removed some unneeded code, counter appearance changed

This commit is contained in:
Max-Wilhelm Bruker 2009-09-25 12:56:11 +02:00
parent a543c9b90c
commit 29699418d2
20 changed files with 293 additions and 242 deletions

View file

@ -13,14 +13,12 @@ HEADERS += src/counter.h \
src/gamesmodel.h \
src/client.h \
src/window_main.h \
src/zonelist.h \
src/cardzone.h \
src/player.h \
src/cardlist.h \
src/carditem.h \
src/tablezone.h \
src/handzone.h \
src/playerlist.h \
src/game.h \
src/carddatabase.h \
src/gameview.h \
@ -53,12 +51,10 @@ SOURCES += src/counter.cpp \
src/gamesmodel.cpp \
src/player.cpp \
src/cardzone.cpp \
src/zonelist.cpp \
src/cardlist.cpp \
src/carditem.cpp \
src/tablezone.cpp \
src/handzone.cpp \
src/playerlist.cpp \
src/game.cpp \
src/carddatabase.cpp \
src/gameview.cpp \

View file

@ -245,10 +245,11 @@ void CardItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
if (!zone->getPlayer()->getLocal())
return;
if (zone->getName() == "table")
((TableZone *) zone)->toggleTapped();
TableZone *tz = qobject_cast<TableZone *>(zone);
if (tz)
tz->toggleTapped();
else {
TableZone *table = (TableZone *) zone->getPlayer()->getZones().findZone("table");
TableZone *table = zone->getPlayer()->getTable();
QPoint gridPoint = table->getFreeGridPoint(info->getTableRow());
table->handleDropEventByGrid(id, zone, gridPoint, false);
}

View file

@ -132,13 +132,12 @@ void CardZone::setCardAttr(int cardId, const QString &aname, const QString &aval
player->client->setCardAttr(name, cardId, aname, avalue);
}
void CardZone::setView(ZoneViewZone *_view)
void CardZone::moveAllToZone()
{
view = _view;
}
QList<QVariant> data = static_cast<QAction *>(sender())->data().toList();
QString targetZone = data[0].toString();
int targetX = data[1].toInt();
void CardZone::moveAllToZone(const QString &targetZone, int targetX)
{
// Cards need to be moved in reverse order so that the other
// cards' list index doesn't change
for (int i = cards.size() - 1; i >= 0; i--)

View file

@ -29,6 +29,8 @@ protected:
virtual void addCardImpl(CardItem *card, int x, int y) = 0;
signals:
void contentsChanged();
public slots:
void moveAllToZone();
public:
enum { Type = typeZone };
int type() const { return Type; }
@ -52,9 +54,8 @@ public:
virtual CardItem *takeCard(int position, int cardId, const QString &cardName, bool canResize = true);
void setCardAttr(int cardId, const QString &aname, const QString &avalue);
ZoneViewZone *getView() const { return view; }
void setView(ZoneViewZone *_view);
void setView(ZoneViewZone *_view) { view = _view; }
virtual void reorganizeCards() = 0;
void moveAllToZone(const QString &targetZone, int targetX);
virtual QPointF closestGridPoint(const QPointF &point);
};

