Fix for hand target casting
if you have the setting to NOT play cards to the stack enabled, it meant that any spells (like Lightning Bolt) would be cast to the stack but no arrow would show. This was an edge case I missed.
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1 changed files with 8 additions and 1 deletions
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@ -4,6 +4,7 @@
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#include "arrowitem.h"
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#include "playertarget.h"
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#include "carditem.h"
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#include "carddatabase.h"
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#include "cardzone.h"
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#include "player.h"
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#include "settingscache.h"
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@ -227,7 +228,13 @@ void ArrowDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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}
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if (startZone->getName().compare("hand") == 0) {
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startCard->playCard(false);
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cmd.set_start_zone(settingsCache->getPlayToStack() ? "stack" :"table");
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CardInfo *ci = startCard->getInfo();
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if (((!settingsCache->getPlayToStack() && ci->getTableRow() == 3) ||
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((settingsCache->getPlayToStack() && ci->getTableRow() != 0) &&
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startCard->getZone()->getName().toStdString() != "stack")))
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cmd.set_start_zone("stack");
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else
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cmd.set_start_zone(settingsCache->getPlayToStack() ? "stack" :"table");
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}
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player->sendGameCommand(cmd);
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}
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