some fixes
This commit is contained in:
parent
ca07cce5ed
commit
00a2f49c94
9 changed files with 128 additions and 67 deletions
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@ -53,8 +53,7 @@ void CardDragItem::updatePosition(const QPointF &cursorScenePos)
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QPointF zonePos = currentZone->scenePos();
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QPointF cursorPosInZone = cursorScenePos - zonePos;
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QPointF cardTopLeft = cursorPosInZone - hotSpot;
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// QPointF cardCenter = cardTopLeft + QPointF(CARD_WIDTH / 2, CARD_HEIGHT / 2);
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QPointF newPos = zonePos + cursorZone->closestGridPoint(cardTopLeft + QPoint(CARD_WIDTH / 2, CARD_HEIGHT / 2));
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QPointF newPos = zonePos + cursorZone->closestGridPoint(cardTopLeft);
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// qDebug(QString("cardTopLeft = %1, %2 cardCenter = %3, %4").arg((cardTopLeft).x()).arg((cardTopLeft).y()).arg(cardCenter.x()).arg(cardCenter.y()).toLatin1());
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@ -44,7 +44,7 @@ public:
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// getCard() finds a card by id.
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CardItem *getCard(int cardId, const QString &cardName);
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// takeCard() finds a card by position and removes it from the zone and from all of its views.
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CardItem *takeCard(int position, int cardId, const QString &cardName);
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virtual CardItem *takeCard(int position, int cardId, const QString &cardName);
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void setCardAttr(int cardId, const QString &aname, const QString &avalue);
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ZoneViewZone *getView() const { return view; }
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void setView(ZoneViewZone *_view);
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@ -5,60 +5,57 @@
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GameScene::GameScene(ZoneViewLayout *_zvLayout, QObject *parent)
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: QGraphicsScene(parent), zvLayout(_zvLayout)
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{
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connect(zvLayout, SIGNAL(sizeChanged()), this, SLOT(updateSceneSize()));
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connect(zvLayout, SIGNAL(sizeChanged()), this, SLOT(rearrange()));
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addItem(zvLayout);
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}
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void GameScene::updateSceneSize()
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{
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int sceneWidth = 0;
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int sceneHeight = 0;
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for (int i = 0; i < players.size(); ++i) {
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const QRectF br = players[i]->boundingRect();
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if (i)
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sceneHeight += playerAreaSpacing;
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sceneHeight += br.height();
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if (br.width() > sceneWidth)
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sceneWidth = br.width();
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}
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sceneWidth += zvLayout->size().width();
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qDebug(QString("updateSceneSize: w=%1 h=%2").arg(sceneWidth).arg(sceneHeight).toLatin1());
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setSceneRect(sceneRect().x(), sceneRect().y(), sceneWidth, sceneHeight);
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}
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void GameScene::addPlayer(Player *player)
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{
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players << player;
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updateSceneSize();
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addItem(player);
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rearrangePlayers();
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rearrange();
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connect(player, SIGNAL(sizeChanged()), this, SLOT(rearrange()));
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}
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void GameScene::removePlayer(Player *player)
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{
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players.removeAt(players.indexOf(player));
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removeItem(player);
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updateSceneSize();
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rearrangePlayers();
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rearrange();
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}
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void GameScene::rearrangePlayers()
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void GameScene::rearrange()
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{
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struct PlayerProcessor {
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static void processPlayer(Player *p, qreal &w, qreal &h, QPointF &b)
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{
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const QRectF br = p->boundingRect();
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if (br.width() > w)
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w = br.width();
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if (h)
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h += playerAreaSpacing;
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h += br.height();
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p->setPos(b);
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b += QPointF(0, br.height() + playerAreaSpacing);
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}
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};
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QPointF base;
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qreal maxWidth = 0;
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qreal sceneWidth = 0;
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qreal sceneHeight = 0;
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Player *localPlayer = 0;
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for (int i = 0; i < players.size(); ++i) {
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QRectF br = players[i]->boundingRect();
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if (br.width() > maxWidth)
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maxWidth = br.width();
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if (!players[i]->getLocal()) {
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players[i]->setPos(base);
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// Change this for better multiplayer support.
