Create game as spectator (#4281)
* refactoring * allow for creation of games as spectator allow setting the amount of games per user to none remove limit on amount of games when creating a game as judge as spectator * refactor common/server_player.cpp * do not close games with spectating host automatically * remove check that filters out 0 player games this check didn't really do anything, deleted games are removed before it would be reached * don't transfer host to spectators this seems to cause a bug, also present on master
This commit is contained in:
parent
b722864caf
commit
06bfc0291a
13 changed files with 153 additions and 140 deletions
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@ -83,11 +83,13 @@ void DlgCreateGame::sharedCtor()
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spectatorsNeedPasswordCheckBox = new QCheckBox(tr("Spectators &need a password to watch"));
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spectatorsCanTalkCheckBox = new QCheckBox(tr("Spectators can &chat"));
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spectatorsSeeEverythingCheckBox = new QCheckBox(tr("Spectators can see &hands"));
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createGameAsSpectatorCheckBox = new QCheckBox(tr("Create game as spectator"));
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QVBoxLayout *spectatorsLayout = new QVBoxLayout;
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spectatorsLayout->addWidget(spectatorsAllowedCheckBox);
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spectatorsLayout->addWidget(spectatorsNeedPasswordCheckBox);
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spectatorsLayout->addWidget(spectatorsCanTalkCheckBox);
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spectatorsLayout->addWidget(spectatorsSeeEverythingCheckBox);
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spectatorsLayout->addWidget(createGameAsSpectatorCheckBox);
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spectatorsGroupBox = new QGroupBox(tr("Spectators"));
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spectatorsGroupBox->setLayout(spectatorsLayout);
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@ -129,6 +131,7 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
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spectatorsNeedPasswordCheckBox->setChecked(SettingsCache::instance().getSpectatorsNeedPassword());
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spectatorsCanTalkCheckBox->setChecked(SettingsCache::instance().getSpectatorsCanTalk());
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spectatorsSeeEverythingCheckBox->setChecked(SettingsCache::instance().getSpectatorsCanSeeEverything());
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createGameAsSpectatorCheckBox->setChecked(SettingsCache::instance().getCreateGameAsSpectator());
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if (!rememberGameSettings->isChecked()) {
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actReset();
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@ -159,6 +162,7 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
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spectatorsNeedPasswordCheckBox->setEnabled(false);
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spectatorsCanTalkCheckBox->setEnabled(false);
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spectatorsSeeEverythingCheckBox->setEnabled(false);
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createGameAsSpectatorCheckBox->setEnabled(false);
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descriptionEdit->setText(QString::fromStdString(gameInfo.description()));
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maxPlayersEdit->setValue(gameInfo.max_players());
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@ -200,6 +204,7 @@ void DlgCreateGame::actReset()
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spectatorsNeedPasswordCheckBox->setChecked(false);
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spectatorsCanTalkCheckBox->setChecked(false);
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spectatorsSeeEverythingCheckBox->setChecked(false);
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createGameAsSpectatorCheckBox->setChecked(false);
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QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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while (gameTypeCheckBoxIterator.hasNext()) {
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@ -226,6 +231,7 @@ void DlgCreateGame::actOK()
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cmd.set_spectators_can_talk(spectatorsCanTalkCheckBox->isChecked());
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cmd.set_spectators_see_everything(spectatorsSeeEverythingCheckBox->isChecked());
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cmd.set_join_as_judge(QApplication::keyboardModifiers() & Qt::ShiftModifier);
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cmd.set_join_as_spectator(createGameAsSpectatorCheckBox->isChecked());
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QString gameTypes = QString();
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QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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@ -247,6 +253,7 @@ void DlgCreateGame::actOK()
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SettingsCache::instance().setSpectatorsNeedPassword(spectatorsNeedPasswordCheckBox->isChecked());
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SettingsCache::instance().setSpectatorsCanTalk(spectatorsCanTalkCheckBox->isChecked());
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SettingsCache::instance().setSpectatorsCanSeeEverything(spectatorsSeeEverythingCheckBox->isChecked());
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SettingsCache::instance().setCreateGameAsSpectator(createGameAsSpectatorCheckBox->isChecked());
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SettingsCache::instance().setGameTypes(gameTypes);
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}
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PendingCommand *pend = room->prepareRoomCommand(cmd);
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@ -39,7 +39,7 @@ private:
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QSpinBox *maxPlayersEdit;
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QCheckBox *onlyBuddiesCheckBox, *onlyRegisteredCheckBox;
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QCheckBox *spectatorsAllowedCheckBox, *spectatorsNeedPasswordCheckBox, *spectatorsCanTalkCheckBox,
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*spectatorsSeeEverythingCheckBox;
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*spectatorsSeeEverythingCheckBox, *createGameAsSpectatorCheckBox;
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QDialogButtonBox *buttonBox;
