some fixes

This commit is contained in:
Max-Wilhelm Bruker 2009-09-08 22:45:48 +02:00
parent ca07cce5ed
commit 00a2f49c94
9 changed files with 128 additions and 67 deletions

View file

@ -53,8 +53,7 @@ void CardDragItem::updatePosition(const QPointF &cursorScenePos)
QPointF zonePos = currentZone->scenePos();
QPointF cursorPosInZone = cursorScenePos - zonePos;
QPointF cardTopLeft = cursorPosInZone - hotSpot;
// QPointF cardCenter = cardTopLeft + QPointF(CARD_WIDTH / 2, CARD_HEIGHT / 2);
QPointF newPos = zonePos + cursorZone->closestGridPoint(cardTopLeft + QPoint(CARD_WIDTH / 2, CARD_HEIGHT / 2));
QPointF newPos = zonePos + cursorZone->closestGridPoint(cardTopLeft);
// qDebug(QString("cardTopLeft = %1, %2 cardCenter = %3, %4").arg((cardTopLeft).x()).arg((cardTopLeft).y()).arg(cardCenter.x()).arg(cardCenter.y()).toLatin1());

View file

@ -44,7 +44,7 @@ public:
// getCard() finds a card by id.
CardItem *getCard(int cardId, const QString &cardName);
// takeCard() finds a card by position and removes it from the zone and from all of its views.
CardItem *takeCard(int position, int cardId, const QString &cardName);
virtual CardItem *takeCard(int position, int cardId, const QString &cardName);
void setCardAttr(int cardId, const QString &aname, const QString &avalue);
ZoneViewZone *getView() const { return view; }
void setView(ZoneViewZone *_view);

View file

@ -5,60 +5,57 @@
GameScene::GameScene(ZoneViewLayout *_zvLayout, QObject *parent)
: QGraphicsScene(parent), zvLayout(_zvLayout)
{
connect(zvLayout, SIGNAL(sizeChanged()), this, SLOT(updateSceneSize()));
connect(zvLayout, SIGNAL(sizeChanged()), this, SLOT(rearrange()));
addItem(zvLayout);
}
void GameScene::updateSceneSize()
{
int sceneWidth = 0;
int sceneHeight = 0;
for (int i = 0; i < players.size(); ++i) {
const QRectF br = players[i]->boundingRect();
if (i)
sceneHeight += playerAreaSpacing;
sceneHeight += br.height();
if (br.width() > sceneWidth)
sceneWidth = br.width();
}
sceneWidth += zvLayout->size().width();
qDebug(QString("updateSceneSize: w=%1 h=%2").arg(sceneWidth).arg(sceneHeight).toLatin1());
setSceneRect(sceneRect().x(), sceneRect().y(), sceneWidth, sceneHeight);
}
void GameScene::addPlayer(Player *player)
{
players << player;
updateSceneSize();
addItem(player);
rearrangePlayers();
rearrange();
connect(player, SIGNAL(sizeChanged()), this, SLOT(rearrange()));
}
void GameScene::removePlayer(Player *player)
{
players.removeAt(players.indexOf(player));
removeItem(player);
updateSceneSize();
rearrangePlayers();
rearrange();
}
void GameScene::rearrangePlayers()
void GameScene::rearrange()
{
struct PlayerProcessor {
static void processPlayer(Player *p, qreal &w, qreal &h, QPointF &b)
{
const QRectF br = p->boundingRect();
if (br.width() > w)
w = br.width();
if (h)
h += playerAreaSpacing;
h += br.height();
p->setPos(b);
b += QPointF(0, br.height() + playerAreaSpacing);
}
};
QPointF base;
qreal maxWidth = 0;
qreal sceneWidth = 0;
qreal sceneHeight = 0;
Player *localPlayer = 0;
for (int i = 0; i < players.size(); ++i) {
QRectF br = players[i]->boundingRect();
if (br.width() > maxWidth)
maxWidth = br.width();
if (!players[i]->getLocal()) {
players[i]->setPos(base);
// Change this for better multiplayer support.
base += QPointF(0, br.height() + playerAreaSpacing);
} else
for (int i = 0; i < players.size(); ++i)
if (!players[i]->getLocal())
PlayerProcessor::processPlayer(players[i], sceneWidth, sceneHeight, base);
else
localPlayer = players[i];
}
if (localPlayer)
localPlayer->setPos(base);
zvLayout->setPos(QPointF(maxWidth, 0));
PlayerProcessor::processPlayer(localPlayer, sceneWidth, sceneHeight, base);
zvLayout->setPos(QPointF(sceneWidth, 0));
sceneWidth += zvLayout->size().width();
setSceneRect(sceneRect().x(), sceneRect().y(), sceneWidth, sceneHeight);
qDebug(QString("rearrange(): w=%1 h=%2").arg(sceneWidth).arg(sceneHeight).toLatin1());
}