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base += QPointF(0, br.height() + playerAreaSpacing);
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} else
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for (int i = 0; i < players.size(); ++i)
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if (!players[i]->getLocal())
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PlayerProcessor::processPlayer(players[i], sceneWidth, sceneHeight, base);
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else
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localPlayer = players[i];
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}
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if (localPlayer)
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localPlayer->setPos(base);
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zvLayout->setPos(QPointF(maxWidth, 0));
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PlayerProcessor::processPlayer(localPlayer, sceneWidth, sceneHeight, base);
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zvLayout->setPos(QPointF(sceneWidth, 0));
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sceneWidth += zvLayout->size().width();
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setSceneRect(sceneRect().x(), sceneRect().y(), sceneWidth, sceneHeight);
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qDebug(QString("rearrange(): w=%1 h=%2").arg(sceneWidth).arg(sceneHeight).toLatin1());
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}
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@ -14,15 +14,13 @@ private:
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QList<Player *> players;
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ZoneViewLayout *zvLayout;
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void rearrangePlayers();
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public:
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GameScene(ZoneViewLayout *_zvLayout, QObject *parent = 0);
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public slots:
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void addPlayer(Player *player);
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void removePlayer(Player *player);
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private slots:
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void updateSceneSize();
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void rearrange();
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};
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#endif
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@ -37,15 +37,16 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
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PileZone *sb = new PileZone(this, "sb", false, true, this);
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sb->setVisible(false);
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CardZone *table = new TableZone(this, this);
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CardZone *hand = new HandZone(this, table->boundingRect().height(), this);
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table = new TableZone(this, this);
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connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
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hand = new HandZone(this, table->boundingRect().height(), this);
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base = QPointF(deck->boundingRect().width() + 60, 0);
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hand->setPos(base);
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base += QPointF(hand->boundingRect().width(), 0);
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table->setPos(base);
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bRect = QRectF(0, 0, base.x() + table->boundingRect().width(), base.y() + table->boundingRect().height());
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updateBoundingRect();
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if (local) {
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aMoveHandToTopLibrary = new QAction(this);
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@ -83,7 +84,7 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
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handMenu = playerMenu->addMenu(QString());
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handMenu->addAction(aMoveHandToTopLibrary);
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handMenu->addAction(aMoveHandToBottomLibrary);
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zones.findZone("hand")->setMenu(handMenu);
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hand->setMenu(handMenu);
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libraryMenu = playerMenu->addMenu(QString());
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libraryMenu->addAction(aDrawCard);
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@ -93,7 +94,7 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
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libraryMenu->addSeparator();
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libraryMenu->addAction(aViewLibrary);
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libraryMenu->addAction(aViewTopCards);
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zones.findZone("deck")->setMenu(libraryMenu, aDrawCard);
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deck->setMenu(libraryMenu, aDrawCard);
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} else {
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handMenu = 0;
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libraryMenu = 0;
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@ -101,16 +102,16 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
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graveMenu = playerMenu->addMenu(QString());
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graveMenu->addAction(aViewGraveyard);
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zones.findZone("grave")->setMenu(graveMenu, aViewGraveyard);
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grave->setMenu(graveMenu, aViewGraveyard);
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rfgMenu = playerMenu->addMenu(QString());
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rfgMenu->addAction(aViewRfg);
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zones.findZone("rfg")->setMenu(rfgMenu, aViewRfg);
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rfg->setMenu(rfgMenu, aViewRfg);
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if (local) {
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sbMenu = playerMenu->addMenu(QString());
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sbMenu->addAction(aViewSideboard);
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zones.findZone("sb")->setMenu(sbMenu, aViewSideboard);
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sb->setMenu(sbMenu, aViewSideboard);
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} else
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sbMenu = 0;
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@ -127,6 +128,12 @@ Player::~Player()
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clearCounters();
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}
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void Player::updateBoundingRect()
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{
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bRect = QRectF(0, 0, CARD_WIDTH + 60 + hand->boundingRect().width() + table->boundingRect().width(), table->boundingRect().height());
