Moved the RegOnlyRequirement functions out of the Database interface into the proper Server block of code.
This commit is contained in:
parent
129a6983ed
commit
17392f1ae5
7 changed files with 125 additions and 131 deletions
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@ -46,7 +46,7 @@ Server::Server(bool _threaded, QObject *parent)
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qRegisterMetaType<GameEventContainer>("GameEventContainer");
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qRegisterMetaType<IslMessage>("IslMessage");
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qRegisterMetaType<Command_JoinGame>("Command_JoinGame");
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connect(this, SIGNAL(sigSendIslMessage(IslMessage, int)), this, SLOT(doSendIslMessage(IslMessage, int)), Qt::QueuedConnection);
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}
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@ -62,9 +62,9 @@ void Server::prepareDestroy()
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for (int i = 0; i < clients.size(); ++i)
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QMetaObject::invokeMethod(clients.at(i), "prepareDestroy", Qt::QueuedConnection);
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clientsLock.unlock();
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bool done = false;
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class SleeperThread : public QThread
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{
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public:
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@ -83,7 +83,7 @@ void Server::prepareDestroy()
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while (!clients.isEmpty())
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clients.first()->prepareDestroy();
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}
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roomsLock.lockForWrite();
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QMapIterator<int, Server_Room *> roomIterator(rooms);
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while (roomIterator.hasNext())
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@ -107,21 +107,21 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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{
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if (name.size() > 35)
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name = name.left(35);
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Server_DatabaseInterface *databaseInterface = getDatabaseInterface();
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QWriteLocker locker(&clientsLock);
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AuthenticationResult authState = databaseInterface->checkUserPassword(session, name, password, reasonStr, secondsLeft);
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if (authState == NotLoggedIn || authState == UserIsBanned || authState == UsernameInvalid || authState == UserIsInactive)
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return authState;
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ServerInfo_User data = databaseInterface->getUserData(name, true);
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data.set_address(session->getAddress().toStdString());
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name = QString::fromStdString(data.name()); // Compensate for case indifference
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databaseInterface->lockSessionTables();
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if (authState == PasswordRight) {
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// verify that new session would not cause problems with older existing session
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@ -133,8 +133,7 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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} else if (authState == UnknownUser) {
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// Change user name so that no two users have the same names,
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// don't interfere with registered user names though.
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bool requireReg = databaseInterface->getRequireRegistration();
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if (requireReg) {
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if (getRegOnlyServer()) {
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qDebug("Login denied: registration required");
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databaseInterface->unlockSessionTables();
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return RegistrationRequired;
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@ -147,18 +146,18 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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name = tempName;
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data.set_name(name.toStdString());
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}
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users.insert(name, session);
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qDebug() << "Server::loginUser:" << session << "name=" << name;
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data.set_session_id(databaseInterface->startSession(name, session->getAddress()));
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data.set_session_id(databaseInterface->startSession(name, session->getAddress()));
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databaseInterface->unlockSessionTables();
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usersBySessionId.insert(data.session_id(), session);
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qDebug() << "session id:" << data.session_id();
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session->setUserInfo(data);
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Event_UserJoined event;
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event.mutable_user_info()->CopyFrom(session->copyUserInfo(false));
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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@ -166,10 +165,10 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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if (clients[i]->getAcceptsUserListChanges())
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clients[i]->sendProtocolItem(*se);
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delete se;
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event.mutable_user_info()->CopyFrom(session->copyUserInfo(true, true, true));
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locker.unlock();
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if (clientid.isEmpty()){
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// client id is empty, either out dated client or client has been modified
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if (getClientIdRequired())
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@ -183,7 +182,7 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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se = Server_ProtocolHandler::prepareSessionEvent(event);
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sendIsl_SessionEvent(*se);
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delete se;
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return authState;
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}
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@ -208,7 +207,7 @@ QList<PlayerReference> Server::getPersistentPlayerReferences(const QString &user
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Server_AbstractUserInterface *Server::findUser(const QString &userName) const
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{
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// Call this only with clientsLock set.
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Server_AbstractUserInterface *userHandler = users.value(userName);
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if (userHandler)
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return userHandler;
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@ -236,10 +235,10 @@ void Server::removeClient(Server_ProtocolHandler *client)
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clients[i]->sendProtocolItem(*se);
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sendIsl_SessionEvent(*se);
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delete se;
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users.remove(QString::fromStdString(data->name()));
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qDebug() << "Server::removeClient: name=" << QString::fromStdString(data->name());
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if (data->has_session_id()) {
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const qint64 sessionId = data->session_id();
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usersBySessionId.remove(sessionId);
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@ -254,21 +253,21 @@ void Server::externalUserJoined(const ServerInfo_User &userInfo)
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{
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// This function is always called from the main thread via signal/slot.
