491 lines
15 KiB
C#
491 lines
15 KiB
C#
#define RELEASE
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.RegularExpressions;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Ipc;
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using Dalamud.Plugin.Services;
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using LLib.GameData;
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using Microsoft.Extensions.Logging;
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using Questionable.Data;
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using Questionable.Model;
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using Questionable.Model.Questing;
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using Questionable.QuestPaths;
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using Questionable.Validation;
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using Questionable.Validation.Validators;
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namespace Questionable.Controller;
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internal sealed class QuestRegistry
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{
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private readonly IDalamudPluginInterface _pluginInterface;
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private readonly QuestData _questData;
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private readonly QuestValidator _questValidator;
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private readonly JsonSchemaValidator _jsonSchemaValidator;
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private readonly ILogger<QuestRegistry> _logger;
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private readonly TerritoryData _territoryData;
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private readonly IChatGui _chatGui;
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private readonly ICallGateProvider<object> _reloadDataIpc;
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private readonly Dictionary<ElementId, Quest> _quests = new Dictionary<ElementId, Quest>();
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private readonly Dictionary<uint, (ElementId QuestId, QuestStep Step)> _contentFinderConditionIds = new Dictionary<uint, (ElementId, QuestStep)>();
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private readonly List<(uint ContentFinderConditionId, ElementId QuestId, int Sequence)> _lowPriorityContentFinderConditionQuests = new List<(uint, ElementId, int)>();
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private readonly Dictionary<ElementId, string> _questFolderNames = new Dictionary<ElementId, string>();
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public IEnumerable<Quest> AllQuests => _quests.Values;
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public int Count => _quests.Count<KeyValuePair<ElementId, Quest>>((KeyValuePair<ElementId, Quest> x) => !x.Value.Root.Disabled);
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public int ValidationIssueCount => _questValidator.IssueCount;
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public int ValidationErrorCount => _questValidator.ErrorCount;
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public IReadOnlyList<(uint ContentFinderConditionId, ElementId QuestId, int Sequence)> LowPriorityContentFinderConditionQuests => _lowPriorityContentFinderConditionQuests;
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public event EventHandler? Reloaded;
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public QuestRegistry(IDalamudPluginInterface pluginInterface, QuestData questData, QuestValidator questValidator, JsonSchemaValidator jsonSchemaValidator, ILogger<QuestRegistry> logger, TerritoryData territoryData, IChatGui chatGui)
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{
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_pluginInterface = pluginInterface;
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_questData = questData;
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_questValidator = questValidator;
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_jsonSchemaValidator = jsonSchemaValidator;
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_logger = logger;
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_territoryData = territoryData;
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_chatGui = chatGui;
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_reloadDataIpc = _pluginInterface.GetIpcProvider<object>("Questionable.ReloadData");
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}
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public void Reload()
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{
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_questValidator.Reset();
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_quests.Clear();
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_contentFinderConditionIds.Clear();
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_lowPriorityContentFinderConditionQuests.Clear();
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_questFolderNames.Clear();
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LoadQuestsFromAssembly();
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try
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{
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LoadFromDirectory(new DirectoryInfo(Path.Combine(_pluginInterface.ConfigDirectory.FullName, "Quests")), Quest.ESource.UserDirectory);
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}
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catch (Exception exception)
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{
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_logger.LogError(exception, "Failed to load all quests from user directory (some may have been successfully loaded)");
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}
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LoadCfcIds();
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ValidateQuests();
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this.Reloaded?.Invoke(this, EventArgs.Empty);
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try
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{
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_reloadDataIpc.SendMessage();
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}
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catch (Exception exception2)
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{
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_logger.LogWarning(exception2, "Error during Reload.SendMessage IPC");
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}
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_logger.LogInformation("Loaded {Count} quests in total", _quests.Count);
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}
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[Conditional("RELEASE")]
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private void LoadQuestsFromAssembly()
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{
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_logger.LogInformation("Loading quests from assembly");
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foreach (var (elementId2, questRoot2) in AssemblyQuestLoader.GetQuests())
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{
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try
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{
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bool? flag = null;
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DateTime? dateTime = null;
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bool flag2 = false;
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bool flag3 = false;
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try
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{
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flag = questRoot2.IsSeasonalQuest;
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flag2 = flag.HasValue;
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if (questRoot2.SeasonalQuestExpiry.HasValue)
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{
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dateTime = DateTime.SpecifyKind(questRoot2.SeasonalQuestExpiry.Value, DateTimeKind.Utc);
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flag3 = true;
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}
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}
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catch (Exception exception)
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{
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_logger.LogWarning(exception, "Failed to read seasonal fields from embedded QuestRoot for {QuestId}", elementId2);
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}
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if (_questData.TryGetQuestInfo(elementId2, out IQuestInfo questInfo))
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{
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goto IL_01c8;
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}
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if (elementId2 is UnlockLinkId unlockLinkId)
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{
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string text = unlockLinkId.ToString();
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if (text.Length > 1 && text.StartsWith('U'))
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{
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string text2 = text.Substring(1);
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string text3 = ((text2 == "568") ? "Patch 7.3 Fantasia" : ((!(text2 == "506")) ? ("U" + text2) : "Patch 7.2 Fantasia"));
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text = text3;
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}
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else
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{
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text = $"Unlock Link {unlockLinkId.Value}";
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}