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emit sizeChanged();
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}
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void Player::retranslateUi()
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{
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aViewGraveyard->setText(tr("&View graveyard"));
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@ -13,6 +13,8 @@ class QAction;
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class ZoneViewZone;
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class Game;
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class Counter;
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class TableZone;
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class HandZone;
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class Player : public QObject, public QGraphicsItem {
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Q_OBJECT
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@ -29,7 +31,11 @@ signals:
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void logSetTapped(Player *player, QString cardName, bool tapped);
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void logSetCounter(Player *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
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void sizeChanged();
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private slots:
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void updateBoundingRect();
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void actMoveHandToTopLibrary();
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void actMoveHandToBottomLibrary();
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@ -53,7 +59,11 @@ private:
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int id;
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bool active;
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bool local;
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ZoneList zones;
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TableZone *table;
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HandZone *hand;
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CardDatabase *db;
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void setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards);
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@ -16,7 +16,7 @@ TableZone::TableZone(Player *_p, QGraphicsItem *parent)
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height = 14.0 / 3 * CARD_HEIGHT + 3 * paddingY;
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else
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height = 4 * CARD_HEIGHT + 3 * paddingY;
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width = 12 * CARD_WIDTH;
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width = minWidth * CARD_WIDTH / 2;
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setCacheMode(DeviceCoordinateCache);
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setAcceptsHoverEvents(true);
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@ -29,6 +29,25 @@ QRectF TableZone::boundingRect() const
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void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
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{
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/*
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// DEBUG
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painter->fillRect(boundingRect(), Qt::black);
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for (int i = 0; i < width; i += 2)
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for (int j = 0; j < height; j += 2) {
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// QPointF p = closestGridPoint(QPointF(i, j));
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QPoint p = mapToGrid(QPointF(i, j));
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QColor c;
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// c.setHsv(p.x() / 2, p.y() / 3, 255);
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c.setHsv(p.x() * 12, p.y() * 80, 255);
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painter->setPen(c);
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painter->setBrush(c);
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painter->drawRect(i, j, 2, 2);
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}
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painter->setPen(Qt::black);
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painter->drawLine(QPointF(0, 366), QPointF(1000, 366));
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// DEBUG Ende
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*/
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if (bgPixmap.isNull())
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painter->fillRect(boundingRect(), QColor(0, 0, 100));
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else
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@ -41,6 +60,11 @@ void TableZone::addCardImpl(CardItem *card, int _x, int _y)
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qreal x = mapPoint.x();
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qreal y = mapPoint.y();
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if (x >= width - marginX - 2 * CARD_WIDTH) {
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width += 2 * CARD_WIDTH;
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emit sizeChanged();
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}
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cards.append(card);
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// if ((x != -1) && (y != -1)) {
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if (!player->getLocal())
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@ -48,7 +72,7 @@ void TableZone::addCardImpl(CardItem *card, int _x, int _y)
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card->setPos(x, y);
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// }
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card->setGridPoint(QPoint(_x, _y));
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card->setZValue((y + CARD_HEIGHT) * width + x + 1000);
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card->setZValue((y + CARD_HEIGHT) * 10000000 + x + 1000);
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card->setParentItem(this);
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card->setVisible(true);
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card->update();
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@ -84,6 +108,23 @@ void TableZone::toggleTapped()
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}
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}
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CardItem *TableZone::takeCard(int position, int cardId, const QString &cardName)
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{
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CardItem *result = CardZone::takeCard(position, cardId, cardName);
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int xMax = 0;
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for (int i = 0; i < cards.size(); ++i)
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if (cards[i]->getGridPoint().x() > xMax)
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xMax = cards[i]->getGridPoint().x();
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if (xMax < minWidth)
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xMax = minWidth;
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int newWidth = (xMax + 1) * CARD_WIDTH / 2 + 2 * marginX;
