Always look at top card (#4238)
* Add option to always look at top card of deck Similar to "always reveal", but reveals card only to the owner, not all players. * Add option to always look at top card of deck Similar to "always reveal", but reveals card only to the owner, not all players. * Update bug_report.md (#4246) * Update bug_report.md * reproduction steps * Update to address review comments * Clangify * set playerId on dumpEvent Co-authored-by: tooomm <tooomm@users.noreply.github.com> Co-authored-by: ebbit1q <ebbit1q@gmail.com> Co-authored-by: Zach H <zahalpern+github@gmail.com>
This commit is contained in:
parent
00ed5c370c
commit
073349fd05
12 changed files with 120 additions and 54 deletions
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@ -152,6 +152,14 @@ void MessageLogWidget::logAlwaysRevealTopCard(Player *player, CardZone *zone, bo
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.arg(zone->getTranslatedName(true, CaseTopCardsOfZone)));
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}
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void MessageLogWidget::logAlwaysLookAtTopCard(Player *player, CardZone *zone, bool reveal)
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{
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appendHtmlServerMessage((reveal ? tr("%1 can now look at top card %2 at any time.")
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: tr("%1 no longer can look at top card %2 at any time."))
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.arg(sanitizeHtml(player->getName()))
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.arg(zone->getTranslatedName(true, CaseTopCardsOfZone)));
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}
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void MessageLogWidget::logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName)
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{
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appendHtmlServerMessage(tr("%1 attaches %2 to %3's %4.")
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@ -823,6 +831,8 @@ void MessageLogWidget::connectToPlayer(Player *player)
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SLOT(logRevealCards(Player *, CardZone *, int, QString, Player *, bool, int)));
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connect(player, SIGNAL(logAlwaysRevealTopCard(Player *, CardZone *, bool)), this,
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SLOT(logAlwaysRevealTopCard(Player *, CardZone *, bool)));
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connect(player, SIGNAL(logAlwaysLookAtTopCard(Player *, CardZone *, bool)), this,
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SLOT(logAlwaysLookAtTopCard(Player *, CardZone *, bool)));
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}
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MessageLogWidget::MessageLogWidget(const TabSupervisor *_tabSupervisor,
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@ -42,6 +42,7 @@ public slots:
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void containerProcessingDone();
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void containerProcessingStarted(const GameEventContext &context);
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void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
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void logAlwaysLookAtTopCard(Player *player, CardZone *zone, bool reveal);
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void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
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void logConcede(Player *player);
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void logUnconcede(Player *player);
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@ -211,6 +211,9 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
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aAlwaysRevealTopCard = new QAction(this);
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aAlwaysRevealTopCard->setCheckable(true);
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connect(aAlwaysRevealTopCard, SIGNAL(triggered()), this, SLOT(actAlwaysRevealTopCard()));
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aAlwaysLookAtTopCard = new QAction(this);
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aAlwaysLookAtTopCard->setCheckable(true);
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connect(aAlwaysLookAtTopCard, SIGNAL(triggered()), this, SLOT(actAlwaysLookAtTopCard()));
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aOpenDeckInDeckEditor = new QAction(this);
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aOpenDeckInDeckEditor->setEnabled(false);
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connect(aOpenDeckInDeckEditor, SIGNAL(triggered()), this, SLOT(actOpenDeckInDeckEditor()));
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@ -287,6 +290,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
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playerLists.append(mRevealLibrary = libraryMenu->addMenu(QString()));
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playerLists.append(mRevealTopCard = libraryMenu->addMenu(QString()));
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libraryMenu->addAction(aAlwaysRevealTopCard);
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libraryMenu->addAction(aAlwaysLookAtTopCard);
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libraryMenu->addSeparator();
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libraryMenu->addAction(aMoveTopToPlay);
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libraryMenu->addAction(aMoveTopToPlayFaceDown);
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@ -697,6 +701,7 @@ void Player::retranslateUi()
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mRevealLibrary->setTitle(tr("Reveal &library to..."));
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mRevealTopCard->setTitle(tr("Reveal t&op cards to..."));
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aAlwaysRevealTopCard->setText(tr("&Always reveal top card"));
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aAlwaysLookAtTopCard->setText(tr("Al&ways look at top card"));
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aOpenDeckInDeckEditor->setText(tr("O&pen deck in deck editor"));
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aViewSideboard->setText(tr("&View sideboard"));
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aDrawCard->setText(tr("&Draw card"));
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@ -874,6 +879,7 @@ void Player::setShortcutsActive()
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aCreateToken->setShortcut(shortcuts.getSingleShortcut("Player/aCreateToken"));
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aCreateAnotherToken->setShortcut(shortcuts.getSingleShortcut("Player/aCreateAnotherToken"));
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aAlwaysRevealTopCard->setShortcut(shortcuts.getSingleShortcut("Player/aAlwaysRevealTopCard"));
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aAlwaysLookAtTopCard->setShortcut(shortcuts.getSingleShortcut("Player/aAlwaysLookAtTopCard"));
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aMoveTopToPlay->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopToPlay"));
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aMoveTopToPlayFaceDown->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopToPlayFaceDown"));
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aMoveTopCardToGraveyard->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardToGraveyard"));
