card menu improvement, change controller support (bug #3)
This commit is contained in:
parent
4f9252c65c
commit
231887367c
25 changed files with 305 additions and 205 deletions
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@ -20,6 +20,7 @@ public:
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~AbstractCardDragItem();
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QRectF boundingRect() const { return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT); }
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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AbstractCardItem *getItem() const { return item; }
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QPointF getHotSpot() const { return hotSpot; }
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void addChildDrag(AbstractCardDragItem *child);
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virtual void updatePosition(const QPointF &cursorScenePos) = 0;
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@ -75,11 +75,11 @@ void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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CardZone *startZone = static_cast<CardItem *>(item)->getZone();
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if (currentZone && !(static_cast<CardItem *>(item)->getAttachedTo() && (startZone == currentZone))) {
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if (!occupied)
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currentZone->handleDropEvent(id, startZone, (sp - currentZone->scenePos()).toPoint(), faceDown);
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currentZone->handleDropEvent(this, startZone, (sp - currentZone->scenePos()).toPoint(), faceDown);
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for (int i = 0; i < childDrags.size(); i++) {
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CardDragItem *c = static_cast<CardDragItem *>(childDrags[i]);
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if (!(static_cast<CardItem *>(c->item)->getAttachedTo() && (startZone == currentZone)) && !c->occupied)
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currentZone->handleDropEvent(c->id, startZone, (sp - currentZone->scenePos() + c->getHotSpot()).toPoint(), faceDown);
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currentZone->handleDropEvent(static_cast<CardDragItem *>(c), startZone, (sp - currentZone->scenePos() + c->getHotSpot()).toPoint(), faceDown);
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sc->removeItem(c);
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}
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}
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@ -13,6 +13,7 @@ private:
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CardZone *currentZone;
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public:
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CardDragItem(CardItem *_item, int _id, const QPointF &_hotSpot, bool _faceDown, AbstractCardDragItem *parentDrag = 0);
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int getId() const { return id; }
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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void updatePosition(const QPointF &cursorScenePos);
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protected:
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@ -17,34 +17,33 @@
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#include "tab_game.h"
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CardItem::CardItem(Player *_owner, const QString &_name, int _cardid, QGraphicsItem *parent)
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: AbstractCardItem(_name, _owner, parent), id(_cardid), attacking(false), facedown(false), destroyOnZoneChange(false), doesntUntap(false), dragItem(0), attachedTo(0)
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: AbstractCardItem(_name, _owner, parent), zone(0), id(_cardid), attacking(false), facedown(false), destroyOnZoneChange(false), doesntUntap(false), dragItem(0), attachedTo(0)
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{
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owner->addCard(this);
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if (owner->getLocal()) {
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aTap = new QAction(this);
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aTap->setData(0);
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connect(aTap, SIGNAL(triggered()), owner, SLOT(cardMenuAction()));
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connect(aTap, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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aUntap = new QAction(this);
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aUntap->setData(1);
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connect(aUntap, SIGNAL(triggered()), owner, SLOT(cardMenuAction()));
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connect(aUntap, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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aDoesntUntap = new QAction(this);
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aDoesntUntap->setData(2);
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connect(aDoesntUntap, SIGNAL(triggered()), owner, SLOT(cardMenuAction()));
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connect(aDoesntUntap, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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aAttach = new QAction(this);
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connect(aAttach, SIGNAL(triggered()), owner, SLOT(actAttach()));
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connect(aAttach, SIGNAL(triggered()), this, SLOT(actAttach()));
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aUnattach = new QAction(this);
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connect(aUnattach, SIGNAL(triggered()), owner, SLOT(actUnattach()));
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connect(aUnattach, SIGNAL(triggered()), this, SLOT(actUnattach()));
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aSetPT = new QAction(this);
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connect(aSetPT, SIGNAL(triggered()), owner, SLOT(actSetPT()));
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connect(aSetPT, SIGNAL(triggered()), this, SLOT(actSetPT()));
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aSetAnnotation = new QAction(this);
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connect(aSetAnnotation, SIGNAL(triggered()), owner, SLOT(actSetAnnotation()));
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connect(aSetAnnotation, SIGNAL(triggered()), this, SLOT(actSetAnnotation()));
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aFlip = new QAction(this);
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aFlip->setData(3);
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connect(aFlip, SIGNAL(triggered()), owner, SLOT(cardMenuAction()));
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connect(aFlip, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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aClone = new QAction(this);
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aClone->setData(4);
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connect(aClone, SIGNAL(triggered()), owner, SLOT(cardMenuAction()));
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connect(aClone, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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aMoveToTopLibrary = new QAction(this);
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aMoveToTopLibrary->setData(5);
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aMoveToBottomLibrary = new QAction(this);
