span23[num5] = "Added IPC for stop conditions: GetQuestSequenceStopCondition, SetQuestSequenceStopCondition, RemoveQuestSequenceStopCondition, GetAllQuestSequenceStopConditions";
reference22 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list23);
reference20 = new ChangelogEntry("7.38.7", releaseDate9, list21);
num2++;
ref ChangelogEntry reference23 = ref span[num2];
DateOnly releaseDate10 = new DateOnly(2025, 11, 25);
index = 3;
List<ChangeEntry> list24 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list24, index);
Span<ChangeEntry> span24 = CollectionsMarshal.AsSpan(list24);
num3 = 0;
ref ChangeEntry reference24 = ref span24[num3];
num5 = 2;
List<string> list25 = new List<string>(num5);
CollectionsMarshal.SetCount(list25, num5);
Span<string> span25 = CollectionsMarshal.AsSpan(list25);
num4 = 0;
span25[num4] = "Updated Allied Society journal text";
num4++;
span25[num4] = "Improved Allied Society rank handling";
reference24 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list25);
num3++;
ref ChangeEntry reference25 = ref span24[num3];
num4 = 1;
List<string> list26 = new List<string>(num4);
CollectionsMarshal.SetCount(list26, num4);
Span<string> span26 = CollectionsMarshal.AsSpan(list26);
num5 = 0;
span26[num5] = "Added IPC for Allied Society: AddAlliedSocietyOptimalQuests, GetAlliedSocietyOptimalQuests";
reference25 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list26);
num3++;
ref ChangeEntry reference26 = ref span24[num3];
num5 = 1;
List<string> list27 = new List<string>(num5);
CollectionsMarshal.SetCount(list27, num5);
Span<string> span27 = CollectionsMarshal.AsSpan(list27);
num4 = 0;
span27[num4] = "Fixed quest (We Come in Peace)";
reference26 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list27);
reference23 = new ChangelogEntry("7.38.6", releaseDate10, list24);
num2++;
ref ChangelogEntry reference27 = ref span[num2];
DateOnly releaseDate11 = new DateOnly(2025, 11, 24);
num3 = 2;
List<ChangeEntry> list28 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list28, num3);
Span<ChangeEntry> span28 = CollectionsMarshal.AsSpan(list28);
index = 0;
ref ChangeEntry reference28 = ref span28[index];
num4 = 1;
List<string> list29 = new List<string>(num4);
CollectionsMarshal.SetCount(list29, num4);
Span<string> span29 = CollectionsMarshal.AsSpan(list29);
num5 = 0;
span29[num5] = "Added Allied Society daily allowance tracker with bulk quest adding buttons";
reference28 = new ChangeEntry(EChangeCategory.Added, "Major features", list29);
index++;
ref ChangeEntry reference29 = ref span28[index];
num5 = 1;
List<string> list30 = new List<string>(num5);
CollectionsMarshal.SetCount(list30, num5);
Span<string> span30 = CollectionsMarshal.AsSpan(list30);
num4 = 0;
span30[num4] = "Added IPC for Allied Society: GetRemainingAllowances, GetTimeUntilReset, GetAvailableQuestIds, GetAllAvailableQuestCounts, IsMaxRank, GetCurrentRank, GetSocietiesWithAvailableQuests";
reference29 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list30);
reference27 = new ChangelogEntry("7.38.5", releaseDate11, list28);
num2++;
ref ChangelogEntry reference30 = ref span[num2];
DateOnly releaseDate12 = new DateOnly(2025, 11, 23);
index = 2;
List<ChangeEntry> list31 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list31, index);
Span<ChangeEntry> span31 = CollectionsMarshal.AsSpan(list31);
num3 = 0;
ref ChangeEntry reference31 = ref span31[num3];
num4 = 1;
List<string> list32 = new List<string>(num4);
CollectionsMarshal.SetCount(list32, num4);
Span<string> span32 = CollectionsMarshal.AsSpan(list32);
num5 = 0;
span32[num5] = "Explicitly declare support for BMR singleplayer duty (The Rematch)";
reference31 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list32);
num3++;
ref ChangeEntry reference32 = ref span31[num3];
num5 = 8;
List<string> list33 = new List<string>(num5);
CollectionsMarshal.SetCount(list33, num5);
Span<string> span33 = CollectionsMarshal.AsSpan(list33);
num4 = 0;
span33[num4] = "Fixed quest (Microbrewing) to not get stuck near ramp";
num4++;
span33[num4] = "Fixed quest (The Illuminated Land) where pathing would kill the player due to fall damage";
num4++;
span33[num4] = "Fixed quest (It's Probably Not Pirates) improper pathing and removed unneeded step";
num4++;
span33[num4] = "Fixed quest (The Black Wolf's Ultimatum) not exiting landing area";
num4++;
span33[num4] = "Fixed quest (Magiteknical Failure) from not interacting with NPC due to being mounted";
num4++;