View file

@ -314,14 +314,14 @@ void Client::readLine()
emit protocolError();
}
} else if (prefix == "list_counters") {
if (values.size() != 5) {
if (values.size() != 6) {
emit protocolError();
continue;
}
int cmdid = values.takeFirst().toInt();
PendingCommand *pc = pendingCommands.value(cmdid, 0);
int colorValue = values[2].toInt();
ServerCounter sc(values[0].toInt(), values[1], QColor(colorValue / 65536, (colorValue % 65536) / 256, colorValue % 256), values[3].toInt());
int colorValue = values[3].toInt();
ServerCounter sc(values[0].toInt(), values[1].toInt(), values[2], QColor(colorValue / 65536, (colorValue % 65536) / 256, colorValue % 256), values[4].toInt(), values[5].toInt());
PendingCommand_ListCounters *pcLC = qobject_cast<PendingCommand_ListCounters *>(pc);
if (pcLC)
@ -508,24 +508,24 @@ PendingCommand *Client::readyStart()
return cmd("ready_start");
}
PendingCommand *Client::incCounter(const QString &counter, int delta)
PendingCommand *Client::incCounter(int counterId, int delta)
{
return cmd(QString("inc_counter|%1|%2").arg(counter).arg(delta));
return cmd(QString("inc_counter|%1|%2").arg(counterId).arg(delta));
}
PendingCommand *Client::addCounter(const QString &counter, QColor color, int value)
PendingCommand *Client::addCounter(const QString &counterName, QColor color, int radius, int value)
{
return cmd(QString("add_counter|%1|%2|%3").arg(counter).arg(color.red() * 65536 + color.green() * 256 + color.blue()).arg(value));
return cmd(QString("add_counter|%1|%2|%3|%4").arg(counterName).arg(color.red() * 65536 + color.green() * 256 + color.blue()).arg(radius).arg(value));
}
PendingCommand *Client::setCounter(const QString &counter, int value)
PendingCommand *Client::setCounter(int counterId, int value)
{
return cmd(QString("set_counter|%1|%2").arg(counter).arg(value));
return cmd(QString("set_counter|%1|%2").arg(counterId).arg(value));
}
PendingCommand *Client::delCounter(const QString &counter)
PendingCommand *Client::delCounter(int counterId)
{
return cmd(QString("del_counter|%1").arg(counter));
return cmd(QString("del_counter|%1").arg(counterId));
}
PendingCommand_ListCounters *Client::listCounters(int playerId)

View file

@ -173,15 +173,19 @@ public:
class ServerCounter {
private:
int playerId;
int id;
QString name;
QColor color;
int radius;
int count;
public:
ServerCounter(int _playerId, const QString &_name, QColor _color, int _count)
: playerId(_playerId), name(_name), color(_color), count(_count) { }
ServerCounter(int _playerId, int _id, const QString &_name, QColor _color, int _radius, int _count)
: playerId(_playerId), id(_id), name(_name), color(_color), radius(_radius), count(_count) { }
int getPlayerId() const { return playerId; }
int getId() const { return id; }
QString getName() const { return name; }
QColor getColor() const { return color; }
int getRadius() const { return radius; }
int getCount() const { return count; }
};
@ -355,10 +359,10 @@ public slots:
PendingCommand *createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y);
PendingCommand *setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue);
PendingCommand *readyStart();
PendingCommand *incCounter(const QString &counter, int delta);
PendingCommand *addCounter(const QString &counter, QColor color, int value);
PendingCommand *setCounter(const QString &counter, int value);
PendingCommand *delCounter(const QString &counter);
PendingCommand *incCounter(int counterId, int delta);
PendingCommand *addCounter(const QString &counterName, QColor color, int radius, int value);
PendingCommand *setCounter(int counterId, int value);
PendingCommand *delCounter(int counterId);
PendingCommand_ListCounters *listCounters(int playerId);
PendingCommand *nextTurn();
PendingCommand *setActivePhase(int phase);

View file

@ -3,14 +3,16 @@
#include "client.h"
#include <QtGui>
Counter::Counter(Player *_player, const QString &_name, QColor _color, int _value, QGraphicsItem *parent)
: QGraphicsItem(parent), name(_name), color(_color), value(_value), player(_player)
Counter::Counter(Player *_player, int _id, const QString &_name, QColor _color, int _radius, int _value, QGraphicsItem *parent)
: QGraphicsItem(parent), id(_id), name(_name), color(_color), radius(_radius), value(_value), player(_player)
{
if (radius > Player::counterAreaWidth / 2)
radius = Player::counterAreaWidth / 2;
}
QRectF Counter::boundingRect() const
{
return QRectF(0, 0, 40, 40);
return QRectF(0, 0, radius * 2, radius * 2);
}
void Counter::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
@ -18,8 +20,8 @@ void Counter::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*
painter->setBrush(QBrush(color));
painter->drawEllipse(boundingRect());
if (value) {
QFont f("Times");
f.setPixelSize(20);
QFont f("Serif");
f.setPixelSize(radius * 0.8);
f.setWeight(QFont::Bold);
painter->setFont(f);
painter->drawText(boundingRect(), Qt::AlignCenter, QString::number(value));
@ -35,7 +37,7 @@ void Counter::setValue(int _value)
void Counter::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
player->client->incCounter(name, 1);
player->client->incCounter(id, 1);
else if (event->button() == Qt::RightButton)
player->client->incCounter(name, -1);
player->client->incCounter(id, -1);
}

