420 lines
15 KiB
C#
420 lines
15 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Numerics;
|
|
using Dalamud.Plugin;
|
|
using Dalamud.Plugin.Ipc;
|
|
using Questionable.Controller;
|
|
using Questionable.Controller.Steps;
|
|
using Questionable.Functions;
|
|
using Questionable.Model;
|
|
using Questionable.Model.Questing;
|
|
using Questionable.Windows;
|
|
using Questionable.Windows.QuestComponents;
|
|
|
|
namespace Questionable.External;
|
|
|
|
internal sealed class QuestionableIpc : IDisposable
|
|
{
|
|
public sealed class StepData
|
|
{
|
|
public required string QuestId { get; init; }
|
|
|
|
public required byte Sequence { get; init; }
|
|
|
|
public required int Step { get; init; }
|
|
|
|
public required string InteractionType { get; init; }
|
|
|
|
public required Vector3? Position { get; init; }
|
|
|
|
public required ushort TerritoryId { get; init; }
|
|
}
|
|
|
|
public sealed class TaskData
|
|
{
|
|
public required string TaskName { get; init; }
|
|
|
|
public required int RemainingTaskCount { get; init; }
|
|
}
|
|
|
|
private const string IpcIsRunning = "Questionable.IsRunning";
|
|
|
|
private const string IpcGetCurrentQuestId = "Questionable.GetCurrentQuestId";
|
|
|
|
private const string IpcGetCurrentStepData = "Questionable.GetCurrentStepData";
|
|
|
|
private const string IpcGetCurrentTask = "Questionable.GetCurrentTask";
|
|
|
|
private const string IpcGetCurrentlyActiveEventQuests = "Questionable.GetCurrentlyActiveEventQuests";
|
|
|
|
private const string IpcStartQuest = "Questionable.StartQuest";
|
|
|
|
private const string IpcStartSingleQuest = "Questionable.StartSingleQuest";
|
|
|
|
private const string IpcIsQuestLocked = "Questionable.IsQuestLocked";
|
|
|
|
private const string IpcIsQuestComplete = "Questionable.IsQuestComplete";
|
|
|
|
private const string IpcIsReadyToAcceptQuest = "Questionable.IsReadyToAcceptQuest";
|
|
|
|
private const string IpcIsQuestAccepted = "Questionable.IsQuestAccepted";
|
|
|
|
private const string IpcIsQuestUnobtainable = "Questionable.IsQuestUnobtainable";
|
|
|
|
private const string IpcImportQuestPriority = "Questionable.ImportQuestPriority";
|
|
|
|
private const string IpcClearQuestPriority = "Questionable.ClearQuestPriority";
|
|
|
|
private const string IpcAddQuestPriority = "Questionable.AddQuestPriority";
|
|
|
|
private const string IpcInsertQuestPriority = "Questionable.InsertQuestPriority";
|
|
|
|
private const string IpcExportQuestPriority = "Questionable.ExportQuestPriority";
|
|
|
|
private const string IpcGetDefaultDutyMode = "Questionable.GetDefaultDutyMode";
|
|
|
|
private const string IpcSetDefaultDutyMode = "Questionable.SetDefaultDutyMode";
|
|
|
|
private const string IpcGetDutyModeOverride = "Questionable.GetDutyModeOverride";
|
|
|
|
private const string IpcSetDutyModeOverride = "Questionable.SetDutyModeOverride";
|
|
|
|
private const string IpcClearDutyModeOverride = "Questionable.ClearDutyModeOverride";
|
|
|
|
private const string IpcClearAllDutyModeOverrides = "Questionable.ClearAllDutyModeOverrides";
|
|
|
|
private readonly QuestController _questController;
|
|
|
|
private readonly QuestRegistry _questRegistry;
|
|
|
|
private readonly QuestFunctions _questFunctions;
|
|
|
|
private readonly ManualPriorityComponent _manualPriorityComponent;
|
|
|
|
private readonly Configuration _configuration;
|
|
|
|
private readonly IDalamudPluginInterface _pluginInterface;
|
|
|
|
private readonly ICallGateProvider<bool> _isRunning;
|
|
|
|
private readonly ICallGateProvider<string?> _getCurrentQuestId;
|
|
|
|
private readonly ICallGateProvider<StepData?> _getCurrentStepData;
|
|
|
|
private readonly ICallGateProvider<TaskData?> _getCurrentTask;
|
|
|
|
private readonly ICallGateProvider<List<string>> _getCurrentlyActiveEventQuests;
|
|
|
|
private readonly ICallGateProvider<string, bool> _startQuest;
|
|
|
|
private readonly ICallGateProvider<string, bool> _startSingleQuest;
|
|
|
|