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@ -905,6 +911,7 @@ void Player::setShortcutsInactive()
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aCreateToken->setShortcut(QKeySequence());
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aCreateAnotherToken->setShortcut(QKeySequence());
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aAlwaysRevealTopCard->setShortcut(QKeySequence());
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aAlwaysLookAtTopCard->setShortcut(QKeySequence());
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aMoveTopToPlay->setShortcut(QKeySequence());
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aMoveTopToPlayFaceDown->setShortcut(QKeySequence());
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aMoveTopCardToGraveyard->setShortcut(QKeySequence());
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@ -991,6 +998,15 @@ void Player::actAlwaysRevealTopCard()
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sendGameCommand(cmd);
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}
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void Player::actAlwaysLookAtTopCard()
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{
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Command_ChangeZoneProperties cmd;
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cmd.set_zone_name("deck");
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cmd.set_always_look_at_top_card(aAlwaysLookAtTopCard->isChecked());
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sendGameCommand(cmd);
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}
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void Player::actOpenDeckInDeckEditor()
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{
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emit openDeckEditor(deck);
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@ -1976,6 +1992,10 @@ void Player::eventChangeZoneProperties(const Event_ChangeZoneProperties &event)
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zone->setAlwaysRevealTopCard(event.always_reveal_top_card());
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emit logAlwaysRevealTopCard(this, zone, event.always_reveal_top_card());
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}
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if (event.has_always_look_at_top_card()) {
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zone->setAlwaysRevealTopCard(event.always_look_at_top_card());
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emit logAlwaysLookAtTopCard(this, zone, event.always_look_at_top_card());
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}
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}
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void Player::processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context)
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@ -3271,6 +3291,7 @@ void Player::setGameStarted()
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{
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if (local) {
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aAlwaysRevealTopCard->setChecked(false);
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aAlwaysLookAtTopCard->setChecked(false);
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}
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setConceded(false);
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}
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@ -144,6 +144,7 @@ signals:
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bool faceDown,
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int amount);
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void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
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void logAlwaysLookAtTopCard(Player *player, CardZone *zone, bool reveal);
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void sizeChanged();
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void playerCountChanged();
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@ -170,6 +171,7 @@ public slots:
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void actViewHand();
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void actViewTopCards();
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void actAlwaysRevealTopCard();
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void actAlwaysLookAtTopCard();
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void actViewGraveyard();
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void actRevealRandomGraveyardCard();
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void actViewRfg();
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@ -221,9 +223,9 @@ private:
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QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
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*aMoveGraveToTopLibrary, *aMoveGraveToBottomLibrary, *aMoveGraveToHand, *aMoveGraveToRfg, *aMoveRfgToTopLibrary,
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*aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave, *aViewHand, *aViewLibrary, *aViewTopCards,
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*aAlwaysRevealTopCard, *aOpenDeckInDeckEditor, *aMoveTopCardToGraveyard, *aMoveTopCardToExile,
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*aMoveTopCardsToGraveyard, *aMoveTopCardsToExile, *aMoveTopCardToBottom, *aViewGraveyard, *aViewRfg,
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*aViewSideboard, *aDrawCard, *aDrawCards, *aUndoDraw, *aMulligan, *aShuffle, *aMoveTopToPlay,
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*aAlwaysRevealTopCard, *aAlwaysLookAtTopCard, *aOpenDeckInDeckEditor, *aMoveTopCardToGraveyard,
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*aMoveTopCardToExile, *aMoveTopCardsToGraveyard, *aMoveTopCardsToExile, *aMoveTopCardToBottom, *aViewGraveyard,
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*aViewRfg, *aViewSideboard, *aDrawCard, *aDrawCards, *aUndoDraw, *aMulligan, *aShuffle, *aMoveTopToPlay,
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*aMoveTopToPlayFaceDown, *aUntapAll, *aRollDie, *aCreateToken, *aCreateAnotherToken, *aCardMenu,
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*aMoveBottomCardToGrave;
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@ -537,6 +537,9 @@ private:
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{"Player/aAlwaysRevealTopCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Always Reveal Top Card"),
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parseSequenceString("Ctrl+N"),
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ShortcutGroup::Drawing)},
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{"Player/aAlwaysLookAtTopCard", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Always Look At Top Card"),
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parseSequenceString("Ctrl+A"),
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ShortcutGroup::Drawing)},
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{"Player/aRotateViewCW", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Rotate View Clockwise"),
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parseSequenceString(""),
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ShortcutGroup::Gameplay)},
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@ -7,5 +7,8 @@ message Command_ChangeZoneProperties {
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}
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optional string zone_name = 1;
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// Reveal top card to all players.
