memory leak

This commit is contained in:
Max-Wilhelm Bruker 2009-12-02 14:52:37 +01:00
parent 78c1851c52
commit 035d143615
2 changed files with 6 additions and 0 deletions

View file

@ -14,6 +14,11 @@ Server_Player::Server_Player(Server_Game *_game, int _playerId, const QString &_
{ {
} }
Server_Player::~Server_Player()
{
delete deck;
}
int Server_Player::newCardId() int Server_Player::newCardId()
{ {
return nextCardId++; return nextCardId++;

View file

@ -32,6 +32,7 @@ private:
bool conceded; bool conceded;
public: public:
Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator, Server_ProtocolHandler *_handler); Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator, Server_ProtocolHandler *_handler);
~Server_Player();
void setProtocolHandler(Server_ProtocolHandler *_handler) { handler = _handler; } void setProtocolHandler(Server_ProtocolHandler *_handler) { handler = _handler; }
void setPlayerId(int _id) { playerId = _id; } void setPlayerId(int _id) { playerId = _id; }