View file

@ -7,17 +7,20 @@ class Player;
class Counter : public QGraphicsItem {
private:
int id;
QString name;
QColor color;
int radius;
int value;
protected:
Player *player;
void mousePressEvent(QGraphicsSceneMouseEvent *event);
public:
Counter(Player *_player, const QString &_name, QColor _color, int _value, QGraphicsItem *parent = 0);
Counter(Player *_player, int _id, const QString &_name, QColor _color, int _radius, int _value, QGraphicsItem *parent = 0);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
int getId() const { return id; }
QString getName() const { return name; }
int getValue() const { return value; }
void setValue(int _value);

View file

@ -11,6 +11,7 @@
#include "dlg_startgame.h"
#include "counter.h"
#include "gamescene.h"
#include "player.h"
Game::Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenuBar *menuBar, QObject *parent)
: QObject(parent), db(_db), client(_client), scene(_scene), started(false), currentPhase(-1)
@ -83,10 +84,14 @@ Game::Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenuBar *menu
Game::~Game()
{
qDebug("Game destructor");
for (int i = 0; i < players.size(); i++) {
emit playerRemoved(players.at(i));
delete players.at(i);
QMapIterator<int, Player *> i(players);
while (i.hasNext()) {
i.next();
emit playerRemoved(i.value());
delete i.value();
}
delete gameMenu;
delete cardMenu;
}
@ -115,8 +120,9 @@ void Game::retranslateUi()
moveMenu->setTitle(tr("&Move to"));
for (int i = 0; i < players.size(); ++i)
players[i]->retranslateUi();
QMapIterator<int, Player *> i(players);
while (i.hasNext())
i.next().value()->retranslateUi();
}
Player *Game::addPlayer(int playerId, const QString &playerName, bool local)
@ -132,7 +138,7 @@ Player *Game::addPlayer(int playerId, const QString &playerName, bool local)
connect(newPlayer, SIGNAL(logSetCounter(Player *, QString, int, int)), this, SIGNAL(logSetCounter(Player *, QString, int, int)));
connect(newPlayer, SIGNAL(logSetDoesntUntap(Player *, QString, bool)), this, SIGNAL(logSetDoesntUntap(Player *, QString, bool)));
players << newPlayer;
players.insert(playerId, newPlayer);
emit playerAdded(newPlayer);
return newPlayer;
@ -141,10 +147,11 @@ Player *Game::addPlayer(int playerId, const QString &playerName, bool local)
void Game::cardListReceived(QList<ServerZoneCard> list)
{
for (int i = 0; i < list.size(); ++i) {
Player *p = players.findPlayer(list[i].getPlayerId());
Player *p = players.value(list[i].getPlayerId(), 0);
if (!p)
continue;
CardZone *zone = p->getZones().findZone(list[i].getZoneName());
CardZone *zone = p->getZones().value(list[i].getZoneName(), 0);
if (!zone)
continue;
@ -161,12 +168,14 @@ void Game::cardListReceived(QList<ServerZoneCard> list)
void Game::zoneListReceived(QList<ServerZone> list)
{
for (int i = 0; i < list.size(); ++i) {
Player *p = players.findPlayer(list[i].getPlayerId());
Player *p = players.value(list[i].getPlayerId(), 0);
if (!p)
continue;
CardZone *zone = p->getZones().findZone(list[i].getName());
CardZone *zone = p->getZones().value(list[i].getName(), 0);
if (!zone)
continue;
zone->clearContents();
if (
(list[i].getType() != ServerZone::PublicZone)
