Requested Cleanup

Corrected tab to 4 space (per request)
Moved regonly option under authentication ini location (per request)
This commit is contained in:
woogerboy21 2014-07-02 22:27:05 -04:00
parent d246fa39fe
commit 0a1fe7f5a8
5 changed files with 1274 additions and 1274 deletions

View file

@ -262,8 +262,8 @@ void MainWindow::loginError(Response::ResponseCode r, QString reasonStr, quint32
QMessageBox::critical(this, tr("Error"), tr("Invalid username."));
break;
case Response::RespRegistrationRequired:
QMessageBox::critical(this, tr("Error"), tr("This server requires user registration."));
break;
QMessageBox::critical(this, tr("Error"), tr("This server requires user registration."));
break;
default:
QMessageBox::critical(this, tr("Error"), tr("Unknown login error: %1").arg(static_cast<int>(r)));
}

View file

@ -37,18 +37,18 @@
#include <QSettings>
Server::Server(bool _threaded, QObject *parent)
: QObject(parent), threaded(_threaded), nextLocalGameId(0)
: QObject(parent), threaded(_threaded), nextLocalGameId(0)
{
qRegisterMetaType<ServerInfo_Game>("ServerInfo_Game");
qRegisterMetaType<ServerInfo_Room>("ServerInfo_Room");
qRegisterMetaType<ServerInfo_User>("ServerInfo_User");
qRegisterMetaType<CommandContainer>("CommandContainer");
qRegisterMetaType<Response>("Response");
qRegisterMetaType<GameEventContainer>("GameEventContainer");
qRegisterMetaType<IslMessage>("IslMessage");
qRegisterMetaType<Command_JoinGame>("Command_JoinGame");
connect(this, SIGNAL(sigSendIslMessage(IslMessage, int)), this, SLOT(doSendIslMessage(IslMessage, int)), Qt::QueuedConnection);
qRegisterMetaType<ServerInfo_Game>("ServerInfo_Game");
qRegisterMetaType<ServerInfo_Room>("ServerInfo_Room");
qRegisterMetaType<ServerInfo_User>("ServerInfo_User");
qRegisterMetaType<CommandContainer>("CommandContainer");
qRegisterMetaType<Response>("Response");
qRegisterMetaType<GameEventContainer>("GameEventContainer");
qRegisterMetaType<IslMessage>("IslMessage");
qRegisterMetaType<Command_JoinGame>("Command_JoinGame");
connect(this, SIGNAL(sigSendIslMessage(IslMessage, int)), this, SLOT(doSendIslMessage(IslMessage, int)), Qt::QueuedConnection);
}
Server::~Server()
@ -57,540 +57,540 @@ Server::~Server()
void Server::prepareDestroy()
{
// dirty :(
if (threaded) {
clientsLock.lockForRead();
for (int i = 0; i < clients.size(); ++i)
QMetaObject::invokeMethod(clients.at(i), "prepareDestroy", Qt::QueuedConnection);
clientsLock.unlock();
bool done = false;
class SleeperThread : public QThread
{
public:
static void msleep(unsigned long msecs) { QThread::usleep(msecs); }
};
// dirty :(
if (threaded) {
clientsLock.lockForRead();
for (int i = 0; i < clients.size(); ++i)
QMetaObject::invokeMethod(clients.at(i), "prepareDestroy", Qt::QueuedConnection);
clientsLock.unlock();
bool done = false;
class SleeperThread : public QThread
{
public:
static void msleep(unsigned long msecs) { QThread::usleep(msecs); }
};
do {
SleeperThread::msleep(10);
clientsLock.lockForRead();
if (clients.isEmpty())
done = true;
clientsLock.unlock();
} while (!done);
} else {
// no locking is needed in unthreaded mode
while (!clients.isEmpty())
clients.first()->prepareDestroy();
}
roomsLock.lockForWrite();
QMapIterator<int, Server_Room *> roomIterator(rooms);
while (roomIterator.hasNext())
delete roomIterator.next().value();
rooms.clear();
roomsLock.unlock();
do {
SleeperThread::msleep(10);
clientsLock.lockForRead();
if (clients.isEmpty())
done = true;
clientsLock.unlock();
} while (!done);
} else {
// no locking is needed in unthreaded mode
while (!clients.isEmpty())
clients.first()->prepareDestroy();
}
roomsLock.lockForWrite();
QMapIterator<int, Server_Room *> roomIterator(rooms);
while (roomIterator.hasNext())
delete roomIterator.next().value();
rooms.clear();
roomsLock.unlock();
}
void Server::setDatabaseInterface(Server_DatabaseInterface *_databaseInterface)
{
connect(this, SIGNAL(endSession(qint64)), _databaseInterface, SLOT(endSession(qint64)));
databaseInterfaces.insert(QThread::currentThread(), _databaseInterface);
connect(this, SIGNAL(endSession(qint64)), _databaseInterface, SLOT(endSession(qint64)));
databaseInterfaces.insert(QThread::currentThread(), _databaseInterface);
}
Server_DatabaseInterface *Server::getDatabaseInterface() const
{
return databaseInterfaces.value(QThread::currentThread());
return databaseInterfaces.value(QThread::currentThread());
}
AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reasonStr, int &secondsLeft)
{
if (name.size() > 35)
name = name.left(35);
Server_DatabaseInterface *databaseInterface = getDatabaseInterface();
QWriteLocker locker(&clientsLock);
AuthenticationResult authState = databaseInterface->checkUserPassword(session, name, password, reasonStr, secondsLeft);
if ((authState == NotLoggedIn) || (authState == UserIsBanned || authState == UsernameInvalid))
return authState;
ServerInfo_User data = databaseInterface->getUserData(name, true);
data.set_address(session->getAddress().toStdString());
name = QString::fromStdString(data.name()); // Compensate for case indifference
databaseInterface->lockSessionTables();
if (authState == PasswordRight) {
if (users.contains(name) || databaseInterface->userSessionExists(name)) {
qDebug("Login denied: would overwrite old session");
databaseInterface->unlockSessionTables();
return WouldOverwriteOldSession;
}
} else if (authState == UnknownUser) {
// Change user name so that no two users have the same names,
// don't interfere with registered user names though.