private readonly ICallGateProvider<string, bool> _isQuestLocked;
|
|
|
|
private readonly ICallGateProvider<string, bool> _IsQuestComplete;
|
|
|
|
private readonly ICallGateProvider<string, bool> _IsReadyToAcceptQuest;
|
|
|
|
private readonly ICallGateProvider<string, bool> _isQuestAccepted;
|
|
|
|
private readonly ICallGateProvider<string, bool> _isQuestUnobtainable;
|
|
|
|
private readonly ICallGateProvider<string, bool> _importQuestPriority;
|
|
|
|
private readonly ICallGateProvider<string, bool> _addQuestPriority;
|
|
|
|
private readonly ICallGateProvider<bool> _clearQuestPriority;
|
|
|
|
private readonly ICallGateProvider<int, string, bool> _insertQuestPriority;
|
|
|
|
private readonly ICallGateProvider<string> _exportQuestPriority;
|
|
|
|
private readonly ICallGateProvider<int> _getDefaultDutyMode;
|
|
|
|
private readonly ICallGateProvider<int, bool> _setDefaultDutyMode;
|
|
|
|
private readonly ICallGateProvider<uint, int> _getDutyModeOverride;
|
|
|
|
private readonly ICallGateProvider<uint, int, bool> _setDutyModeOverride;
|
|
|
|
private readonly ICallGateProvider<uint, bool> _clearDutyModeOverride;
|
|
|
|
private readonly ICallGateProvider<bool> _clearAllDutyModeOverrides;
|
|
|
|
public QuestionableIpc(QuestController questController, EventInfoComponent eventInfoComponent, QuestRegistry questRegistry, QuestFunctions questFunctions, ManualPriorityComponent manualPriorityComponent, Configuration configuration, IDalamudPluginInterface pluginInterface)
|
|
{
|
|
QuestionableIpc questionableIpc = this;
|
|
_questController = questController;
|
|
_questRegistry = questRegistry;
|
|
_questFunctions = questFunctions;
|
|
_manualPriorityComponent = manualPriorityComponent;
|
|
_configuration = configuration;
|
|
_pluginInterface = pluginInterface;
|
|
_isRunning = pluginInterface.GetIpcProvider<bool>("Questionable.IsRunning");
|
|
_isRunning.RegisterFunc(() => questController.AutomationType != QuestController.EAutomationType.Manual || questController.IsRunning);
|
|
_getCurrentQuestId = pluginInterface.GetIpcProvider<string>("Questionable.GetCurrentQuestId");
|
|
_getCurrentQuestId.RegisterFunc(() => questController.CurrentQuest?.Quest.Id.ToString());
|
|
_getCurrentStepData = pluginInterface.GetIpcProvider<StepData>("Questionable.GetCurrentStepData");
|
|
_getCurrentStepData.RegisterFunc(GetStepData);
|
|
_getCurrentTask = pluginInterface.GetIpcProvider<TaskData>("Questionable.GetCurrentTask");
|
|
_getCurrentTask.RegisterFunc(GetCurrentTask);
|
|
_getCurrentlyActiveEventQuests = pluginInterface.GetIpcProvider<List<string>>("Questionable.GetCurrentlyActiveEventQuests");
|
|
_getCurrentlyActiveEventQuests.RegisterFunc(() => (from q in eventInfoComponent.GetCurrentlyActiveEventQuests()
|
|
select q.ToString()).ToList());
|
|
_startQuest = pluginInterface.GetIpcProvider<string, bool>("Questionable.StartQuest");
|
|
_startQuest.RegisterFunc((string questId) => questionableIpc.StartQuest(questId, single: false));
|
|
_startSingleQuest = pluginInterface.GetIpcProvider<string, bool>("Questionable.StartSingleQuest");
|
|
_startSingleQuest.RegisterFunc((string questId) => questionableIpc.StartQuest(questId, single: true));
|
|
_isQuestLocked = pluginInterface.GetIpcProvider<string, bool>("Questionable.IsQuestLocked");
|
|
_isQuestLocked.RegisterFunc(IsQuestLocked);
|
|
_IsQuestComplete = pluginInterface.GetIpcProvider<string, bool>("Questionable.IsQuestComplete");
|
|
_IsQuestComplete.RegisterFunc(IsQuestComplete);
|
|
_IsReadyToAcceptQuest = pluginInterface.GetIpcProvider<string, bool>("Questionable.IsReadyToAcceptQuest");
|
|
_IsReadyToAcceptQuest.RegisterFunc(IsReadyToAcceptQuest);
|
|
_isQuestAccepted = pluginInterface.GetIpcProvider<string, bool>("Questionable.IsQuestAccepted");
|
|
_isQuestAccepted.RegisterFunc(IsQuestAccepted);
|
|
_isQuestUnobtainable = pluginInterface.GetIpcProvider<string, bool>("Questionable.IsQuestUnobtainable");
|
|
_isQuestUnobtainable.RegisterFunc(IsQuestUnobtainable);
|
|
