qstbak/Questionable.Model/Questionable.Model.Questing/SeasonalDutyDefinition.cs
2026-03-26 14:56:12 +10:00

43 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text.Json.Serialization;
using Questionable.Model.Common;
using Questionable.Model.Common.Converter;
using Questionable.Model.Questing.Converter;
namespace Questionable.Model.Questing;
public sealed class SeasonalDutyDefinition
{
public string Name { get; set; } = string.Empty;
public ushort TerritoryId { get; set; }
public EAetheryteLocation Aetheryte { get; set; }
public AethernetShortcut? AethernetShortcut { get; set; }
public uint NpcDataId { get; set; }
[JsonConverter(typeof(VectorConverter))]
public Vector3 NpcPosition { get; set; }
public List<DialogueChoice> DialogueChoices { get; set; } = new List<DialogueChoice>();
public ushort DutyTerritoryId { get; set; }
public List<uint> DataIds { get; set; } = new List<uint>();
[JsonConverter(typeof(VectorListConverter))]
public List<Vector3> WaypointPositions { get; set; } = new List<Vector3>();
[JsonConverter(typeof(ActionConverter))]
public EAction Action { get; set; }
public float StopDistance { get; set; }
public ushort? RequiredQuestId { get; set; }
public DateTime? EventExpiry { get; set; }
}