span33[num4] = "Fixed quest (We Come in Peace) shortcut navigation";
num4++;
span33[num4] = "Fixed quest (Poisoned Hearts) where incorrect pathing caused the player to die";
num4++;
span33[num4] = "Fixed quests (Savage Snares) and (An Apple a Day) not detecting kills";
reference32 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list33);
reference30 = new ChangelogEntry("7.38.4", releaseDate12, list31);
num2++;
ref ChangelogEntry reference33 = ref span[num2];
DateOnly releaseDate13 = new DateOnly(2025, 11, 23);
num3 = 3;
List<ChangeEntry> list34 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list34, num3);
Span<ChangeEntry> span34 = CollectionsMarshal.AsSpan(list34);
index = 0;
ref ChangeEntry reference34 = ref span34[index];
num4 = 2;
List<string> list35 = new List<string>(num4);
CollectionsMarshal.SetCount(list35, num4);
Span<string> span35 = CollectionsMarshal.AsSpan(list35);
num5 = 0;
span35[num5] = "Added RequireHq to crafting InteractionType";
num5++;
span35[num5] = "Mark GC quests as Locked if rank not achieved";
reference34 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list35);
index++;
ref ChangeEntry reference35 = ref span34[index];
num5 = 2;
List<string> list36 = new List<string>(num5);
CollectionsMarshal.SetCount(list36, num5);
Span<string> span36 = CollectionsMarshal.AsSpan(list36);
num4 = 0;
span36[num4] = "Added IPC for stop conditions: GetStopConditionsEnabled, SetStopConditionsEnabled, GetStopQuestList, AddStopQuest, RemoveStopQuest, ClearStopQuests, GetLevelStopCondition, SetLevelStopCondition, GetSequenceStopCondition, SetSequenceStopCondition";
num4++;
span36[num4] = "Added IPC for priority quests: GetPriorityQuests, RemovePriorityQuest, ReorderPriorityQuest, GetAvailablePresets, GetPresetQuests, AddPresetToPriority, IsPresetAvailable, IsQuestInPriority, GetQuestPriorityIndex, HasAvailablePriorityQuests";
reference35 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list36);
index++;
ref ChangeEntry reference36 = ref span34[index];
num4 = 3;
List<string> list37 = new List<string>(num4);
CollectionsMarshal.SetCount(list37, num4);
Span<string> span37 = CollectionsMarshal.AsSpan(list37);
num5 = 0;
span37[num5] = "Fixed line breaks not working in dialog strings";
num5++;
span37[num5] = "Fixed quest (Labor of Love)";
num5++;
span37[num5] = "Fixed quest (Sea of Sorrow)";
reference36 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list37);
reference33 = new ChangelogEntry("7.38.3", releaseDate13, list34);
num2++;
ref ChangelogEntry reference37 = ref span[num2];
DateOnly releaseDate14 = new DateOnly(2025, 11, 18);
index = 3;
List<ChangeEntry> list38 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list38, index);
Span<ChangeEntry> span38 = CollectionsMarshal.AsSpan(list38);
num3 = 0;
ref ChangeEntry reference38 = ref span38[num3];
num5 = 2;
List<string> list39 = new List<string>(num5);
CollectionsMarshal.SetCount(list39, num5);
Span<string> span39 = CollectionsMarshal.AsSpan(list39);
num4 = 0;
span39[num4] = "Auto Duty unsync options for each duty (Duty Support, Unsync Solo, Unsync Party)";
num4++;
span39[num4] = "Added Auto Duty unsync options to quest schema and updated quests using old unsync method";
reference38 = new ChangeEntry(EChangeCategory.Added, "Major features", list39);
num3++;
ref ChangeEntry reference39 = ref span38[num3];
num4 = 3;
List<string> list40 = new List<string>(num4);
CollectionsMarshal.SetCount(list40, num4);
Span<string> span40 = CollectionsMarshal.AsSpan(list40);
num5 = 0;
span40[num5] = "Added IPC for duty sync handling: GetDefaultDutyMode, SetDefaultDutyMode";
num5++;
span40[num5] = "Added IPC for duty mode overrides: GetDutyModeOverride, SetDutyModeOverride";
num5++;
span40[num5] = "Added IPC for clearing overrides: ClearDutyModeOverride, ClearAllDutyModeOverrides";
reference39 = new ChangeEntry(EChangeCategory.Added, "IPC changes", list40);
num3++;
span38[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest (Constant Cravings)");
reference37 = new ChangelogEntry("7.38.2", releaseDate14, list38);
num2++;
ref ChangelogEntry reference40 = ref span[num2];
DateOnly releaseDate15 = new DateOnly(2025, 11, 18);
num3 = 3;
List<ChangeEntry> list41 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list41, num3);
Span<ChangeEntry> span41 = CollectionsMarshal.AsSpan(list41);
index = 0;
ref ChangeEntry reference41 = ref span41[index];
num5 = 1;
List<string> list42 = new List<string>(num5);
CollectionsMarshal.SetCount(list42, num5);