_importQuestPriority = pluginInterface.GetIpcProvider<string, bool>("Questionable.ImportQuestPriority");
|
|
_importQuestPriority.RegisterFunc(ImportQuestPriority);
|
|
_addQuestPriority = pluginInterface.GetIpcProvider<string, bool>("Questionable.AddQuestPriority");
|
|
_addQuestPriority.RegisterFunc(AddQuestPriority);
|
|
_clearQuestPriority = pluginInterface.GetIpcProvider<bool>("Questionable.ClearQuestPriority");
|
|
_clearQuestPriority.RegisterFunc(ClearQuestPriority);
|
|
_insertQuestPriority = pluginInterface.GetIpcProvider<int, string, bool>("Questionable.InsertQuestPriority");
|
|
_insertQuestPriority.RegisterFunc(InsertQuestPriority);
|
|
_exportQuestPriority = pluginInterface.GetIpcProvider<string>("Questionable.ExportQuestPriority");
|
|
_exportQuestPriority.RegisterFunc(_manualPriorityComponent.EncodeQuestPriority);
|
|
_getDefaultDutyMode = pluginInterface.GetIpcProvider<int>("Questionable.GetDefaultDutyMode");
|
|
_getDefaultDutyMode.RegisterFunc(GetDefaultDutyMode);
|
|
_setDefaultDutyMode = pluginInterface.GetIpcProvider<int, bool>("Questionable.SetDefaultDutyMode");
|
|
_setDefaultDutyMode.RegisterFunc(SetDefaultDutyMode);
|
|
_getDutyModeOverride = pluginInterface.GetIpcProvider<uint, int>("Questionable.GetDutyModeOverride");
|
|
_getDutyModeOverride.RegisterFunc(GetDutyModeOverride);
|
|
_setDutyModeOverride = pluginInterface.GetIpcProvider<uint, int, bool>("Questionable.SetDutyModeOverride");
|
|
_setDutyModeOverride.RegisterFunc(SetDutyModeOverride);
|
|
_clearDutyModeOverride = pluginInterface.GetIpcProvider<uint, bool>("Questionable.ClearDutyModeOverride");
|
|
_clearDutyModeOverride.RegisterFunc(ClearDutyModeOverride);
|
|
_clearAllDutyModeOverrides = pluginInterface.GetIpcProvider<bool>("Questionable.ClearAllDutyModeOverrides");
|
|
_clearAllDutyModeOverrides.RegisterFunc(ClearAllDutyModeOverrides);
|
|
}
|
|
|
|
private bool StartQuest(string questId, bool single)
|
|
{
|
|
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.TryGetQuest(elementId, out Quest quest))
|
|
{
|
|
_questController.SetNextQuest(quest);
|
|
if (single)
|
|
{
|
|
_questController.StartSingleQuest("IPCQuestSelection");
|
|
}
|
|
else
|
|
{
|
|
_questController.Start("IPCQuestSelection");
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private StepData? GetStepData()
|
|
{
|
|
QuestController.QuestProgress currentQuest = _questController.CurrentQuest;
|
|
if (currentQuest == null)
|
|
{
|
|
return null;
|
|
}
|
|
string text = currentQuest.Quest.Id.ToString();
|
|
if (string.IsNullOrEmpty(text))
|
|
{
|
|
return null;
|
|
}
|
|
QuestStep questStep = currentQuest.Quest.FindSequence(currentQuest.Sequence)?.FindStep(currentQuest.Step);
|
|
if (questStep == null)
|
|
{
|
|
return null;
|
|
}
|
|
return new StepData
|
|
{
|
|
QuestId = text,
|
|
Sequence = currentQuest.Sequence,
|
|
Step = currentQuest.Step,
|
|
InteractionType = questStep.InteractionType.ToString(),
|
|
Position = questStep.Position,
|
|
TerritoryId = questStep.TerritoryId
|
|
};
|
|
}
|
|
|
|
private TaskData? GetCurrentTask()
|
|
{
|
|
ITask task = _questController.TaskQueue.CurrentTaskExecutor?.CurrentTask;
|
|
if (task == null)
|
|
{
|
|
return null;
|
|
}
|
|
int remainingTaskCount = _questController.TaskQueue.RemainingTasks.Count();
|
|
string taskName = task.ToString() ?? "Unknown";
|
|
return new TaskData
|
|
{
|
|
TaskName = taskName,
|
|
RemainingTaskCount = remainingTaskCount
|
|
};
|
|
}
|
|
|
|
private bool IsQuestLocked(string questId)
|
|
{
|
|
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.TryGetQuest(elementId, out Quest _))
|
|
{
|
|
return _questFunctions.IsQuestLocked(elementId);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool IsQuestComplete(string questId)
|
|
{
|
|
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
|
|
{
|
|
return _questFunctions.IsQuestComplete(elementId);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private bool IsReadyToAcceptQuest(string questId)
|
|
{
|
|
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