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if (newWidth < width - 2 * CARD_WIDTH) {
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width = newWidth;
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emit sizeChanged();
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}
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return result;
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}
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CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
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{
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for (int i = 0; i < cards.size(); i++)
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@ -115,19 +156,26 @@ QPointF TableZone::mapFromGrid(const QPoint &gridPoint) const
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QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
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{
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qreal x = mapPoint.x() - 20;
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qreal y = mapPoint.y();
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qreal x = mapPoint.x() - marginX;
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qreal y = mapPoint.y() + paddingY / 2;
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if (x < 0)
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x = 0;
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else if (x > width - CARD_WIDTH)
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x = width - CARD_WIDTH;
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else if (x > width - CARD_WIDTH - marginX)
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x = width - CARD_WIDTH - marginX;
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if (y < 0)
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y = 0;
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else if (y > height - CARD_HEIGHT)
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y = height - CARD_HEIGHT;
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qDebug(QString("mapToGrid: %1, %2").arg(x).arg(y).toLatin1());
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if (y >= (CARD_HEIGHT + paddingY) * 3 - paddingY / 2) {
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QPoint result = QPoint(
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// (int) round((double) x * 2 / CARD_WIDTH),
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// (int) round((double) y / (CARD_HEIGHT + paddingY))
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x * 2 / CARD_WIDTH,
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y / (CARD_HEIGHT + paddingY)
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);
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if (result.y() == 3) {
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qDebug("UNTER grenze");
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if (economicGrid)
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return QPoint(
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@ -135,18 +183,14 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
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3
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);
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else {
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qDebug(QString("mapX = %1").arg((int) round((double) x / (1.25 * CARD_WIDTH))).toLatin1());
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return QPoint(
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x / (1.5 * CARD_WIDTH),
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round((double) x / (1.5 * CARD_WIDTH)),
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3
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);
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}
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} else {
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qDebug("UEBER grenze");
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return QPoint(
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x * 2 / CARD_WIDTH,
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y / (CARD_HEIGHT + paddingY)
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);
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return result;
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}
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}
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@ -165,5 +209,5 @@ QPoint TableZone::getFreeGridPoint(int row) const
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QPointF TableZone::closestGridPoint(const QPointF &point)
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{
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return mapFromGrid(mapToGrid(point));
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return mapFromGrid(mapToGrid(point + QPoint(CARD_WIDTH / 2, CARD_HEIGHT / 2)));
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}
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@ -3,13 +3,18 @@
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#include "cardzone.h"
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class TableZone : public CardZone {
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class TableZone : public QObject, public CardZone {
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Q_OBJECT
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signals:
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void sizeChanged();
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private:
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int width, height;
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QPixmap bgPixmap;
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bool economicGrid;
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public:
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static const int paddingY = 20;
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static const int marginX = 20;
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static const int minWidth = 20;
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TableZone(Player *_p, QGraphicsItem *parent = 0);
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QRectF boundingRect() const;
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@ -23,6 +28,7 @@ public:
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QPoint mapToGrid(const QPointF &mapPoint) const;
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QPoint getFreeGridPoint(int row) const;
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QPointF closestGridPoint(const QPointF &point);
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CardItem *takeCard(int position, int cardId, const QString &cardName);
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protected:
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void addCardImpl(CardItem *card, int x, int y);
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};
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@ -6,7 +6,7 @@
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ZoneViewLayout::ZoneViewLayout(CardDatabase *_db, QGraphicsItem *parent)
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: QGraphicsWidget(parent), db(_db)
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{
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resize(0, 0);
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}
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void ZoneViewLayout::reorganize()
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