Span<string> span42 = CollectionsMarshal.AsSpan(list42);
num4 = 0;
span42[num4] = "Added new fields to quest schema";
reference41 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list42);
index++;
ref ChangeEntry reference42 = ref span41[index];
num4 = 3;
List<string> list43 = new List<string>(num4);
CollectionsMarshal.SetCount(list43, num4);
Span<string> span43 = CollectionsMarshal.AsSpan(list43);
num5 = 0;
span43[num5] = "A Faerie Tale Come True";
num5++;
span43[num5] = "Constant Cravings";
num5++;
span43[num5] = "A Bridge Too Full";
reference42 = new ChangeEntry(EChangeCategory.QuestUpdates, "Added new quest paths", list43);
index++;
ref ChangeEntry reference43 = ref span41[index];
num5 = 3;
List<string> list44 = new List<string>(num5);
CollectionsMarshal.SetCount(list44, num5);
Span<string> span44 = CollectionsMarshal.AsSpan(list44);
num4 = 0;
span44[num4] = "Fixed various quest schemas";
num4++;
span44[num4] = "Fixed changelog bullet point encoding";
num4++;
span44[num4] = "Fixed item use to wait until item is used before next action";
reference43 = new ChangeEntry(EChangeCategory.Fixed, "Bug fixes", list44);
reference40 = new ChangelogEntry("7.38.1", releaseDate15, list41);
num2++;
ref ChangelogEntry reference44 = ref span[num2];
DateOnly releaseDate16 = new DateOnly(2025, 11, 17);
index = 5;
List<ChangeEntry> list45 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list45, index);
Span<ChangeEntry> span45 = CollectionsMarshal.AsSpan(list45);
num3 = 0;
ref ChangeEntry reference45 = ref span45[num3];
num4 = 2;
List<string> list46 = new List<string>(num4);
CollectionsMarshal.SetCount(list46, num4);
Span<string> span46 = CollectionsMarshal.AsSpan(list46);
num5 = 0;
span46[num5] = "Quest sequence window to show expected sequences in each quest (with quest searching)";
num5++;
span46[num5] = "Changelog";
reference45 = new ChangeEntry(EChangeCategory.Added, "Major features", list46);
num3++;
ref ChangeEntry reference46 = ref span45[num3];
num5 = 2;
List<string> list47 = new List<string>(num5);
CollectionsMarshal.SetCount(list47, num5);
Span<string> span47 = CollectionsMarshal.AsSpan(list47);
num4 = 0;
span47[num4] = "Updated quest schemas";
num4++;
span47[num4] = "Added search bar to preferred mounts and capitalization to mirror game mount names";
reference46 = new ChangeEntry(EChangeCategory.Changed, "Improvements", list47);
num3++;
ref ChangeEntry reference47 = ref span45[num3];
num4 = 3;
List<string> list48 = new List<string>(num4);
CollectionsMarshal.SetCount(list48, num4);
Span<string> span48 = CollectionsMarshal.AsSpan(list48);
num5 = 0;
span48[num5] = "Renamed IsQuestCompleted → IsQuestComplete";
num5++;
span48[num5] = "Renamed IsQuestAvailable → IsReadyToAcceptQuest";
num5++;
span48[num5] = "Added GetCurrentTask IPC";
reference47 = new ChangeEntry(EChangeCategory.Changed, "IPC changes", list48);
num3++;
span45[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added all Hildibrand quests");
num3++;
span45[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed credits/cutscenes playback");
reference44 = new ChangelogEntry("7.38.0", releaseDate16, list45);
num2++;
ref ChangelogEntry reference48 = ref span[num2];
DateOnly releaseDate17 = new DateOnly(2025, 11, 8);
num3 = 1;
List<ChangeEntry> list49 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list49, num3);
Span<ChangeEntry> span49 = CollectionsMarshal.AsSpan(list49);
index = 0;
span49[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Fall Guys quest (Just Crowning Around)");
reference48 = new ChangelogEntry("6.38", releaseDate17, list49);
num2++;
ref ChangelogEntry reference49 = ref span[num2];
DateOnly releaseDate18 = new DateOnly(2025, 11, 8);
index = 1;
List<ChangeEntry> list50 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list50, index);
Span<ChangeEntry> span50 = CollectionsMarshal.AsSpan(list50);
num3 = 0;
span50[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Cosmic Exploration and various unlock quests");
reference49 = new ChangelogEntry("6.37", releaseDate18, list50);
num2++;
ref ChangelogEntry reference50 = ref span[num2];
DateOnly releaseDate19 = new DateOnly(2025, 11, 2);
num3 = 1;
List<ChangeEntry> list51 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list51, num3);
Span<ChangeEntry> span51 = CollectionsMarshal.AsSpan(list51);
index = 0;
span51[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 6 quest (With High Spirits)");
reference50 = new ChangelogEntry("6.36", releaseDate19, list51);