QSettings *settings = new QSettings("servatrice.ini", QSettings::IniFormat);
bool requireReg = settings->value("server/regonly").toBool();
if (requireReg) {
qDebug("Login denied: registration required");
databaseInterface->unlockSessionTables();
return RegistrationRequired;
}
QString tempName = name;
int i = 0;
while (users.contains(tempName) || databaseInterface->userExists(tempName) || databaseInterface->userSessionExists(tempName))
tempName = name + "_" + QString::number(++i);
name = tempName;
data.set_name(name.toStdString());
}
users.insert(name, session);
qDebug() << "Server::loginUser:" << session << "name=" << name;
data.set_session_id(databaseInterface->startSession(name, session->getAddress()));
databaseInterface->unlockSessionTables();
usersBySessionId.insert(data.session_id(), session);
qDebug() << "session id:" << data.session_id();
session->setUserInfo(data);
Event_UserJoined event;
event.mutable_user_info()->CopyFrom(session->copyUserInfo(false));
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getAcceptsUserListChanges())
clients[i]->sendProtocolItem(*se);
delete se;
event.mutable_user_info()->CopyFrom(session->copyUserInfo(true, true, true));
locker.unlock();
se = Server_ProtocolHandler::prepareSessionEvent(event);
sendIsl_SessionEvent(*se);
delete se;
return authState;
if (name.size() > 35)
name = name.left(35);
Server_DatabaseInterface *databaseInterface = getDatabaseInterface();
QWriteLocker locker(&clientsLock);
AuthenticationResult authState = databaseInterface->checkUserPassword(session, name, password, reasonStr, secondsLeft);
if ((authState == NotLoggedIn) || (authState == UserIsBanned || authState == UsernameInvalid))
return authState;
ServerInfo_User data = databaseInterface->getUserData(name, true);
data.set_address(session->getAddress().toStdString());
name = QString::fromStdString(data.name()); // Compensate for case indifference
databaseInterface->lockSessionTables();
if (authState == PasswordRight) {
if (users.contains(name) || databaseInterface->userSessionExists(name)) {
qDebug("Login denied: would overwrite old session");
databaseInterface->unlockSessionTables();
return WouldOverwriteOldSession;
}
} else if (authState == UnknownUser) {
// Change user name so that no two users have the same names,
// don't interfere with registered user names though.
QSettings *settings = new QSettings("servatrice.ini", QSettings::IniFormat);
bool requireReg = settings->value("authentication/regonly", 0).toBool();
if (requireReg) {
qDebug("Login denied: registration required");
databaseInterface->unlockSessionTables();
return RegistrationRequired;
}
QString tempName = name;
int i = 0;
while (users.contains(tempName) || databaseInterface->userExists(tempName) || databaseInterface->userSessionExists(tempName))
tempName = name + "_" + QString::number(++i);
name = tempName;
data.set_name(name.toStdString());
}
users.insert(name, session);
qDebug() << "Server::loginUser:" << session << "name=" << name;
data.set_session_id(databaseInterface->startSession(name, session->getAddress()));
databaseInterface->unlockSessionTables();
usersBySessionId.insert(data.session_id(), session);
qDebug() << "session id:" << data.session_id();
session->setUserInfo(data);
Event_UserJoined event;
event.mutable_user_info()->CopyFrom(session->copyUserInfo(false));
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getAcceptsUserListChanges())
clients[i]->sendProtocolItem(*se);
delete se;
event.mutable_user_info()->CopyFrom(session->copyUserInfo(true, true, true));
locker.unlock();
se = Server_ProtocolHandler::prepareSessionEvent(event);
sendIsl_SessionEvent(*se);
delete se;
return authState;
}
void Server::addPersistentPlayer(const QString &userName, int roomId, int gameId, int playerId)
{
QWriteLocker locker(&persistentPlayersLock);
persistentPlayers.insert(userName, PlayerReference(roomId, gameId, playerId));
QWriteLocker locker(&persistentPlayersLock);
persistentPlayers.insert(userName, PlayerReference(roomId, gameId, playerId));
}
void Server::removePersistentPlayer(const QString &userName, int roomId, int gameId, int playerId)
{
QWriteLocker locker(&persistentPlayersLock);
persistentPlayers.remove(userName, PlayerReference(roomId, gameId, playerId));
QWriteLocker locker(&persistentPlayersLock);
persistentPlayers.remove(userName, PlayerReference(roomId, gameId, playerId));
}
QList<PlayerReference> Server::getPersistentPlayerReferences(const QString &userName) const
{
QReadLocker locker(&persistentPlayersLock);
return persistentPlayers.values(userName);
QReadLocker locker(&persistentPlayersLock);
return persistentPlayers.values(userName);
}
Server_AbstractUserInterface *Server::findUser(const QString &userName) const
{
// Call this only with clientsLock set.
Server_AbstractUserInterface *userHandler = users.value(userName);
if (userHandler)
return userHandler;
else
return externalUsers.value(userName);
// Call this only with clientsLock set.
Server_AbstractUserInterface *userHandler = users.value(userName);
if (userHandler)
return userHandler;
else
return externalUsers.value(userName);
}
void Server::addClient(Server_ProtocolHandler *client)
{
QWriteLocker locker(&clientsLock);
clients << client;
QWriteLocker locker(&clientsLock);
clients << client;
}
void Server::removeClient(Server_ProtocolHandler *client)
{
QWriteLocker locker(&clientsLock);
clients.removeAt(clients.indexOf(client));
ServerInfo_User *data = client->getUserInfo();
if (data) {
Event_UserLeft event;
event.set_name(data->name());
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getAcceptsUserListChanges())
clients[i]->sendProtocolItem(*se);
sendIsl_SessionEvent(*se);
delete se;
users.remove(QString::fromStdString(data->name()));
qDebug() << "Server::removeClient: name=" << QString::fromStdString(data->name());
if (data->has_session_id()) {
const qint64 sessionId = data->session_id();
usersBySessionId.remove(sessionId);
emit endSession(sessionId);
qDebug() << "closed session id:" << sessionId;
}
}
qDebug() << "Server::removeClient: removed" << (void *) client << ";" << clients.size() << "clients; " << users.size() << "users left";
QWriteLocker locker(&clientsLock);
clients.removeAt(clients.indexOf(client));
ServerInfo_User *data = client->getUserInfo();
if (data) {
Event_UserLeft event;
event.set_name(data->name());
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getAcceptsUserListChanges())
clients[i]->sendProtocolItem(*se);
sendIsl_SessionEvent(*se);
delete se;
users.remove(QString::fromStdString(data->name()));
qDebug() << "Server::removeClient: name=" << QString::fromStdString(data->name());
if (data->has_session_id()) {
const qint64 sessionId = data->session_id();
usersBySessionId.remove(sessionId);
emit endSession(sessionId);
qDebug() << "closed session id:" << sessionId;
}
}
qDebug() << "Server::removeClient: removed" << (void *) client << ";" << clients.size() << "clients; " << users.size() << "users left";
}
void Server::externalUserJoined(const ServerInfo_User &userInfo)
{
// This function is always called from the main thread via signal/slot.
clientsLock.lockForWrite();
Server_RemoteUserInterface *newUser = new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo));
externalUsers.insert(QString::fromStdString(userInfo.name()), newUser);
externalUsersBySessionId.insert(userInfo.session_id(), newUser);
Event_UserJoined event;
event.mutable_user_info()->CopyFrom(userInfo);
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getAcceptsUserListChanges())
clients[i]->sendProtocolItem(*se);
delete se;
clientsLock.unlock();
ResponseContainer rc(-1);
newUser->joinPersistentGames(rc);
newUser->sendResponseContainer(rc, Response::RespNothing);
// This function is always called from the main thread via signal/slot.
clientsLock.lockForWrite();
Server_RemoteUserInterface *newUser = new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo));
externalUsers.insert(QString::fromStdString(userInfo.name()), newUser);
externalUsersBySessionId.insert(userInfo.session_id(), newUser);
Event_UserJoined event;
event.mutable_user_info()->CopyFrom(userInfo);
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getAcceptsUserListChanges())
clients[i]->sendProtocolItem(*se);
delete se;
clientsLock.unlock();
ResponseContainer rc(-1);
newUser->joinPersistentGames(rc);
newUser->sendResponseContainer(rc, Response::RespNothing);
}
void Server::externalUserLeft(const QString &userName)
{
// This function is always called from the main thread via signal/slot.
clientsLock.lockForWrite();
Server_AbstractUserInterface *user = externalUsers.take(userName);
externalUsersBySessionId.remove(user->getUserInfo()->session_id());
clientsLock.unlock();
QMap<int, QPair<int, int> > userGames(user->getGames());
QMapIterator<int, QPair<int, int> > userGamesIterator(userGames);
roomsLock.lockForRead();
while (userGamesIterator.hasNext()) {
userGamesIterator.next();
Server_Room *room = rooms.value(userGamesIterator.value().first);
if (!room)
continue;
QReadLocker roomGamesLocker(&room->gamesLock);
Server_Game *game = room->getGames().value(userGamesIterator.key());
if (!game)
continue;
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(userGamesIterator.value().second);
if (!player)
continue;
player->disconnectClient();
}
roomsLock.unlock();
delete user;
Event_UserLeft event;
event.set_name(userName.toStdString());
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
clientsLock.lockForRead();
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getAcceptsUserListChanges())
clients[i]->sendProtocolItem(*se);
clientsLock.unlock();
delete se;
// This function is always called from the main thread via signal/slot.
clientsLock.lockForWrite();
Server_AbstractUserInterface *user = externalUsers.take(userName);
externalUsersBySessionId.remove(user->getUserInfo()->session_id());
clientsLock.unlock();
QMap<int, QPair<int, int> > userGames(user->getGames());
QMapIterator<int, QPair<int, int> > userGamesIterator(userGames);
roomsLock.lockForRead();
while (userGamesIterator.hasNext()) {
userGamesIterator.next();
Server_Room *room = rooms.value(userGamesIterator.value().first);
if (!room)
continue;
QReadLocker roomGamesLocker(&room->gamesLock);
Server_Game *game = room->getGames().value(userGamesIterator.key());
if (!game)
continue;
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(userGamesIterator.value().second);
if (!player)
continue;
player->disconnectClient();
}
roomsLock.unlock();
delete user;
Event_UserLeft event;
event.set_name(userName.toStdString());
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
clientsLock.lockForRead();
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getAcceptsUserListChanges())
clients[i]->sendProtocolItem(*se);
clientsLock.unlock();
delete se;
}
void Server::externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo)
{
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalRoomUserJoined: room id=" << roomId << "not found";
return;
}
room->addExternalUser(userInfo);
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalRoomUserJoined: room id=" << roomId << "not found";
return;
}
room->addExternalUser(userInfo);
}
void Server::externalRoomUserLeft(int roomId, const QString &userName)
{
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalRoomUserLeft: room id=" << roomId << "not found";
return;
}
room->removeExternalUser(userName);
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalRoomUserLeft: room id=" << roomId << "not found";
return;
}
room->removeExternalUser(userName);
}
void Server::externalRoomSay(int roomId, const QString &userName, const QString &message)
{
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalRoomSay: room id=" << roomId << "not found";
return;
}
room->say(userName, message, false);
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalRoomSay: room id=" << roomId << "not found";
return;
}
room->say(userName, message, false);
}
void Server::externalRoomGameListChanged(int roomId, const ServerInfo_Game &gameInfo)
{
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalRoomGameListChanged: room id=" << roomId << "not found";
return;
}
room->updateExternalGameList(gameInfo);
// This function is always called from the main thread via signal/slot.
QReadLocker locker(&roomsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalRoomGameListChanged: room id=" << roomId << "not found";
return;
}
room->updateExternalGameList(gameInfo);
}
void Server::externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId)
{
// This function is always called from the main thread via signal/slot.
try {
QReadLocker roomsLocker(&roomsLock);
QReadLocker clientsLocker(&clientsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalJoinGameCommandReceived: room id=" << roomId << "not found";
throw Response::RespNotInRoom;
}
Server_AbstractUserInterface *userInterface = externalUsersBySessionId.value(sessionId);
if (!userInterface) {
qDebug() << "externalJoinGameCommandReceived: session id=" << sessionId << "not found";
throw Response::RespNotInRoom;
}
ResponseContainer responseContainer(cmdId);
Response::ResponseCode responseCode = room->processJoinGameCommand(cmd, responseContainer, userInterface);
userInterface->sendResponseContainer(responseContainer, responseCode);
} catch (Response::ResponseCode code) {
Response response;
response.set_cmd_id(cmdId);
response.set_response_code(code);
sendIsl_Response(response, serverId, sessionId);
}
// This function is always called from the main thread via signal/slot.
try {
QReadLocker roomsLocker(&roomsLock);
QReadLocker clientsLocker(&clientsLock);
Server_Room *room = rooms.value(roomId);
if (!room) {
qDebug() << "externalJoinGameCommandReceived: room id=" << roomId << "not found";
throw Response::RespNotInRoom;
}
Server_AbstractUserInterface *userInterface = externalUsersBySessionId.value(sessionId);
if (!userInterface) {
qDebug() << "externalJoinGameCommandReceived: session id=" << sessionId << "not found";
throw Response::RespNotInRoom;
}
ResponseContainer responseContainer(cmdId);
Response::ResponseCode responseCode = room->processJoinGameCommand(cmd, responseContainer, userInterface);
userInterface->sendResponseContainer(responseContainer, responseCode);
} catch (Response::ResponseCode code) {
Response response;
response.set_cmd_id(cmdId);
response.set_response_code(code);
sendIsl_Response(response, serverId, sessionId);
}
}
void Server::externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId)
{
// This function is always called from the main thread via signal/slot.
try {
ResponseContainer responseContainer(cont.cmd_id());
Response::ResponseCode finalResponseCode = Response::RespOk;
QReadLocker roomsLocker(&roomsLock);
Server_Room *room = rooms.value(cont.room_id());
if (!room) {
qDebug() << "externalGameCommandContainerReceived: room id=" << cont.room_id() << "not found";
throw Response::RespNotInRoom;
}
QReadLocker roomGamesLocker(&room->gamesLock);
Server_Game *game = room->getGames().value(cont.game_id());
if (!game) {
qDebug() << "externalGameCommandContainerReceived: game id=" << cont.game_id() << "not found";
throw Response::RespNotInRoom;
}
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(playerId);
if (!player) {
qDebug() << "externalGameCommandContainerReceived: player id=" << playerId << "not found";
throw Response::RespNotInRoom;
}
GameEventStorage ges;
for (int i = cont.game_command_size() - 1; i >= 0; --i) {
const GameCommand &sc = cont.game_command(i);
qDebug() << "[ISL]" << QString::fromStdString(sc.ShortDebugString());
Response::ResponseCode resp = player->processGameCommand(sc, responseContainer, ges);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
ges.sendToGame(game);
if (finalResponseCode != Response::RespNothing) {
player->playerMutex.lock();
player->getUserInterface()->sendResponseContainer(responseContainer, finalResponseCode);
player->playerMutex.unlock();
}
} catch (Response::ResponseCode code) {
Response response;
response.set_cmd_id(cont.cmd_id());
response.set_response_code(code);
sendIsl_Response(response, serverId, sessionId);
}
// This function is always called from the main thread via signal/slot.
