Updated game view

+ removed password column
+ added a lock svg to restrictions if pw is needed
+ added "password" to restrictions if pw is needed
+ added user pawn to creator tab
+ reformatted code for easy adaptation later
This commit is contained in:
Matt Lowe 2015-01-22 20:46:24 +01:00
parent 0daa7a8809
commit 1406a27775
2 changed files with 133 additions and 63 deletions

View file

@ -1,27 +1,31 @@
#include "gamesmodel.h"
#include "pb/serverinfo_game.pb.h"
#include "pixmapgenerator.h"
#include <QDebug>
#include <QIcon>
#include <QStringList>
#include <QDateTime>
#include <QSettings>
#include <QCryptographicHash>
static const enum {ROOM, CREATED, DESCRIPTION, CREATOR, GAME_TYPE, RESTRICTIONS, PLAYERS, SPECTATORS};
namespace {
const unsigned SECS_PER_MIN = 60;
const unsigned SECS_PER_HOUR = 60 * 60;
/**
* Pretty print an integer number of seconds ago. Accurate to only one unit,
* rounded; <5 minutes and >5 hours are displayed as such. As a special case,
* time between 60 and 90 minutes will display both the hours and minutes.
*
* For example...
* 0-300 seconds will return "<5m ago"
* 5-59 minutes will return "Xm ago"
* 60-90 minutes will return "Xhr Ym ago"
* 91-300 minutes will return "Xhr ago"
* 300+ minutes will return "5+ hr ago"
*/
* Pretty print an integer number of seconds ago. Accurate to only one unit,
* rounded; <5 minutes and >5 hours are displayed as such. As a special case,
* time between 60 and 90 minutes will display both the hours and minutes.
*
* For example...
* 0-300 seconds will return "<5m ago"
* 5-59 minutes will return "Xm ago"
* 60-90 minutes will return "Xhr Ym ago"
* 91-300 minutes will return "Xhr ago"
* 300+ minutes will return "5+ hr ago"
*/
QString prettyPrintSecsAgo(unsigned int secs) {
if (secs < SECS_PER_MIN) {
return QObject::tr("<1m ago");
@ -32,7 +36,7 @@ namespace {
if (secs < SECS_PER_HOUR) {
unsigned int mins = secs / SECS_PER_MIN;
if (secs % SECS_PER_MIN >= 30)
mins++;
mins++;
//: This will have a number prepended, like "10m ago"
return QString::number(mins).append(QObject::tr("m ago"));
}
@ -45,18 +49,18 @@ namespace {
//
// Personally, I prefer to keep the code cleaner, and allow these.
if (secs < SECS_PER_MIN * 90) {
unsigned int mins = secs / SECS_PER_MIN - 60;
if (secs % SECS_PER_MIN >= 30)
mins++;
return QObject::tr("1hr ")
.append(QString::number(mins))
//: This will have a number prepended, like "5m ago"
.append(QObject::tr("m ago"));
unsigned int mins = secs / SECS_PER_MIN - 60;
if (secs % SECS_PER_MIN >= 30)
mins++;
return QObject::tr("1hr ")
.append(QString::number(mins))
//: This will have a number prepended, like "5m ago"
.append(QObject::tr("m ago"));
}
if (secs < SECS_PER_HOUR * 5) {
unsigned int hours = secs / SECS_PER_HOUR;
if (secs % SECS_PER_HOUR >= SECS_PER_MIN * 30)
hours++;
hours++;
//: This will have a number prepended, like "2h ago"
return QString::number(hours).append(QObject::tr("hr ago"));
}
@ -75,15 +79,16 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
return QVariant();
if (role == Qt::UserRole)
return index.row();
if (role != Qt::DisplayRole && role != SORT_ROLE)
if (role != Qt::DisplayRole && role != SORT_ROLE && role != Qt::DecorationRole && role != Qt::TextAlignmentRole)
return QVariant();
if ((index.row() >= gameList.size()) || (index.column() >= columnCount()))
return QVariant();
const ServerInfo_Game &g = gameList[index.row()];
switch (index.column()) {
case 0: return rooms.value(g.room_id());
case 1: {
case ROOM:
return rooms.value(g.room_id());
case CREATED: {
QDateTime then;
then.setTime_t(g.start_time());
unsigned int secs = then.secsTo(QDateTime::currentDateTime());
@ -91,32 +96,98 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
switch (role) {
case Qt::DisplayRole: return prettyPrintSecsAgo(secs);
case SORT_ROLE: return QVariant(secs);
default: {
qDebug() << "Returning data for col 1 of games model when role != display, role != sort";
return QVariant(); // Shouldn't ever be reached.
}
default: return QVariant();
}
}
case 2: return QString::fromStdString(g.description());
case 3: return QString::fromStdString(g.creator_info().name());
case 4: {
QStringList result;
GameTypeMap gameTypeMap = gameTypes.value(g.room_id());
for (int i = g.game_types_size() - 1; i >= 0; --i)
result.append(gameTypeMap.value(g.game_types(i)));
return result.join(", ");
case DESCRIPTION:
switch(role) {
case SORT_ROLE:
case Qt::DisplayRole:
return QString::fromStdString(g.description());
case Qt::TextAlignmentRole:
Qt::AlignLeft;
default:
return QVariant();
}
case 5: return g.with_password() ? ((g.spectators_need_password() || !g.spectators_allowed()) ? tr("yes") : tr("yes, free for spectators")) : tr("no");
case 6: {
QStringList result;
if (g.only_buddies())
result.append(tr("buddies only"));
if (g.only_registered())
result.append(tr("reg. users only"));
return result.join(", ");
case CREATOR: {
switch(role) {
case SORT_ROLE:
case Qt::DisplayRole:
return QString::fromStdString(g.creator_info().name());
case Qt::DecorationRole:
switch(g.creator_info().user_level()) {
case 1: {
QPixmap avatarPixmap = UserLevelPixmapGenerator::generatePixmap(13, (UserLevelFlags)g.creator_info().user_level());
return QIcon(avatarPixmap);
}
case 3:{
QPixmap avatarPixmap = UserLevelPixmapGenerator::generatePixmap(13, (UserLevelFlags)g.creator_info().user_level());
return QIcon(avatarPixmap);
}
default:
break;
}
default:
return QVariant();
}
}
case 7: return QString("%1/%2").arg(g.player_count()).arg(g.max_players());
case 8: return g.spectators_allowed() ? QVariant(g.spectators_count()) : QVariant(tr("not allowed"));
case GAME_TYPE:
switch (role) {
case SORT_ROLE:
case Qt::DisplayRole: {
QStringList result;
GameTypeMap gameTypeMap = gameTypes.value(g.room_id());
for (int i = g.game_types_size() - 1; i >= 0; --i)
result.append(gameTypeMap.value(g.game_types(i)));
return result.join(", ");
}
case Qt::TextAlignmentRole:
return Qt::AlignLeft;
default:
return QVariant();
}
case RESTRICTIONS:
switch(role) {
case SORT_ROLE:
case Qt::DisplayRole: {
QStringList result;
if (g.only_buddies())
result.append(tr("buddies only"));
if (g.only_registered())
result.append(tr("reg. users only"));
if (g.with_password())
result.append(tr("password"));
return result.join(", ");
}
case Qt::DecorationRole:{
return g.with_password() ? QIcon(":/resources/lock.svg") : QVariant();
case Qt::TextAlignmentRole:
return Qt::AlignLeft;
default:
return QVariant();
}
}
case PLAYERS:
switch(role) {
case SORT_ROLE:
case Qt::DisplayRole:
return QString("%1/%2").arg(g.player_count()).arg(g.max_players());
case Qt::TextAlignmentRole:
return Qt::AlignLeft;
default:
return QVariant();
}
case SPECTATORS:
switch(role) {
case SORT_ROLE:
case Qt::DisplayRole:
return g.spectators_allowed() ? QVariant(g.spectators_count()) : QVariant(tr("not allowed"));
case Qt::TextAlignmentRole:
return Qt::AlignLeft;
default:
return QVariant();
}
default: return QVariant();
}
}
@ -126,16 +197,15 @@ QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int ro
if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal))
return QVariant();
switch (section) {
case 0: return tr("Room");
case 1: return tr("Game Created");
case 2: return tr("Description");
case 3: return tr("Creator");
case 4: return tr("Game Type");
case 5: return tr("Password");
case 6: return tr("Restrictions");
case 7: return tr("Players");
case 8: return tr("Spectators");
default: return QVariant();
case 0: return tr("Room");
case 1: return tr("Game Created");
case 2: return tr("Description");
case 3: return tr("Creator");
case 4: return tr("Game Type");
case 5: return tr("Restrictions");
case 6: return tr("Players");
case 7: return tr("Spectators");
default: return QVariant();
}
}
@ -169,11 +239,11 @@ void GamesModel::updateGameList(const ServerInfo_Game &game)
GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
: QSortFilterProxyModel(parent),
ownUser(_ownUser),
unavailableGamesVisible(false),
passwordProtectedGamesVisible(false),
maxPlayersFilterMin(-1),
maxPlayersFilterMax(-1)
ownUser(_ownUser),
unavailableGamesVisible(false),
passwordProtectedGamesVisible(false),
maxPlayersFilterMin(-1),
maxPlayersFilterMax(-1)
{
setSortRole(GamesModel::SORT_ROLE);
setDynamicSortFilter(true);
@ -261,7 +331,7 @@ void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameType
settings.setValue(
"password_protected_games_visible",
passwordProtectedGamesVisible
);
);
settings.setValue("game_name_filter", gameNameFilter);
settings.setValue("creator_name_filter", creatorNameFilter);
@ -272,7 +342,7 @@ void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameType
settings.setValue(
"game_type/" + hashGameType(gameTypeIterator.value()),
gameTypeFilter.contains(gameTypeIterator.key())
);
);
}
settings.setValue("min_players", maxPlayersFilterMin);

View file

@ -17,7 +17,7 @@ private:
QMap<int, QString> rooms;
QMap<int, GameTypeMap> gameTypes;
static const int NUM_COLS = 9;
static const int NUM_COLS = 8;
public:
static const int SORT_ROLE = Qt::UserRole+1;