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questInfo = new UnlockLinkQuestInfo(unlockLinkId, text, 0u, dateTime);
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_logger.LogDebug("Created UnlockLinkQuestInfo for {QuestId} from assembly", elementId2);
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_questData.AddOrReplaceQuestInfo(questInfo);
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goto IL_01c8;
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}
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_logger.LogWarning("Not loading unknown quest {QuestId} from assembly: Quest not found in quest data", elementId2);
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goto end_IL_003d;
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IL_01c8:
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if (flag2 || flag3)
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{
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bool flag4 = flag ?? questInfo.IsSeasonalQuest;
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_questData.ApplySeasonalOverride(elementId2, flag4, dateTime);
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_logger.LogDebug("Applied seasonal override for quest {QuestId} from assembly: IsSeasonal={IsSeasonal}, Expiry={Expiry}", elementId2, flag4, dateTime?.ToString("o") ?? "(null)");
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}
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IQuestInfo questInfo2 = _questData.GetQuestInfo(elementId2);
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Quest quest = new Quest
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{
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Id = elementId2,
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Root = questRoot2,
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Info = questInfo2,
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Source = Quest.ESource.Assembly
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};
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_quests[quest.Id] = quest;
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end_IL_003d:;
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}
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catch (Exception ex)
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{
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_logger.LogWarning("Not loading unknown quest {QuestId} from assembly: {Message}", elementId2, ex.Message);
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}
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}
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_logger.LogInformation("Loaded {Count} quests from assembly", _quests.Count);
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}
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[Conditional("DEBUG")]
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private void LoadQuestsFromProjectDirectory()
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{
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DirectoryInfo directoryInfo = _pluginInterface.AssemblyLocation.Directory?.Parent?.Parent;
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if (directoryInfo == null)
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{
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return;
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}
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DirectoryInfo directoryInfo2 = new DirectoryInfo(Path.Combine(directoryInfo.FullName, "QuestPaths"));
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if (!directoryInfo2.Exists)
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{
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return;
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}
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try
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{
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foreach (string value in ExpansionData.ExpansionFolders.Values)
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{
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LoadFromDirectory(new DirectoryInfo(Path.Combine(directoryInfo2.FullName, value)), Quest.ESource.ProjectDirectory, LogLevel.Trace);
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}
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}
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catch (Exception ex)
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{
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_quests.Clear();
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_chatGui.PrintError("Unable to load quests - " + ex.GetType().Name + ": " + ex.Message, "Questionable", 576);
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_logger.LogError(ex, "Failed to load quests from project directory");
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}
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}
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private void LoadCfcIds()
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{
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foreach (Quest value in _quests.Values)
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{
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foreach (QuestSequence item in value.AllSequences())
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{
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foreach (QuestStep item2 in item.Steps.Where(delegate(QuestStep x)
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{
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EInteractionType interactionType = x.InteractionType;
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return (uint)(interactionType - 18) <= 1u;
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}))
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{
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if (item2 != null && item2.InteractionType == EInteractionType.Duty)
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{
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DutyOptions dutyOptions = item2.DutyOptions;
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if (dutyOptions != null)
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{
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_contentFinderConditionIds[dutyOptions.ContentFinderConditionId] = (value.Id, item2);
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if (dutyOptions.LowPriority)
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{
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_lowPriorityContentFinderConditionQuests.Add((dutyOptions.ContentFinderConditionId, value.Id, item.Sequence));
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}
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continue;
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}
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}
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if (item2.InteractionType == EInteractionType.SinglePlayerDuty && _territoryData.TryGetContentFinderConditionForSoloInstance(value.Id, item2.SinglePlayerDutyIndex, out TerritoryData.ContentFinderConditionData contentFinderConditionData))
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{
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_contentFinderConditionIds[contentFinderConditionData.ContentFinderConditionId] = (value.Id, item2);
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}
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}
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}
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}
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}
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private void ValidateQuests()
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{
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_questValidator.Validate(_quests.Values.Where((Quest x) => x.Source != Quest.ESource.Assembly).ToList());
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}
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private void LoadQuestFromStream(string fileName, Stream stream, Quest.ESource source, string directoryName)
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{
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if (source == Quest.ESource.UserDirectory)
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{
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_logger.LogTrace("Loading quest from '{FileName}'", fileName);
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}
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ElementId elementId = ExtractQuestIdFromName(fileName);
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if (elementId == null)
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{
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return;
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}
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JsonNode jsonNode;
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try
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{
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jsonNode = JsonNode.Parse(stream);
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}
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catch (JsonException ex)
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{
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ValidationIssue issue = new ValidationIssue
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{
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ElementId = elementId,
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Sequence = null,
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Step = null,
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Type = EIssueType.InvalidJsonSyntax,
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Severity = EIssueSeverity.Error,
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Description = $"JSON parsing error in file '{fileName}': {ex.Message}\n\nThis usually indicates a syntax error such as:\n\ufffd Missing comma between properties\n\ufffd Unclosed quotes or brackets\n\ufffd Invalid escape sequences\n\ufffd Trailing commas where not allowed\n\nPlease check the JSON syntax around the indicated position."
