Fixed Valgrind warnings

Running cockatrice in valgrind i didn't found any bad memory leak
(good!), but only a few jumps depending on uninitialized variables.
Even if the possibility of crashes are remote, it's nice to sort them
out.
This commit is contained in:
Fabio Bas 2014-08-11 10:08:33 +02:00
parent 8b32a1010a
commit 1da2e7154c
5 changed files with 5 additions and 3 deletions

View file

@ -93,6 +93,7 @@ GamesProxyModel::GamesProxyModel(QObject *parent, ServerInfo_User *_ownUser)
: QSortFilterProxyModel(parent),
ownUser(_ownUser),
unavailableGamesVisible(false),
passwordProtectedGamesVisible(false),
maxPlayersFilterMin(-1),
maxPlayersFilterMax(-1)
{

View file

@ -876,6 +876,6 @@ void MessageLogWidget::connectToPlayer(Player *player)
}
MessageLogWidget::MessageLogWidget(const TabSupervisor *_tabSupervisor, TabGame *_game, QWidget *parent)
: ChatView(_tabSupervisor, _game, false, parent)
: ChatView(_tabSupervisor, _game, false, parent), currentContext(MessageContext_None)
{
}

View file

@ -100,7 +100,7 @@ void PhaseButton::triggerDoubleClickAction()
}
PhasesToolbar::PhasesToolbar(QGraphicsItem *parent)
: QGraphicsItem(parent), width(100), height(100)
: QGraphicsItem(parent), width(100), height(100), ySpacing(1), symbolSize(8)
{
QAction *aUntapAll = new QAction(this);
connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));

View file

@ -236,6 +236,7 @@ void DeckViewContainer::setDeck(const DeckLoader &deck)
TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
: Tab(_tabSupervisor),
secondsElapsed(0),
hostId(-1),
localPlayerId(-1),
spectator(true),

View file

@ -15,7 +15,7 @@ GameEventStorageItem::~GameEventStorageItem()
}
GameEventStorage::GameEventStorage()
: gameEventContext(0)
: gameEventContext(0), privatePlayerId(0)
{
}