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QPushButton *clearButton;
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QCheckBox *rememberGameSettings;
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@ -278,8 +278,6 @@ void GamesModel::updateGameList(const ServerInfo_Game &game)
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return;
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}
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}
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if (game.player_count() <= 0)
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return;
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beginInsertRows(QModelIndex(), gameList.size(), gameList.size());
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gameList.append(game);
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endInsertRows();
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@ -284,6 +284,7 @@ SettingsCache::SettingsCache()
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spectatorsNeedPassword = settings->value("game/spectatorsneedpassword", false).toBool();
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spectatorsCanTalk = settings->value("game/spectatorscantalk", false).toBool();
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spectatorsCanSeeEverything = settings->value("game/spectatorscanseeeverything", false).toBool();
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createGameAsSpectator = settings->value("game/creategameasspectator", false).toBool();
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rememberGameSettings = settings->value("game/remembergamesettings", true).toBool();
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clientID = settings->value("personal/clientid", CLIENT_INFO_NOT_SET).toString();
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clientVersion = settings->value("personal/clientversion", CLIENT_INFO_NOT_SET).toString();
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@ -940,6 +941,12 @@ void SettingsCache::setSpectatorsCanSeeEverything(const bool _spectatorsCanSeeEv
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settings->setValue("game/spectatorscanseeeverything", spectatorsCanSeeEverything);
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}
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void SettingsCache::setCreateGameAsSpectator(const bool _createGameAsSpectator)
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{
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createGameAsSpectator = _createGameAsSpectator;
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settings->setValue("game/creategameasspectator", createGameAsSpectator);
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}
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void SettingsCache::setRememberGameSettings(const bool _rememberGameSettings)
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{
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rememberGameSettings = _rememberGameSettings;
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@ -124,6 +124,7 @@ private:
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bool spectatorsNeedPassword;
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bool spectatorsCanTalk;
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bool spectatorsCanSeeEverything;
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bool createGameAsSpectator;
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int keepalive;
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void translateLegacySettings();
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QString getSafeConfigPath(QString configEntry, QString defaultPath) const;
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@ -394,6 +395,10 @@ public:
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{
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return spectatorsCanSeeEverything;
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}
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bool getCreateGameAsSpectator() const
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{
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return createGameAsSpectator;
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}
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bool getRememberGameSettings() const
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{
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return rememberGameSettings;
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@ -525,6 +530,7 @@ public slots:
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void setSpectatorsNeedPassword(const bool _spectatorsNeedPassword);
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void setSpectatorsCanTalk(const bool _spectatorsCanTalk);
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void setSpectatorsCanSeeEverything(const bool _spectatorsCanSeeEverything);
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void setCreateGameAsSpectator(const bool _createGameAsSpectator);
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void setRememberGameSettings(const bool _rememberGameSettings);
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void setNotifyAboutUpdate(int _notifyaboutupdate);
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void setNotifyAboutNewVersion(int _notifyaboutnewversion);
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@ -66,7 +66,7 @@ void UserContextMenu::retranslateUi()
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aBanHistory->setText(tr("View user's &ban history"));
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aPromoteToMod->setText(tr("&Promote user to moderator"));
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aDemoteFromMod->setText(tr("Dem&ote user from moderator"));
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aPromoteToJudge->setText(tr("Promote user to &juge"));
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aPromoteToJudge->setText(tr("Promote user to &judge"));
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aDemoteFromJudge->setText(tr("Demote user from judge"));
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}
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@ -37,6 +37,7 @@ message Command_CreateGame {
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optional bool spectators_see_everything = 9;
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repeated uint32 game_type_ids = 10;
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optional bool join_as_judge = 11;
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optional bool join_as_spectator = 12;
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}
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message Command_JoinGame {
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@ -93,9 +93,9 @@ Server_Game::~Server_Game()