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optional bool always_reveal_top_card = 10;
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// reveal top card to the owner.
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optional bool always_look_at_top_card = 11;
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}
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@ -7,5 +7,8 @@ message Event_ChangeZoneProperties {
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}
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optional string zone_name = 1;
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// Reveal top card to all players.
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optional bool always_reveal_top_card = 10;
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// reveal top card to the owner.
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optional bool always_look_at_top_card = 11;
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}
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@ -21,5 +21,8 @@ message ServerInfo_Zone {
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optional bool with_coords = 3;
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optional sint32 card_count = 4;
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repeated ServerInfo_Card card_list = 5;
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// Reveal top card to all players.
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optional bool always_reveal_top_card = 10;
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// reveal top card to the owner.
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optional bool always_look_at_top_card = 11;
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}
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@ -32,7 +32,7 @@ Server_CardZone::Server_CardZone(Server_Player *_player,
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bool _has_coords,
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ServerInfo_Zone::ZoneType _type)
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: player(_player), name(_name), has_coords(_has_coords), type(_type), cardsBeingLookedAt(0),
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alwaysRevealTopCard(false)
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alwaysRevealTopCard(false), alwaysLookAtTopCard(false)
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{
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}
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@ -305,6 +305,7 @@ void Server_CardZone::getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAs
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info->set_with_coords(has_coords);
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info->set_card_count(cards.size());
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info->set_always_reveal_top_card(alwaysRevealTopCard);
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info->set_always_look_at_top_card(alwaysLookAtTopCard);
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if ((((playerWhosAsking == player) || omniscient) && (type != ServerInfo_Zone::HiddenZone)) ||
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((playerWhosAsking != player) && (type == ServerInfo_Zone::PublicZone))) {
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QListIterator<Server_Card *> cardIterator(cards);
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@ -42,6 +42,7 @@ private:
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int cardsBeingLookedAt;
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QSet<int> playersWithWritePermission;
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bool alwaysRevealTopCard;
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bool alwaysLookAtTopCard;
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QList<Server_Card *> cards;
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QMap<int, QMap<int, Server_Card *>> coordinateMap; // y -> (x -> card)
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QMap<int, QMultiMap<QString, int>> freePilesMap; // y -> (cardName -> x)
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@ -108,6 +109,14 @@ public:
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{
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alwaysRevealTopCard = _alwaysRevealTopCard;
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}
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bool getAlwaysLookAtTopCard() const
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{
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return alwaysLookAtTopCard;
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}
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void setAlwaysLookAtTopCard(bool _alwaysLookAtTopCard)
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{
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alwaysLookAtTopCard = _alwaysLookAtTopCard;
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}
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};
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#endif
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@ -318,18 +318,41 @@ Response::ResponseCode Server_Player::drawCards(GameEventStorage &ges, int numbe
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ges.enqueueGameEvent(eventPrivate, playerId, GameEventStorageItem::SendToPrivate, playerId);
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ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
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if (deckZone->getAlwaysRevealTopCard() && !deckZone->getCards().isEmpty()) {
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Event_RevealCards revealEvent;
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revealEvent.set_zone_name(deckZone->getName().toStdString());
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revealEvent.set_card_id(0);
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deckZone->getCards().first()->getInfo(revealEvent.add_cards());
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ges.enqueueGameEvent(revealEvent, playerId);
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}
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revealTopCardIfNeeded(deckZone, ges);
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return Response::RespOk;
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}
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void Server_Player::revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges)
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{
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if (zone->getCards().isEmpty()) {
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return;
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}
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if (zone->getAlwaysRevealTopCard()) {
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Event_RevealCards revealEvent;
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revealEvent.set_zone_name(zone->getName().toStdString());
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revealEvent.set_card_id(0);
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zone->getCards().first()->getInfo(revealEvent.add_cards());
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ges.enqueueGameEvent(revealEvent, playerId);
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return;
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}
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if (zone->getAlwaysLookAtTopCard()) {
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Event_DumpZone dumpEvent;
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dumpEvent.set_zone_owner_id(playerId);
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dumpEvent.set_zone_name(zone->getName().toStdString());
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dumpEvent.set_number_cards(1);
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ges.enqueueGameEvent(dumpEvent, playerId, GameEventStorageItem::SendToOthers);
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Event_RevealCards revealEvent;
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revealEvent.set_zone_name(zone->getName().toStdString());
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revealEvent.set_number_of_cards(1);
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revealEvent.set_card_id(0);
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zone->getCards().first()->getInfo(revealEvent.add_cards());