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@ -53,24 +52,14 @@ CardItem::CardItem(Player *_owner, const QString &_name, int _cardid, QGraphicsI
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aMoveToGraveyard->setData(7);
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aMoveToExile = new QAction(this);
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aMoveToExile->setData(8);
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connect(aMoveToTopLibrary, SIGNAL(triggered()), owner, SLOT(cardMenuAction()));
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connect(aMoveToBottomLibrary, SIGNAL(triggered()), owner, SLOT(cardMenuAction()));
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connect(aMoveToGraveyard, SIGNAL(triggered()), owner, SLOT(cardMenuAction()));
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connect(aMoveToExile, SIGNAL(triggered()), owner, SLOT(cardMenuAction()));
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connect(aMoveToTopLibrary, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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connect(aMoveToBottomLibrary, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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connect(aMoveToGraveyard, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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connect(aMoveToExile, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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aPlay = new QAction(this);
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connect(aPlay, SIGNAL(triggered()), this, SLOT(actPlay()));
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cardMenu = new QMenu;
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cardMenu->addAction(aTap);
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cardMenu->addAction(aUntap);
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cardMenu->addAction(aDoesntUntap);
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cardMenu->addAction(aFlip);
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cardMenu->addSeparator();
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cardMenu->addAction(aAttach);
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cardMenu->addAction(aUnattach);
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cardMenu->addSeparator();
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cardMenu->addAction(aSetPT);
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cardMenu->addAction(aSetAnnotation);
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cardMenu->addSeparator();
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cardMenu->addAction(aClone);
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for (int i = 0; i < 3; ++i) {
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QAction *tempAddCounter = new QAction(this);
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tempAddCounter->setData(9 + i * 1000);
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@ -81,27 +70,15 @@ CardItem::CardItem(Player *_owner, const QString &_name, int _cardid, QGraphicsI
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aAddCounter.append(tempAddCounter);
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aRemoveCounter.append(tempRemoveCounter);
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aSetCounter.append(tempSetCounter);
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connect(tempAddCounter, SIGNAL(triggered()), owner, SLOT(actCardCounterTrigger()));
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connect(tempRemoveCounter, SIGNAL(triggered()), owner, SLOT(actCardCounterTrigger()));
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connect(tempSetCounter, SIGNAL(triggered()), owner, SLOT(actCardCounterTrigger()));
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cardMenu->addSeparator();
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cardMenu->addAction(tempAddCounter);
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cardMenu->addAction(tempRemoveCounter);
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cardMenu->addAction(tempSetCounter);
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connect(tempAddCounter, SIGNAL(triggered()), this, SLOT(actCardCounterTrigger()));
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connect(tempRemoveCounter, SIGNAL(triggered()), this, SLOT(actCardCounterTrigger()));
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connect(tempSetCounter, SIGNAL(triggered()), this, SLOT(actCardCounterTrigger()));
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}
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cardMenu->addSeparator();
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moveMenu = cardMenu->addMenu(QString());
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moveMenu->addAction(aMoveToTopLibrary);
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moveMenu->addAction(aMoveToBottomLibrary);
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moveMenu->addAction(aMoveToGraveyard);
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moveMenu->addAction(aMoveToExile);
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cardMenu = new QMenu;
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moveMenu = new QMenu;
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retranslateUi();
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} else
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cardMenu = 0;
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updateCardMenu();
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}
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CardItem::~CardItem()
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@ -110,6 +87,8 @@ CardItem::~CardItem()
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delete cardMenu;
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cardMenu = 0;
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delete moveMenu;
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moveMenu = 0;
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deleteDragItem();
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}
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@ -139,9 +118,58 @@ void CardItem::deleteLater()
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AbstractCardItem::deleteLater();
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}
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void CardItem::setZone(CardZone *_zone)
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{
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zone = _zone;
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updateCardMenu();
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}
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void CardItem::updateCardMenu()
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{
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cardMenu->clear();
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if (owner->getLocal()) {
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if (zone) {
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if (zone->getName() == "table") {
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cardMenu->addAction(aTap);
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cardMenu->addAction(aUntap);
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cardMenu->addAction(aDoesntUntap);
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cardMenu->addAction(aFlip);
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cardMenu->addSeparator();
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cardMenu->addAction(aAttach);
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if (attachedTo)
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cardMenu->addAction(aUnattach);