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gameClosed = true;
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sendGameEventContainer(prepareGameEvent(Event_GameClosed(), -1));
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext())
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playerIterator.next().value()->prepareDestroy();
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for (Server_Player *player : players.values()) {
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player->prepareDestroy();
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}
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players.clear();
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room->removeGame(this);
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@ -131,9 +131,9 @@ void Server_Game::storeGameInformation()
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for (int i = gameInfo.game_types_size() - 1; i >= 0; --i)
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gameTypes.append(allGameTypes[gameInfo.game_types(i)]);
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QSetIterator<QString> playerIterator(allPlayersEver);
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while (playerIterator.hasNext())
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replayMatchInfo->add_player_names(playerIterator.next().toStdString());
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for (auto playerName : allPlayersEver) {
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replayMatchInfo->add_player_names(playerName.toStdString());
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}
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for (int i = 0; i < replayList.size(); ++i) {
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ServerInfo_Replay *replayInfo = replayMatchInfo->add_replay_list();
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@ -142,23 +142,21 @@ void Server_Game::storeGameInformation()
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replayInfo->set_duration(replayList[i]->duration_seconds());
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}
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QSet<QString> allUsersInGame = allPlayersEver + allSpectatorsEver;
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QSetIterator<QString> allUsersIterator(allUsersInGame);
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SessionEvent *sessionEvent = Server_ProtocolHandler::prepareSessionEvent(replayEvent);
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Server *server = room->getServer();
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server->clientsLock.lockForRead();
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while (allUsersIterator.hasNext()) {
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Server_AbstractUserInterface *userHandler = server->findUser(allUsersIterator.next());
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for (auto userName : allPlayersEver + allSpectatorsEver) {
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Server_AbstractUserInterface *userHandler = server->findUser(userName);
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if (userHandler && server->getStoreReplaysEnabled())
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userHandler->sendProtocolItem(*sessionEvent);
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}
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server->clientsLock.unlock();
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delete sessionEvent;
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if (server->getStoreReplaysEnabled())
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if (server->getStoreReplaysEnabled()) {
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server->getDatabaseInterface()->storeGameInformation(room->getName(), gameTypes, gameInfo, allPlayersEver,
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allSpectatorsEver, replayList);
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}
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}
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void Server_Game::pingClockTimeout()
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@ -175,20 +173,22 @@ void Server_Game::pingClockTimeout()
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if (player == nullptr)
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continue;
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if (!player->getSpectator())
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if (!player->getSpectator()) {
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++playerCount;
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}
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int oldPingTime = player->getPingTime();
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int newPingTime;
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player->playerMutex.lock();
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if (player->getUserInterface()) {
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newPingTime = player->getUserInterface()->getLastCommandTime();
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} else {
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newPingTime = -1;
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{
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QMutexLocker playerMutexLocker(&player->playerMutex);
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if (player->getUserInterface()) {
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newPingTime = player->getUserInterface()->getLastCommandTime();
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} else {
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newPingTime = -1;
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}
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}
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player->playerMutex.unlock();
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if ((newPingTime != -1) && !player->getSpectator()) {
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if ((newPingTime != -1) && (!player->getSpectator() || player->getPlayerId() == hostId)) {
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allPlayersInactive = false;
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}
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@ -217,11 +217,11 @@ int Server_Game::getPlayerCount() const
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{
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QMutexLocker locker(&gameMutex);
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QMapIterator<int, Server_Player *> playerIterator(players);
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int result = 0;
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while (playerIterator.hasNext())
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if (!playerIterator.next().value()->getSpectator())
