removed thread

This commit is contained in:
Max-Wilhelm Bruker 2009-04-16 18:27:10 +02:00
parent 8680bce5fc
commit 16cc20a603
10 changed files with 25 additions and 95 deletions

View file

@ -77,7 +77,7 @@ bool DeckListModel::loadFromFile(const QString &fileName)
while (!in.atEnd()) {
QString line = in.readLine().simplified();
bool isSideboard = false;
if (line.startsWith("SB:")) {
if (line.startsWith("SB:", Qt::CaseInsensitive)) {
line = line.mid(3).trimmed();
isSideboard = true;
}

View file

@ -38,13 +38,15 @@ void myMessageOutput(QtMsgType type, const char *msg)
int main(int argc, char *argv[])
{
// qInstallMsgHandler(myMessageOutput);
qInstallMsgHandler(myMessageOutput);
QApplication app(argc, argv);
app.addLibraryPath("plugins");
QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8"));
MainWindow *ui = new MainWindow;
qDebug("main(): MainWindow constructor finished");
ui->show();
qDebug("main(): ui->show() finished");
return app.exec();
}

View file

@ -18,7 +18,6 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "server.h"
#include "servergamethread.h"
#include "servergame.h"
#include "serversocket.h"
#include "counter.h"
@ -48,19 +47,12 @@ bool Server::openDatabase()
return sqldb.open();
}
void Server::gameCreated(ServerGame *_game, ServerSocket *_creator)
{
games << _game;
_creator->moveToThread(_game->thread());
_game->addPlayer(_creator);
}
void Server::addGame(const QString description, const QString password, const int maxPlayers, ServerSocket *creator)
{
ServerGameThread *newThread = new ServerGameThread(nextGameId++, description, password, maxPlayers, creator);
connect(newThread, SIGNAL(gameCreated(ServerGame *, ServerSocket *)), this, SLOT(gameCreated(ServerGame *, ServerSocket *)));
connect(newThread, SIGNAL(finished()), this, SLOT(gameClosed()));
newThread->start();
ServerGame *newGame = new ServerGame(creator, nextGameId++, description, password, maxPlayers);
games << newGame;
connect(newGame, SIGNAL(gameClosing()), this, SLOT(gameClosing()));
newGame->addPlayer(creator);
}
void Server::incomingConnection(int socketId)
@ -74,12 +66,18 @@ void Server::incomingConnection(int socketId)
AuthenticationResult Server::checkUserPassword(const QString &user, const QString &password)
{
if (!QSqlDatabase::database().isOpen())
if (!openDatabase()) {
qCritical(QString("Database error: %1").arg(QSqlDatabase::database().lastError().text()).toLatin1());
return PasswordWrong;
}
QSqlQuery query;
query.prepare("select password from users where name = :name");
query.bindValue(":name", user);
if (!query.exec()) {
qCritical(QString("Database error: %1").arg(query.lastError().text()).toLatin1());
exit(-1);
return PasswordWrong;
}
if (query.next()) {
if (query.value(0).toString() == password)
@ -107,11 +105,9 @@ QList<ServerGame *> Server::listOpenGames()
QListIterator<ServerGame *> i(games);
while (i.hasNext()) {
ServerGame *tmp = i.next();
tmp->mutex->lock();
if ((!tmp->getGameStarted())
&& (tmp->getPlayerCount() < tmp->maxPlayers))
result.append(tmp);
tmp->mutex->unlock();
}
return result;
}
@ -120,7 +116,6 @@ bool Server::checkGamePassword(int gameId, const QString &password)
{
ServerGame *tmp;
if ((tmp = getGame(gameId))) {
QMutexLocker locker(tmp->mutex);
if ((!tmp->getGameStarted())
&& (!tmp->password.compare(password, Qt::CaseSensitive))
&& (tmp->getPlayerCount() < tmp->maxPlayers))
@ -132,14 +127,12 @@ bool Server::checkGamePassword(int gameId, const QString &password)
void Server::addClientToGame(int gameId, ServerSocket *client)
{
ServerGame *tmp = getGame(gameId);
client->moveToThread(tmp->thread());
tmp->addPlayer(client);
}
void Server::gameClosed()
void Server::gameClosing()
{
qDebug("Server::gameClosed");
ServerGameThread *t = qobject_cast<ServerGameThread *>(sender());
games.removeAt(games.indexOf(t->getGame()));
delete t;
qDebug("Server::gameClosing");
ServerGame *g = qobject_cast<ServerGame *>(sender());
games.removeAt(games.indexOf(g));
}

View file

@ -35,8 +35,7 @@ class Server : public QTcpServer
private slots:
void addGame(const QString description, const QString password, const int maxPlayers, ServerSocket *creator);
void addClientToGame(int gameId, ServerSocket *client);
void gameCreated(ServerGame *_game, ServerSocket *_creator);
void gameClosed();
void gameClosing();
public:
Server(QObject *parent = 0);
~Server();