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cardMenu->addSeparator();
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cardMenu->addAction(aSetPT);
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cardMenu->addAction(aSetAnnotation);
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cardMenu->addSeparator();
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cardMenu->addAction(aClone);
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for (int i = 0; i < aAddCounter.size(); ++i) {
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cardMenu->addSeparator();
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cardMenu->addAction(aAddCounter[i]);
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cardMenu->addAction(aRemoveCounter[i]);
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cardMenu->addAction(aSetCounter[i]);
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}
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cardMenu->addSeparator();
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} else {
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cardMenu->addAction(aPlay);
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}
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}
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moveMenu->clear();
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moveMenu->addAction(aMoveToTopLibrary);
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moveMenu->addAction(aMoveToBottomLibrary);
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moveMenu->addAction(aMoveToGraveyard);
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moveMenu->addAction(aMoveToExile);
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cardMenu->addMenu(moveMenu);
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}
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}
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void CardItem::retranslateUi()
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{
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if (owner->getLocal()) {
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aPlay->setText(tr("&Play"));
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aTap->setText(tr("&Tap"));
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aUntap->setText(tr("&Untap"));
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aDoesntUntap->setText(tr("Toggle &normal untapping"));
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@ -170,7 +198,6 @@ void CardItem::retranslateUi()
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moveMenu->setTitle(tr("&Move to"));
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}
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}
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void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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{
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@ -263,6 +290,8 @@ void CardItem::setAttachedTo(CardItem *_attachedTo)
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if (zone)
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zone->reorganizeCards();
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updateCardMenu();
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}
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void CardItem::resetState()
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@ -376,7 +405,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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setCursor(Qt::OpenHandCursor);
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}
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void CardItem::playCard(QGraphicsSceneMouseEvent *event)
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void CardItem::playCard(bool faceDown)
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{
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// Do nothing if the card belongs to another player
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if (!owner->getLocal())
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@ -385,22 +414,19 @@ void CardItem::playCard(QGraphicsSceneMouseEvent *event)
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TableZone *tz = qobject_cast<TableZone *>(zone);
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if (tz)
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tz->toggleTapped();
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else {
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bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
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bool tapped = info->getCipt();
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zone->getPlayer()->playCard(this, faceDown, tapped);
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}
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else
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zone->getPlayer()->playCard(this, faceDown, info->getCipt());
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}
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void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->button() == Qt::RightButton) {
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if (cardMenu)
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if (!cardMenu->isEmpty())
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cardMenu->exec(event->screenPos());
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} else if ((event->button() == Qt::LeftButton) && !settingsCache->getDoubleClickToPlay()) {
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setCursor(Qt::OpenHandCursor);
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playCard(event);
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playCard(event->modifiers().testFlag(Qt::ShiftModifier));
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}
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AbstractCardItem::mouseReleaseEvent(event);
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@ -409,7 +435,7 @@ void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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void CardItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
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{
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if (settingsCache->getDoubleClickToPlay())
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playCard(event);
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playCard(event->modifiers().testFlag(Qt::ShiftModifier));
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event->accept();
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}
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@ -423,3 +449,38 @@ QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
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}
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return QGraphicsItem::itemChange(change, value);
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}
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void CardItem::cardMenuAction()
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{
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owner->cardMenuAction(static_cast<QAction *>(sender()));
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}
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void CardItem::actAttach()
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{
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owner->actAttach(static_cast<QAction *>(sender()));
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}
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void CardItem::actUnattach()
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{
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owner->actUnattach(static_cast<QAction *>(sender()));