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for (Server_Player *player : players.values()) {
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if (!player->getSpectator())
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++result;
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}
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return result;
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}
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@ -229,11 +229,11 @@ int Server_Game::getSpectatorCount() const
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{
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QMutexLocker locker(&gameMutex);
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QMapIterator<int, Server_Player *> playerIterator(players);
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int result = 0;
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while (playerIterator.hasNext())
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if (playerIterator.next().value()->getSpectator())
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for (Server_Player *player : players.values()) {
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if (player->getSpectator())
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++result;
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}
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return result;
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}
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@ -250,9 +250,9 @@ void Server_Game::createGameStateChangedEvent(Event_GameStateChanged *event,
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} else
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event->set_game_started(false);
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext())
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playerIterator.next().value()->getInfo(event->add_player_list(), playerWhosAsking, omniscient, withUserInfo);
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for (Server_Player *otherPlayer : players.values()) {
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otherPlayer->getInfo(event->add_player_list(), playerWhosAsking, omniscient, withUserInfo);
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}
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}
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void Server_Game::sendGameStateToPlayers()
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@ -277,9 +277,7 @@ void Server_Game::sendGameStateToPlayers()
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createGameStateChangedEvent(&spectatorEvent, 0, false, false);
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// send game state info to clients according to their role in the game
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext()) {
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Server_Player *player = playerIterator.next().value();
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for (Server_Player *player : players.values()) {
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GameEventContainer *gec;
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if (player->getSpectator())
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gec = prepareGameEvent(spectatorEvent, -1);
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@ -301,23 +299,17 @@ void Server_Game::doStartGameIfReady()
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if (getPlayerCount() < maxPlayers)
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return;
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext()) {
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Server_Player *p = playerIterator.next().value();
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if (!p->getReadyStart() && !p->getSpectator())
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for (Server_Player *player : players.values()) {
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if (!player->getReadyStart() && !player->getSpectator())
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return;
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}
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playerIterator.toFront();
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while (playerIterator.hasNext()) {
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Server_Player *p = playerIterator.next().value();
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if (!p->getSpectator())
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p->setupZones();
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for (Server_Player *player : players.values()) {
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if (!player->getSpectator())
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player->setupZones();
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}
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gameStarted = true;
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playerIterator.toFront();
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while (playerIterator.hasNext()) {
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Server_Player *player = playerIterator.next().value();
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for (Server_Player *player : players.values()) {
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player->setConceded(false);
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player->setReadyStart(false);
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}
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@ -367,11 +359,9 @@ void Server_Game::stopGameIfFinished()
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{
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QMutexLocker locker(&gameMutex);
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QMapIterator<int, Server_Player *> playerIterator(players);
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int playing = 0;
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while (playerIterator.hasNext()) {
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Server_Player *p = playerIterator.next().value();
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if (!p->getConceded() && !p->getSpectator())
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for (Server_Player *player : players.values()) {
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if (!player->getConceded() && !player->getSpectator())
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++playing;
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}
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if (playing > 1)
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@ -379,11 +369,9 @@ void Server_Game::stopGameIfFinished()
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gameStarted = false;
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playerIterator.toFront();
