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158
common/protocol_datastructures.h
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158
common/protocol_datastructures.h
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#ifndef PROTOCOL_DATASTRUCTURES_H
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#define PROTOCOL_DATASTRUCTURES_H
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#include <QString>
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#include <QColor>
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enum ResponseCode { RespNothing, RespOk, RespInvalidCommand, RespNameNotFound, RespLoginNeeded, RespContextError, RespWrongPassword, RespSpectatorsNotAllowed };
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class ServerChatChannelInfo {
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private:
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QString name;
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QString description;
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int playerCount;
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bool autoJoin;
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public:
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ServerChatChannelInfo(const QString &_name, const QString &_description, int _playerCount, bool _autoJoin)
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: name(_name), description(_description), playerCount(_playerCount), autoJoin(_autoJoin) { }
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QString getName() const { return name; }
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QString getDescription() const { return description; }
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int getPlayerCount() const { return playerCount; }
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bool getAutoJoin() const { return autoJoin; }
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};
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class ServerPlayerInfo {
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private:
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QString name;
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public:
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ServerPlayerInfo(const QString &_name)
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: name(_name) { }
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QString getName() const { return name; }
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};
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class ServerGameInfo {
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private:
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int gameId;
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QString description;
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bool hasPassword;
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int playerCount;
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int maxPlayers;
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QString creatorName;
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bool spectatorsAllowed;
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int spectatorCount;
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public:
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ServerGameInfo(int _gameId, const QString &_description, bool _hasPassword, int _playerCount, int _maxPlayers, const QString &_creatorName, bool _spectatorsAllowed, int _spectatorCount)
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: gameId(_gameId), description(_description), hasPassword(_hasPassword), playerCount(_playerCount), maxPlayers(_maxPlayers), creatorName(_creatorName), spectatorsAllowed(_spectatorsAllowed), spectatorCount(_spectatorCount) { }
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int getGameId() const { return gameId; }
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QString getDescription() const { return description; }
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bool getHasPassword() const { return hasPassword; }
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int getPlayerCount() const { return playerCount; }
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int getMaxPlayers() const { return maxPlayers; }
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QString getCreatorName() const { return creatorName; }
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bool getSpectatorsAllowed() const { return spectatorsAllowed; }
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int getSpectatorCount() const { return spectatorCount; }
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};
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class ServerPlayer {
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private:
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int PlayerId;
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QString name;
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bool local;
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public:
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ServerPlayer(int _PlayerId, const QString &_name, bool _local)
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: PlayerId(_PlayerId), name(_name), local(_local) { }
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int getPlayerId() const { return PlayerId; }
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QString getName() const { return name; }
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bool getLocal() const { return local; }
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};
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class ServerZoneCard {
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private:
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int playerId;
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QString zoneName;
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int id;
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QString name;
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int x, y;
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int counters;
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bool tapped;
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bool attacking;
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QString annotation;
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public:
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ServerZoneCard(int _playerId, const QString &_zoneName, int _id, const QString &_name, int _x, int _y, int _counters, bool _tapped, bool _attacking, const QString &_annotation)
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: playerId(_playerId), zoneName(_zoneName), id(_id), name(_name), x(_x), y(_y), counters(_counters), tapped(_tapped), attacking(_attacking), annotation(_annotation) { }
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int getPlayerId() const { return playerId; }
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QString getZoneName() const { return zoneName; }
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int getId() const { return id; }
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QString getName() const { return name; }
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int getX() const { return x; }
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int getY() const { return y; }
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int getCounters() const { return counters; }
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bool getTapped() const { return tapped; }
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bool getAttacking() const { return attacking; }
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QString getAnnotation() const { return annotation; }
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};
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class ServerZone {
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public:
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enum ZoneType { PrivateZone, PublicZone, HiddenZone };
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private:
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int playerId;
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QString name;
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ZoneType type;
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bool hasCoords;
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int cardCount;
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public:
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ServerZone(int _playerId, const QString &_name, ZoneType _type, bool _hasCoords, int _cardCount)
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: playerId(_playerId), name(_name), type(_type), hasCoords(_hasCoords), cardCount(_cardCount) { }
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int getPlayerId() const { return playerId; }
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QString getName() const { return name; }
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ZoneType getType() const { return type; }
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bool getHasCoords() const { return hasCoords; }
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int getCardCount() const { return cardCount; }
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};
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class ServerCounter {
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private:
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int playerId;
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int id;
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QString name;
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QColor color;
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int radius;
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int count;
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public:
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ServerCounter(int _playerId, int _id, const QString &_name, QColor _color, int _radius, int _count)
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: playerId(_playerId), id(_id), name(_name), color(_color), radius(_radius), count(_count) { }
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int getPlayerId() const { return playerId; }
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int getId() const { return id; }
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QString getName() const { return name; }
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QColor getColor() const { return color; }
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int getRadius() const { return radius; }
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int getCount() const { return count; }
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};
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class ServerArrow {
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private:
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int id;
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int playerId;
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int startPlayerId;
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QString startZone;
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int startCardId;
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int targetPlayerId;
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QString targetZone;
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int targetCardId;
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QColor color;
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public:
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ServerArrow(int _playerId, int _id, int _startPlayerId, const QString &_startZone, int _startCardId, int _targetPlayerId, const QString &_targetZone, int _targetCardId, const QColor &_color)
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: id(_id), playerId(_playerId), startPlayerId(_startPlayerId), startZone(_startZone), startCardId(_startCardId), targetPlayerId(_targetPlayerId), targetZone(_targetZone), targetCardId(_targetCardId), color(_color) { }
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int getId() const { return id; }
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int getPlayerId() const { return playerId; }
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int getStartPlayerId() const { return startPlayerId; }
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QString getStartZone() const { return startZone; }
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int getStartCardId() const { return startCardId; }
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int getTargetPlayerId() const { return targetPlayerId; }
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QString getTargetZone() const { return targetZone; }
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int getTargetCardId() const { return targetCardId; }
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QColor getColor() const { return color; }
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};
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#endif
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