View file

@ -24,13 +24,12 @@
ServerGame::ServerGame(ServerSocket *_creator, int _gameId, QString _description, QString _password, int _maxPlayers, QObject *parent)
: QObject(parent), gameStarted(false), rnd(0), creator(_creator), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers)
{
mutex = new QMutex(QMutex::Recursive);
}
ServerGame::~ServerGame()
{
emit gameClosing();
delete rnd;
delete mutex;
qDebug("ServerGame destructor");
}
@ -41,14 +40,11 @@ bool ServerGame::getGameStarted()
int ServerGame::getPlayerCount()
{
QMutexLocker locker(mutex);
return players.size();
}
QStringList ServerGame::getPlayerNames()
{
QMutexLocker locker(mutex);
QStringList result;
QListIterator<ServerSocket *> i(players);
while (i.hasNext()) {
@ -71,8 +67,6 @@ ServerSocket *ServerGame::getPlayer(int player_id)
void ServerGame::msg(const QString &s)
{
QMutexLocker locker(mutex);
QListIterator<ServerSocket *> i(players);
while (i.hasNext())
i.next()->msg(s);
@ -88,8 +82,6 @@ void ServerGame::broadcastEvent(const QString &cmd, ServerSocket *player)
void ServerGame::startGameIfReady()
{
QMutexLocker locker(mutex);
if (players.size() < maxPlayers)
return;
for (int i = 0; i < players.size(); i++)
@ -112,8 +104,6 @@ void ServerGame::startGameIfReady()
void ServerGame::addPlayer(ServerSocket *player)
{
QMutexLocker locker(mutex);
int max = -1;
QListIterator<ServerSocket *> i(players);
while (i.hasNext()) {
@ -134,12 +124,10 @@ void ServerGame::addPlayer(ServerSocket *player)
void ServerGame::removePlayer(ServerSocket *player)
{
QMutexLocker locker(mutex);
players.removeAt(players.indexOf(player));
broadcastEvent("leave", player);
if (!players.size())
thread()->quit();
deleteLater();
}
void ServerGame::setActivePlayer(int _activePlayer)

View file

@ -20,8 +20,6 @@
#ifndef SERVERGAME_H
#define SERVERGAME_H
#include <QThread>
#include <QMutex>
#include <QStringList>
class ServerSocket;
@ -34,10 +32,11 @@ private:
bool gameStarted;
int activePlayer;
int activePhase;
signals:
void gameClosing();
public slots:
void broadcastEvent(const QString &event, ServerSocket *player);
public:
QMutex *mutex;
Random *rnd;
ServerSocket *creator;
int gameId;

View file

@ -1,21 +0,0 @@
#include "servergamethread.h"
#include "servergame.h"
ServerGameThread::ServerGameThread(int _gameId, const QString _description, const QString _password, const int _maxPlayers, ServerSocket *_creator, QObject *parent)
: QThread(parent), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), creator(_creator), game(0)
{
}
ServerGameThread::~ServerGameThread()
{
if (game)
delete game;
}
void ServerGameThread::run()
{
game = new ServerGame(creator, gameId, description, password, maxPlayers);
emit gameCreated(game, creator);
exec();
}

View file

@ -1,28 +0,0 @@
#ifndef SERVERGAMETHREAD_H
#define SERVERGAMETHREAD_H
#include <QThread>
#include <QMutex>
class ServerGame;
class ServerSocket;
class ServerGameThread : public QThread {
Q_OBJECT
signals:
void gameCreated(ServerGame *_game, ServerSocket *creator);
private:
int gameId;
QString description;
QString password;
int maxPlayers;
ServerSocket *creator;
ServerGame *game;
public:
ServerGameThread(int _gameId, const QString _description, const QString _password, const int _maxPlayers, ServerSocket *_creator, QObject *parent = 0);
~ServerGameThread();
ServerGame *getGame() { return game; }
void run();
};
#endif

View file

@ -254,14 +254,12 @@ ReturnMessage::ReturnCode ServerSocket::cmdListGames(const QList<QVariant> &para
QStringList result;
while (gameListIterator.hasNext()) {
ServerGame *tmp = gameListIterator.next();
tmp->mutex->lock();
result << QString("%1|%2|%3|%4|%5|%6").arg(tmp->gameId)
.arg(tmp->description)
.arg(tmp->password == "" ? 0 : 1)
.arg(tmp->getPlayerCount())
.arg(tmp->maxPlayers)
.arg(tmp->creator->PlayerName);
tmp->mutex->unlock();
}
remsg->sendList(result);
return ReturnMessage::ReturnOk;

View file

@ -18,4 +18,4 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
const char *VERSION_STRING = "Servatrice 0.20090409";
const char *VERSION_STRING = "Servatrice 0.20090416";