|
|
{
|
|
return _questFunctions.IsReadyToAcceptQuest(elementId);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private bool IsQuestAccepted(string questId)
|
|
{
|
|
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
|
|
{
|
|
return _questFunctions.IsQuestAccepted(elementId);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private bool IsQuestUnobtainable(string questId)
|
|
{
|
|
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null)
|
|
{
|
|
return _questFunctions.IsQuestUnobtainable(elementId);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private bool ImportQuestPriority(string encodedQuestPriority)
|
|
{
|
|
List<ElementId> questElements = PriorityWindow.DecodeQuestPriority(encodedQuestPriority);
|
|
_questController.ImportQuestPriority(questElements);
|
|
return true;
|
|
}
|
|
|
|
private bool ClearQuestPriority()
|
|
{
|
|
_questController.ClearQuestPriority();
|
|
return true;
|
|
}
|
|
|
|
private bool AddQuestPriority(string questId)
|
|
{
|
|
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.IsKnownQuest(elementId))
|
|
{
|
|
return _questController.AddQuestPriority(elementId);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool InsertQuestPriority(int index, string questId)
|
|
{
|
|
if (ElementId.TryFromString(questId, out ElementId elementId) && elementId != null && _questRegistry.IsKnownQuest(elementId))
|
|
{
|
|
return _questController.InsertQuestPriority(index, elementId);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private int GetDefaultDutyMode()
|
|
{
|
|
return (int)_configuration.Duties.DefaultDutyMode;
|
|
}
|
|
|
|
private bool SetDefaultDutyMode(int dutyMode)
|
|
{
|
|
if (!Enum.IsDefined(typeof(EDutyMode), dutyMode))
|
|
{
|
|
return false;
|
|
}
|
|
_configuration.Duties.DefaultDutyMode = (EDutyMode)dutyMode;
|
|
_pluginInterface.SavePluginConfig(_configuration);
|
|
return true;
|
|
}
|
|
|
|
private int GetDutyModeOverride(uint contentFinderConditionId)
|
|
{
|
|
if (_configuration.Duties.DutyModeOverrides.TryGetValue(contentFinderConditionId, out var value))
|
|
{
|
|
return (int)value;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
private bool SetDutyModeOverride(uint contentFinderConditionId, int dutyMode)
|
|
{
|
|
if (!Enum.IsDefined(typeof(EDutyMode), dutyMode))
|
|
{
|
|
return false;
|
|
}
|
|
_configuration.Duties.DutyModeOverrides[contentFinderConditionId] = (EDutyMode)dutyMode;
|
|
_pluginInterface.SavePluginConfig(_configuration);
|
|
return true;
|
|
}
|
|
|
|
private bool ClearDutyModeOverride(uint contentFinderConditionId)
|
|
{
|
|
bool num = _configuration.Duties.DutyModeOverrides.Remove(contentFinderConditionId);
|
|
if (num)
|
|
{
|
|
_pluginInterface.SavePluginConfig(_configuration);
|
|
}
|
|
return num;
|
|
}
|
|
|
|
private bool ClearAllDutyModeOverrides()
|
|
{
|
|
_configuration.Duties.DutyModeOverrides.Clear();
|
|
_pluginInterface.SavePluginConfig(_configuration);
|
|
return true;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_clearAllDutyModeOverrides.UnregisterFunc();
|
|
_clearDutyModeOverride.UnregisterFunc();
|
|
_setDutyModeOverride.UnregisterFunc();
|
|
_getDutyModeOverride.UnregisterFunc();
|
|
_setDefaultDutyMode.UnregisterFunc();
|
|
_getDefaultDutyMode.UnregisterFunc();
|
|
_exportQuestPriority.UnregisterFunc();
|
|
_insertQuestPriority.UnregisterFunc();
|
|
_clearQuestPriority.UnregisterFunc();
|
|
_addQuestPriority.UnregisterFunc();
|
|
_importQuestPriority.UnregisterFunc();
|
|
_isQuestUnobtainable.UnregisterFunc();
|
|
_isQuestAccepted.UnregisterFunc();
|
|
_IsReadyToAcceptQuest.UnregisterFunc();
|
|
_IsQuestComplete.UnregisterFunc();
|
|
_isQuestLocked.UnregisterFunc();
|
|
_startSingleQuest.UnregisterFunc();
|
|
_startQuest.UnregisterFunc();
|
|
_getCurrentlyActiveEventQuests.UnregisterFunc();
|
|
_getCurrentTask.UnregisterFunc();
|
|
_getCurrentStepData.UnregisterFunc();
|
|
_getCurrentQuestId.UnregisterFunc();
|
|
_isRunning.UnregisterFunc();
|
|
}
|
|
}
|