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clientsLock.lockForWrite();
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Server_RemoteUserInterface *newUser = new Server_RemoteUserInterface(this, ServerInfo_User_Container(userInfo));
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externalUsers.insert(QString::fromStdString(userInfo.name()), newUser);
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externalUsersBySessionId.insert(userInfo.session_id(), newUser);
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Event_UserJoined event;
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event.mutable_user_info()->CopyFrom(userInfo);
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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for (int i = 0; i < clients.size(); ++i)
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if (clients[i]->getAcceptsUserListChanges())
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clients[i]->sendProtocolItem(*se);
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delete se;
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clientsLock.unlock();
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ResponseContainer rc(-1);
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newUser->joinPersistentGames(rc);
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newUser->sendResponseContainer(rc, Response::RespNothing);
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@ -277,12 +276,12 @@ void Server::externalUserJoined(const ServerInfo_User &userInfo)
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void Server::externalUserLeft(const QString &userName)
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{
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// This function is always called from the main thread via signal/slot.
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clientsLock.lockForWrite();
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Server_AbstractUserInterface *user = externalUsers.take(userName);
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externalUsersBySessionId.remove(user->getUserInfo()->session_id());
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clientsLock.unlock();
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QMap<int, QPair<int, int> > userGames(user->getGames());
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QMapIterator<int, QPair<int, int> > userGamesIterator(userGames);
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roomsLock.lockForRead();
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@ -291,26 +290,26 @@ void Server::externalUserLeft(const QString &userName)
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Server_Room *room = rooms.value(userGamesIterator.value().first);
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if (!room)
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continue;
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QReadLocker roomGamesLocker(&room->gamesLock);
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Server_Game *game = room->getGames().value(userGamesIterator.key());
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if (!game)
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continue;
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QMutexLocker gameLocker(&game->gameMutex);
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Server_Player *player = game->getPlayers().value(userGamesIterator.value().second);
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if (!player)
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continue;
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player->disconnectClient();
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}
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roomsLock.unlock();
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delete user;
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Event_UserLeft event;
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event.set_name(userName.toStdString());
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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clientsLock.lockForRead();
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for (int i = 0; i < clients.size(); ++i)
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@ -324,7 +323,7 @@ void Server::externalRoomUserJoined(int roomId, const ServerInfo_User &userInfo)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalRoomUserJoined: room id=" << roomId << "not found";
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@ -337,7 +336,7 @@ void Server::externalRoomUserLeft(int roomId, const QString &userName)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalRoomUserLeft: room id=" << roomId << "not found";
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@ -350,7 +349,7 @@ void Server::externalRoomSay(int roomId, const QString &userName, const QString
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalRoomSay: room id=" << roomId << "not found";
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@ -365,7 +364,7 @@ void Server::externalRoomGameListChanged(int roomId, const ServerInfo_Game &game
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker locker(&roomsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalRoomGameListChanged: room id=" << roomId << "not found";
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@ -377,11 +376,11 @@ void Server::externalRoomGameListChanged(int roomId, const ServerInfo_Game &game
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void Server::externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId)
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{
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// This function is always called from the main thread via signal/slot.
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try {
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QReadLocker roomsLocker(&roomsLock);
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QReadLocker clientsLocker(&clientsLock);
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Server_Room *room = rooms.value(roomId);
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if (!room) {
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qDebug() << "externalJoinGameCommandReceived: room id=" << roomId << "not found";
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@ -392,7 +391,7 @@ void Server::externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cm
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qDebug() << "externalJoinGameCommandReceived: session id=" << sessionId << "not found";
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throw Response::RespNotInRoom;
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}
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ResponseContainer responseContainer(cmdId);
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Response::ResponseCode responseCode = room->processJoinGameCommand(cmd, responseContainer, userInterface);
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userInterface->sendResponseContainer(responseContainer, responseCode);
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@ -400,7 +399,7 @@ void Server::externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cm
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Response response;
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response.set_cmd_id(cmdId);
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response.set_response_code(code);
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sendIsl_Response(response, serverId, sessionId);
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}
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}
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@ -408,44 +407,44 @@ void Server::externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cm
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void Server::externalGameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId)
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{
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// This function is always called from the main thread via signal/slot.