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}
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void CardItem::actSetPT()
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{
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owner->actSetPT(static_cast<QAction *>(sender()));
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}
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void CardItem::actSetAnnotation()
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{
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owner->actSetAnnotation(static_cast<QAction *>(sender()));
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}
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void CardItem::actCardCounterTrigger()
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{
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owner->actCardCounterTrigger(static_cast<QAction *>(sender()));
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}
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void CardItem::actPlay()
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{
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playCard(false);
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}
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@ -30,12 +30,21 @@ private:
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QList<CardItem *> attachedCards;
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QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
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QAction *aTap, *aUntap, *aDoesntUntap, *aAttach, *aUnattach, *aSetPT, *aSetAnnotation, *aFlip, *aClone,
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QAction *aPlay,
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*aTap, *aUntap, *aDoesntUntap, *aAttach, *aUnattach, *aSetPT, *aSetAnnotation, *aFlip, *aClone,
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*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToGraveyard, *aMoveToExile;
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QMenu *cardMenu, *moveMenu;
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void playCard(QGraphicsSceneMouseEvent *event);
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void playCard(bool faceDown);
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void prepareDelete();
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private slots:
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void cardMenuAction();
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void actCardCounterTrigger();
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void actAttach();
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void actUnattach();
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void actSetPT();
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void actSetAnnotation();
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void actPlay();
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public slots:
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void deleteLater();
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public:
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@ -45,13 +54,14 @@ public:
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~CardItem();
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void retranslateUi();
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CardZone *getZone() const { return zone; }
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void setZone(CardZone *_zone) { zone = _zone; }
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void setZone(CardZone *_zone);
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QMenu *getCardMenu() const { return cardMenu; }
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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QPoint getGridPoint() const { return gridPoint; }
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void setGridPoint(const QPoint &_gridPoint) { gridPoint = _gridPoint; }
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QPoint getGridPos() const { return gridPoint; }
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Player *getOwner() const { return owner; }
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void setOwner(Player *_owner) { owner = _owner; }
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int getId() const { return id; }
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void setId(int _id) { id = _id; }
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bool getAttacking() const { return attacking; }
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@ -75,6 +85,7 @@ public:
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const QList<CardItem *> &getAttachedCards() const { return attachedCards; }
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void resetState();
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void processCardInfo(ServerInfo_Card *info);
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void updateCardMenu();
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CardDragItem *createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool faceDown);
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void deleteDragItem();
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@ -166,7 +166,7 @@ void CardZone::moveAllToZone()
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// Cards need to be moved in reverse order so that the other
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// cards' list index doesn't change
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for (int i = cards.size() - 1; i >= 0; i--)
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player->sendGameCommand(new Command_MoveCard(-1, getName(), cards.at(i)->getId(), targetZone, targetX));
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player->sendGameCommand(new Command_MoveCard(-1, getName(), cards.at(i)->getId(), player->getId(), targetZone, targetX));
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}
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QPointF CardZone::closestGridPoint(const QPointF &point)
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@ -12,6 +12,7 @@ class ZoneViewZone;
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class QMenu;
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class QAction;
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class QPainter;
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class CardDragItem;
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class CardZone : public QObject, public AbstractGraphicsItem {
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Q_OBJECT
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@ -34,7 +35,7 @@ public slots:
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public:
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enum { Type = typeZone };
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int type() const { return Type; }
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virtual void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown) = 0;
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virtual void handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown) = 0;
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CardZone(Player *_player, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent = 0, bool isView = false);
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~CardZone();
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void retranslateUi();
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@ -3,6 +3,7 @@
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#include "settingscache.h"
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#include "player.h"
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#include "protocol_items.h"
