qstbak/Questionable/Questionable.External/AutomatonIpc.cs
2026-03-01 13:55:33 +10:00

150 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using Dalamud.Plugin.Ipc.Exceptions;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
using Questionable.Controller;
using Questionable.Data;
namespace Questionable.External;
internal sealed class AutomatonIpc : IDisposable
{
private static readonly ImmutableHashSet<string> ConflictingTweaks = new HashSet<string>
{
"DateWithDestiny", "AutoFollow", "ClickToMove", "AutoPillion", "AutoInvite", "AutoBusy", "FateToolKit", "AutoQueue", "EnhancedDutyStartEnd", "EnhancedLoginLogout",
"GettingTooAttached", "RetrieveMateria"
}.ToImmutableHashSet();
private const string AutoSnipeTweak = "AutoSnipeQuests";
private readonly Configuration _configuration;
private readonly QuestController _questController;
private readonly FateController _fateController;
private readonly TerritoryData _territoryData;
private readonly IClientState _clientState;
private readonly IFramework _framework;
private readonly ILogger<AutomatonIpc> _logger;
private readonly ICallGateSubscriber<string, bool> _isTweakEnabled;
private readonly ICallGateSubscriber<string, bool, object?> _setTweakState;
private HashSet<string>? _pausedTweaks;
private bool _wasFateRunning;
public AutomatonIpc(Configuration configuration, IDalamudPluginInterface pluginInterface, QuestController questController, FateController fateController, TerritoryData territoryData, IClientState clientState, IFramework framework, ILogger<AutomatonIpc> logger)
{
_configuration = configuration;
_questController = questController;
_fateController = fateController;
_territoryData = territoryData;
_clientState = clientState;
_framework = framework;
_logger = logger;
_isTweakEnabled = pluginInterface.GetIpcSubscriber<string, bool>("Automaton.IsTweakEnabled");
_setTweakState = pluginInterface.GetIpcSubscriber<string, bool, object>("Automaton.SetTweakState");
_questController.AutomationTypeChanged += OnAutomationTypeChanged;
_framework.Update += OnFrameworkUpdate;
}
private void OnAutomationTypeChanged(object sender, QuestController.EAutomationType automationType)
{
if (automationType != QuestController.EAutomationType.Manual && !_territoryData.IsDutyInstance(_clientState.TerritoryType))
{
Task.Run((Action)DisableConflictingTweaks);
}
else if (!_fateController.IsRunning)
{
Task.Run((Action)RestoreConflictingTweaks);
}
}
private void OnFrameworkUpdate(IFramework framework)
{
bool isRunning = _fateController.IsRunning;
if (isRunning != _wasFateRunning)
{
_wasFateRunning = isRunning;
if (isRunning && !_territoryData.IsDutyInstance(_clientState.TerritoryType))
{
Task.Run((Action)DisableConflictingTweaks);
}
else if (_questController.AutomationType == QuestController.EAutomationType.Manual)
{
Task.Run((Action)RestoreConflictingTweaks);
}
}
}
private void DisableConflictingTweaks()
{
if (_pausedTweaks != null)
{
return;
}
_pausedTweaks = new HashSet<string>();
foreach (string conflictingTweak in ConflictingTweaks)
{
TryDisableTweak(conflictingTweak);
}
if (_configuration.General.AutoSnipe)
{
TryDisableTweak("AutoSnipeQuests");
}
}
private void TryDisableTweak(string tweak)
{
try
{
if (_isTweakEnabled.InvokeFunc(tweak))
{
_setTweakState.InvokeAction(tweak, arg2: false);
_pausedTweaks.Add(tweak);
_logger.LogInformation("Paused Automaton tweak: {Tweak}", tweak);
}
}
catch (IpcError)
{
}
}
private void RestoreConflictingTweaks()
{
if (_pausedTweaks == null)
{
return;
}
foreach (string pausedTweak in _pausedTweaks)
{
try
{
_setTweakState.InvokeAction(pausedTweak, arg2: true);
_logger.LogInformation("Restored Automaton tweak: {Tweak}", pausedTweak);
}
catch (IpcError)
{
}
}
_pausedTweaks = null;
}
public void Dispose()
{
_framework.Update -= OnFrameworkUpdate;
_questController.AutomationTypeChanged -= OnAutomationTypeChanged;
RestoreConflictingTweaks();
}
}