From 176ea444ba5c1ed2ee111497eb201562ea699966 Mon Sep 17 00:00:00 2001 From: Zach H Date: Fri, 21 Apr 2017 11:52:14 -0400 Subject: [PATCH] revert clear focus (#2619) --- cockatrice/src/tab_game.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/cockatrice/src/tab_game.cpp b/cockatrice/src/tab_game.cpp index e9380d7e..49dd70e9 100644 --- a/cockatrice/src/tab_game.cpp +++ b/cockatrice/src/tab_game.cpp @@ -754,11 +754,7 @@ void TabGame::processGameEventContainer(const GameEventContainer &cont, Abstract case GameEvent::GAME_HOST_CHANGED: eventGameHostChanged(event.GetExtension(Event_GameHostChanged::ext), playerId, context); break; case GameEvent::GAME_CLOSED: eventGameClosed(event.GetExtension(Event_GameClosed::ext), playerId, context); break; case GameEvent::SET_ACTIVE_PLAYER: eventSetActivePlayer(event.GetExtension(Event_SetActivePlayer::ext), playerId, context); break; - case GameEvent::SET_ACTIVE_PHASE: - if (sayEdit && sayEdit->text().isEmpty()) - sayEdit->clearFocus(); - eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context); - break; + case GameEvent::SET_ACTIVE_PHASE: eventSetActivePhase(event.GetExtension(Event_SetActivePhase::ext), playerId, context); break; default: { Player *player = players.value(playerId, 0);