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try {
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ResponseContainer responseContainer(cont.cmd_id());
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Response::ResponseCode finalResponseCode = Response::RespOk;
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QReadLocker roomsLocker(&roomsLock);
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Server_Room *room = rooms.value(cont.room_id());
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if (!room) {
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qDebug() << "externalGameCommandContainerReceived: room id=" << cont.room_id() << "not found";
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throw Response::RespNotInRoom;
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}
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QReadLocker roomGamesLocker(&room->gamesLock);
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Server_Game *game = room->getGames().value(cont.game_id());
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if (!game) {
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qDebug() << "externalGameCommandContainerReceived: game id=" << cont.game_id() << "not found";
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throw Response::RespNotInRoom;
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}
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QMutexLocker gameLocker(&game->gameMutex);
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Server_Player *player = game->getPlayers().value(playerId);
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if (!player) {
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qDebug() << "externalGameCommandContainerReceived: player id=" << playerId << "not found";
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throw Response::RespNotInRoom;
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}
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GameEventStorage ges;
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for (int i = cont.game_command_size() - 1; i >= 0; --i) {
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const GameCommand &sc = cont.game_command(i);
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qDebug() << "[ISL]" << QString::fromStdString(sc.ShortDebugString());
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Response::ResponseCode resp = player->processGameCommand(sc, responseContainer, ges);
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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}
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ges.sendToGame(game);
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if (finalResponseCode != Response::RespNothing) {
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player->playerMutex.lock();
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player->getUserInterface()->sendResponseContainer(responseContainer, finalResponseCode);
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@ -455,7 +454,7 @@ void Server::externalGameCommandContainerReceived(const CommandContainer &cont,
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Response response;
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response.set_cmd_id(cont.cmd_id());
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response.set_response_code(code);
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sendIsl_Response(response, serverId, sessionId);
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}
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}
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@ -463,9 +462,9 @@ void Server::externalGameCommandContainerReceived(const CommandContainer &cont,
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void Server::externalGameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker usersLocker(&clientsLock);
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Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
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if (!client) {
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qDebug() << "externalGameEventContainerReceived: session" << sessionId << "not found";
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@ -477,9 +476,9 @@ void Server::externalGameEventContainerReceived(const GameEventContainer &cont,
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void Server::externalResponseReceived(const Response &resp, qint64 sessionId)
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{
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// This function is always called from the main thread via signal/slot.
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QReadLocker usersLocker(&clientsLock);
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Server_ProtocolHandler *client = usersBySessionId.value(sessionId);
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if (!client) {