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};
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_questValidator.AddValidationIssue(issue);
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return;
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}
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_jsonSchemaValidator.Enqueue(elementId, jsonNode);
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bool? flag = null;
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DateTime? dateTime = null;
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bool flag2 = false;
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bool flag3 = false;
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if (jsonNode is JsonObject jsonObject)
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{
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if (jsonObject.TryGetPropertyValue("IsSeasonalQuest", out JsonNode jsonNode2) && jsonNode2 != null)
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{
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try
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{
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flag = jsonNode2.GetValue<bool>();
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flag2 = true;
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_logger.LogDebug("Quest {QuestId}: parsed IsSeasonalQuest override = {IsSeasonal}", elementId, flag);
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}
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catch (Exception exception)
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{
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_logger.LogWarning(exception, "Quest {QuestId}: failed to parse IsSeasonalQuest from JSON", elementId);
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}
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}
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if (jsonObject.TryGetPropertyValue("SeasonalQuestExpiry", out JsonNode jsonNode3) && jsonNode3 != null)
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{
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try
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{
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string value = jsonNode3.GetValue<string>();
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if (!string.IsNullOrEmpty(value))
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{
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dateTime = ((!DateTime.TryParse(value, CultureInfo.InvariantCulture, DateTimeStyles.AdjustToUniversal | DateTimeStyles.AssumeUniversal, out var result)) ? new DateTime?(DateTime.Parse(value, null, DateTimeStyles.AdjustToUniversal | DateTimeStyles.AssumeUniversal)) : new DateTime?(DateTime.SpecifyKind(result, DateTimeKind.Utc)));
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flag3 = true;
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_logger.LogDebug("Quest {QuestId}: parsed SeasonalQuestExpiry override = {Expiry}", elementId, dateTime);
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}
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}
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catch (Exception exception2)
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{
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_logger.LogWarning(exception2, "Quest {QuestId}: failed to parse SeasonalQuestExpiry from JSON", elementId);
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}
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}
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}
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QuestRoot root = jsonNode.Deserialize<QuestRoot>();
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if (!_questData.TryGetQuestInfo(elementId, out IQuestInfo questInfo))
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{
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if (!(elementId is UnlockLinkId unlockLinkId))
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{
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_logger.LogWarning("Not loading unknown quest {QuestId} from project file {FileName}", elementId, fileName);
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return;
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}
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string name;
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try
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{
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string text = fileName.Substring(0, fileName.Length - ".json".Length);
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int num = text.IndexOf('_', StringComparison.Ordinal);
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string text2;
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if (num < 0 || num + 1 >= text.Length)
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{
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text2 = text;
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}
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else
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{
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string text3 = text;
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int num2 = num + 1;
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text2 = text3.Substring(num2, text3.Length - num2);
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}
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name = text2;
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}
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catch
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{
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name = fileName.Substring(0, fileName.Length - ".json".Length);
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}
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name = NormalizeDerivedName(name);
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uint issuerDataId = 0u;
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string patch = null;
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if (jsonNode is JsonObject jsonObject2)
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{
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if (jsonObject2.TryGetPropertyValue("DataId", out JsonNode jsonNode4) && jsonNode4 != null)
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{
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try
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{
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issuerDataId = jsonNode4.GetValue<uint>();
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}
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catch
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{
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issuerDataId = 0u;
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}
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}
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if (jsonObject2.TryGetPropertyValue("Patch", out JsonNode jsonNode5) && jsonNode5 != null)
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{
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try
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{
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patch = jsonNode5.GetValue<string>();
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}
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catch
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{
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patch = null;
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}
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}
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}
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questInfo = new UnlockLinkQuestInfo(unlockLinkId, name, issuerDataId, dateTime, patch);
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_logger.LogDebug("Created UnlockLinkQuestInfo for {QuestId} from project file '{FileName}'", elementId, fileName);
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_questData.AddOrReplaceQuestInfo(questInfo);
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}
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if ((flag2 || flag3) && _questData.TryGetQuestInfo(elementId, out IQuestInfo questInfo2))
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{