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#include "carddragitem.h"
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HandZone::HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
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: SelectZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
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@ -36,9 +37,9 @@ void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
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card->update();
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}
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void HandZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
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void HandZone::handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
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{
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player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), cards.size(), -1, false));
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player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), dragItem->getId(), player->getId(), getName(), cards.size(), -1, false));
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}
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QRectF HandZone::boundingRect() const
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@ -14,7 +14,7 @@ public slots:
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void updateOrientation();
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public:
|
||||
HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = 0);
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
void handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
|
|
|
@ -48,9 +48,9 @@ void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
|
|||
card->setParentItem(this);
|
||||
}
|
||||
|
||||
void PileZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
|
||||
void PileZone::handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
|
||||
{
|
||||
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), 0, 0, false));
|
||||
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), dragItem->getId(), player->getId(), getName(), 0, 0, false));
|
||||
}
|
||||
|
||||
void PileZone::reorganizeCards()
|
||||
|
|
|
@ -9,7 +9,7 @@ public:
|
|||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
void handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
protected:
|
||||
void mousePressEvent(QGraphicsSceneMouseEvent *event);
|
||||
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
|
||||
|
|
|
@ -562,7 +562,7 @@ void Player::actMoveTopCardsToGrave()
|
|||
if (number > maxCards)
|
||||
number = maxCards;
|
||||
for (int i = 0; i < number; ++i)
|
||||
commandList.append(new Command_MoveCard(-1, "deck", 0, "grave", 0, 0, false));
|
||||
commandList.append(new Command_MoveCard(-1, "deck", 0, getId(), "grave", 0, 0, false));
|
||||
sendCommandContainer(new CommandContainer(commandList));
|
||||
}
|
||||
|
||||
|
@ -577,13 +577,13 @@ void Player::actMoveTopCardsToExile()
|
|||
if (number > maxCards)
|
||||
number = maxCards;
|
||||
for (int i = 0; i < number; ++i)
|
||||
commandList.append(new Command_MoveCard(-1, "deck", 0, "rfg", 0, 0, false));
|
||||
commandList.append(new Command_MoveCard(-1, "deck", 0, getId(), "rfg", 0, 0, false));
|
||||
sendCommandContainer(new CommandContainer(commandList));
|
||||
}
|
||||
|
||||
void Player::actMoveTopCardToBottom()
|
||||
{
|
||||
sendGameCommand(new Command_MoveCard(-1, "deck", 0, "deck", -1, 0, false));
|
||||
sendGameCommand(new Command_MoveCard(-1, "deck", 0, getId(), "deck", -1, 0, false));
|
||||
}
|
||||
|
||||
void Player::actUntapAll()
|
||||
|
@ -790,7 +790,10 @@ void Player::eventStopDumpZone(Event_StopDumpZone *event)
|
|||
void Player::eventMoveCard(Event_MoveCard *event)
|
||||
{
|
||||
CardZone *startZone = zones.value(event->getStartZone(), 0);
|
||||
CardZone *targetZone = zones.value(event->getTargetZone(), 0);
|
||||
Player *targetPlayer = static_cast<TabGame *>(parent())->getPlayers().value(event->getTargetPlayerId());
|
||||
if (!targetPlayer)
|
||||
return;
|
||||
CardZone *targetZone = targetPlayer->getZones().value(event->getTargetZone(), 0);
|
||||
if (!startZone || !targetZone)
|
||||
return;
|
||||
|
||||
|
@ -820,6 +823,13 @@ void Player::eventMoveCard(Event_MoveCard *event)
|
|||
if (startZone != targetZone) {
|
||||
card->setBeingPointedAt(false);
|
||||
card->setHovered(false);
|
||||
|
||||
const QList<CardItem *> &attachedCards = card->getAttachedCards();
|
||||
for (int i = 0; i < attachedCards.size(); ++i)
|
||||
attachedCards[i]->setParentItem(targetZone);
|
||||
|
||||
if (startZone->getPlayer() != targetZone->getPlayer())
|
||||
card->setOwner(targetZone->getPlayer());
|
||||
}
|
||||
|
||||
// The log event has to be sent before the card is added to the target zone
|
||||
|
@ -1076,10 +1086,10 @@ void Player::playCard(CardItem *c, bool faceDown, bool tapped)
|
|||
{
|
||||
CardInfo *ci = c->getInfo();
|
||||
if (ci->getTableRow() == 3)
|
||||
stack->handleDropEvent(c->getId(), c->getZone(), QPoint(), false);
|
||||
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), c->getId(), getId(), "stack", 0, 0, false));
|
||||
else {
|
||||
QPoint gridPoint = QPoint(-1, 2 - ci->getTableRow());
|
||||
table->handleDropEventByGrid(c->getId(), c->getZone(), gridPoint, faceDown, tapped);
|
||||
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), c->getId(), getId(), "table", gridPoint.x(), gridPoint.y(), faceDown, tapped));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1246,9 +1256,8 @@ bool Player::clearCardsToDelete()
|
|||
return true;
|
||||
}
|
||||
|
||||
void Player::cardMenuAction()
|
||||
void Player::cardMenuAction(QAction *a)
|
||||
{
|
||||
QAction *a = static_cast<QAction *>(sender());
|
||||
QList<QGraphicsItem *> sel = scene()->selectedItems();
|
||||
QList<Command *> commandList;
|
||||
while (!sel.isEmpty()) {
|
||||
|
@ -1276,16 +1285,16 @@ void Player::cardMenuAction()
|
|||
commandList.append(new Command_CreateToken(-1, card->getZone()->getName(), card->getName(), card->getColor(), card->getPT(), card->getAnnotation(), card->getDestroyOnZoneChange(), -1, card->getGridPoint().y()));
|
||||
break;
|
||||
case 5:
|
||||
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), "deck", 0, 0, false));
|
||||
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "deck", 0, 0, false));
|
||||
break;
|
||||
case 6:
|
||||
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), "deck", -1, 0, false));
|
||||
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "deck", -1, 0, false));
|
||||
break;
|
||||
case 7:
|
||||
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), "grave", 0, 0, false));
|
||||
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "grave", 0, 0, false));
|
||||
break;
|
||||
case 8:
|
||||
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), "rfg", 0, 0, false));
|
||||
commandList.append(new Command_MoveCard(-1, card->getZone()->getName(), card->getId(), getId(), "rfg", 0, 0, false));
|
||||
break;
|
||||
default: ;
|
||||
}
|
||||
|
@ -1293,7 +1302,7 @@ void Player::cardMenuAction()
|
|||
sendCommandContainer(new CommandContainer(commandList));
|
||||
}
|
||||
|
||||
void Player::actSetPT()
|
||||
void Player::actSetPT(QAction * /*a*/)
|
||||
{
|
||||
QString oldPT;
|
||||
QListIterator<QGraphicsItem *> i(scene()->selectedItems());
|
||||
|
@ -1318,7 +1327,7 @@ void Player::actSetPT()
|
|||
}
|
||||
}
|
||||
|
||||
void Player::actSetAnnotation()
|
||||
void Player::actSetAnnotation(QAction * /*a*/)
|
||||
{
|
||||
QString oldAnnotation;
|
||||
QListIterator<QGraphicsItem *> i(scene()->selectedItems());
|
||||
|
@ -1344,24 +1353,22 @@ void Player::actSetAnnotation()
|
|||
}
|
||||
}
|
||||
|
||||
void Player::actAttach()
|
||||
