minor table layout bugfix

This commit is contained in:
Max-Wilhelm Bruker 2010-08-11 01:32:52 +02:00
parent 58e803c3e7
commit 00077565ab
3 changed files with 3 additions and 2 deletions

View file

@ -254,6 +254,7 @@ void Player::rearrangeZones()
table->setPos(base); table->setPos(base);
} }
hand->updateOrientation(); hand->updateOrientation();
table->reorganizeCards();
updateBoundingRect(); updateBoundingRect();
rearrangeCounters(); rearrangeCounters();
} }

View file

@ -43,7 +43,7 @@ void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*optio
else else
painter->fillRect(boundingRect(), QBrush(bgPixmap)); painter->fillRect(boundingRect(), QBrush(bgPixmap));
painter->setPen(QColor(255, 255, 255, 40)); painter->setPen(QColor(255, 255, 255, 40));
qreal separatorY = 3 * (CARD_HEIGHT + paddingY) - paddingY / 2; qreal separatorY = 3 * (CARD_HEIGHT + paddingY) + boxLineWidth - paddingY / 2;
if (player->getMirrored()) if (player->getMirrored())
separatorY = height - separatorY; separatorY = height - separatorY;
painter->drawLine(QPointF(0, separatorY), QPointF(width, separatorY)); painter->drawLine(QPointF(0, separatorY), QPointF(width, separatorY));

View file

@ -137,7 +137,7 @@ void Server_Game::startGameIfReady()
query.exec(); query.exec();
} }
*/ */
setActivePlayer(0); setActivePlayer(players.keys().first());
} }
void Server_Game::stopGameIfFinished() void Server_Game::stopGameIfFinished()