View file

@ -14,15 +14,13 @@ private:
QList<Player *> players;
ZoneViewLayout *zvLayout;
void rearrangePlayers();
public:
GameScene(ZoneViewLayout *_zvLayout, QObject *parent = 0);
public slots:
void addPlayer(Player *player);
void removePlayer(Player *player);
private slots:
void updateSceneSize();
void rearrange();
};
#endif

View file

@ -37,15 +37,16 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
PileZone *sb = new PileZone(this, "sb", false, true, this);
sb->setVisible(false);
CardZone *table = new TableZone(this, this);
CardZone *hand = new HandZone(this, table->boundingRect().height(), this);
table = new TableZone(this, this);
connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
hand = new HandZone(this, table->boundingRect().height(), this);
base = QPointF(deck->boundingRect().width() + 60, 0);
hand->setPos(base);
base += QPointF(hand->boundingRect().width(), 0);
table->setPos(base);
bRect = QRectF(0, 0, base.x() + table->boundingRect().width(), base.y() + table->boundingRect().height());
updateBoundingRect();
if (local) {
aMoveHandToTopLibrary = new QAction(this);
@ -83,7 +84,7 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
handMenu = playerMenu->addMenu(QString());
handMenu->addAction(aMoveHandToTopLibrary);
handMenu->addAction(aMoveHandToBottomLibrary);
zones.findZone("hand")->setMenu(handMenu);
hand->setMenu(handMenu);
libraryMenu = playerMenu->addMenu(QString());
libraryMenu->addAction(aDrawCard);
@ -93,7 +94,7 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
libraryMenu->addSeparator();
libraryMenu->addAction(aViewLibrary);
libraryMenu->addAction(aViewTopCards);
zones.findZone("deck")->setMenu(libraryMenu, aDrawCard);
deck->setMenu(libraryMenu, aDrawCard);
} else {
handMenu = 0;
libraryMenu = 0;
@ -101,16 +102,16 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
graveMenu = playerMenu->addMenu(QString());
graveMenu->addAction(aViewGraveyard);
zones.findZone("grave")->setMenu(graveMenu, aViewGraveyard);
grave->setMenu(graveMenu, aViewGraveyard);
rfgMenu = playerMenu->addMenu(QString());
rfgMenu->addAction(aViewRfg);
zones.findZone("rfg")->setMenu(rfgMenu, aViewRfg);
rfg->setMenu(rfgMenu, aViewRfg);
if (local) {
sbMenu = playerMenu->addMenu(QString());
sbMenu->addAction(aViewSideboard);
zones.findZone("sb")->setMenu(sbMenu, aViewSideboard);
sb->setMenu(sbMenu, aViewSideboard);
} else
sbMenu = 0;
@ -127,6 +128,12 @@ Player::~Player()
clearCounters();
}
void Player::updateBoundingRect()
{
bRect = QRectF(0, 0, CARD_WIDTH + 60 + hand->boundingRect().width() + table->boundingRect().width(), table->boundingRect().height());
emit sizeChanged();
}
void Player::retranslateUi()
{
aViewGraveyard->setText(tr("&View graveyard"));

View file

@ -13,6 +13,8 @@ class QAction;
class ZoneViewZone;
class Game;
class Counter;
class TableZone;
class HandZone;
class Player : public QObject, public QGraphicsItem {
Q_OBJECT
@ -29,7 +31,11 @@ signals:
void logSetTapped(Player *player, QString cardName, bool tapped);
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
void sizeChanged();
private slots:
void updateBoundingRect();
void actMoveHandToTopLibrary();
void actMoveHandToBottomLibrary();
@ -53,7 +59,11 @@ private:
int id;
bool active;
bool local;
ZoneList zones;
TableZone *table;
HandZone *hand;
CardDatabase *db;
void setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards);