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while (playerIterator.hasNext()) {
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Server_Player *p = playerIterator.next().value();
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p->clearZones();
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p->setConceded(false);
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for (Server_Player *player : players.values()) {
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player->clearZones();
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player->setConceded(false);
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}
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sendGameStateToPlayers();
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@ -404,11 +392,9 @@ Response::ResponseCode Server_Game::checkJoin(ServerInfo_User *user,
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bool asJudge)
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{
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Server_DatabaseInterface *databaseInterface = room->getServer()->getDatabaseInterface();
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{
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext())
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if (playerIterator.next().value()->getUserInfo()->name() == user->name())
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return Response::RespContextError;
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for (Server_Player *player : players.values()) {
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if (player->getUserInfo()->name() == user->name())
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return Response::RespContextError;
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}
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if (asJudge && !(user->user_level() & ServerInfo_User::IsJudge)) {
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@ -441,10 +427,10 @@ bool Server_Game::containsUser(const QString &userName) const
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{
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QMutexLocker locker(&gameMutex);
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext())
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if (playerIterator.next().value()->getUserInfo()->name() == userName.toStdString())
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for (Server_Player *player : players.values()) {
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if (player->getUserInfo()->name() == userName.toStdString())
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return true;
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}
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return false;
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}
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@ -466,14 +452,18 @@ void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface,
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sendGameEventContainer(prepareGameEvent(joinEvent, -1));
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const QString playerName = QString::fromStdString(newPlayer->getUserInfo()->name());
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if (spectator)
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allSpectatorsEver.insert(playerName);
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else
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allPlayersEver.insert(playerName);
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players.insert(newPlayer->getPlayerId(), newPlayer);
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if (newPlayer->getUserInfo()->name() == creatorInfo->name()) {
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hostId = newPlayer->getPlayerId();
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sendGameEventContainer(prepareGameEvent(Event_GameHostChanged(), hostId));
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if (spectator) {
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allSpectatorsEver.insert(playerName);
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} else {
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allPlayersEver.insert(playerName);
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// if the original creator of the game joins, give them host status back
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// FIXME: transferring host to spectators has side effects
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if (newPlayer->getUserInfo()->name() == creatorInfo->name()) {
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hostId = newPlayer->getPlayerId();
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sendGameEventContainer(prepareGameEvent(Event_GameHostChanged(), hostId));
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}
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}
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if (broadcastUpdate) {
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@ -513,26 +503,24 @@ void Server_Game::removePlayer(Server_Player *player, Event_Leave::LeaveReason r
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bool spectator = player->getSpectator();
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player->prepareDestroy();
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if (!getPlayerCount()) {
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gameClosed = true;
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deleteLater();
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return;
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} else if (!spectator) {
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if (playerHost) {
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int newHostId = -1;
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext()) {
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Server_Player *p = playerIterator.next().value();
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if (!p->getSpectator()) {
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newHostId = p->getPlayerId();
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break;
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}
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}
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if (newHostId != -1) {
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hostId = newHostId;
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sendGameEventContainer(prepareGameEvent(Event_GameHostChanged(), hostId));
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if (playerHost) {
|
||||
int newHostId = -1;
|
||||
for (Server_Player *otherPlayer : players.values()) {
|
||||
if (!otherPlayer->getSpectator()) {
|
||||
newHostId = otherPlayer->getPlayerId();
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (newHostId != -1) {
|
