radio buttons for game types
This commit is contained in:
parent
8644016d3c
commit
0df4b34fe4
2 changed files with 27 additions and 32 deletions
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@ -3,24 +3,21 @@
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#include <QCheckBox>
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#include <QPushButton>
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#include <QGridLayout>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QRadioButton>
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#include <QSpinBox>
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#include <QGroupBox>
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#include <QDialogButtonBox>
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#include <QMessageBox>
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#include <QSet>
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#include <QWizard>
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#include "dlg_creategame.h"
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#include "tab_room.h"
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#include "settingscache.h"
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#include "pending_command.h"
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#include "pb/room_commands.pb.h"
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#include "pb/serverinfo_game.pb.h"
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#include "pb/response.pb.h"
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void DlgCreateGame::sharedCtor()
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{
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void DlgCreateGame::sharedCtor() {
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rememberGameSettings = new QCheckBox(tr("Re&member settings"));
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descriptionLabel = new QLabel(tr("&Description:"));
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descriptionEdit = new QLineEdit;
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@ -45,10 +42,11 @@ void DlgCreateGame::sharedCtor()
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QMapIterator<int, QString> gameTypeIterator(gameTypes);
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while (gameTypeIterator.hasNext()) {
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gameTypeIterator.next();
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QCheckBox *gameTypeCheckBox = new QCheckBox(gameTypeIterator.value());
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gameTypeLayout->addWidget(gameTypeCheckBox);
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gameTypeCheckBoxes.insert(gameTypeIterator.key(), gameTypeCheckBox);
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gameTypeCheckBoxes[gameTypeIterator.key()]->setChecked((settingsCache->getGameTypes().contains(gameTypeIterator.value() + ", ") ? true : false));
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QRadioButton *gameTypeRadioButton = new QRadioButton(gameTypeIterator.value(), this);
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gameTypeLayout->addWidget(gameTypeRadioButton);
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gameTypeCheckBoxes.insert(gameTypeIterator.key(), gameTypeRadioButton);
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bool isChecked = settingsCache->getGameTypes().contains(gameTypeIterator.value() + ", ");
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gameTypeCheckBoxes[gameTypeIterator.key()]->setChecked(isChecked);
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}
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QGroupBox *gameTypeGroupBox = new QGroupBox(tr("Game type"));
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gameTypeGroupBox->setLayout(gameTypeLayout);
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@ -59,8 +57,7 @@ void DlgCreateGame::sharedCtor()
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onlyBuddiesCheckBox = new QCheckBox(tr("Only &buddies can join"));
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onlyRegisteredCheckBox = new QCheckBox(tr("Only ®istered users can join"));
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if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered)
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{
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if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered) {
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onlyRegisteredCheckBox->setChecked(true);
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} else {
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onlyBuddiesCheckBox->setEnabled(false);
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@ -109,15 +106,13 @@ void DlgCreateGame::sharedCtor()
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}
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DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameTypes, QWidget *parent)
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: QDialog(parent), room(_room), gameTypes(_gameTypes)
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{
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: QDialog(parent), room(_room), gameTypes(_gameTypes) {
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sharedCtor();
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rememberGameSettings->setChecked(settingsCache->getRememberGameSettings());
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descriptionEdit->setText(settingsCache->getGameDescription());
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maxPlayersEdit->setValue(settingsCache->getMaxPlayers());
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if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered)
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{
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if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsRegistered) {
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onlyBuddiesCheckBox->setChecked(settingsCache->getOnlyBuddies());
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onlyRegisteredCheckBox->setChecked(settingsCache->getOnlyRegistered());
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} else {
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@ -129,7 +124,7 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
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spectatorsCanTalkCheckBox->setChecked(settingsCache->getSpectatorsCanTalk());
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spectatorsSeeEverythingCheckBox->setChecked(settingsCache->getSpectatorsCanSeeEverything());
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if (!rememberGameSettings->isChecked()){
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if (!rememberGameSettings->isChecked()) {
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actReset();
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}
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@ -144,8 +139,7 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
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}
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DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QString> &_gameTypes, QWidget *parent)
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: QDialog(parent), room(0), gameTypes(_gameTypes)
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{
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: QDialog(parent), room(0), gameTypes(_gameTypes) {
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sharedCtor();
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rememberGameSettings->setEnabled(false);