@ -181,13 +190,15 @@ void Game::zoneListReceived(QList<ServerZone> list)
void Game::counterListReceived(QList<ServerCounter> list)
{
for (int i = 0; i < players.size(); ++i)
players[i]->clearCounters();
QMapIterator<int, Player *> i(players);
while (i.hasNext())
i.next().value()->clearCounters();
for (int i = 0; i < list.size(); ++i) {
Player *p = players.findPlayer(list[i].getPlayerId());
if (p)
p->addCounter(list[i].getName(), list[i].getColor(), list[i].getCount());
Player *p = players.value(list[i].getPlayerId(), 0);
if (!p)
continue;
p->addCounter(list[i].getId(), list[i].getName(), list[i].getColor(), list[i].getRadius(), list[i].getCount());
}
}
@ -215,7 +226,7 @@ void Game::restartGameDialog()
void Game::gameEvent(const ServerEventData &msg)
{
qDebug(QString("game::gameEvent: public=%1, player=%2, name=%3, type=%4, data=%5").arg(msg.getPublic()).arg(msg.getPlayerId()).arg(msg.getPlayerName()).arg(msg.getEventType()).arg(msg.getEventData().join("/")).toLatin1());
Player *p = players.findPlayer(msg.getPlayerId());
Player *p = players.value(msg.getPlayerId(), 0);
if (!msg.getPublic()) {
if (!p)
return;
@ -287,13 +298,16 @@ void Game::gameEvent(const ServerEventData &msg)
case eventSetActivePlayer: {
QStringList data = msg.getEventData();
int playerId = data[0].toInt();
Player *player = players.findPlayer(playerId);
Player *player = players.value(playerId, 0);
if (!player) {
qDebug(QString("setActivePlayer: invalid player: %1").arg(playerId).toLatin1());
break;
}
for (int i = 0; i < players.size(); ++i)
players[i]->setActive(players[i] == player);
QMapIterator<int, Player *> i(players);
while (i.hasNext()) {
i.next();
i.value()->setActive(i.value() == player);
}
emit logSetActivePlayer(player);
break;
}
@ -319,10 +333,10 @@ void Game::gameEvent(const ServerEventData &msg)
}
case eventDumpZone: {
QStringList data = msg.getEventData();
Player *zoneOwner = players.findPlayer(data[0].toInt());
Player *zoneOwner = players.value(data[0].toInt(), 0);
if (!zoneOwner)
break;
CardZone *zone = zoneOwner->getZones().findZone(data[1]);
CardZone *zone = zoneOwner->getZones().value(data[1], 0);
if (!zone)
break;
emit logDumpZone(p, zone, data[2].toInt());
@ -330,10 +344,10 @@ void Game::gameEvent(const ServerEventData &msg)
}
case eventStopDumpZone: {
QStringList data = msg.getEventData();
Player *zoneOwner = players.findPlayer(data[0].toInt());
Player *zoneOwner = players.value(data[0].toInt(), 0);
if (!zoneOwner)
break;
CardZone *zone = zoneOwner->getZones().findZone(data[1]);
CardZone *zone = zoneOwner->getZones().value(data[1], 0);
if (!zone)
break;
emit logStopDumpZone(p, zone);

View file

@ -2,8 +2,10 @@
#define GAME_H
#include <QHash>
#include <QMap>
#include <QStringList>
#include "playerlist.h"
#include <QMenu>
#include <QAction>
#include "client.h"
class GameScene;
@ -13,6 +15,7 @@ class CardDatabase;
class DlgStartGame;
class CardItem;
class QMenuBar;
class CardZone;
class Game : public QObject {
Q_OBJECT
@ -32,7 +35,7 @@ private:
Client *client;
GameScene *scene;
QStringList spectatorList;
PlayerList players;
QMap<int, Player *> players;
bool started;
int currentPhase;
public slots:

View file

@ -21,7 +21,7 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
bgPixmap.load(bgPath);
setCacheMode(DeviceCoordinateCache);
QPointF base = QPointF(55, 50);
QPointF base = QPointF(counterAreaWidth, 50);
PileZone *deck = new PileZone(this, "deck", true, false, this);
deck->setPos(base);
@ -41,7 +41,7 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
hand = new HandZone(this, (int) table->boundingRect().height(), this);
base = QPointF(deck->boundingRect().width() + 60, 0);
base = QPointF(deck->boundingRect().width() + counterAreaWidth + 5, 0);
hand->setPos(base);
base += QPointF(hand->boundingRect().width(), 0);
table->setPos(base);
@ -49,10 +49,31 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
updateBoundingRect();
if (local) {
aMoveHandToTopLibrary = new QAction(this);
connect(aMoveHandToTopLibrary, SIGNAL(triggered()), this, SLOT(actMoveHandToTopLibrary()));
aMoveHandToBottomLibrary = new QAction(this);
connect(aMoveHandToBottomLibrary, SIGNAL(triggered()), this, SLOT(actMoveHandToBottomLibrary()));
aMoveToTopLibrary = new QAction(this);
aMoveToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
aMoveToBottomLibrary = new QAction(this);
aMoveToBottomLibrary->setData(QList<QVariant>() << "deck" << -1);
aMoveToHand = new QAction(this);
aMoveToHand->setData(QList<QVariant>() << "hand" << 0);
aMoveToGraveyard = new QAction(this);
aMoveToGraveyard->setData(QList<QVariant>() << "grave" << 0);
aMoveToRfg = new QAction(this);
aMoveToRfg->setData(QList<QVariant>() << "rfg" << 0);
connect(aMoveToTopLibrary, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
connect(aMoveToBottomLibrary, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
connect(aMoveToGraveyard, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
connect(aMoveToRfg, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
connect(aMoveToTopLibrary, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
connect(aMoveToBottomLibrary, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
connect(aMoveToHand, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
connect(aMoveToRfg, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
connect(aMoveToTopLibrary, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
connect(aMoveToBottomLibrary, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
connect(aMoveToHand, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
connect(aMoveToGraveyard, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
aViewLibrary = new QAction(this);
connect(aViewLibrary, SIGNAL(triggered()), this, SLOT(actViewLibrary()));
@ -82,8 +103,10 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
if (local) {
handMenu = playerMenu->addMenu(QString());
handMenu->addAction(aMoveHandToTopLibrary);
handMenu->addAction(aMoveHandToBottomLibrary);
handMenu->addAction(aMoveToTopLibrary);
handMenu->addAction(aMoveToBottomLibrary);
handMenu->addAction(aMoveToGraveyard);
handMenu->addAction(aMoveToRfg);
hand->setMenu(handMenu);
libraryMenu = playerMenu->addMenu(QString());
@ -109,6 +132,18 @@ Player::Player(const QString &_name, int _id, bool _local, CardDatabase *_db, Cl
rfg->setMenu(rfgMenu, aViewRfg);
if (local) {
graveMenu->addSeparator();
graveMenu->addAction(aMoveToTopLibrary);
graveMenu->addAction(aMoveToBottomLibrary);
graveMenu->addAction(aMoveToHand);
graveMenu->addAction(aMoveToRfg);
rfgMenu->addSeparator();
rfgMenu->addAction(aMoveToTopLibrary);
rfgMenu->addAction(aMoveToBottomLibrary);
rfgMenu->addAction(aMoveToHand);