try {
ResponseContainer responseContainer(cont.cmd_id());
Response::ResponseCode finalResponseCode = Response::RespOk;
QReadLocker roomsLocker(&roomsLock);
Server_Room *room = rooms.value(cont.room_id());
if (!room) {
qDebug() << "externalGameCommandContainerReceived: room id=" << cont.room_id() << "not found";
throw Response::RespNotInRoom;
}
QReadLocker roomGamesLocker(&room->gamesLock);
Server_Game *game = room->getGames().value(cont.game_id());
if (!game) {
qDebug() << "externalGameCommandContainerReceived: game id=" << cont.game_id() << "not found";
throw Response::RespNotInRoom;
}
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(playerId);
if (!player) {
qDebug() << "externalGameCommandContainerReceived: player id=" << playerId << "not found";
throw Response::RespNotInRoom;
}
GameEventStorage ges;
for (int i = cont.game_command_size() - 1; i >= 0; --i) {
const GameCommand &sc = cont.game_command(i);
qDebug() << "[ISL]" << QString::fromStdString(sc.ShortDebugString());
Response::ResponseCode resp = player->processGameCommand(sc, responseContainer, ges);
if (resp != Response::RespOk)
finalResponseCode = resp;
}
ges.sendToGame(game);
if (finalResponseCode != Response::RespNothing) {
player->playerMutex.lock();
player->getUserInterface()->sendResponseContainer(responseContainer, finalResponseCode);
player->playerMutex.unlock();
}
} catch (Response::ResponseCode code) {
Response response;
response.set_cmd_id(cont.cmd_id());
response.set_response_code(code);
sendIsl_Response(response, serverId, sessionId);
}
}
void Server::externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId)
{
// This function is always called from the main thread via signal/slot.
QReadLocker usersLocker(&clientsLock);
Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
if (!client) {
qDebug() << "externalGameEventContainerReceived: session" << sessionId << "not found";
return;
}
client->sendProtocolItem(cont);
// This function is always called from the main thread via signal/slot.
QReadLocker usersLocker(&clientsLock);
Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
if (!client) {
qDebug() << "externalGameEventContainerReceived: session" << sessionId << "not found";
return;
}
client->sendProtocolItem(cont);
}
void Server::externalResponseReceived(const Response &resp, qint64 sessionId)
{
// This function is always called from the main thread via signal/slot.
QReadLocker usersLocker(&clientsLock);
Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
if (!client) {
qDebug() << "externalResponseReceived: session" << sessionId << "not found";
return;
}
client->sendProtocolItem(resp);
// This function is always called from the main thread via signal/slot.
QReadLocker usersLocker(&clientsLock);
Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
if (!client) {
qDebug() << "externalResponseReceived: session" << sessionId << "not found";
return;
}
client->sendProtocolItem(resp);
}
void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl)
{
// This function is always called from the main thread via signal/slot.
Event_ListRooms event;
event.add_room_list()->CopyFrom(roomInfo);
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
// This function is always called from the main thread via signal/slot.
Event_ListRooms event;
event.add_room_list()->CopyFrom(roomInfo);
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
clientsLock.lockForRead();
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getAcceptsRoomListChanges())
clients[i]->sendProtocolItem(*se);
clientsLock.unlock();
if (sendToIsl)
sendIsl_SessionEvent(*se);
delete se;
clientsLock.lockForRead();
for (int i = 0; i < clients.size(); ++i)
if (clients[i]->getAcceptsRoomListChanges())
clients[i]->sendProtocolItem(*se);
clientsLock.unlock();
if (sendToIsl)
sendIsl_SessionEvent(*se);
delete se;
}
void Server::addRoom(Server_Room *newRoom)
{
QWriteLocker locker(&roomsLock);
qDebug() << "Adding room: ID=" << newRoom->getId() << "name=" << newRoom->getName();
rooms.insert(newRoom->getId(), newRoom);
connect(newRoom, SIGNAL(roomInfoChanged(ServerInfo_Room)), this, SLOT(broadcastRoomUpdate(const ServerInfo_Room &)), Qt::QueuedConnection);
QWriteLocker locker(&roomsLock);
qDebug() << "Adding room: ID=" << newRoom->getId() << "name=" << newRoom->getName();
rooms.insert(newRoom->getId(), newRoom);
connect(newRoom, SIGNAL(roomInfoChanged(ServerInfo_Room)), this, SLOT(broadcastRoomUpdate(const ServerInfo_Room &)), Qt::QueuedConnection);
}
int Server::getUsersCount() const
{
QReadLocker locker(&clientsLock);
return users.size();
QReadLocker locker(&clientsLock);
return users.size();
}
int Server::getGamesCount() const
{
int result = 0;
QReadLocker locker(&roomsLock);
QMapIterator<int, Server_Room *> roomIterator(rooms);
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
QReadLocker roomLocker(&room->gamesLock);
result += room->getGames().size();
}
return result;
int result = 0;
QReadLocker locker(&roomsLock);
QMapIterator<int, Server_Room *> roomIterator(rooms);
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
QReadLocker roomLocker(&room->gamesLock);
result += room->getGames().size();
}
return result;
}
void Server::sendIsl_Response(const Response &item, int serverId, qint64 sessionId)
{
IslMessage msg;
msg.set_message_type(IslMessage::RESPONSE);
if (sessionId != -1)
msg.set_session_id(sessionId);
msg.mutable_response()->CopyFrom(item);
emit sigSendIslMessage(msg, serverId);
IslMessage msg;
msg.set_message_type(IslMessage::RESPONSE);
if (sessionId != -1)
msg.set_session_id(sessionId);
msg.mutable_response()->CopyFrom(item);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIsl_SessionEvent(const SessionEvent &item, int serverId, qint64 sessionId)
{
IslMessage msg;
msg.set_message_type(IslMessage::SESSION_EVENT);
if (sessionId != -1)
msg.set_session_id(sessionId);
msg.mutable_session_event()->CopyFrom(item);
emit sigSendIslMessage(msg, serverId);
IslMessage msg;
msg.set_message_type(IslMessage::SESSION_EVENT);
if (sessionId != -1)
msg.set_session_id(sessionId);
msg.mutable_session_event()->CopyFrom(item);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIsl_GameEventContainer(const GameEventContainer &item, int serverId, qint64 sessionId)
{
IslMessage msg;
msg.set_message_type(IslMessage::GAME_EVENT_CONTAINER);
if (sessionId != -1)
msg.set_session_id(sessionId);
msg.mutable_game_event_container()->CopyFrom(item);
emit sigSendIslMessage(msg, serverId);
IslMessage msg;
msg.set_message_type(IslMessage::GAME_EVENT_CONTAINER);
if (sessionId != -1)
msg.set_session_id(sessionId);
msg.mutable_game_event_container()->CopyFrom(item);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIsl_RoomEvent(const RoomEvent &item, int serverId, qint64 sessionId)
{
IslMessage msg;
msg.set_message_type(IslMessage::ROOM_EVENT);
if (sessionId != -1)
msg.set_session_id(sessionId);
msg.mutable_room_event()->CopyFrom(item);
emit sigSendIslMessage(msg, serverId);
IslMessage msg;
msg.set_message_type(IslMessage::ROOM_EVENT);
if (sessionId != -1)
msg.set_session_id(sessionId);
msg.mutable_room_event()->CopyFrom(item);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIsl_GameCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId, int playerId)
{
IslMessage msg;
msg.set_message_type(IslMessage::GAME_COMMAND_CONTAINER);
msg.set_session_id(sessionId);
msg.set_player_id(playerId);
CommandContainer *cont = msg.mutable_game_command();
cont->CopyFrom(item);
cont->set_room_id(roomId);
emit sigSendIslMessage(msg, serverId);
IslMessage msg;
msg.set_message_type(IslMessage::GAME_COMMAND_CONTAINER);
msg.set_session_id(sessionId);
msg.set_player_id(playerId);
CommandContainer *cont = msg.mutable_game_command();
cont->CopyFrom(item);
cont->set_room_id(roomId);
emit sigSendIslMessage(msg, serverId);
}
void Server::sendIsl_RoomCommand(const CommandContainer &item, int serverId, qint64 sessionId, int roomId)
{
IslMessage msg;
msg.set_message_type(IslMessage::ROOM_COMMAND_CONTAINER);
msg.set_session_id(sessionId);
CommandContainer *cont = msg.mutable_room_command();
cont->CopyFrom(item);
cont->set_room_id(roomId);
emit sigSendIslMessage(msg, serverId);
IslMessage msg;
msg.set_message_type(IslMessage::ROOM_COMMAND_CONTAINER);
msg.set_session_id(sessionId);
CommandContainer *cont = msg.mutable_room_command();
cont->CopyFrom(item);
cont->set_room_id(roomId);
emit sigSendIslMessage(msg, serverId);
}

File diff suppressed because it is too large Load diff

View file

@ -7,7 +7,6 @@ id=1
number_pools=1
writelog=1
logfilters=""
regonly=0
[servernetwork]
active=0
@ -17,6 +16,7 @@ ssl_key=ssl_key.pem
[authentication]
method=none
regonly=0
[database]
type=none

View file

@ -38,481 +38,481 @@
#include "pb/event_connection_closed.pb.h"
Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent)
: QTcpServer(parent),
server(_server)
: QTcpServer(parent),
server(_server)
{
if (_numberPools == 0) {
server->setThreaded(false);
Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
server->addDatabaseInterface(thread(), newDatabaseInterface);
newDatabaseInterface->initDatabase(_sqlDatabase);
connectionPools.append(newPool);
} else
for (int i = 0; i < _numberPools; ++i) {
Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
QThread *newThread = new QThread;
newThread->setObjectName("pool_" + QString::number(i));
newPool->moveToThread(newThread);
newDatabaseInterface->moveToThread(newThread);
server->addDatabaseInterface(newThread, newDatabaseInterface);
newThread->start();
QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase));
connectionPools.append(newPool);
}
if (_numberPools == 0) {
server->setThreaded(false);
Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
server->addDatabaseInterface(thread(), newDatabaseInterface);
newDatabaseInterface->initDatabase(_sqlDatabase);
connectionPools.append(newPool);
} else
for (int i = 0; i < _numberPools; ++i) {
Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
QThread *newThread = new QThread;
newThread->setObjectName("pool_" + QString::number(i));
newPool->moveToThread(newThread);
newDatabaseInterface->moveToThread(newThread);
server->addDatabaseInterface(newThread, newDatabaseInterface);
newThread->start();
QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase));
connectionPools.append(newPool);
}
}
Servatrice_GameServer::~Servatrice_GameServer()
{
for (int i = 0; i < connectionPools.size(); ++i) {
logger->logMessage(QString("Closing pool %1...").arg(i));
QThread *poolThread = connectionPools[i]->thread();
connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
poolThread->wait();
}
for (int i = 0; i < connectionPools.size(); ++i) {
logger->logMessage(QString("Closing pool %1...").arg(i));
QThread *poolThread = connectionPools[i]->thread();
connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
poolThread->wait();
}
}
void Servatrice_GameServer::incomingConnection(int socketDescriptor)
{
// Determine connection pool with smallest client count
int minClientCount = -1;
int poolIndex = -1;
QStringList debugStr;
for (int i = 0; i < connectionPools.size(); ++i) {
const int clientCount = connectionPools[i]->getClientCount();
if ((poolIndex == -1) || (clientCount < minClientCount)) {
minClientCount = clientCount;
poolIndex = i;
}
debugStr.append(QString::number(clientCount));
}
qDebug() << "Pool utilisation:" << debugStr;
Servatrice_ConnectionPool *pool = connectionPools[poolIndex];
ServerSocketInterface *ssi = new ServerSocketInterface(server, pool->getDatabaseInterface());
ssi->moveToThread(pool->thread());
pool->addClient();
connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
// Determine connection pool with smallest client count
int minClientCount = -1;
int poolIndex = -1;
QStringList debugStr;
for (int i = 0; i < connectionPools.size(); ++i) {
const int clientCount = connectionPools[i]->getClientCount();
if ((poolIndex == -1) || (clientCount < minClientCount)) {
minClientCount = clientCount;
poolIndex = i;
}
debugStr.append(QString::number(clientCount));
}
qDebug() << "Pool utilisation:" << debugStr;
Servatrice_ConnectionPool *pool = connectionPools[poolIndex];
ServerSocketInterface *ssi = new ServerSocketInterface(server, pool->getDatabaseInterface());
ssi->moveToThread(pool->thread());
pool->addClient();
connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
}
void Servatrice_IslServer::incomingConnection(int socketDescriptor)
{
QThread *thread = new QThread;
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server);
interface->moveToThread(thread);
connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
thread->start();
QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
QThread *thread = new QThread;
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server);
interface->moveToThread(thread);
connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
thread->start();
QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
}
Servatrice::Servatrice(QSettings *_settings, QObject *parent)
: Server(true, parent), settings(_settings), uptime(0), shutdownTimer(0)
: Server(true, parent), settings(_settings), uptime(0), shutdownTimer(0)
{
qRegisterMetaType<QSqlDatabase>("QSqlDatabase");
qRegisterMetaType<QSqlDatabase>("QSqlDatabase");
}
Servatrice::~Servatrice()
{
gameServer->close();
prepareDestroy();
gameServer->close();
prepareDestroy();
}
bool Servatrice::initServer()
{
serverName = settings->value("server/name").toString();
serverId = settings->value("server/id", 0).toInt();
bool regServerOnly = settings->value("server/regonly", 0).toBool();
const QString authenticationMethodStr = settings->value("authentication/method").toString();
if (authenticationMethodStr == "sql") {
authenticationMethod = AuthenticationSql;
} else {
if (regServerOnly) {
qDebug() << "Registration only server enabled but no DB Connection : Error.";
return false;
}
authenticationMethod = AuthenticationNone;
}
QString dbTypeStr = settings->value("database/type").toString();
if (dbTypeStr == "mysql")
databaseType = DatabaseMySql;
else
databaseType = DatabaseNone;
servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
setDatabaseInterface(servatriceDatabaseInterface);
if (databaseType != DatabaseNone) {
settings->beginGroup("database");
dbPrefix = settings->value("prefix").toString();
servatriceDatabaseInterface->initDatabase("QMYSQL",
settings->value("hostname").toString(),
settings->value("database").toString(),