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@ -176,7 +170,7 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
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while (gameTypeIterator.hasNext()) {
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gameTypeIterator.next();
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QCheckBox *gameTypeCheckBox = gameTypeCheckBoxes.value(gameTypeIterator.key());
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QRadioButton *gameTypeCheckBox = gameTypeCheckBoxes.value(gameTypeIterator.key());
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gameTypeCheckBox->setEnabled(false);
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gameTypeCheckBox->setChecked(types.contains(gameTypeIterator.key()));
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}
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@ -186,8 +180,7 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
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setWindowTitle(tr("Game information"));
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}
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void DlgCreateGame::actReset()
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{
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void DlgCreateGame::actReset() {
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descriptionEdit->setText("");
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maxPlayersEdit->setValue(2);
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@ -200,18 +193,20 @@ void DlgCreateGame::actReset()
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spectatorsCanTalkCheckBox->setChecked(false);
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spectatorsSeeEverythingCheckBox->setChecked(false);
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QMapIterator<int, QCheckBox *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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while (gameTypeCheckBoxIterator.hasNext()) {
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gameTypeCheckBoxIterator.next();
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// must set auto enclusive to false to be able to set the check to false
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gameTypeCheckBoxIterator.value()->setAutoExclusive(false);
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gameTypeCheckBoxIterator.value()->setChecked(false);
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gameTypeCheckBoxIterator.value()->setAutoExclusive(true);
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}
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descriptionEdit->setFocus();
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}
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void DlgCreateGame::actOK()
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{
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void DlgCreateGame::actOK() {
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Command_CreateGame cmd;
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cmd.set_description(descriptionEdit->text().simplified().toStdString());
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cmd.set_password(passwordEdit->text().toStdString());
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@ -224,7 +219,7 @@ void DlgCreateGame::actOK()
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cmd.set_spectators_see_everything(spectatorsSeeEverythingCheckBox->isChecked());
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QString gameTypes = QString();
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QMapIterator<int, QCheckBox *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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while (gameTypeCheckBoxIterator.hasNext()) {
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gameTypeCheckBoxIterator.next();
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if (gameTypeCheckBoxIterator.value()->isChecked()) {
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@ -234,7 +229,7 @@ void DlgCreateGame::actOK()
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}
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settingsCache->setRememberGameSettings(rememberGameSettings->isChecked());
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if (rememberGameSettings->isChecked()){
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if (rememberGameSettings->isChecked()) {
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settingsCache->setGameDescription(descriptionEdit->text());
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settingsCache->setMaxPlayers(maxPlayersEdit->value());
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settingsCache->setOnlyBuddies(onlyBuddiesCheckBox->isChecked());
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@ -252,8 +247,7 @@ void DlgCreateGame::actOK()
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buttonBox->setEnabled(false);
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}
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void DlgCreateGame::checkResponse(const Response &response)
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{
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void DlgCreateGame::checkResponse(const Response &response) {
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buttonBox->setEnabled(true);
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if (response.response_code() == Response::RespOk)
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@ -264,9 +258,9 @@ void DlgCreateGame::checkResponse(const Response &response)
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}
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}
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void DlgCreateGame::spectatorsAllowedChanged(int state)
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{
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void DlgCreateGame::spectatorsAllowedChanged(int state) {
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spectatorsNeedPasswordCheckBox->setEnabled(state);
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spectatorsCanTalkCheckBox->setEnabled(state);
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spectatorsSeeEverythingCheckBox->setEnabled(state);
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}
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@ -8,6 +8,7 @@ class QLabel;
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class QLineEdit;
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class QPushButton;
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class QCheckBox;
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class QRadioButton;
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class QGroupBox;
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class QSpinBox;
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class QDialogButtonBox;
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@ -29,7 +30,7 @@ private slots:
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private:
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TabRoom *room;
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QMap<int, QString> gameTypes;
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QMap<int, QCheckBox *> gameTypeCheckBoxes;
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QMap<int, QRadioButton *> gameTypeCheckBoxes;
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QGroupBox *spectatorsGroupBox;
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QLabel *descriptionLabel, *passwordLabel, *maxPlayersLabel;
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