num2++;
ref ChangelogEntry reference51 = ref span[num2];
DateOnly releaseDate20 = new DateOnly(2025, 10, 28);
index = 1;
List<ChangeEntry> list52 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list52, index);
Span<ChangeEntry> span52 = CollectionsMarshal.AsSpan(list52);
num3 = 0;
span52[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed level 3 MSQ handling if character started on non-XP buff world");
reference51 = new ChangelogEntry("6.35", releaseDate20, list52);
num2++;
ref ChangelogEntry reference52 = ref span[num2];
DateOnly releaseDate21 = new DateOnly(2025, 10, 23);
num3 = 2;
List<ChangeEntry> list53 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list53, num3);
Span<ChangeEntry> span53 = CollectionsMarshal.AsSpan(list53);
index = 0;
span53[index] = new ChangeEntry(EChangeCategory.Added, "Added clear priority quests on logout and on completion config settings");
index++;
span53[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed priority quest importing to respect import order");
reference52 = new ChangelogEntry("6.34", releaseDate21, list53);
num2++;
ref ChangelogEntry reference53 = ref span[num2];
DateOnly releaseDate22 = new DateOnly(2025, 10, 23);
index = 1;
List<ChangeEntry> list54 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list54, index);
Span<ChangeEntry> span54 = CollectionsMarshal.AsSpan(list54);
num3 = 0;
span54[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed RSR combat module");
reference53 = new ChangelogEntry("6.33", releaseDate22, list54);
num2++;
ref ChangelogEntry reference54 = ref span[num2];
DateOnly releaseDate23 = new DateOnly(2025, 10, 23);
num3 = 1;
List<ChangeEntry> list55 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list55, num3);
Span<ChangeEntry> span55 = CollectionsMarshal.AsSpan(list55);
index = 0;
span55[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy Rank 5 quest (Forged in Corn)");
reference54 = new ChangelogEntry("6.32", releaseDate23, list55);
num2++;
ref ChangelogEntry reference55 = ref span[num2];
DateOnly releaseDate24 = new DateOnly(2025, 10, 21);
index = 1;
List<ChangeEntry> list56 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list56, index);
Span<ChangeEntry> span56 = CollectionsMarshal.AsSpan(list56);
num3 = 0;
span56[num3] = new ChangeEntry(EChangeCategory.Changed, "Added checks for moogle and allied society quests when using add all available quests");
reference55 = new ChangelogEntry("6.31", releaseDate24, list56);
num2++;
ref ChangelogEntry reference56 = ref span[num2];
DateOnly releaseDate25 = new DateOnly(2025, 10, 21);
num3 = 1;
List<ChangeEntry> list57 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list57, num3);
Span<ChangeEntry> span57 = CollectionsMarshal.AsSpan(list57);
index = 0;
span57[index] = new ChangeEntry(EChangeCategory.Added, "Added button to journal that allows adding all available quests to priority");
reference56 = new ChangelogEntry("6.30", releaseDate25, list57);
num2++;
ref ChangelogEntry reference57 = ref span[num2];
DateOnly releaseDate26 = new DateOnly(2025, 10, 20);
index = 2;
List<ChangeEntry> list58 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list58, index);
Span<ChangeEntry> span58 = CollectionsMarshal.AsSpan(list58);
num3 = 0;
ref ChangeEntry reference58 = ref span58[num3];
num5 = 2;
List<string> list59 = new List<string>(num5);
CollectionsMarshal.SetCount(list59, num5);
Span<string> span59 = CollectionsMarshal.AsSpan(list59);
num4 = 0;
span59[num4] = "Added item count to combat handling rework";
num4++;
span59[num4] = "Updated Pandora conflicting features";
reference58 = new ChangeEntry(EChangeCategory.Changed, "Combat handling improvements", list59);
num3++;
span58[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest to purchase Gysahl Greens if not in inventory");
reference57 = new ChangelogEntry("6.29", releaseDate26, list58);
num2++;
ref ChangelogEntry reference59 = ref span[num2];
DateOnly releaseDate27 = new DateOnly(2025, 10, 19);
num3 = 1;
List<ChangeEntry> list60 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list60, num3);
Span<ChangeEntry> span60 = CollectionsMarshal.AsSpan(list60);
index = 0;
span60[index] = new ChangeEntry(EChangeCategory.Changed, "Reworked kill count combat handling - combat and enemy kills are now processed instantly");
reference59 = new ChangelogEntry("6.28", releaseDate27, list60);
num2++;
ref ChangelogEntry reference60 = ref span[num2];