settings->value("user").toString(),
settings->value("password").toString());
settings->endGroup();
updateServerList();
qDebug() << "Clearing previous sessions...";
servatriceDatabaseInterface->clearSessionTables();
}
const QString roomMethod = settings->value("rooms/method").toString();
if (roomMethod == "sql") {
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
query.prepare("select id, name, descr, auto_join, join_message from " + dbPrefix + "_rooms order by id asc");
servatriceDatabaseInterface->execSqlQuery(query);
while (query.next()) {
QSqlQuery query2(servatriceDatabaseInterface->getDatabase());
query2.prepare("select name from " + dbPrefix + "_rooms_gametypes where id_room = :id_room");
query2.bindValue(":id_room", query.value(0).toInt());
servatriceDatabaseInterface->execSqlQuery(query2);
QStringList gameTypes;
while (query2.next())
gameTypes.append(query2.value(0).toString());
addRoom(new Server_Room(query.value(0).toInt(),
query.value(1).toString(),
query.value(2).toString(),
query.value(3).toInt(),
query.value(4).toString(),
gameTypes,
this
));
}
} else {
int size = settings->beginReadArray("rooms/roomlist");
for (int i = 0; i < size; ++i) {
settings->setArrayIndex(i);
QStringList gameTypes;
int size2 = settings->beginReadArray("game_types");
for (int j = 0; j < size2; ++j) {
settings->setArrayIndex(j);
gameTypes.append(settings->value("name").toString());
}
settings->endArray();
Server_Room *newRoom = new Server_Room(
i,
settings->value("name").toString(),
settings->value("description").toString(),
settings->value("autojoin").toBool(),
settings->value("joinmessage").toString(),
gameTypes,
this
);
addRoom(newRoom);
}
settings->endArray();
}
updateLoginMessage();
maxGameInactivityTime = settings->value("game/max_game_inactivity_time").toInt();
maxPlayerInactivityTime = settings->value("game/max_player_inactivity_time").toInt();
maxUsersPerAddress = settings->value("security/max_users_per_address").toInt();
messageCountingInterval = settings->value("security/message_counting_interval").toInt();
maxMessageCountPerInterval = settings->value("security/max_message_count_per_interval").toInt();
maxMessageSizePerInterval = settings->value("security/max_message_size_per_interval").toInt();
maxGamesPerUser = settings->value("security/max_games_per_user").toInt();
serverName = settings->value("server/name").toString();
serverId = settings->value("server/id", 0).toInt();
bool regServerOnly = settings->value("server/regonly", 0).toBool();
const QString authenticationMethodStr = settings->value("authentication/method").toString();
if (authenticationMethodStr == "sql") {
authenticationMethod = AuthenticationSql;
} else {
if (regServerOnly) {
qDebug() << "Registration only server enabled but no DB Connection : Error.";
return false;
}
authenticationMethod = AuthenticationNone;
}
QString dbTypeStr = settings->value("database/type").toString();
if (dbTypeStr == "mysql")
databaseType = DatabaseMySql;
else
databaseType = DatabaseNone;
servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
setDatabaseInterface(servatriceDatabaseInterface);
if (databaseType != DatabaseNone) {
settings->beginGroup("database");
dbPrefix = settings->value("prefix").toString();
servatriceDatabaseInterface->initDatabase("QMYSQL",
settings->value("hostname").toString(),
settings->value("database").toString(),
settings->value("user").toString(),
settings->value("password").toString());
settings->endGroup();
updateServerList();
qDebug() << "Clearing previous sessions...";
servatriceDatabaseInterface->clearSessionTables();
}
const QString roomMethod = settings->value("rooms/method").toString();
if (roomMethod == "sql") {
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
query.prepare("select id, name, descr, auto_join, join_message from " + dbPrefix + "_rooms order by id asc");
servatriceDatabaseInterface->execSqlQuery(query);
while (query.next()) {
QSqlQuery query2(servatriceDatabaseInterface->getDatabase());
query2.prepare("select name from " + dbPrefix + "_rooms_gametypes where id_room = :id_room");
query2.bindValue(":id_room", query.value(0).toInt());
servatriceDatabaseInterface->execSqlQuery(query2);
QStringList gameTypes;
while (query2.next())
gameTypes.append(query2.value(0).toString());
addRoom(new Server_Room(query.value(0).toInt(),
query.value(1).toString(),
query.value(2).toString(),
query.value(3).toInt(),
query.value(4).toString(),
gameTypes,
this
));
}
} else {
int size = settings->beginReadArray("rooms/roomlist");
for (int i = 0; i < size; ++i) {
settings->setArrayIndex(i);
QStringList gameTypes;
int size2 = settings->beginReadArray("game_types");
for (int j = 0; j < size2; ++j) {
settings->setArrayIndex(j);
gameTypes.append(settings->value("name").toString());
}
settings->endArray();
Server_Room *newRoom = new Server_Room(
i,
settings->value("name").toString(),
settings->value("description").toString(),
settings->value("autojoin").toBool(),
settings->value("joinmessage").toString(),
gameTypes,
this
);
addRoom(newRoom);
}
settings->endArray();
}
updateLoginMessage();
maxGameInactivityTime = settings->value("game/max_game_inactivity_time").toInt();
maxPlayerInactivityTime = settings->value("game/max_player_inactivity_time").toInt();
maxUsersPerAddress = settings->value("security/max_users_per_address").toInt();
messageCountingInterval = settings->value("security/message_counting_interval").toInt();
maxMessageCountPerInterval = settings->value("security/max_message_count_per_interval").toInt();
maxMessageSizePerInterval = settings->value("security/max_message_size_per_interval").toInt();
maxGamesPerUser = settings->value("security/max_games_per_user").toInt();
try { if (settings->value("servernetwork/active", 0).toInt()) {
qDebug() << "Connecting to ISL network.";
const QString certFileName = settings->value("servernetwork/ssl_cert").toString();
const QString keyFileName = settings->value("servernetwork/ssl_key").toString();
qDebug() << "Loading certificate...";
QFile certFile(certFileName);
if (!certFile.open(QIODevice::ReadOnly))
throw QString("Error opening certificate file: %1").arg(certFileName);
QSslCertificate cert(&certFile);
if (!cert.isValid())
throw(QString("Invalid certificate."));
qDebug() << "Loading private key...";
QFile keyFile(keyFileName);
if (!keyFile.open(QIODevice::ReadOnly))
throw QString("Error opening private key file: %1").arg(keyFileName);
QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
if (key.isNull())
throw QString("Invalid private key.");
QMutableListIterator<ServerProperties> serverIterator(serverList);
while (serverIterator.hasNext()) {
const ServerProperties &prop = serverIterator.next();
if (prop.cert == cert) {
serverIterator.remove();
continue;
}
QThread *thread = new QThread;
thread->setObjectName("isl_" + QString::number(prop.id));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this);
interface->moveToThread(thread);
connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
thread->start();
QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
}
const int networkPort = settings->value("servernetwork/port", 14747).toInt();
qDebug() << "Starting ISL server on port" << networkPort;
islServer = new Servatrice_IslServer(this, cert, key, this);
if (islServer->listen(QHostAddress::Any, networkPort))
qDebug() << "ISL server listening.";
else
throw QString("islServer->listen()");
} } catch (QString error) {
qDebug() << "ERROR --" << error;
return false;
}
pingClock = new QTimer(this);
connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
pingClock->start(1000);
int statusUpdateTime = settings->value("server/statusupdate").toInt();
statusUpdateClock = new QTimer(this);
connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
if (statusUpdateTime != 0) {
qDebug() << "Starting status update clock, interval " << statusUpdateTime << " ms";
statusUpdateClock->start(statusUpdateTime);
}
const int numberPools = settings->value("server/number_pools", 1).toInt();
gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this);
gameServer->setMaxPendingConnections(1000);
const int gamePort = settings->value("server/port", 4747).toInt();
qDebug() << "Starting server on port" << gamePort;
if (gameServer->listen(QHostAddress::Any, gamePort))
qDebug() << "Server listening.";
else {
qDebug() << "gameServer->listen(): Error.";
return false;
}
return true;
try { if (settings->value("servernetwork/active", 0).toInt()) {
qDebug() << "Connecting to ISL network.";
const QString certFileName = settings->value("servernetwork/ssl_cert").toString();
const QString keyFileName = settings->value("servernetwork/ssl_key").toString();
qDebug() << "Loading certificate...";
QFile certFile(certFileName);
if (!certFile.open(QIODevice::ReadOnly))
throw QString("Error opening certificate file: %1").arg(certFileName);
QSslCertificate cert(&certFile);
if (!cert.isValid())
throw(QString("Invalid certificate."));
qDebug() << "Loading private key...";
QFile keyFile(keyFileName);
if (!keyFile.open(QIODevice::ReadOnly))
throw QString("Error opening private key file: %1").arg(keyFileName);
QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
if (key.isNull())
throw QString("Invalid private key.");
QMutableListIterator<ServerProperties> serverIterator(serverList);
while (serverIterator.hasNext()) {
const ServerProperties &prop = serverIterator.next();
if (prop.cert == cert) {
serverIterator.remove();
continue;
}
QThread *thread = new QThread;
thread->setObjectName("isl_" + QString::number(prop.id));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this);
interface->moveToThread(thread);
connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
thread->start();
QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
}
const int networkPort = settings->value("servernetwork/port", 14747).toInt();
qDebug() << "Starting ISL server on port" << networkPort;
islServer = new Servatrice_IslServer(this, cert, key, this);
if (islServer->listen(QHostAddress::Any, networkPort))
qDebug() << "ISL server listening.";
else
throw QString("islServer->listen()");
} } catch (QString error) {
qDebug() << "ERROR --" << error;
return false;
}
pingClock = new QTimer(this);
connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
pingClock->start(1000);
int statusUpdateTime = settings->value("server/statusupdate").toInt();
statusUpdateClock = new QTimer(this);
connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
if (statusUpdateTime != 0) {
qDebug() << "Starting status update clock, interval " << statusUpdateTime << " ms";
statusUpdateClock->start(statusUpdateTime);
}
const int numberPools = settings->value("server/number_pools", 1).toInt();
gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this);
gameServer->setMaxPendingConnections(1000);
const int gamePort = settings->value("server/port", 4747).toInt();
qDebug() << "Starting server on port" << gamePort;
if (gameServer->listen(QHostAddress::Any, gamePort))
qDebug() << "Server listening.";
else {
qDebug() << "gameServer->listen(): Error.";
return false;
}
return true;
}
void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface)
{
databaseInterfaces.insert(thread, databaseInterface);
databaseInterfaces.insert(thread, databaseInterface);
}
void Servatrice::updateServerList()
{
qDebug() << "Updating server list...";
serverListMutex.lock();
serverList.clear();
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
query.prepare("select id, ssl_cert, hostname, address, game_port, control_port from " + dbPrefix + "_servers order by id asc");
servatriceDatabaseInterface->execSqlQuery(query);
while (query.next()) {
ServerProperties prop(query.value(0).toInt(), QSslCertificate(query.value(1).toString().toAscii()), query.value(2).toString(), QHostAddress(query.value(3).toString()), query.value(4).toInt(), query.value(5).toInt());
serverList.append(prop);
qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6").arg(prop.id).arg(QString(prop.cert.digest().toHex())).arg(prop.hostname).arg(prop.address.toString()).arg(prop.gamePort).arg(prop.controlPort);
}
serverListMutex.unlock();
qDebug() << "Updating server list...";
serverListMutex.lock();
serverList.clear();
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
query.prepare("select id, ssl_cert, hostname, address, game_port, control_port from " + dbPrefix + "_servers order by id asc");
servatriceDatabaseInterface->execSqlQuery(query);
while (query.next()) {
ServerProperties prop(query.value(0).toInt(), QSslCertificate(query.value(1).toString().toAscii()), query.value(2).toString(), QHostAddress(query.value(3).toString()), query.value(4).toInt(), query.value(5).toInt());
serverList.append(prop);
qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6").arg(prop.id).arg(QString(prop.cert.digest().toHex())).arg(prop.hostname).arg(prop.address.toString()).arg(prop.gamePort).arg(prop.controlPort);
}
serverListMutex.unlock();
}
QList<ServerProperties> Servatrice::getServerList() const
{
serverListMutex.lock();
QList<ServerProperties> result = serverList;
serverListMutex.unlock();
return result;
serverListMutex.lock();
QList<ServerProperties> result = serverList;
serverListMutex.unlock();
return result;
}
int Servatrice::getUsersWithAddress(const QHostAddress &address) const
{
int result = 0;
QReadLocker locker(&clientsLock);
for (int i = 0; i < clients.size(); ++i)
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
++result;
return result;
int result = 0;
QReadLocker locker(&clientsLock);
for (int i = 0; i < clients.size(); ++i)
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
++result;
return result;
}
QList<ServerSocketInterface *> Servatrice::getUsersWithAddressAsList(const QHostAddress &address) const
{
QList<ServerSocketInterface *> result;
QReadLocker locker(&clientsLock);
for (int i = 0; i < clients.size(); ++i)
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
result.append(static_cast<ServerSocketInterface *>(clients[i]));
return result;
QList<ServerSocketInterface *> result;
QReadLocker locker(&clientsLock);
for (int i = 0; i < clients.size(); ++i)
if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
result.append(static_cast<ServerSocketInterface *>(clients[i]));
return result;
}
void Servatrice::updateLoginMessage()
{
if (!servatriceDatabaseInterface->checkSql())
return;
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
query.prepare("select message from " + dbPrefix + "_servermessages where id_server = :id_server order by timest desc limit 1");
query.bindValue(":id_server", serverId);
if (servatriceDatabaseInterface->execSqlQuery(query))
if (query.next()) {
const QString newLoginMessage = query.value(0).toString();
loginMessageMutex.lock();
loginMessage = newLoginMessage;
loginMessageMutex.unlock();
Event_ServerMessage event;
event.set_message(newLoginMessage.toStdString());
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
QMapIterator<QString, Server_ProtocolHandler *> usersIterator(users);
while (usersIterator.hasNext())
usersIterator.next().value()->sendProtocolItem(*se);
delete se;
}
if (!servatriceDatabaseInterface->checkSql())
return;
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
query.prepare("select message from " + dbPrefix + "_servermessages where id_server = :id_server order by timest desc limit 1");
query.bindValue(":id_server", serverId);
if (servatriceDatabaseInterface->execSqlQuery(query))
if (query.next()) {
const QString newLoginMessage = query.value(0).toString();
loginMessageMutex.lock();
loginMessage = newLoginMessage;
loginMessageMutex.unlock();
Event_ServerMessage event;
event.set_message(newLoginMessage.toStdString());
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
QMapIterator<QString, Server_ProtocolHandler *> usersIterator(users);
while (usersIterator.hasNext())
usersIterator.next().value()->sendProtocolItem(*se);
delete se;
}
}
void Servatrice::statusUpdate()
{
if (!servatriceDatabaseInterface->checkSql())
return;
const int uc = getUsersCount(); // for correct mutex locking order
const int gc = getGamesCount();
uptime += statusUpdateClock->interval() / 1000;
txBytesMutex.lock();
quint64 tx = txBytes;
txBytes = 0;
txBytesMutex.unlock();
rxBytesMutex.lock();
quint64 rx = rxBytes;
rxBytes = 0;
rxBytesMutex.unlock();
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
query.prepare("insert into " + dbPrefix + "_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)");
query.bindValue(":id", serverId);
query.bindValue(":uptime", uptime);
query.bindValue(":users_count", uc);
query.bindValue(":games_count", gc);
query.bindValue(":tx", tx);
query.bindValue(":rx", rx);
servatriceDatabaseInterface->execSqlQuery(query);
if (!servatriceDatabaseInterface->checkSql())
return;
const int uc = getUsersCount(); // for correct mutex locking order
const int gc = getGamesCount();
uptime += statusUpdateClock->interval() / 1000;
txBytesMutex.lock();
quint64 tx = txBytes;
txBytes = 0;
txBytesMutex.unlock();
rxBytesMutex.lock();
quint64 rx = rxBytes;
rxBytes = 0;
rxBytesMutex.unlock();
QSqlQuery query(servatriceDatabaseInterface->getDatabase());
query.prepare("insert into " + dbPrefix + "_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)");
query.bindValue(":id", serverId);
query.bindValue(":uptime", uptime);
query.bindValue(":users_count", uc);
query.bindValue(":games_count", gc);
query.bindValue(":tx", tx);
query.bindValue(":rx", rx);
servatriceDatabaseInterface->execSqlQuery(query);
}
void Servatrice::scheduleShutdown(const QString &reason, int minutes)
{
shutdownReason = reason;
shutdownMinutes = minutes + 1;
if (minutes > 0) {
shutdownTimer = new QTimer;
connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
shutdownTimer->start(60000);
}
shutdownTimeout();
shutdownReason = reason;
shutdownMinutes = minutes + 1;
if (minutes > 0) {
shutdownTimer = new QTimer;
connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
shutdownTimer->start(60000);
}
shutdownTimeout();
}
void Servatrice::incTxBytes(quint64 num)
{
txBytesMutex.lock();
txBytes += num;
txBytesMutex.unlock();
txBytesMutex.lock();
txBytes += num;
txBytesMutex.unlock();
}
void Servatrice::incRxBytes(quint64 num)
{
rxBytesMutex.lock();
rxBytes += num;
rxBytesMutex.unlock();
rxBytesMutex.lock();
rxBytes += num;
rxBytesMutex.unlock();
}
void Servatrice::shutdownTimeout()
{
--shutdownMinutes;
SessionEvent *se;
if (shutdownMinutes) {
Event_ServerShutdown event;
event.set_reason(shutdownReason.toStdString());
event.set_minutes(shutdownMinutes);
se = Server_ProtocolHandler::prepareSessionEvent(event);
} else {
Event_ConnectionClosed event;
event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
se = Server_ProtocolHandler::prepareSessionEvent(event);
}
clientsLock.lockForRead();
for (int i = 0; i < clients.size(); ++i)
clients[i]->sendProtocolItem(*se);
clientsLock.unlock();
delete se;
if (!shutdownMinutes)
deleteLater();
--shutdownMinutes;
SessionEvent *se;
if (shutdownMinutes) {
Event_ServerShutdown event;
event.set_reason(shutdownReason.toStdString());
event.set_minutes(shutdownMinutes);
se = Server_ProtocolHandler::prepareSessionEvent(event);
} else {
Event_ConnectionClosed event;
event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
se = Server_ProtocolHandler::prepareSessionEvent(event);
}
clientsLock.lockForRead();
for (int i = 0; i < clients.size(); ++i)
clients[i]->sendProtocolItem(*se);
clientsLock.unlock();
delete se;
if (!shutdownMinutes)
deleteLater();
}
bool Servatrice::islConnectionExists(int serverId) const
{
// Only call with islLock locked at least for reading
return islInterfaces.contains(serverId);
// Only call with islLock locked at least for reading
return islInterfaces.contains(serverId);
}
void Servatrice::addIslInterface(int serverId, IslInterface *interface)
{
// Only call with islLock locked for writing
islInterfaces.insert(serverId, interface);
connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this, SLOT(externalRoomUserJoined(int, ServerInfo_User)));
connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString)));
connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64)));
connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
// Only call with islLock locked for writing
islInterfaces.insert(serverId, interface);
connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this, SLOT(externalRoomUserJoined(int, ServerInfo_User)));
connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString)));
connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64)));
connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
}
void Servatrice::removeIslInterface(int serverId)
{
// Only call with islLock locked for writing
// XXX we probably need to delete everything that belonged to it...
islInterfaces.remove(serverId);
// Only call with islLock locked for writing
// XXX we probably need to delete everything that belonged to it...
islInterfaces.remove(serverId);
}
void Servatrice::doSendIslMessage(const IslMessage &msg, int serverId)
{
QReadLocker locker(&islLock);
if (serverId == -1) {
QMapIterator<int, IslInterface *> islIterator(islInterfaces);
while (islIterator.hasNext())
islIterator.next().value()->transmitMessage(msg);
} else {
IslInterface *interface = islInterfaces.value(serverId);
if (interface)
interface->transmitMessage(msg);
}
QReadLocker locker(&islLock);
if (serverId == -1) {
QMapIterator<int, IslInterface *> islIterator(islInterfaces);
while (islIterator.hasNext())
islIterator.next().value()->transmitMessage(msg);
} else {
IslInterface *interface = islInterfaces.value(serverId);
if (interface)
interface->transmitMessage(msg);
}
}