||||
hostId = newHostId;
|
||||
sendGameEventContainer(prepareGameEvent(Event_GameHostChanged(), hostId));
|
||||
} else {
|
||||
gameClosed = true;
|
||||
deleteLater();
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!spectator) {
|
||||
stopGameIfFinished();
|
||||
if (gameStarted && playerActive)
|
||||
nextTurn();
|
||||
|
@ -553,10 +541,8 @@ void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Play
|
|||
// Remove all arrows of other players pointing to the player being removed or to one of his cards.
|
||||
// Also remove all arrows starting at one of his cards. This is necessary since players can create
|
||||
// arrows that start at another person's cards.
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
Server_Player *p = playerIterator.next().value();
|
||||
QList<Server_Arrow *> arrows = p->getArrows().values();
|
||||
for (Server_Player *otherPlayer : players.values()) {
|
||||
QList<Server_Arrow *> arrows = otherPlayer->getArrows().values();
|
||||
QList<Server_Arrow *> toDelete;
|
||||
for (int i = 0; i < arrows.size(); ++i) {
|
||||
Server_Arrow *a = arrows[i];
|
||||
|
@ -574,9 +560,9 @@ void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Play
|
|||
for (int i = 0; i < toDelete.size(); ++i) {
|
||||
Event_DeleteArrow event;
|
||||
event.set_arrow_id(toDelete[i]->getId());
|
||||
ges.enqueueGameEvent(event, p->getPlayerId());
|
||||
ges.enqueueGameEvent(event, otherPlayer->getPlayerId());
|
||||
|
||||
p->deleteArrow(toDelete[i]->getId());
|
||||
otherPlayer->deleteArrow(toDelete[i]->getId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -586,15 +572,13 @@ void Server_Game::unattachCards(GameEventStorage &ges, Server_Player *player)
|
|||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
QMapIterator<QString, Server_CardZone *> zoneIterator(player->getZones());
|
||||
while (zoneIterator.hasNext()) {
|
||||
Server_CardZone *zone = zoneIterator.next().value();
|
||||
for (int i = 0; i < zone->getCards().size(); ++i) {
|
||||
Server_Card *card = zone->getCards().at(i);
|
||||
|
||||
for (Server_CardZone *zone : player->getZones()) {
|
||||
for (Server_Card *card : zone->getCards()) {
|
||||
// Make a copy of the list because the original one gets modified during the loop
|
||||
QList<Server_Card *> attachedCards = card->getAttachedCards();
|
||||
for (int i = 0; i < attachedCards.size(); ++i)
|
||||
attachedCards[i]->getZone()->getPlayer()->unattachCard(ges, attachedCards[i]);
|
||||
for (Server_Card *attachedCard : attachedCards) {
|
||||
attachedCard->getZone()->getPlayer()->unattachCard(ges, attachedCard);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -633,9 +617,7 @@ void Server_Game::setActivePhase(int _activePhase)
|
|||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
Server_Player *player = playerIterator.next().value();
|
||||
for (Server_Player *player : players.values()) {
|
||||
QList<Server_Arrow *> toDelete = player->getArrows().values();
|
||||
for (int i = 0; i < toDelete.size(); ++i) {
|
||||
Server_Arrow *a = toDelete[i];
|
||||
|
@ -705,10 +687,9 @@ void Server_Game::createGameJoinedEvent(Server_Player *player, ResponseContainer
|
|||
event2.set_active_player_id(activePlayer);
|
||||
event2.set_active_phase(activePhase);
|
||||
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext())
|
||||
playerIterator.next().value()->getInfo(event2.add_player_list(), player,
|
||||
player->getSpectator() && spectatorsSeeEverything, true);
|
||||
for (Server_Player *player : players.values()) {
|
||||
player->getInfo(event2.add_player_list(), player, player->getSpectator() && spectatorsSeeEverything, true);
|
||||
}
|
||||
|
||||
rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, prepareGameEvent(event2, -1));
|
||||
}
|
||||
|
@ -720,14 +701,12 @@ void Server_Game::sendGameEventContainer(GameEventContainer *cont,
|
|||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
cont->set_game_id(gameId);
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
Server_Player *p = playerIterator.next().value();
|
||||
for (Server_Player *player : players.values()) {
|
||||
const bool playerPrivate =
|
||||
(p->getPlayerId() == privatePlayerId) || (p->getSpectator() && spectatorsSeeEverything);
|
||||
(player->getPlayerId() == privatePlayerId) || (player->getSpectator() && spectatorsSeeEverything);
|
||||
if ((recipients.testFlag(GameEventStorageItem::SendToPrivate) && playerPrivate) ||
|
||||
(recipients.testFlag(GameEventStorageItem::SendToOthers) && !playerPrivate))
|
||||
p->sendGameEvent(*cont);
|
||||
player->sendGameEvent(*cont);
|
||||
}
|
||||
if (recipients.testFlag(GameEventStorageItem::SendToPrivate)) {
|
||||
cont->set_seconds_elapsed(secondsElapsed - startTimeOfThisGame);
|
||||
|
@ -760,11 +739,12 @@ void Server_Game::getInfo(ServerInfo_Game &result) const
|
|||
|
||||
result.set_room_id(room->getId());
|
||||
result.set_game_id(gameId);
|
||||
if (gameClosed)
|
||||
if (gameClosed) {
|
||||
result.set_closed(true);
|
||||
else {
|
||||
for (int i = 0; i < gameTypes.size(); ++i)
|
||||
result.add_game_types(gameTypes[i]);
|
||||
} else {
|
||||
for (auto type : gameTypes) {
|
||||
result.add_game_types(type);
|
||||
}
|
||||
|
||||
result.set_max_players(getMaxPlayers());
|
||||
result.set_description(getDescription().toStdString());
|
||||
|
|
|
@ -766,22 +766,28 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
|
|||
if (gameId == -1)
|
||||
return Response::RespInternalError;
|
||||
|
||||
if (server->getMaxGamesPerUser() > 0)
|
||||
if (room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= server->getMaxGamesPerUser())
|
||||
return Response::RespContextError;
|
||||
|
||||
if (cmd.join_as_judge() && !server->permitCreateGameAsJudge() &&
|
||||
!(userInfo->user_level() & ServerInfo_User::IsJudge)) {
|
||||
auto level = userInfo->user_level();
|
||||
bool isJudge = level & ServerInfo_User::IsJudge;
|
||||
int maxGames = server->getMaxGamesPerUser();
|
||||
bool asJudge = cmd.join_as_judge();
|
||||
bool asSpectator = cmd.join_as_spectator();
|
||||
// allow judges to open games as spectator without limit to facilitate bots etc, -1 means no limit
|
||||
if (!(isJudge && asJudge && asSpectator) && maxGames >= 0 &&
|
||||
room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= maxGames) {
|
||||
return Response::RespContextError;
|
||||
}
|
||||
|
||||
QList<int> gameTypes;
|
||||
for (int i = cmd.game_type_ids_size() - 1; i >= 0; --i)
|
||||
gameTypes.append(cmd.game_type_ids(i));
|
||||
// if a non judge user tries to create a game as judge while not permitted, instead create a normal game
|
||||
if (asJudge && !(server->permitCreateGameAsJudge() || isJudge)) {
|
||||
asJudge = false;
|
||||
}
|
||||
|
||||
QString description = QString::fromStdString(cmd.description());
|
||||
if (description.size() > 60)
|
||||
description = description.left(60);
|
||||
QList<int> gameTypes;
|
||||
for (int i = cmd.game_type_ids_size() - 1; i >= 0; --i) { // FIXME: why are these iterated in reverse?