void Player::actAttach(QAction *a)
|
||||
{
|
||||
CardItem *card = static_cast<CardItem *>(sender()->parent());
|
||||
CardItem *card = static_cast<CardItem *>(a->parent());
|
||||
ArrowAttachItem *arrow = new ArrowAttachItem(card);
|
||||
scene()->addItem(arrow);
|
||||
arrow->grabMouse();
|
||||
}
|
||||
|
||||
void Player::actUnattach()
|
||||
void Player::actUnattach(QAction *a)
|
||||
{
|
||||
CardItem *card = static_cast<CardItem *>(sender()->parent());
|
||||
CardItem *card = static_cast<CardItem *>(a->parent());
|
||||
sendGameCommand(new Command_AttachCard(-1, card->getZone()->getName(), card->getId(), -1, QString(), -1));
|
||||
}
|
||||
|
||||
void Player::actCardCounterTrigger()
|
||||
void Player::actCardCounterTrigger(QAction *a)
|
||||
{
|
||||
QAction *a = static_cast<QAction *>(sender());
|
||||
|
||||
int counterId = a->data().toInt() / 1000;
|
||||
int action = a->data().toInt() % 1000;
|
||||
switch (action) {
|
||||
|
|
|
@ -94,12 +94,12 @@ public slots:
|
|||
|
||||
void actSayMessage();
|
||||
|
||||
void actAttach();
|
||||
void actUnattach();
|
||||
void actSetPT();
|
||||
void actSetAnnotation();
|
||||
void cardMenuAction();
|
||||
void actCardCounterTrigger();
|
||||
void actAttach(QAction *action);
|
||||
void actUnattach(QAction *action);
|
||||
void actSetPT(QAction *action);
|
||||
void actSetAnnotation(QAction *action);
|
||||
void cardMenuAction(QAction *action);
|
||||
void actCardCounterTrigger(QAction *action);
|
||||
|
||||
private slots:
|
||||
void addPlayer(Player *player);
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "settingscache.h"
|
||||
#include "player.h"
|
||||
#include "protocol_items.h"
|
||||
#include "carddragitem.h"
|
||||
|
||||
StackZone::StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
|
||||
: SelectZone(_p, "stack", false, false, true, parent), zoneHeight(_zoneHeight)
|
||||
|
@ -51,11 +52,11 @@ void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*optio
|
|||
painter->fillRect(boundingRect(), QBrush(bgPixmap));
|
||||
}
|
||||
|
||||
void StackZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
|
||||
void StackZone::handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
|
||||
{
|
||||
if (startZone == this)
|
||||
return;
|
||||
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), 0, 0, false));
|
||||
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), dragItem->getId(), player->getId(), getName(), 0, 0, false));
|
||||
}
|
||||
|
||||
void StackZone::reorganizeCards()
|
||||
|
|
|
@ -12,7 +12,7 @@ private slots:
|
|||
void updateBgPixmap();
|
||||
public:
|
||||
StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent = 0);
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
void handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void reorganizeCards();
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "protocol_items.h"
|
||||
#include "settingscache.h"
|
||||
#include "arrowitem.h"
|
||||
#include "carddragitem.h"
|
||||
|
||||
TableZone::TableZone(Player *_p, QGraphicsItem *parent)
|
||||
: SelectZone(_p, "table", true, false, true, parent), active(false)
|
||||
|
@ -84,14 +85,14 @@ void TableZone::addCardImpl(CardItem *card, int _x, int _y)
|
|||
card->update();
|
||||
}
|
||||
|
||||
void TableZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
|
||||
void TableZone::handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
|
||||
{
|
||||
handleDropEventByGrid(cardId, startZone, mapToGrid(dropPoint), faceDown);
|
||||
handleDropEventByGrid(dragItem, startZone, mapToGrid(dropPoint), faceDown);
|
||||
}
|
||||
|
||||
void TableZone::handleDropEventByGrid(int cardId, CardZone *startZone, const QPoint &gridPoint, bool faceDown, bool tapped)
|
||||
void TableZone::handleDropEventByGrid(CardDragItem *dragItem, CardZone *startZone, const QPoint &gridPoint, bool faceDown, bool tapped)
|
||||
{
|
||||
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), gridPoint.x(), gridPoint.y(), faceDown, tapped));
|
||||
static_cast<CardItem *>(dragItem->getItem())->getZone()->getPlayer()->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), dragItem->getId(), player->getId(), getName(), gridPoint.x(), gridPoint.y(), faceDown, tapped));
|
||||
}
|
||||
|
||||
void TableZone::reorganizeCards()
|
||||
|
@ -223,18 +224,21 @@ CardItem *TableZone::getCardFromCoords(const QPointF &point) const
|
|||
return getCardFromGrid(gridPoint);
|
||||
}
|
||||
|
||||
QPointF TableZone::mapFromGrid(const QPoint &gridPoint) const
|
||||
QPointF TableZone::mapFromGrid(QPoint gridPoint) const
|
||||
{
|
||||
qreal x, y;
|
||||
x = marginX + (gridPoint.x() % 3) * CARD_WIDTH / 3.0;
|
||||
for (int i = 0; i < gridPoint.x() / 3; ++i)
|
||||
x += gridPointWidth.value(gridPoint.y() * 1000 + i, CARD_WIDTH) + paddingX;
|
||||
|
||||
y = boxLineWidth + gridPoint.y() * (CARD_HEIGHT + paddingY + 20) + (gridPoint.x() % 3) * 10;
|
||||
if (isInverted())
|
||||
gridPoint.setY(2 - gridPoint.y());
|
||||
|
||||
y = boxLineWidth + gridPoint.y() * (CARD_HEIGHT + paddingY + 20) + (gridPoint.x() % 3) * 10;
|
||||
/*
|
||||
if (isInverted())
|
||||
y = height - CARD_HEIGHT - y;
|
||||
|
||||
*/
|
||||
return QPointF(x, y);
|
||||
}
|
||||
|
||||
|
@ -242,9 +246,9 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
|
|||
{
|
||||
qreal x = mapPoint.x() - marginX;
|
||||
qreal y = mapPoint.y();
|
||||
if (isInverted())
|
||||
/* if (isInverted())
|
||||
y = height - y;
|
||||
y -= boxLineWidth;
|
||||
*/ y -= boxLineWidth;
|
||||
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
|
@ -256,6 +260,8 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
|
|||
y = height - CARD_HEIGHT;
|
||||
|
||||
int resultY = round(y / (CARD_HEIGHT + paddingY + 20));
|
||||
if (isInverted())
|
||||
resultY = 2 - resultY;
|
||||
|
||||
int baseX = -1;
|
||||
qreal oldTempX = 0, tempX = 0;
|
||||
|
|
|
@ -29,11 +29,11 @@ public:
|
|||
QRectF boundingRect() const;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
|
||||
void toggleTapped();
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown = false);
|
||||
void handleDropEventByGrid(int cardId, CardZone *startZone, const QPoint &gridPoint, bool faceDown = false, bool tapped = false);
|
||||
void handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown = false);
|
||||
void handleDropEventByGrid(CardDragItem *dragItem, CardZone *startZone, const QPoint &gridPoint, bool faceDown = false, bool tapped = false);
|
||||
CardItem *getCardFromGrid(const QPoint &gridPoint) const;
|
||||
CardItem *getCardFromCoords(const QPointF &point) const;
|
||||
QPointF mapFromGrid(const QPoint &gridPoint) const;
|
||||
QPointF mapFromGrid(QPoint gridPoint) const;
|
||||
QPoint mapToGrid(const QPointF &mapPoint) const;
|
||||
QPointF closestGridPoint(const QPointF &point);
|
||||
CardItem *takeCard(int position, int cardId, bool canResize = true);
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "zoneviewzone.h"
|
||||
#include "player.h"
|
||||
#include "protocol_items.h"
|
||||
#include "carddragitem.h"
|
||||
|
||||
ZoneViewZone::ZoneViewZone(Player *_p, CardZone *_origZone, int _numberCards, QGraphicsItem *parent)
|
||||
: SelectZone(_p, _origZone->getName(), false, false, true, parent, true), bRect(QRectF()), minRows(0), numberCards(_numberCards), origZone(_origZone), sortByName(false), sortByType(false)
|
||||
|
@ -122,9 +123,9 @@ void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
|
|||
card->update();
|
||||
}
|
||||
|
||||
void ZoneViewZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
|
||||
void ZoneViewZone::handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
|
||||
{
|
||||
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), 0, 0, false));
|
||||
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), dragItem->getId(), player->getId(), getName(), 0, 0, false));
|
||||
}
|
||||
|
||||
void ZoneViewZone::removeCard(int position)