View file

@ -16,7 +16,7 @@ TableZone::TableZone(Player *_p, QGraphicsItem *parent)
height = 14.0 / 3 * CARD_HEIGHT + 3 * paddingY;
else
height = 4 * CARD_HEIGHT + 3 * paddingY;
width = 12 * CARD_WIDTH;
width = minWidth * CARD_WIDTH / 2;
setCacheMode(DeviceCoordinateCache);
setAcceptsHoverEvents(true);
@ -29,6 +29,25 @@ QRectF TableZone::boundingRect() const
void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
{
/*
// DEBUG
painter->fillRect(boundingRect(), Qt::black);
for (int i = 0; i < width; i += 2)
for (int j = 0; j < height; j += 2) {
// QPointF p = closestGridPoint(QPointF(i, j));
QPoint p = mapToGrid(QPointF(i, j));
QColor c;
// c.setHsv(p.x() / 2, p.y() / 3, 255);
c.setHsv(p.x() * 12, p.y() * 80, 255);
painter->setPen(c);
painter->setBrush(c);
painter->drawRect(i, j, 2, 2);
}
painter->setPen(Qt::black);
painter->drawLine(QPointF(0, 366), QPointF(1000, 366));
// DEBUG Ende
*/
if (bgPixmap.isNull())
painter->fillRect(boundingRect(), QColor(0, 0, 100));
else
@ -41,6 +60,11 @@ void TableZone::addCardImpl(CardItem *card, int _x, int _y)
qreal x = mapPoint.x();
qreal y = mapPoint.y();
if (x >= width - marginX - 2 * CARD_WIDTH) {
width += 2 * CARD_WIDTH;
emit sizeChanged();
}
cards.append(card);
// if ((x != -1) && (y != -1)) {
if (!player->getLocal())
@ -48,7 +72,7 @@ void TableZone::addCardImpl(CardItem *card, int _x, int _y)
card->setPos(x, y);
// }
card->setGridPoint(QPoint(_x, _y));
card->setZValue((y + CARD_HEIGHT) * width + x + 1000);
card->setZValue((y + CARD_HEIGHT) * 10000000 + x + 1000);
card->setParentItem(this);
card->setVisible(true);
card->update();
@ -84,6 +108,23 @@ void TableZone::toggleTapped()
}
}
CardItem *TableZone::takeCard(int position, int cardId, const QString &cardName)
{
CardItem *result = CardZone::takeCard(position, cardId, cardName);
int xMax = 0;
for (int i = 0; i < cards.size(); ++i)
if (cards[i]->getGridPoint().x() > xMax)
xMax = cards[i]->getGridPoint().x();
if (xMax < minWidth)
xMax = minWidth;
int newWidth = (xMax + 1) * CARD_WIDTH / 2 + 2 * marginX;
if (newWidth < width - 2 * CARD_WIDTH) {
width = newWidth;
emit sizeChanged();
}
return result;
}
CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
{
for (int i = 0; i < cards.size(); i++)
@ -115,19 +156,26 @@ QPointF TableZone::mapFromGrid(const QPoint &gridPoint) const
QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
{
qreal x = mapPoint.x() - 20;
qreal y = mapPoint.y();
qreal x = mapPoint.x() - marginX;
qreal y = mapPoint.y() + paddingY / 2;
if (x < 0)
x = 0;
else if (x > width - CARD_WIDTH)
x = width - CARD_WIDTH;
else if (x > width - CARD_WIDTH - marginX)
x = width - CARD_WIDTH - marginX;
if (y < 0)
y = 0;
else if (y > height - CARD_HEIGHT)
y = height - CARD_HEIGHT;
qDebug(QString("mapToGrid: %1, %2").arg(x).arg(y).toLatin1());
if (y >= (CARD_HEIGHT + paddingY) * 3 - paddingY / 2) {
QPoint result = QPoint(
// (int) round((double) x * 2 / CARD_WIDTH),
// (int) round((double) y / (CARD_HEIGHT + paddingY))
x * 2 / CARD_WIDTH,
y / (CARD_HEIGHT + paddingY)
);
if (result.y() == 3) {
qDebug("UNTER grenze");
if (economicGrid)
return QPoint(
@ -135,18 +183,14 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
3
);
else {
qDebug(QString("mapX = %1").arg((int) round((double) x / (1.25 * CARD_WIDTH))).toLatin1());
return QPoint(
x / (1.5 * CARD_WIDTH),
round((double) x / (1.5 * CARD_WIDTH)),
3
);
}
} else {
qDebug("UEBER grenze");
return QPoint(
x * 2 / CARD_WIDTH,
y / (CARD_HEIGHT + paddingY)
);
return result;
}
}
@ -165,5 +209,5 @@ QPoint TableZone::getFreeGridPoint(int row) const
QPointF TableZone::closestGridPoint(const QPointF &point)
{
return mapFromGrid(mapToGrid(point));
return mapFromGrid(mapToGrid(point + QPoint(CARD_WIDTH / 2, CARD_HEIGHT / 2)));
}

View file

@ -3,13 +3,18 @@
#include "cardzone.h"
class TableZone : public CardZone {
class TableZone : public QObject, public CardZone {
Q_OBJECT
signals:
void sizeChanged();
private:
int width, height;
QPixmap bgPixmap;
bool economicGrid;
public:
static const int paddingY = 20;
static const int marginX = 20;
static const int minWidth = 20;
TableZone(Player *_p, QGraphicsItem *parent = 0);
QRectF boundingRect() const;
@ -23,6 +28,7 @@ public:
QPoint mapToGrid(const QPointF &mapPoint) const;
QPoint getFreeGridPoint(int row) const;
QPointF closestGridPoint(const QPointF &point);
CardItem *takeCard(int position, int cardId, const QString &cardName);
protected:
void addCardImpl(CardItem *card, int x, int y);
};

View file

@ -6,7 +6,7 @@
ZoneViewLayout::ZoneViewLayout(CardDatabase *_db, QGraphicsItem *parent)
: QGraphicsWidget(parent), db(_db)
{
resize(0, 0);
}
void ZoneViewLayout::reorganize()