|
||||
gameTypes.append(cmd.game_type_ids(i));
|
||||
}
|
||||
|
||||
QString description = QString::fromStdString(cmd.description()).left(60);
|
||||
|
||||
// When server doesn't permit registered users to exist, do not honor only-reg setting
|
||||
bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
|
||||
|
@ -790,7 +796,7 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
|
|||
cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(),
|
||||
cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
|
||||
|
||||
game->addPlayer(this, rc, false, cmd.join_as_judge(), false);
|
||||
game->addPlayer(this, rc, asSpectator, asJudge, false);
|
||||
room->addGame(game);
|
||||
|
||||
return Response::RespOk;
|
||||
|
|
|
@ -243,8 +243,8 @@ Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGam
|
|||
// server->roomsMutex is always locked.
|
||||
|
||||
QReadLocker roomGamesLocker(&gamesLock);
|
||||
Server_Game *g = games.value(cmd.game_id());
|
||||
if (!g) {
|
||||
Server_Game *game = games.value(cmd.game_id());
|
||||
if (!game) {
|
||||
if (externalGames.contains(cmd.game_id())) {
|
||||
CommandContainer cont;
|
||||
cont.set_cmd_id(rc.getCmdId());
|
||||
|
@ -256,16 +256,18 @@ Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGam
|
|||
userInterface->getUserInfo()->session_id(), id);
|
||||
|
||||
return Response::RespNothing;
|
||||
} else
|
||||
} else {
|
||||
return Response::RespNameNotFound;
|
||||
}
|
||||
}
|
||||
|
||||
QMutexLocker gameLocker(&g->gameMutex);
|
||||
QMutexLocker gameLocker(&game->gameMutex);
|
||||
|
||||
Response::ResponseCode result = g->checkJoin(userInterface->getUserInfo(), QString::fromStdString(cmd.password()),
|
||||
cmd.spectator(), cmd.override_restrictions(), cmd.join_as_judge());
|
||||
Response::ResponseCode result =
|
||||
game->checkJoin(userInterface->getUserInfo(), QString::fromStdString(cmd.password()), cmd.spectator(),
|
||||
cmd.override_restrictions(), cmd.join_as_judge());
|
||||
if (result == Response::RespOk)
|
||||
g->addPlayer(userInterface, rc, cmd.spectator(), cmd.join_as_judge());
|
||||
game->addPlayer(userInterface, rc, cmd.spectator(), cmd.join_as_judge());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -242,6 +242,9 @@ void SettingsCache::setSpectatorsCanTalk(const bool /* _spectatorsCanTalk */)
|
|||
void SettingsCache::setSpectatorsCanSeeEverything(const bool /* _spectatorsCanSeeEverything */)
|
||||
{
|
||||
}
|
||||
void SettingsCache::setCreateGameAsSpectator(const bool /* _createGameAsSpectator */)
|
||||
{
|
||||
}
|
||||
void SettingsCache::setRememberGameSettings(const bool /* _rememberGameSettings */)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -344,7 +344,7 @@ max_message_size_per_interval=1000
|
|||
; Maximum number of messages in an interval before new messages gets dropped; default is 10
|
||||
max_message_count_per_interval=10
|
||||
|
||||
; Maximum number of games a single user can create; default is 5
|
||||
; Maximum number of games a single user can create; default is 5; set to -1 to disable; 0 disallows game creation
|
||||
max_games_per_user=5
|
||||
|
||||
; Servatrice can avoid users from flooding games with large number of game commands in an interval of time.
|
||||
|
|
|
@ -246,6 +246,9 @@ void SettingsCache::setSpectatorsCanTalk(const bool /* _spectatorsCanTalk */)
|
|||
void SettingsCache::setSpectatorsCanSeeEverything(const bool /* _spectatorsCanSeeEverything */)
|
||||
{
|
||||
}
|
||||
void SettingsCache::setCreateGameAsSpectator(const bool /* _createGameAsSpectator */)
|
||||
{
|
||||
}
|
||||
void SettingsCache::setRememberGameSettings(const bool /* _rememberGameSettings */)
|
||||
{
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue