Do not alert the application for game events when spectating.

Add a configuration toggle to enable alerts when spectating.

Default behavior is to not alert.
This commit is contained in:
Gavin Bises 2015-02-20 20:29:36 -05:00
parent 06e5327595
commit 11bd2444d8
4 changed files with 26 additions and 10 deletions

View file

@ -35,6 +35,7 @@ SettingsCache::SettingsCache()
mainWindowGeometry = settings->value("interface/main_window_geometry").toByteArray(); mainWindowGeometry = settings->value("interface/main_window_geometry").toByteArray();
notificationsEnabled = settings->value("interface/notificationsenabled", true).toBool(); notificationsEnabled = settings->value("interface/notificationsenabled", true).toBool();
spectatorNotificationsEnabled = settings->value("interface/specnotificationsenabled", false).toBool();
doubleClickToPlay = settings->value("interface/doubleclicktoplay", true).toBool(); doubleClickToPlay = settings->value("interface/doubleclicktoplay", true).toBool();
playToStack = settings->value("interface/playtostack", false).toBool(); playToStack = settings->value("interface/playtostack", false).toBool();
cardInfoMinimized = settings->value("interface/cardinfominimized", 0).toInt(); cardInfoMinimized = settings->value("interface/cardinfominimized", 0).toInt();
@ -183,6 +184,11 @@ void SettingsCache::setNotificationsEnabled(int _notificationsEnabled)
settings->setValue("interface/notificationsenabled", notificationsEnabled); settings->setValue("interface/notificationsenabled", notificationsEnabled);
} }
void SettingsCache::setSpectatorNotificationsEnabled(int _spectatorNotificationsEnabled) {
spectatorNotificationsEnabled = _spectatorNotificationsEnabled;
settings->setValue("interface/specnotificationsenabled", spectatorNotificationsEnabled);
}
void SettingsCache::setDoubleClickToPlay(int _doubleClickToPlay) void SettingsCache::setDoubleClickToPlay(int _doubleClickToPlay)
{ {
doubleClickToPlay = _doubleClickToPlay; doubleClickToPlay = _doubleClickToPlay;

View file

@ -48,6 +48,7 @@ private:
bool picDownload; bool picDownload;
bool picDownloadHq; bool picDownloadHq;
bool notificationsEnabled; bool notificationsEnabled;
bool spectatorNotificationsEnabled;
bool doubleClickToPlay; bool doubleClickToPlay;
bool playToStack; bool playToStack;
int cardInfoMinimized; int cardInfoMinimized;
@ -91,6 +92,8 @@ public:
bool getPicDownload() const { return picDownload; } bool getPicDownload() const { return picDownload; }
bool getPicDownloadHq() const { return picDownloadHq; } bool getPicDownloadHq() const { return picDownloadHq; }
bool getNotificationsEnabled() const { return notificationsEnabled; } bool getNotificationsEnabled() const { return notificationsEnabled; }
bool getSpectatorNotificationsEnabled() const { return spectatorNotificationsEnabled; }
bool getDoubleClickToPlay() const { return doubleClickToPlay; } bool getDoubleClickToPlay() const { return doubleClickToPlay; }
bool getPlayToStack() const { return playToStack; } bool getPlayToStack() const { return playToStack; }
int getCardInfoMinimized() const { return cardInfoMinimized; } int getCardInfoMinimized() const { return cardInfoMinimized; }
@ -139,6 +142,7 @@ public slots:
void setPicDownload(int _picDownload); void setPicDownload(int _picDownload);
void setPicDownloadHq(int _picDownloadHq); void setPicDownloadHq(int _picDownloadHq);
void setNotificationsEnabled(int _notificationsEnabled); void setNotificationsEnabled(int _notificationsEnabled);
void setSpectatorNotificationsEnabled(int _spectatorNotificationsEnabled);
void setDoubleClickToPlay(int _doubleClickToPlay); void setDoubleClickToPlay(int _doubleClickToPlay);
void setPlayToStack(int _playToStack); void setPlayToStack(int _playToStack);
void setCardInfoMinimized(int _cardInfoMinimized); void setCardInfoMinimized(int _cardInfoMinimized);