DateOnly releaseDate28 = new DateOnly(2025, 10, 18);
index = 2;
List<ChangeEntry> list61 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list61, index);
Span<ChangeEntry> span61 = CollectionsMarshal.AsSpan(list61);
num3 = 0;
span61[num3] = new ChangeEntry(EChangeCategory.Changed, "Improved Aether Current checking logic");
num3++;
span61[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Chocobo Taxi Stand CheckSkip error and Patch 7.3 Fantasia unlock quest date/time");
reference60 = new ChangelogEntry("6.27", releaseDate28, list61);
num2++;
ref ChangelogEntry reference61 = ref span[num2];
DateOnly releaseDate29 = new DateOnly(2025, 10, 18);
num3 = 1;
List<ChangeEntry> list62 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list62, num3);
Span<ChangeEntry> span62 = CollectionsMarshal.AsSpan(list62);
index = 0;
span62[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests");
reference61 = new ChangelogEntry("6.26", releaseDate29, list62);
num2++;
ref ChangelogEntry reference62 = ref span[num2];
DateOnly releaseDate30 = new DateOnly(2025, 10, 17);
index = 1;
List<ChangeEntry> list63 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list63, index);
Span<ChangeEntry> span63 = CollectionsMarshal.AsSpan(list63);
num3 = 0;
span63[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added All Saints' Wake 2025 quests and 7.35 Yok Huy rank 4 quests");
reference62 = new ChangelogEntry("6.25", releaseDate30, list63);
num2++;
ref ChangelogEntry reference63 = ref span[num2];
DateOnly releaseDate31 = new DateOnly(2025, 10, 16);
num3 = 1;
List<ChangeEntry> list64 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list64, num3);
Span<ChangeEntry> span64 = CollectionsMarshal.AsSpan(list64);
index = 0;
span64[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 4 quests and Deep Dungeon quest");
reference63 = new ChangelogEntry("6.24", releaseDate31, list64);
num2++;
ref ChangelogEntry reference64 = ref span[num2];
DateOnly releaseDate32 = new DateOnly(2025, 10, 13);
index = 1;
List<ChangeEntry> list65 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list65, index);
Span<ChangeEntry> span65 = CollectionsMarshal.AsSpan(list65);
num3 = 0;
span65[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quest (Larder Logistics)");
reference64 = new ChangelogEntry("6.23", releaseDate32, list65);
num2++;
ref ChangelogEntry reference65 = ref span[num2];
DateOnly releaseDate33 = new DateOnly(2025, 10, 12);
num3 = 3;
List<ChangeEntry> list66 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list66, num3);
Span<ChangeEntry> span66 = CollectionsMarshal.AsSpan(list66);
index = 0;
span66[index] = new ChangeEntry(EChangeCategory.Changed, "Prevent disabled or Locked quests from being started as 'Start as next quest'");
index++;
span66[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests");
index++;
span66[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Yok Huy quest and journal quest chain priority issues");
reference65 = new ChangelogEntry("6.22", releaseDate33, list66);
num2++;
ref ChangelogEntry reference66 = ref span[num2];
DateOnly releaseDate34 = new DateOnly(2025, 10, 12);
index = 2;
List<ChangeEntry> list67 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list67, index);
Span<ChangeEntry> span67 = CollectionsMarshal.AsSpan(list67);
num3 = 0;
span67[num3] = new ChangeEntry(EChangeCategory.Added, "Added expansion abbreviation to journal window");
num3++;
span67[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 3 quests");
reference66 = new ChangelogEntry("6.21", releaseDate34, list67);
num2++;
ref ChangelogEntry reference67 = ref span[num2];
DateOnly releaseDate35 = new DateOnly(2025, 10, 10);
num3 = 2;
List<ChangeEntry> list68 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list68, num3);
Span<ChangeEntry> span68 = CollectionsMarshal.AsSpan(list68);
index = 0;
span68[index] = new ChangeEntry(EChangeCategory.Changed, "Allow completed repeatable quests to be used with 'Add quest and requirements to priority' feature");
index++;
span68[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 quest (A Work of Cart)");
reference67 = new ChangelogEntry("6.20", releaseDate35, list68);
num2++;
ref ChangelogEntry reference68 = ref span[num2];
DateOnly releaseDate36 = new DateOnly(2025, 10, 9);
index = 3;
List<ChangeEntry> list69 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list69, index);
Span<ChangeEntry> span69 = CollectionsMarshal.AsSpan(list69);
num3 = 0;
span69[num3] = new ChangeEntry(EChangeCategory.Added, "Added config to batch Allied Society quest turn-ins");
num3++;
span69[num3] = new ChangeEntry(EChangeCategory.Changed, "Repeatable quests now show correct availability state in journal");
num3++;
span69[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 2 quests");
reference68 = new ChangelogEntry("6.19", releaseDate36, list69);
num2++;
ref ChangelogEntry reference69 = ref span[num2];
DateOnly releaseDate37 = new DateOnly(2025, 10, 9);
num3 = 2;
List<ChangeEntry> list70 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list70, num3);
Span<ChangeEntry> span70 = CollectionsMarshal.AsSpan(list70);
index = 0;
span70[index] = new ChangeEntry(EChangeCategory.Changed, "Show once completed quests with improved state display");
index++;
span70[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy daily quest and improvements to various Yok Huy quests");
reference69 = new ChangelogEntry("6.18", releaseDate37, list70);
num2++;
ref ChangelogEntry reference70 = ref span[num2];
DateOnly releaseDate38 = new DateOnly(2025, 10, 8);
index = 1;
List<ChangeEntry> list71 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list71, index);
Span<ChangeEntry> span71 = CollectionsMarshal.AsSpan(list71);
num3 = 0;
span71[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Yok Huy rank 1 and rank 2 quests");
reference70 = new ChangelogEntry("6.17", releaseDate38, list71);
num2++;
ref ChangelogEntry reference71 = ref span[num2];
DateOnly releaseDate39 = new DateOnly(2025, 10, 8);
num3 = 1;
List<ChangeEntry> list72 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list72, num3);
Span<ChangeEntry> span72 = CollectionsMarshal.AsSpan(list72);
index = 0;
span72[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon quest (Faerie Tale)");
reference71 = new ChangelogEntry("6.16", releaseDate39, list72);
num2++;
ref ChangelogEntry reference72 = ref span[num2];
DateOnly releaseDate40 = new DateOnly(2025, 10, 8);
index = 2;
List<ChangeEntry> list73 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list73, index);
Span<ChangeEntry> span73 = CollectionsMarshal.AsSpan(list73);
num3 = 0;
span73[num3] = new ChangeEntry(EChangeCategory.Changed, "Dalamud cleanup");
num3++;
span73[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed quest level requirement check log spam");
reference72 = new ChangelogEntry("6.15", releaseDate40, list73);
num2++;
ref ChangelogEntry reference73 = ref span[num2];
DateOnly releaseDate41 = new DateOnly(2025, 10, 8);
num3 = 1;
List<ChangeEntry> list74 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list74, num3);
Span<ChangeEntry> span74 = CollectionsMarshal.AsSpan(list74);
index = 0;
span74[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check logic if quest were MSQ");
reference73 = new ChangelogEntry("6.14", releaseDate41, list74);
num2++;
ref ChangelogEntry reference74 = ref span[num2];
DateOnly releaseDate42 = new DateOnly(2025, 10, 8);
index = 2;
List<ChangeEntry> list75 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list75, index);
Span<ChangeEntry> span75 = CollectionsMarshal.AsSpan(list75);
num3 = 0;
ref ChangeEntry reference75 = ref span75[num3];
num4 = 3;
List<string> list76 = new List<string>(num4);
CollectionsMarshal.SetCount(list76, num4);
Span<string> span76 = CollectionsMarshal.AsSpan(list76);
num5 = 0;
span76[num5] = "Context menu option to add required quests and their chain to priority list";
num5++;
span76[num5] = "AetheryteShortcut to multiple quests";
num5++;
span76[num5] = "Artisan as a recommended plugin/dependency";
reference75 = new ChangeEntry(EChangeCategory.Added, "Quest improvements", list76);
num3++;
span75[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed abandoned quest check and priority list issues");
reference74 = new ChangelogEntry("6.13", releaseDate42, list75);
num2++;
ref ChangelogEntry reference76 = ref span[num2];
DateOnly releaseDate43 = new DateOnly(2025, 10, 7);
num3 = 4;
List<ChangeEntry> list77 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list77, num3);
Span<ChangeEntry> span77 = CollectionsMarshal.AsSpan(list77);
index = 0;
ref ChangeEntry reference77 = ref span77[index];
num5 = 4;
List<string> list78 = new List<string>(num5);
CollectionsMarshal.SetCount(list78, num5);
Span<string> span78 = CollectionsMarshal.AsSpan(list78);
num4 = 0;
span78[num4] = "FATE combat handling with auto level syncing";
num4++;
span78[num4] = "Start accepted quests from journal with 'Start as next quest'";