|
||||
|
|
|
@ -13,7 +13,7 @@ class ZoneViewZone : public SelectZone, public QGraphicsLayoutItem {
|
|||
private:
|
||||
QRectF bRect, optimumRect;
|
||||
int minRows, numberCards;
|
||||
void handleDropEvent(int cardId, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
void handleDropEvent(CardDragItem *dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
|
||||
CardZone *origZone;
|
||||
bool sortByName, sortByType;
|
||||
public:
|
||||
|
|
|
@ -118,11 +118,12 @@ Command_DrawCards::Command_DrawCards(int _gameId, int _number)
|
|||
{
|
||||
insertItem(new SerializableItem_Int("number", _number));
|
||||
}
|
||||
Command_MoveCard::Command_MoveCard(int _gameId, const QString &_startZone, int _cardId, const QString &_targetZone, int _x, int _y, bool _faceDown, bool _tapped)
|
||||
Command_MoveCard::Command_MoveCard(int _gameId, const QString &_startZone, int _cardId, int _targetPlayerId, const QString &_targetZone, int _x, int _y, bool _faceDown, bool _tapped)
|
||||
: GameCommand("move_card", _gameId)
|
||||
{
|
||||
insertItem(new SerializableItem_String("start_zone", _startZone));
|
||||
insertItem(new SerializableItem_Int("card_id", _cardId));
|
||||
insertItem(new SerializableItem_Int("target_player_id", _targetPlayerId));
|
||||
insertItem(new SerializableItem_String("target_zone", _targetZone));
|
||||
insertItem(new SerializableItem_Int("x", _x));
|
||||
insertItem(new SerializableItem_Int("y", _y));
|
||||
|
@ -283,13 +284,14 @@ Event_RollDie::Event_RollDie(int _playerId, int _sides, int _value)
|
|||
insertItem(new SerializableItem_Int("sides", _sides));
|
||||
insertItem(new SerializableItem_Int("value", _value));
|
||||
}
|
||||
Event_MoveCard::Event_MoveCard(int _playerId, int _cardId, const QString &_cardName, const QString &_startZone, int _position, const QString &_targetZone, int _x, int _y, int _newCardId, bool _faceDown)
|
||||
Event_MoveCard::Event_MoveCard(int _playerId, int _cardId, const QString &_cardName, const QString &_startZone, int _position, int _targetPlayerId, const QString &_targetZone, int _x, int _y, int _newCardId, bool _faceDown)
|
||||
: GameEvent("move_card", _playerId)
|
||||
{
|
||||
insertItem(new SerializableItem_Int("card_id", _cardId));
|
||||
insertItem(new SerializableItem_String("card_name", _cardName));
|
||||
insertItem(new SerializableItem_String("start_zone", _startZone));
|
||||
insertItem(new SerializableItem_Int("position", _position));
|
||||
insertItem(new SerializableItem_Int("target_player_id", _targetPlayerId));
|
||||
insertItem(new SerializableItem_String("target_zone", _targetZone));
|
||||
insertItem(new SerializableItem_Int("x", _x));
|
||||
insertItem(new SerializableItem_Int("y", _y));
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
2:mulligan
|
||||
2:roll_die:i,sides
|
||||
2:draw_cards:i,number
|
||||
2:move_card:s,start_zone:i,card_id:s,target_zone:i,x:i,y:b,face_down:b,tapped
|
||||
2:move_card:s,start_zone:i,card_id:i,target_player_id:s,target_zone:i,x:i,y:b,face_down:b,tapped
|
||||
2:flip_card:s,zone:i,card_id:b,face_down
|
||||
2:attach_card:s,start_zone:i,card_id:i,target_player_id:s,target_zone:i,target_card_id
|
||||
2:create_token:s,zone:s,card_name:s,color:s,pt:s,annotation:b,destroy:i,x:i,y
|
||||
|
@ -46,7 +46,7 @@
|
|||
3:game_closed
|
||||
3:shuffle
|
||||
3:roll_die:i,sides:i,value
|
||||
3:move_card:i,card_id:s,card_name:s,start_zone:i,position:s,target_zone:i,x:i,y:i,new_card_id:b,face_down
|
||||
3:move_card:i,card_id:s,card_name:s,start_zone:i,position:i,target_player_id:s,target_zone:i,x:i,y:i,new_card_id:b,face_down
|
||||
3:flip_card:s,zone:i,card_id:s,card_name:b,face_down
|
||||
3:destroy_card:s,zone:i,card_id
|
||||
3:attach_card:s,start_zone:i,card_id:i,target_player_id:s,target_zone:i,target_card_id
|
||||
|
|
|
@ -192,9 +192,10 @@ public:
|
|||
class Command_MoveCard : public GameCommand {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Command_MoveCard(int _gameId = -1, const QString &_startZone = QString(), int _cardId = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, bool _faceDown = false, bool _tapped = false);
|
||||
Command_MoveCard(int _gameId = -1, const QString &_startZone = QString(), int _cardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, bool _faceDown = false, bool _tapped = false);
|
||||
QString getStartZone() const { return static_cast<SerializableItem_String *>(itemMap.value("start_zone"))->getData(); };
|
||||
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
|
||||
int getTargetPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("target_player_id"))->getData(); };
|
||||
QString getTargetZone() const { return static_cast<SerializableItem_String *>(itemMap.value("target_zone"))->getData(); };
|
||||
int getX() const { return static_cast<SerializableItem_Int *>(itemMap.value("x"))->getData(); };
|
||||
int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); };
|
||||
|
@ -432,11 +433,12 @@ public:
|
|||
class Event_MoveCard : public GameEvent {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Event_MoveCard(int _playerId = -1, int _cardId = -1, const QString &_cardName = QString(), const QString &_startZone = QString(), int _position = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, int _newCardId = -1, bool _faceDown = false);
|
||||
Event_MoveCard(int _playerId = -1, int _cardId = -1, const QString &_cardName = QString(), const QString &_startZone = QString(), int _position = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, int _newCardId = -1, bool _faceDown = false);
|
||||
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
|
||||
QString getCardName() const { return static_cast<SerializableItem_String *>(itemMap.value("card_name"))->getData(); };
|
||||
QString getStartZone() const { return static_cast<SerializableItem_String *>(itemMap.value("start_zone"))->getData(); };
|
||||
int getPosition() const { return static_cast<SerializableItem_Int *>(itemMap.value("position"))->getData(); };
|
||||
int getTargetPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("target_player_id"))->getData(); };
|
||||
QString getTargetZone() const { return static_cast<SerializableItem_String *>(itemMap.value("target_zone"))->getData(); };
|
||||
int getX() const { return static_cast<SerializableItem_Int *>(itemMap.value("x"))->getData(); };
|
||||
int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); };
|
||||
|
|
|
@ -198,10 +198,13 @@ bool Server_Player::deleteCounter(int counterId)
|
|||
return true;
|
||||
}
|
||||
|
||||
ResponseCode Server_Player::moveCard(CommandContainer *cont, const QString &_startZone, int _cardId, const QString &_targetZone, int x, int y, bool faceDown, bool tapped)
|
||||
ResponseCode Server_Player::moveCard(CommandContainer *cont, const QString &_startZone, int _cardId, int targetPlayerId, const QString &_targetZone, int x, int y, bool faceDown, bool tapped)
|
||||
{
|
||||
Server_CardZone *startzone = getZones().value(_startZone);
|
||||
Server_CardZone *targetzone = getZones().value(_targetZone);
|
||||
Server_Player *targetPlayer = game->getPlayers().value(targetPlayerId);
|
||||
if (!targetPlayer)
|
||||
return RespNameNotFound;
|
||||
Server_CardZone *targetzone = targetPlayer->getZones().value(_targetZone);
|
||||
if ((!startzone) || (!targetzone))
|
||||
return RespNameNotFound;
|
||||
|
||||
|
@ -210,12 +213,10 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, const QString &_sta
|
|||
|
||||
ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *startzone, int _cardId, Server_CardZone *targetzone, int x, int y, bool faceDown, bool tapped)
|
||||
{
|
||||
// Collision detection
|
||||
/* if (targetzone->hasCoords())
|
||||
for (int i = 0; i < targetzone->cards.size(); ++i)
|
||||
if ((targetzone->cards[i]->getX() == x) && (targetzone->cards[i]->getY() == y) && (x != -1))
|
||||
// Disallow controller change between different zones.
|
||||
if ((startzone->getName() != targetzone->getName()) && (startzone->getPlayer() != targetzone->getPlayer()))
|
||||
return RespContextError;
|
||||
*/
|
||||
|
||||
int position = -1;
|
||||
Server_Card *card = startzone->getCard(_cardId, false, &position);
|
||||
if (!card)
|
||||
|
@ -226,15 +227,19 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *st
|
|||
|
||||
int oldX = card->getX(), oldY = card->getY();
|
||||
|
||||
if (startzone != targetzone) {
|
||||
// Attachment relationships can be retained when moving a card onto the opponent's table
|
||||
if (startzone->getName() != targetzone->getName()) {
|
||||
// Delete all attachment relationships
|
||||
if (card->getParentCard())
|
||||
card->setParentCard(0);
|
||||
|
||||
const QList<Server_Card *> &attachedCards = card->getAttachedCards();
|
||||
// Make a copy of the list because the original one gets modified during the loop
|
||||
QList<Server_Card *> attachedCards = card->getAttachedCards();
|
||||
for (int i = 0; i < attachedCards.size(); ++i)
|
||||
attachedCards[i]->getZone()->getPlayer()->unattachCard(cont, attachedCards[i]);
|
||||
}
|
||||
|
||||
if (startzone != targetzone) {
|
||||
// Delete all arrows from and to the card
|
||||
const QList<Server_Player *> &players = game->getPlayers().values();
|
||||
for (int i = 0; i < players.size(); ++i) {
|
||||
|
@ -266,7 +271,6 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *st
|
|||
|
||||
card->resetState();
|
||||
} else
|
||||
// if (x == -1)
|
||||
x = targetzone->getFreeGridColumn(x, y, card->getName());
|
||||
|
||||
targetzone->insertCard(card, x, y);
|
||||
|
@ -302,8 +306,8 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *st
|
|||
int privatePosition = -1;
|
||||
if (startzone->getType() == HiddenZone)
|
||||
privatePosition = position;
|
||||
cont->enqueueGameEventPrivate(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
|
||||
cont->enqueueGameEventOmniscient(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
|
||||
cont->enqueueGameEventPrivate(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
|
||||
cont->enqueueGameEventOmniscient(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
|
||||
|
||||
// Other players do not get to see the start and/or target position of the card if the respective
|
||||
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
|
||||
|
@ -317,9 +321,9 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *st
|
|||
x = -1;
|
||||
|
||||
if ((startzone->getType() == PublicZone) || (targetzone->getType() == PublicZone))
|
||||
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), oldCardId, publicCardName, startzone->getName(), position, targetzone->getName(), x, y, card->getId(), faceDown), game->getGameId());
|
||||
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), oldCardId, publicCardName, startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), x, y, card->getId(), faceDown), game->getGameId());
|
||||
else
|
||||
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), -1, QString(), startzone->getName(), position, targetzone->getName(), x, y, -1, false), game->getGameId());
|
||||
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), -1, QString(), startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), x, y, -1, false), game->getGameId());
|
||||
|
||||
if (tapped)
|
||||
setCardAttrHelper(cont, targetzone->getName(), card->getId(), "tapped", "1");
|
||||
|
@ -338,7 +342,7 @@ void Server_Player::unattachCard(CommandContainer *cont, Server_Card *card)
|
|||
cont->enqueueGameEventPrivate(new Event_AttachCard(getPlayerId(), zone->getName(), card->getId(), -1, QString(), -1), game->getGameId());
|
||||
cont->enqueueGameEventPublic(new Event_AttachCard(getPlayerId(), zone->getName(), card->getId(), -1, QString(), -1), game->getGameId());
|
||||
|
||||
moveCard(cont, zone->getName(), card->getId(), zone->getName(), -1, card->getY(), card->getFaceDown(), card->getTapped());
|
||||
moveCard(cont, zone, card->getId(), zone, -1, card->getY(), card->getFaceDown(), card->getTapped());
|
||||
}
|
||||
|
||||
ResponseCode Server_Player::setCardAttrHelper(CommandContainer *cont, const QString &zoneName, int cardId, const QString &attrName, const QString &attrValue)
|
||||
|
|
|
@ -74,7 +74,7 @@ public:
|
|||
void clearZones();
|
||||
void setupZones();
|
||||
|
||||
ResponseCode moveCard(CommandContainer *cont, const QString &_startZone, int _cardId, const QString &_targetZone, int _x, int _y, bool _faceDown, bool _tapped);
|
||||
ResponseCode moveCard(CommandContainer *cont, const QString &_startZone, int _cardId, int _targetPlayer, const QString &_targetZone, int _x, int _y, bool _faceDown, bool _tapped);
|
||||
ResponseCode moveCard(CommandContainer *cont, Server_CardZone *startzone, int _cardId, Server_CardZone *targetzone, int x, int y, bool faceDown, bool tapped);
|
||||
void unattachCard(CommandContainer *cont, Server_Card *card);
|
||||
ResponseCode setCardAttrHelper(CommandContainer *cont, const QString &zone, int cardId, const QString &attrName, const QString &attrValue);
|
||||
|
|
|
@ -509,10 +509,11 @@ ResponseCode Server_ProtocolHandler::cmdMulligan(Command_Mulligan * /*cmd*/, Com
|
|||
return RespContextError;
|
||||
|
||||
Server_CardZone *hand = player->getZones().value("hand");
|
||||
Server_CardZone *deck = player->getZones().value("deck");
|
||||
while (!hand->cards.isEmpty())
|
||||
player->moveCard(cont, "hand", hand->cards.first()->getId(), "deck", 0, 0, false, false);
|
||||
player->moveCard(cont, hand, hand->cards.first()->getId(), deck, 0, 0, false, false);
|
||||
|
||||
player->getZones().value("deck")->shuffle();
|
||||
deck->shuffle();
|
||||
cont->enqueueGameEventPrivate(new Event_Shuffle(player->getPlayerId()), game->getGameId());
|
||||
cont->enqueueGameEventPublic(new Event_Shuffle(player->getPlayerId()), game->getGameId());
|
||||
|
||||
|
@ -574,7 +575,7 @@ ResponseCode Server_ProtocolHandler::cmdMoveCard(Command_MoveCard *cmd, CommandC
|
|||
if (!game->getGameStarted())
|
||||
return RespGameNotStarted;
|
||||
|
||||
return player->moveCard(cont, cmd->getStartZone(), cmd->getCardId(), cmd->getTargetZone(), cmd->getX(), cmd->getY(), cmd->getFaceDown(), cmd->getTapped());
|
||||
return player->moveCard(cont, cmd->getStartZone(), cmd->getCardId(), cmd->getTargetPlayerId(), cmd->getTargetZone(), cmd->getX(), cmd->getY(), cmd->getFaceDown(), cmd->getTapped());
|
||||
}
|
||||
|
||||
ResponseCode Server_ProtocolHandler::cmdFlipCard(Command_FlipCard *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
|
||||
|
|
Loading…
Reference in a new issue