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_questData.ApplySeasonalOverride(elementId, flag ?? questInfo2.IsSeasonalQuest, dateTime);
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}
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Quest quest = new Quest
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{
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Id = elementId,
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Root = root,
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Info = questInfo,
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Source = source
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};
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_quests[quest.Id] = quest;
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if (!string.IsNullOrEmpty(directoryName))
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{
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_questFolderNames[elementId] = directoryName;
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}
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}
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private void LoadFromDirectory(DirectoryInfo directory, Quest.ESource source, LogLevel logLevel = LogLevel.Information)
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{
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if (!directory.Exists)
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{
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_logger.LogInformation("Not loading quests from {DirectoryName} (doesn't exist)", directory);
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return;
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}
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if (source == Quest.ESource.UserDirectory)
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{
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_logger.Log(logLevel, "Loading quests from {DirectoryName}", directory);
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}
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FileInfo[] files = directory.GetFiles("*.json");
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foreach (FileInfo fileInfo in files)
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{
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try
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{
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using FileStream stream = new FileStream(fileInfo.FullName, FileMode.Open, FileAccess.Read);
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LoadQuestFromStream(fileInfo.Name, stream, source, directory.Name);
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}
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catch (Exception innerException)
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{
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throw new InvalidDataException("Unable to load file " + fileInfo.FullName, innerException);
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}
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}
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DirectoryInfo[] directories = directory.GetDirectories();
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foreach (DirectoryInfo directory2 in directories)
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{
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LoadFromDirectory(directory2, source, logLevel);
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}
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}
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private static ElementId? ExtractQuestIdFromName(string resourceName)
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{
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string text = resourceName.Substring(0, resourceName.Length - ".json".Length);
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text = text.Substring(text.LastIndexOf('.') + 1);
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if (!text.Contains('_', StringComparison.Ordinal))
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{
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return null;
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}
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return ElementId.FromString(text.Split('_', 2)[0]);
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}
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public bool IsKnownQuest(ElementId questId)
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{
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return _quests.ContainsKey(questId);
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}
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public bool TryGetQuest(ElementId questId, [NotNullWhen(true)] out Quest? quest)
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{
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return _quests.TryGetValue(questId, out quest);
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}
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public List<QuestInfo> GetKnownClassJobQuests(EClassJob classJob, bool includeRoleQuests = true)
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{
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List<QuestInfo> list = _questData.GetClassJobQuests(classJob, includeRoleQuests).ToList();
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if (classJob.AsJob() != classJob)
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{
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list.AddRange(_questData.GetClassJobQuests(classJob.AsJob(), includeRoleQuests));
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}
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return list.Where((QuestInfo x) => IsKnownQuest(x.QuestId)).ToList();
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}
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public bool TryGetDutyByContentFinderConditionId(uint cfcId, [NotNullWhen(true)] out DutyOptions? dutyOptions)
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{
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if (_contentFinderConditionIds.TryGetValue(cfcId, out (ElementId, QuestStep) value))
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{
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dutyOptions = value.Item2.DutyOptions;
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return dutyOptions != null;
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}
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dutyOptions = null;
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return false;
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}
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public IEnumerable<ElementId> GetAllQuestIds()
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{
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return _quests.Keys;
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}
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public bool TryGetQuestFolderName(ElementId questId, [NotNullWhen(true)] out string? folderName)
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{
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return _questFolderNames.TryGetValue(questId, out folderName);
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}
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private static string NormalizeDerivedName(string name)
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{
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if (string.IsNullOrWhiteSpace(name))
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{
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return name ?? string.Empty;
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}
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name = name.Replace("_", " ", StringComparison.OrdinalIgnoreCase);
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name = Regex.Replace(name, "\\s+", " ");
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name = Regex.Replace(name, "\\b(Patch)\\s+(\\d+)\\s+(\\d+)\\b", "$1 $2.$3", RegexOptions.IgnoreCase);
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return name;
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}
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}
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