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qDebug() << "externalResponseReceived: session" << sessionId << "not found";
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@ -491,10 +490,10 @@ void Server::externalResponseReceived(const Response &resp, qint64 sessionId)
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void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl)
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{
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// This function is always called from the main thread via signal/slot.
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Event_ListRooms event;
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event.add_room_list()->CopyFrom(roomInfo);
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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clientsLock.lockForRead();
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@ -502,10 +501,10 @@ void Server::broadcastRoomUpdate(const ServerInfo_Room &roomInfo, bool sendToIsl
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if (clients[i]->getAcceptsRoomListChanges())
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clients[i]->sendProtocolItem(*se);
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clientsLock.unlock();
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if (sendToIsl)
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sendIsl_SessionEvent(*se);
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delete se;
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}
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@ -543,7 +542,7 @@ void Server::sendIsl_Response(const Response &item, int serverId, qint64 session
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if (sessionId != -1)
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msg.set_session_id(sessionId);
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msg.mutable_response()->CopyFrom(item);
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emit sigSendIslMessage(msg, serverId);
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}
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@ -554,7 +553,7 @@ void Server::sendIsl_SessionEvent(const SessionEvent &item, int serverId, qint64
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if (sessionId != -1)
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msg.set_session_id(sessionId);
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msg.mutable_session_event()->CopyFrom(item);
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emit sigSendIslMessage(msg, serverId);
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}
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@ -565,7 +564,7 @@ void Server::sendIsl_GameEventContainer(const GameEventContainer &item, int serv
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if (sessionId != -1)
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msg.set_session_id(sessionId);
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msg.mutable_game_event_container()->CopyFrom(item);
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emit sigSendIslMessage(msg, serverId);
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}
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@ -576,7 +575,7 @@ void Server::sendIsl_RoomEvent(const RoomEvent &item, int serverId, qint64 sessi
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if (sessionId != -1)
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msg.set_session_id(sessionId);
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msg.mutable_room_event()->CopyFrom(item);
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emit sigSendIslMessage(msg, serverId);
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}
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@ -586,11 +585,11 @@ void Server::sendIsl_GameCommand(const CommandContainer &item, int serverId, qin
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msg.set_message_type(IslMessage::GAME_COMMAND_CONTAINER);
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msg.set_session_id(sessionId);
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msg.set_player_id(playerId);
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CommandContainer *cont = msg.mutable_game_command();
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cont->CopyFrom(item);
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cont->set_room_id(roomId);
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emit sigSendIslMessage(msg, serverId);
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}
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@ -599,10 +598,10 @@ void Server::sendIsl_RoomCommand(const CommandContainer &item, int serverId, qin
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IslMessage msg;
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msg.set_message_type(IslMessage::ROOM_COMMAND_CONTAINER);
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msg.set_session_id(sessionId);