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ges.enqueueGameEvent(revealEvent, playerId, GameEventStorageItem::SendToPrivate, playerId);
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}
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}
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class Server_Player::MoveCardCompareFunctor
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{
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private:
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@ -594,21 +617,11 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
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setCardAttrHelper(ges, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), card->getId(),
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AttrPT, ptString);
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}
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if (startzone->getAlwaysRevealTopCard() && !startzone->getCards().isEmpty() && (originalPosition == 0)) {
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Event_RevealCards revealEvent;
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revealEvent.set_zone_name(startzone->getName().toStdString());
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revealEvent.set_card_id(0);
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startzone->getCards().first()->getInfo(revealEvent.add_cards());
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ges.enqueueGameEvent(revealEvent, playerId);
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if (originalPosition == 0) {
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revealTopCardIfNeeded(startzone, ges);
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}
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if (targetzone->getAlwaysRevealTopCard() && !targetzone->getCards().isEmpty() && (newX == 0)) {
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Event_RevealCards revealEvent;
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revealEvent.set_zone_name(targetzone->getName().toStdString());
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revealEvent.set_card_id(0);
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targetzone->getCards().first()->getInfo(revealEvent.add_cards());
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ges.enqueueGameEvent(revealEvent, playerId);
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if (newX == 0) {
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revealTopCardIfNeeded(targetzone, ges);
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}
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}
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}
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@ -977,15 +990,7 @@ Server_Player::cmdShuffle(const Command_Shuffle &cmd, ResponseContainer & /*rc*/
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event.set_start(cmd.start());
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event.set_end(cmd.end());
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ges.enqueueGameEvent(event, playerId);
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if (zone->getAlwaysRevealTopCard() && !zone->getCards().isEmpty()) {
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Event_RevealCards revealEvent;
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revealEvent.set_zone_name(zone->getName().toStdString());
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revealEvent.set_card_id(0);
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zone->getCards().first()->getInfo(revealEvent.add_cards());
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ges.enqueueGameEvent(revealEvent, playerId);
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}
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revealTopCardIfNeeded(zone, ges);
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return Response::RespOk;
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}
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@ -1980,27 +1985,31 @@ Response::ResponseCode Server_Player::cmdChangeZoneProperties(const Command_Chan
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Event_ChangeZoneProperties event;
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event.set_zone_name(cmd.zone_name());
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if (cmd.has_always_reveal_top_card()) {
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if (zone->getAlwaysRevealTopCard() == cmd.always_reveal_top_card()) {
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return Response::RespContextError;
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}
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zone->setAlwaysRevealTopCard(cmd.always_reveal_top_card());
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event.set_always_reveal_top_card(cmd.always_reveal_top_card());
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ges.enqueueGameEvent(event, playerId);
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if (!zone->getCards().isEmpty() && cmd.always_reveal_top_card()) {
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Event_RevealCards revealEvent;
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revealEvent.set_zone_name(zone->getName().toStdString());
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revealEvent.set_card_id(0);
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zone->getCards().first()->getInfo(revealEvent.add_cards());
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ges.enqueueGameEvent(revealEvent, playerId);
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}
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return Response::RespOk;
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} else {
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// Neither value set -> error.
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if (!cmd.has_always_look_at_top_card() && !cmd.has_always_reveal_top_card()) {
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return Response::RespContextError;
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}
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// Neither value changed -> error.
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bool alwaysRevealChanged =
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cmd.has_always_reveal_top_card() && zone->getAlwaysRevealTopCard() != cmd.always_reveal_top_card();
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bool alwaysLookAtTopChanged =
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cmd.has_always_look_at_top_card() && zone->getAlwaysLookAtTopCard() != cmd.always_look_at_top_card();
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if (!alwaysRevealChanged && !alwaysLookAtTopChanged) {
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return Response::RespContextError;
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}
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if (cmd.has_always_reveal_top_card()) {
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zone->setAlwaysRevealTopCard(cmd.always_reveal_top_card());
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event.set_always_reveal_top_card(cmd.always_reveal_top_card());
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}
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if (cmd.has_always_look_at_top_card()) {
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zone->setAlwaysLookAtTopCard(cmd.always_look_at_top_card());
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event.set_always_look_at_top_card(cmd.always_look_at_top_card());
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}
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ges.enqueueGameEvent(event, playerId);
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revealTopCardIfNeeded(zone, ges);
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return Response::RespOk;
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}
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Response::ResponseCode
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@ -84,6 +84,7 @@ private:
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bool readyStart;
|
||||
bool conceded;
|
||||
bool sideboardLocked;
|
||||
void revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges);
|
||||
|
||||
public:
|
||||
mutable QMutex playerMutex;
|
||||
|
|
Loading…
Reference in a new issue