num4++;
span78[num4] = "Update quest tracking when quests are hidden or prioritised in game";
num4++;
span78[num4] = "QuestMap as a recommended plugin/dependency";
reference77 = new ChangeEntry(EChangeCategory.Added, "FATE and quest tracking", list78);
index++;
ref ChangeEntry reference78 = ref span77[index];
num4 = 3;
List<string> list79 = new List<string>(num4);
CollectionsMarshal.SetCount(list79, num4);
Span<string> span79 = CollectionsMarshal.AsSpan(list79);
num5 = 0;
span79[num5] = "Always prioritise next quest during teleportation/zone transitions";
num5++;
span79[num5] = "Improved accepted quest logic with abandoned quest detection";
num5++;
span79[num5] = "Show quests without quest paths as Locked";
reference78 = new ChangeEntry(EChangeCategory.Changed, "Quest prioritisation improvements", list79);
index++;
span77[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.35 Deep Dungeon, Hildibrand, Yok Huy, Monster Hunter Wilds Collab, and Doman Enclave quests");
index++;
span77[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed accepted/active quest display and Hildibrand quest issues");
reference76 = new ChangelogEntry("6.12", releaseDate43, list77);
num2++;
ref ChangelogEntry reference79 = ref span[num2];
DateOnly releaseDate44 = new DateOnly(2025, 10, 3);
index = 1;
List<ChangeEntry> list80 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list80, index);
Span<ChangeEntry> span80 = CollectionsMarshal.AsSpan(list80);
num3 = 0;
span80[num3] = new ChangeEntry(EChangeCategory.Changed, "Added remaining checks for quest priority to prevent infinite teleport looping");
reference79 = new ChangelogEntry("6.11", releaseDate44, list80);
num2++;
ref ChangelogEntry reference80 = ref span[num2];
DateOnly releaseDate45 = new DateOnly(2025, 10, 2);
num3 = 1;
List<ChangeEntry> list81 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list81, num3);
Span<ChangeEntry> span81 = CollectionsMarshal.AsSpan(list81);
index = 0;
ref ChangeEntry reference81 = ref span81[index];
num5 = 2;
List<string> list82 = new List<string>(num5);
CollectionsMarshal.SetCount(list82, num5);
Span<string> span82 = CollectionsMarshal.AsSpan(list82);
num4 = 0;
span82[num4] = "Don't show quests as available if player doesn't meet level requirements";
num4++;
span82[num4] = "Updated 'required for MSQ' text in Crystal Tower quest preset window";
reference81 = new ChangeEntry(EChangeCategory.Changed, "Quest window improvements", list82);
reference80 = new ChangelogEntry("6.10", releaseDate45, list81);
num2++;
ref ChangelogEntry reference82 = ref span[num2];
DateOnly releaseDate46 = new DateOnly(2025, 9, 21);
index = 5;
List<ChangeEntry> list83 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list83, index);
Span<ChangeEntry> span83 = CollectionsMarshal.AsSpan(list83);
num3 = 0;
ref ChangeEntry reference83 = ref span83[num3];
num4 = 4;
List<string> list84 = new List<string>(num4);
CollectionsMarshal.SetCount(list84, num4);
Span<string> span84 = CollectionsMarshal.AsSpan(list84);
num5 = 0;
span84[num5] = "Reworked event quest handling - automatically displays when events are active";
num5++;
span84[num5] = "Reworked journal system with improved filtering and display";
num5++;
span84[num5] = "Reworked Priority Quests tab (Manual Priority and Quest Presets)";
num5++;
span84[num5] = "Quest path viewer site (https://wigglymuffin.github.io/FFXIV-Tools/)";
reference83 = new ChangeEntry(EChangeCategory.Added, "Major system reworks", list84);
num3++;
ref ChangeEntry reference84 = ref span83[num3];
num5 = 4;
List<string> list85 = new List<string>(num5);
CollectionsMarshal.SetCount(list85, num5);
Span<string> span85 = CollectionsMarshal.AsSpan(list85);
num4 = 0;
span85[num4] = "Questionable.IsQuestCompleted";
num4++;
span85[num4] = "Questionable.IsQuestAvailable";
num4++;
span85[num4] = "Questionable.IsQuestAccepted";
num4++;
span85[num4] = "Questionable.IsQuestUnobtainable";
reference84 = new ChangeEntry(EChangeCategory.Added, "New IPC commands", list85);
num3++;
ref ChangeEntry reference85 = ref span83[num3];
num4 = 5;
List<string> list86 = new List<string>(num4);
CollectionsMarshal.SetCount(list86, num4);
Span<string> span86 = CollectionsMarshal.AsSpan(list86);
num5 = 0;
span86[num5] = "Improved JSON quest validation with specific error reasons";
num5++;
span86[num5] = "Added stop at sequence stop condition";
num5++;
span86[num5] = "Improved Pandora plugin conflict detection";
num5++;
span86[num5] = "Improved DialogueChoices regex matching";
