43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Text.Json.Serialization;
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using Questionable.Model.Common;
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using Questionable.Model.Common.Converter;
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using Questionable.Model.Questing.Converter;
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namespace Questionable.Model.Questing;
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public sealed class SeasonalDutyDefinition
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{
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public string Name { get; set; } = string.Empty;
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public ushort TerritoryId { get; set; }
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public EAetheryteLocation Aetheryte { get; set; }
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public AethernetShortcut? AethernetShortcut { get; set; }
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public uint NpcDataId { get; set; }
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[JsonConverter(typeof(VectorConverter))]
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public Vector3 NpcPosition { get; set; }
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public List<DialogueChoice> DialogueChoices { get; set; } = new List<DialogueChoice>();
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public ushort DutyTerritoryId { get; set; }
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public List<uint> DataIds { get; set; } = new List<uint>();
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[JsonConverter(typeof(VectorListConverter))]
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public List<Vector3> WaypointPositions { get; set; } = new List<Vector3>();
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[JsonConverter(typeof(ActionConverter))]
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public EAction Action { get; set; }
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public float StopDistance { get; set; }
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public ushort? RequiredQuestId { get; set; }
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public DateTime? EventExpiry { get; set; }
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}
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