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CommandContainer *cont = msg.mutable_room_command();
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cont->CopyFrom(item);
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cont->set_room_id(roomId);
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emit sigSendIslMessage(msg, serverId);
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}
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@ -57,6 +57,7 @@ public:
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virtual bool getGameShouldPing() const { return false; }
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virtual bool getClientIdRequired() const { return false; }
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virtual bool getRegOnlyServer() const { return false; }
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virtual int getPingClockInterval() const { return 0; }
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virtual int getMaxGameInactivityTime() const { return 9999999; }
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virtual int getMaxPlayerInactivityTime() const { return 9999999; }
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@ -62,8 +62,8 @@ method=none
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; if the chosen authentication method is password, here you can define the password your users will use to log in
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password=123456
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; Accept only registered users? default is 0 (accept unregistered users)
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regonly=0
|
||||
; Accept only registered users? default is false (accept unregistered users)
|
||||
regonly=false
|
||||
|
||||
[users]
|
||||
|
||||
|
|
|
@ -143,7 +143,7 @@ bool Servatrice::initServer()
|
|||
serverName = settingsCache->value("server/name", "My Cockatrice server").toString();
|
||||
serverId = settingsCache->value("server/id", 0).toInt();
|
||||
clientIdRequired = settingsCache->value("server/requireclientid",0).toBool();
|
||||
bool regServerOnly = settingsCache->value("authentication/regonly", 0).toBool();
|
||||
regServerOnly = settingsCache->value("authentication/regonly", 0).toBool();
|
||||
|
||||
const QString authenticationMethodStr = settingsCache->value("authentication/method").toString();
|
||||
if (authenticationMethodStr == "sql") {
|
||||
|
@ -161,7 +161,7 @@ bool Servatrice::initServer()
|
|||
qDebug() << "Authenticating method: none";
|
||||
authenticationMethod = AuthenticationNone;
|
||||
}
|
||||
|
||||
|
||||
qDebug() << "Client ID Required: " << clientIdRequired;
|
||||
bool maxUserLimitEnabled = settingsCache->value("security/enable_max_user_limit", false).toBool();
|
||||
qDebug() << "Maximum user limit enabled: " << maxUserLimitEnabled;
|
||||
|
@ -174,7 +174,7 @@ bool Servatrice::initServer()
|
|||
bool registrationEnabled = settingsCache->value("registration/enabled", false).toBool();
|
||||
bool requireEmailForRegistration = settingsCache->value("registration/requireemail", true).toBool();
|
||||
|
||||
qDebug() << "Registration enabled: " << registrationEnabled;
|
||||
qDebug() << "Registration enabled: " << regServerOnly;
|
||||
if (registrationEnabled)
|
||||
qDebug() << "Require email address to register: " << requireEmailForRegistration;
|
||||
|
||||
|
|
|
@ -120,7 +120,7 @@ private:
|
|||
QString shutdownReason;
|
||||
int shutdownMinutes;
|
||||
QTimer *shutdownTimer;
|
||||
bool isFirstShutdownMessage, clientIdRequired;
|
||||
bool isFirstShutdownMessage, clientIdRequired, regServerOnly;
|
||||
|
||||
mutable QMutex serverListMutex;
|
||||
QList<ServerProperties> serverList;
|
||||
|
@ -138,6 +138,7 @@ public:
|
|||
QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; }
|
||||
bool getGameShouldPing() const { return true; }
|
||||
bool getClientIdRequired() const { return clientIdRequired; }
|
||||
bool getRegOnlyServer() const { return regServerOnly; }
|
||||
int getPingClockInterval() const { return pingClockInterval; }
|
||||
int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
|
||||
int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
|
||||
|
|
|
@ -44,7 +44,7 @@ bool Servatrice_DatabaseInterface::initDatabase(const QString &type, const QStri
|
|||
sqlDatabase.setDatabaseName(databaseName);
|
||||
sqlDatabase.setUserName(userName);
|
||||
sqlDatabase.setPassword(password);
|
||||
|
||||
|
||||
return openDatabase();
|
||||
}
|
||||
|
||||
|
@ -52,7 +52,7 @@ bool Servatrice_DatabaseInterface::openDatabase()
|
|||
{
|
||||
if (sqlDatabase.isOpen())
|
||||
sqlDatabase.close();
|
||||
|
||||
|
||||
const QString poolStr = instanceId == -1 ? QString("main") : QString("pool %1").arg(instanceId);
|
||||
qDebug() << QString("[%1] Opening database...").arg(poolStr);
|
||||
if (!sqlDatabase.open()) {
|
||||
|
@ -92,7 +92,7 @@ bool Servatrice_DatabaseInterface::checkSql()
|