num5++;
span86[num5] = "Improved refresh checker for all quest states";
reference85 = new ChangeEntry(EChangeCategory.Changed, "Various improvements", list86);
num3++;
span83[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added 7.31 Occult Crescent quests");
num3++;
span83[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed cutscene crashes, Single Player Duty triggers, and various quest issues");
reference82 = new ChangelogEntry("6.9", releaseDate46, list83);
num2++;
ref ChangelogEntry reference86 = ref span[num2];
DateOnly releaseDate47 = new DateOnly(2025, 9, 2);
num3 = 4;
List<ChangeEntry> list87 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list87, num3);
Span<ChangeEntry> span87 = CollectionsMarshal.AsSpan(list87);
index = 0;
ref ChangeEntry reference87 = ref span87[index];
num5 = 4;
List<string> list88 = new List<string>(num5);
CollectionsMarshal.SetCount(list88, num5);
Span<string> span88 = CollectionsMarshal.AsSpan(list88);
num4 = 0;
span88[num4] = "Help commands and priority quest command";
num4++;
span88[num4] = "Prevent 'CompleteQuest' step setting";
num4++;
span88[num4] = "Duty counts and controls in 'Quest Battles' tab";
num4++;
span88[num4] = "'Refresh quest timer' setting (WIP)";
reference87 = new ChangeEntry(EChangeCategory.Added, "Command and UI improvements", list88);
index++;
span87[index] = new ChangeEntry(EChangeCategory.Changed, "Improved 'Clear All' buttons to require CTRL being held");
index++;
span87[index] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Zodiac quests and 7.31 Cosmic/Occult Crescent quests");
index++;
span87[index] = new ChangeEntry(EChangeCategory.Fixed, "Fixed Fishing for Friendship and Cosmic Exploration quests");
reference86 = new ChangelogEntry("6.8", releaseDate47, list87);
num2++;
ref ChangelogEntry reference88 = ref span[num2];
DateOnly releaseDate48 = new DateOnly(2025, 8, 27);
index = 4;
List<ChangeEntry> list89 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list89, index);
Span<ChangeEntry> span89 = CollectionsMarshal.AsSpan(list89);
num3 = 0;
ref ChangeEntry reference89 = ref span89[num3];
num4 = 2;
List<string> list90 = new List<string>(num4);
CollectionsMarshal.SetCount(list90, num4);
Span<string> span90 = CollectionsMarshal.AsSpan(list90);
num5 = 0;
span90[num5] = "Icon to 'Clear All' button in stop conditions";
num5++;
span90[num5] = "Duty counts and 'Enable All' button in 'Duties' tab";
reference89 = new ChangeEntry(EChangeCategory.Added, "UI improvements", list90);
num3++;
span89[num3] = new ChangeEntry(EChangeCategory.Changed, "Renamed 'Clear' button to 'Clear All' in priority window");
num3++;
span89[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added Rising 2025 Event Quests");
num3++;
span89[num3] = new ChangeEntry(EChangeCategory.Fixed, "Fixed clipboard assigning blacklist to whitelist in 'Duties' tab");
reference88 = new ChangelogEntry("6.7", releaseDate48, list89);
num2++;
ref ChangelogEntry reference90 = ref span[num2];
DateOnly releaseDate49 = new DateOnly(2025, 8, 25);
num3 = 2;
List<ChangeEntry> list91 = new List<ChangeEntry>(num3);
CollectionsMarshal.SetCount(list91, num3);
Span<ChangeEntry> span91 = CollectionsMarshal.AsSpan(list91);
index = 0;
ref ChangeEntry reference91 = ref span91[index];
num5 = 2;
List<string> list92 = new List<string>(num5);
CollectionsMarshal.SetCount(list92, num5);
Span<string> span92 = CollectionsMarshal.AsSpan(list92);
num4 = 0;
span92[num4] = "Missing emotes to schema and emote handler";
num4++;
span92[num4] = "Improved stop conditions with 'Clear All' button";
reference91 = new ChangeEntry(EChangeCategory.Added, "Emote support and stop conditions", list92);
index++;
span91[index] = new ChangeEntry(EChangeCategory.Changed, "Stop at level functionality");
reference90 = new ChangelogEntry("6.6", releaseDate49, list91);
num2++;
ref ChangelogEntry reference92 = ref span[num2];
DateOnly releaseDate50 = new DateOnly(2025, 8, 25);
index = 2;
List<ChangeEntry> list93 = new List<ChangeEntry>(index);
CollectionsMarshal.SetCount(list93, index);
Span<ChangeEntry> span93 = CollectionsMarshal.AsSpan(list93);
num3 = 0;
span93[num3] = new ChangeEntry(EChangeCategory.Fixed, "Potential fix to single/solo duties softlocking");
num3++;
span93[num3] = new ChangeEntry(EChangeCategory.QuestUpdates, "Added San d'Oria: The Second Walk and various side quests");
reference92 = new ChangelogEntry("6.5", releaseDate50, list93);
Changelogs = list;
}
}