View file

@ -514,6 +514,11 @@ void TabGame::addMentionTag(QString value) {
sayEdit->setFocus(); sayEdit->setFocus();
} }
void TabGame::emitUserEvent() {
bool globalEvent = !spectator || settingsCache->getSpectatorNotificationsEnabled();
emit userEvent(globalEvent);
}
TabGame::~TabGame() TabGame::~TabGame()
{ {
delete replay; delete replay;
@ -806,7 +811,7 @@ void TabGame::processGameEventContainer(const GameEventContainer &cont, Abstract
break; break;
} }
player->processGameEvent(eventType, event, context); player->processGameEvent(eventType, event, context);
emit userEvent(); emitUserEvent();
} }
} }
} }
@ -929,7 +934,7 @@ void TabGame::eventSpectatorLeave(const Event_Leave & /*event*/, int eventPlayer
playerListWidget->removePlayer(eventPlayerId); playerListWidget->removePlayer(eventPlayerId);
spectators.remove(eventPlayerId); spectators.remove(eventPlayerId);
emit userEvent(); emitUserEvent();
} }
void TabGame::eventGameStateChanged(const Event_GameStateChanged &event, int /*eventPlayerId*/, const GameEventContext & /*context*/) void TabGame::eventGameStateChanged(const Event_GameStateChanged &event, int /*eventPlayerId*/, const GameEventContext & /*context*/)
@ -988,7 +993,7 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event, int /*e
scene->clearViews(); scene->clearViews();
} }
gameStateKnown = true; gameStateKnown = true;
emit userEvent(); emitUserEvent();
} }
void TabGame::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event, int eventPlayerId, const GameEventContext &context) void TabGame::eventPlayerPropertiesChanged(const Event_PlayerPropertiesChanged &event, int eventPlayerId, const GameEventContext &context)
@ -1056,7 +1061,7 @@ void TabGame::eventJoin(const Event_Join &event, int /*eventPlayerId*/, const Ga
messageLog->logJoin(newPlayer); messageLog->logJoin(newPlayer);
} }
playerListWidget->addPlayer(playerInfo); playerListWidget->addPlayer(playerInfo);
emit userEvent(); emitUserEvent();
} }
void TabGame::eventLeave(const Event_Leave & /*event*/, int eventPlayerId, const GameEventContext & /*context*/) void TabGame::eventLeave(const Event_Leave & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
@ -1077,7 +1082,7 @@ void TabGame::eventLeave(const Event_Leave & /*event*/, int eventPlayerId, const
while (playerIterator.hasNext()) while (playerIterator.hasNext())
playerIterator.next().value()->updateZones(); playerIterator.next().value()->updateZones();
emit userEvent(); emitUserEvent();
} }
void TabGame::eventKicked(const Event_Kicked & /*event*/, int /*eventPlayerId*/, const GameEventContext & /*context*/) void TabGame::eventKicked(const Event_Kicked & /*event*/, int /*eventPlayerId*/, const GameEventContext & /*context*/)
@ -1092,7 +1097,7 @@ void TabGame::eventKicked(const Event_Kicked & /*event*/, int /*eventPlayerId*/,
msgBox.setIcon(QMessageBox::Information); msgBox.setIcon(QMessageBox::Information);
msgBox.exec(); msgBox.exec();
emit userEvent(); emitUserEvent();
} }
void TabGame::eventGameHostChanged(const Event_GameHostChanged & /*event*/, int eventPlayerId, const GameEventContext & /*context*/) void TabGame::eventGameHostChanged(const Event_GameHostChanged & /*event*/, int eventPlayerId, const GameEventContext & /*context*/)
@ -1104,7 +1109,7 @@ void TabGame::eventGameClosed(const Event_GameClosed & /*event*/, int /*eventPla
{ {
closeGame(); closeGame();
messageLog->logGameClosed(); messageLog->logGameClosed();
emit userEvent(); emitUserEvent();
} }
Player *TabGame::setActivePlayer(int id) Player *TabGame::setActivePlayer(int id)
@ -1128,7 +1133,7 @@ Player *TabGame::setActivePlayer(int id)
} }
} }
currentPhase = -1; currentPhase = -1;
emit userEvent(); emitUserEvent();
return player; return player;
} }
@ -1138,7 +1143,7 @@ void TabGame::eventSetActivePlayer(const Event_SetActivePlayer &event, int /*eve
if (!player) if (!player)
return; return;
messageLog->logSetActivePlayer(player); messageLog->logSetActivePlayer(player);
emit userEvent(); emitUserEvent();
} }
void TabGame::setActivePhase(int phase) void TabGame::setActivePhase(int phase)
@ -1155,7 +1160,7 @@ void TabGame::eventSetActivePhase(const Event_SetActivePhase &event, int /*event
if (currentPhase != phase) if (currentPhase != phase)
messageLog->logSetActivePhase(phase); messageLog->logSetActivePhase(phase);
setActivePhase(phase); setActivePhase(phase);
emit userEvent(); emitUserEvent();
} }
void TabGame::newCardAdded(AbstractCardItem *card) void TabGame::newCardAdded(AbstractCardItem *card)

View file

@ -164,6 +164,7 @@ private:
void setActivePhase(int phase); void setActivePhase(int phase);
void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context); void eventSetActivePhase(const Event_SetActivePhase &event, int eventPlayerId, const GameEventContext &context);
void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context); void eventPing(const Event_Ping &event, int eventPlayerId, const GameEventContext &context);
void emitUserEvent();
signals: signals:
void gameClosing(TabGame *tab); void gameClosing(TabGame *tab);
void playerAdded(Player *player); void playerAdded(Player *player);