|||
{
|
||||
if (!sqlDatabase.isValid())
|
||||
return false;
|
||||
|
||||
|
||||
if (!sqlDatabase.exec("select 1").isActive())
|
||||
return openDatabase();
|
||||
return true;
|
||||
|
@ -152,12 +152,6 @@ bool Servatrice_DatabaseInterface::usernameIsValid(const QString &user, QString
|
|||
return re.exactMatch(user);
|
||||
}
|
||||
|
||||
// TODO move this to Server
|
||||
bool Servatrice_DatabaseInterface::getRequireRegistration()
|
||||
{
|
||||
return settingsCache->value("authentication/regonly", 0).toBool();
|
||||
}
|
||||
|
||||
bool Servatrice_DatabaseInterface::registerUser(const QString &userName, const QString &realName, ServerInfo_User_Gender const &gender, const QString &password, const QString &emailAddress, const QString &country, QString &token, bool active)
|
||||
{
|
||||
if (!checkSql())
|
||||
|
@ -252,23 +246,23 @@ AuthenticationResult Servatrice_DatabaseInterface::checkUserPassword(Server_Prot
|
|||
|
||||
if (!usernameIsValid(user, reasonStr))
|
||||
return UsernameInvalid;
|
||||
|
||||
|
||||
if (checkUserIsBanned(handler->getAddress(), user, reasonStr, banSecondsLeft))
|
||||
return UserIsBanned;
|
||||
|
||||
|
||||
QSqlQuery *passwordQuery = prepareQuery("select password_sha512, active from {prefix}_users where name = :name");
|
||||
passwordQuery->bindValue(":name", user);
|
||||
if (!execSqlQuery(passwordQuery)) {
|
||||
qDebug("Login denied: SQL error");
|
||||
return NotLoggedIn;
|
||||
}
|
||||
|
||||
|
||||
if (passwordQuery->next()) {
|
||||
const QString correctPassword = passwordQuery->value(0).toString();
|
||||
const bool userIsActive = passwordQuery->value(1).toBool();
|
||||
if(!userIsActive) {
|
||||
qDebug("Login denied: user not active");
|
||||
return UserIsInactive;
|
||||
return UserIsInactive;
|
||||
}
|
||||
if (correctPassword == PasswordHasher::computeHash(password, correctPassword.left(16))) {
|
||||
qDebug("Login accepted: password right");
|
||||
|
@ -363,7 +357,7 @@ bool Servatrice_DatabaseInterface::activeUserExists(const QString &user)
|
|||
{
|
||||
if (server->getAuthenticationMethod() == Servatrice::AuthenticationSql) {
|
||||
checkSql();
|
||||
|
||||
|
||||
QSqlQuery *query = prepareQuery("select 1 from {prefix}_users where name = :name and active = 1");
|
||||
query->bindValue(":name", user);
|
||||
if (!execSqlQuery(query))
|
||||
|
@ -377,7 +371,7 @@ bool Servatrice_DatabaseInterface::userExists(const QString &user)
|
|||
{
|
||||
if (server->getAuthenticationMethod() == Servatrice::AuthenticationSql) {
|
||||
checkSql();
|
||||
|
||||
|
||||
QSqlQuery *query = prepareQuery("select 1 from {prefix}_users where name = :name");
|
||||
query->bindValue(":name", user);
|
||||
if (!execSqlQuery(query))
|
||||
|
@ -405,13 +399,13 @@ bool Servatrice_DatabaseInterface::isInBuddyList(const QString &whoseList, const
|
|||
{
|
||||
if (server->getAuthenticationMethod() == Servatrice::AuthenticationNone)
|
||||
return false;
|
||||
|
||||
|
||||
if (!checkSql())
|
||||
return false;
|
||||
|
||||
|
||||
int id1 = getUserIdInDB(whoseList);
|
||||
int id2 = getUserIdInDB(who);
|
||||
|
||||
|
||||
QSqlQuery *query = prepareQuery("select 1 from {prefix}_buddylist where id_user1 = :id_user1 and id_user2 = :id_user2");
|
||||
query->bindValue(":id_user1", id1);
|
||||
query->bindValue(":id_user2", id2);
|
||||
|
@ -424,13 +418,13 @@ bool Servatrice_DatabaseInterface::isInIgnoreList(const QString &whoseList, cons
|
|||
{
|
||||
if (server->getAuthenticationMethod() == Servatrice::AuthenticationNone)
|
||||
return false;
|
||||
|
||||
|
||||
if (!checkSql())
|
||||
return false;
|
||||
|
||||
|
||||
int id1 = getUserIdInDB(whoseList);
|
||||
int id2 = getUserIdInDB(who);
|
||||
|
||||
|
||||
QSqlQuery *query = prepareQuery("select 1 from {prefix}_ignorelist where id_user1 = :id_user1 and id_user2 = :id_user2");
|
||||
query->bindValue(":id_user1", id1);
|
||||
query->bindValue(":id_user2", id2);
|
||||
|
@ -442,11 +436,11 @@ bool Servatrice_DatabaseInterface::isInIgnoreList(const QString &whoseList, cons
|
|||
ServerInfo_User Servatrice_DatabaseInterface::evalUserQueryResult(const QSqlQuery *query, bool complete, bool withId)
|
||||
{
|
||||
ServerInfo_User result;
|
||||
|
||||
|
||||
if (withId)
|
||||
result.set_id(query->value(0).toInt());
|
||||
result.set_name(query->value(1).toString().toStdString());
|
||||
|
||||
|
||||
const int is_admin = query->value(2).toInt();
|
||||
int userLevel = ServerInfo_User::IsUser | ServerInfo_User::IsRegistered;
|
||||
if (is_admin == 1)
|
||||
|
@ -492,16 +486,16 @@ ServerInfo_User Servatrice_DatabaseInterface::getUserData(const QString &name, b
|
|||
ServerInfo_User result;
|
||||
result.set_name(name.toStdString());
|
||||
result.set_user_level(ServerInfo_User::IsUser);
|
||||
|
||||
|
||||
if (server->getAuthenticationMethod() == Servatrice::AuthenticationSql) {
|
||||
if (!checkSql())
|
||||
return result;
|
||||
|
||||
|
||||
QSqlQuery *query = prepareQuery("select id, name, admin, country, gender, realname, avatar_bmp, registrationDate, email from {prefix}_users where name = :name and active = 1");
|
||||
query->bindValue(":name", name);
|
||||
if (!execSqlQuery(query))
|
||||
return result;
|
||||
|
||||
|
||||
if (query->next())
|
||||
return evalUserQueryResult(query, true, withId);
|
||||
else
|
||||
|
@ -534,7 +528,7 @@ void Servatrice_DatabaseInterface::unlockSessionTables()
|
|||
bool Servatrice_DatabaseInterface::userSessionExists(const QString &userName)
|
||||
{
|
||||
// Call only after lockSessionTables().
|
||||
|
||||
|
||||
QSqlQuery *query = prepareQuery("select 1 from {prefix}_sessions where user_name = :user_name and id_server = :id_server and end_time is null");
|
||||
query->bindValue(":id_server", server->getServerId());
|
||||
query->bindValue(":user_name", userName);
|
||||
|
@ -546,10 +540,10 @@ qint64 Servatrice_DatabaseInterface::startSession(const QString &userName, const
|
|||
{
|
||||
if (server->getAuthenticationMethod() == Servatrice::AuthenticationNone)
|
||||
return -1;
|
||||
|
||||
|
||||
if (!checkSql())
|
||||
return -1;
|
||||
|
||||
|
||||
QSqlQuery *query = prepareQuery("insert into {prefix}_sessions (user_name, id_server, ip_address, start_time) values(:user_name, :id_server, :ip_address, NOW())");
|
||||
query->bindValue(":user_name", userName);
|
||||
query->bindValue(":id_server", server->getServerId());
|
||||
|
@ -563,13 +557,13 @@ void Servatrice_DatabaseInterface::endSession(qint64 sessionId)
|
|||
{
|
||||
if (server->getAuthenticationMethod() == Servatrice::AuthenticationNone)
|
||||
return;
|
||||
|
||||
|
||||
if (!checkSql())
|
||||
return;
|
||||
|
||||
QSqlQuery *query = prepareQuery("lock tables {prefix}_sessions write");
|
||||
execSqlQuery(query);
|
||||
|
||||
|
||||
query = prepareQuery("update {prefix}_sessions set end_time=NOW() where id = :id_session");
|
||||
query->bindValue(":id_session", sessionId);
|
||||
execSqlQuery(query);
|
||||
|
@ -581,7 +575,7 @@ void Servatrice_DatabaseInterface::endSession(qint64 sessionId)
|
|||
QMap<QString, ServerInfo_User> Servatrice_DatabaseInterface::getBuddyList(const QString &name)
|
||||
{
|
||||
QMap<QString, ServerInfo_User> result;
|
||||
|
||||
|
||||
if (server->getAuthenticationMethod() == Servatrice::AuthenticationSql) {
|
||||
checkSql();
|
||||
|
||||
|
@ -589,7 +583,7 @@ QMap<QString, ServerInfo_User> Servatrice_DatabaseInterface::getBuddyList(const
|
|||
query->bindValue(":name", name);
|
||||
if (!execSqlQuery(query))
|
||||
return result;
|
||||
|
||||
|
||||
while (query->next()) {
|
||||
const ServerInfo_User &temp = evalUserQueryResult(query, false);
|
||||
result.insert(QString::fromStdString(temp.name()), temp);
|
||||
|
@ -601,7 +595,7 @@ QMap<QString, ServerInfo_User> Servatrice_DatabaseInterface::getBuddyList(const
|
|||
QMap<QString, ServerInfo_User> Servatrice_DatabaseInterface::getIgnoreList(const QString &name)
|
||||
{
|
||||
QMap<QString, ServerInfo_User> result;
|
||||
|
||||
|
||||
if (server->getAuthenticationMethod() == Servatrice::AuthenticationSql) {
|
||||
checkSql();
|
||||
|
||||
|
@ -609,7 +603,7 @@ QMap<QString, ServerInfo_User> Servatrice_DatabaseInterface::getIgnoreList(const
|
|||
query->bindValue(":name", name);
|
||||
if (!execSqlQuery(query))
|
||||
return result;
|
||||
|
||||
|
||||
while (query->next()) {
|
||||
ServerInfo_User temp = evalUserQueryResult(query, false);
|
||||
result.insert(QString::fromStdString(temp.name()), temp);
|
||||
|
@ -622,13 +616,13 @@ int Servatrice_DatabaseInterface::getNextGameId()
|
|||
{
|
||||
if (!sqlDatabase.isValid())
|
||||
return server->getNextLocalGameId();
|
||||
|
||||
|
||||
if (!checkSql())
|
||||
return -1;
|
||||
|
||||
|
||||
QSqlQuery *query = prepareQuery("insert into {prefix}_games (time_started) values (now())");
|
||||
execSqlQuery(query);
|
||||
|
||||
|
||||
return query->lastInsertId().toInt();
|
||||
}
|
||||
|
||||
|
@ -636,10 +630,10 @@ int Servatrice_DatabaseInterface::getNextReplayId()
|
|||
{
|
||||
if (!checkSql())
|
||||
return -1;
|
||||
|
||||
|
||||
QSqlQuery *query = prepareQuery("insert into {prefix}_replays () values ()");
|
||||
execSqlQuery(query);
|
||||
|
||||
|
||||
return query->lastInsertId().toInt();
|
||||
}
|
||||
|
||||
|
@ -647,7 +641,7 @@ void Servatrice_DatabaseInterface::storeGameInformation(const QString &roomName,
|
|||
{
|
||||
if (!checkSql())
|
||||
return;
|
||||
|
||||
|
||||
QVariantList gameIds1, playerNames, gameIds2, userIds, replayNames;
|
||||
QSetIterator<QString> playerIterator(allPlayersEver);
|
||||
while (playerIterator.hasNext()) {
|
||||
|
@ -665,20 +659,20 @@ void Servatrice_DatabaseInterface::storeGameInformation(const QString &roomName,
|
|||
userIds.append(id);
|
||||
replayNames.append(QString::fromStdString(gameInfo.description()));
|
||||
}
|
||||
|
||||
|
||||
QVariantList replayIds, replayGameIds, replayDurations, replayBlobs;
|
||||
for (int i = 0; i < replayList.size(); ++i) {
|
||||
QByteArray blob;
|
||||
const unsigned int size = replayList[i]->ByteSize();
|
||||
blob.resize(size);
|
||||
replayList[i]->SerializeToArray(blob.data(), size);
|
||||
|
||||
|
||||
replayIds.append(QVariant((qulonglong) replayList[i]->replay_id()));
|
||||
replayGameIds.append(gameInfo.game_id());
|
||||
replayDurations.append(replayList[i]->duration_seconds());
|
||||
replayBlobs.append(blob);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
QSqlQuery *query = prepareQuery("update {prefix}_games set room_name=:room_name, descr=:descr, creator_name=:creator_name, password=:password, game_types=:game_types, player_count=:player_count, time_finished=now() where id=:id_game");
|
||||
query->bindValue(":room_name", roomName);
|
||||
|
@ -717,17 +711,17 @@ void Servatrice_DatabaseInterface::storeGameInformation(const QString &roomName,
|
|||
DeckList *Servatrice_DatabaseInterface::getDeckFromDatabase(int deckId, int userId)
|
||||
{
|
||||
checkSql();
|
||||
|
||||
|
||||
QSqlQuery *query = prepareQuery("select content from {prefix}_decklist_files where id = :id and id_user = :id_user");
|
||||
query->bindValue(":id", deckId);
|
||||
query->bindValue(":id_user", userId);
|
||||
execSqlQuery(query);
|
||||
if (!query->next())
|
||||
throw Response::RespNameNotFound;
|
||||
|
||||
|
||||
DeckList *deck = new DeckList;
|
||||
deck->loadFromString_Native(query->value(0).toString());
|
||||
|
||||
|
||||
return deck;
|
||||
}
|
||||
|
||||
|
@ -789,7 +783,7 @@ bool Servatrice_DatabaseInterface::changeUserPassword(const QString &user, const
|
|||
qDebug("Change password denied: SQL error");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if (!passwordQuery->next())
|
||||
return true;
|
||||
|
||||
|
@ -831,7 +825,7 @@ int Servatrice_DatabaseInterface::getActiveUserCount()
|
|||
|
||||
void Servatrice_DatabaseInterface::updateUsersClientID(const QString &userName, const QString &userClientID)
|
||||
{
|
||||
|
||||
|
||||
if (!checkSql())
|
||||
return;
|
||||
|
||||
|
@ -839,5 +833,5 @@ void Servatrice_DatabaseInterface::updateUsersClientID(const QString &userName,
|
|||
query->bindValue(":clientid", userClientID);
|
||||
query->bindValue(":username", userName);
|
||||
execSqlQuery(query);
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ private:
|
|||
bool checkUserIsNameBanned(QString const &userName, QString &banReason, int &banSecondsRemaining);
|
||||
|
||||
protected:
|
||||
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user,
|
||||
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user,
|
||||
const QString &password, QString &reasonStr, int &secondsLeft);
|
||||
|
||||
public slots:
|
||||
|
@ -36,7 +36,7 @@ public slots:
|
|||
public:
|
||||
Servatrice_DatabaseInterface(int _instanceId, Servatrice *_server);
|
||||
~Servatrice_DatabaseInterface();
|
||||
bool initDatabase(const QString &type, const QString &hostName, const QString &databaseName,
|
||||
bool initDatabase(const QString &type, const QString &hostName, const QString &databaseName,
|
||||
const QString &userName, const QString &password);
|
||||
bool openDatabase();
|
||||
bool checkSql();
|
||||
|
@ -52,7 +52,7 @@ public:
|
|||
bool isInBuddyList(const QString &whoseList, const QString &who);
|
||||
bool isInIgnoreList(const QString &whoseList, const QString &who);
|
||||
ServerInfo_User getUserData(const QString &name, bool withId = false);
|
||||
void storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo,
|
||||
void storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo,
|
||||
const QSet<QString> &allPlayersEver, const QSet<QString>&allSpectatorsEver, const QList<GameReplay *> &replayList);
|
||||
DeckList *getDeckFromDatabase(int deckId, int userId);
|
||||
|
||||
|
@ -68,12 +68,11 @@ public:
|
|||
bool usernameIsValid(const QString &user, QString & error);
|
||||
bool checkUserIsBanned(const QString &ipAddress, const QString &userName, QString &banReason, int &banSecondsRemaining);
|
||||
|
||||
bool getRequireRegistration();
|
||||
bool registerUser(const QString &userName, const QString &realName, ServerInfo_User_Gender const &gender,
|
||||
bool registerUser(const QString &userName, const QString &realName, ServerInfo_User_Gender const &gender,
|
||||
const QString &password, const QString &emailAddress, const QString &country, QString &token, bool active = false);
|
||||
bool activateUser(const QString &userName, const QString &token);
|
||||
void updateUsersClientID(const QString &userName, const QString &userClientID);
|
||||
void logMessage(const int senderId, const QString &senderName, const QString &senderIp, const QString &logMessage,
|
||||
void logMessage(const int senderId, const QString &senderName, const QString &senderIp, const QString &logMessage,
|
||||
LogMessage_TargetType targetType, const int targetId, const QString &targetName);
|
||||
bool changeUserPassword(const QString &user, const QString &oldPassword, const QString &newPassword);
|
||||
QChar getGenderChar(ServerInfo_User_Gender const &gender);
|
||||
|
|
Loading…
Reference in a new issue