rfgMenu->addAction(aMoveToGraveyard);
sbMenu = playerMenu->addMenu(QString());
sbMenu->addAction(aViewSideboard);
sb->setMenu(sbMenu, aViewSideboard);
@ -153,8 +188,9 @@ Player::~Player()
{
qDebug("Player destructor");
for (int i = 0; i < zones.size(); i++)
delete zones.at(i);
QMapIterator<QString, CardZone *> i(zones);
while (i.hasNext())
delete i.next().value();
clearCounters();
delete playerMenu;
@ -175,8 +211,11 @@ void Player::retranslateUi()
rfgMenu->setTitle(tr("&Exile"));
if (local) {
aMoveHandToTopLibrary->setText(tr("Move to &top of library"));
aMoveHandToBottomLibrary->setText(tr("Move to &bottom of library"));
aMoveToTopLibrary->setText(tr("Move to &top of library"));
aMoveToBottomLibrary->setText(tr("Move to &bottom of library"));
aMoveToHand->setText(tr("Move to &hand"));
aMoveToGraveyard->setText(tr("Move to g&raveyard"));
aMoveToRfg->setText(tr("Move to &exile"));
aViewLibrary->setText(tr("&View library"));
aViewLibrary->setShortcut(tr("F3"));
aViewTopCards->setText(tr("View &top cards of library..."));
@ -233,16 +272,6 @@ void Player::initSayMenu()
}
}
void Player::actMoveHandToTopLibrary()
{
zones.findZone("hand")->moveAllToZone("deck", 0);
}
void Player::actMoveHandToBottomLibrary()
{
zones.findZone("hand")->moveAllToZone("deck", -1);
}
void Player::actViewLibrary()
{
emit toggleZoneView(this, "deck", -1);
@ -297,20 +326,22 @@ void Player::actUntapAll()
void Player::actIncLife()
{
client->incCounter("life", 1);
// XXX
client->incCounter(lifeCounter->getId(), 1);
}
void Player::actDecLife()
{
client->incCounter("life", -1);
// XXX
client->incCounter(lifeCounter->getId(), -1);
}
void Player::actSetLife()
{
bool ok;
int life = QInputDialog::getInteger(0, tr("Set life"), tr("New life total:"), getCounter("life")->getValue(), 0, 2000000000, 1, &ok);
int life = QInputDialog::getInteger(0, tr("Set life"), tr("New life total:"), lifeCounter->getValue(), 0, 2000000000, 1, &ok);
if (ok)
client->setCounter("life", life);
client->setCounter(lifeCounter->getId(), life);
}
void Player::actRollDie()
@ -336,7 +367,7 @@ void Player::actSayMessage()
void Player::addZone(CardZone *z)
{
zones << z;
zones.insert(z->getName(), z);
}
void Player::setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards)
@ -376,41 +407,44 @@ void Player::gameEvent(const ServerEventData &event)
// XXX Fehlerbehandlung
// Clean up existing zones first
for (int i = 0; i < zones.size(); i++) {
if (ZoneViewZone *view = zones.at(i)->getView())
QMapIterator<QString, CardZone *> zoneIterator(zones);
while (zoneIterator.hasNext()) {
zoneIterator.next();
if (ZoneViewZone *view = zoneIterator.value()->getView())
((ZoneViewWidget *) view->parentItem())->close();
zones.at(i)->clearContents();
zoneIterator.value()->clearContents();
}
clearCounters();
CardZone *deck = zones.findZone("deck");
CardZone *deck = zones.value("deck");
for (; deck_cards; deck_cards--)
deck->addCard(new CardItem(db), false, -1);
CardZone *sb = zones.findZone("sb");
CardZone *sb = zones.value("sb");
for (; sb_cards; sb_cards--)
sb->addCard(new CardItem(db), false, -1);
for (int i = 0; i < zones.size(); i++)
zones.at(i)->reorganizeCards();
zoneIterator.toFront();
while (zoneIterator.hasNext())
zoneIterator.next().value()->reorganizeCards();
if (local) {
client->addCounter("life", Qt::white, 20);
client->addCounter("w", QColor(255, 255, 150), 0);
client->addCounter("u", QColor(150, 150, 255), 0);
client->addCounter("b", QColor(150, 150, 150), 0);
client->addCounter("r", QColor(250, 150, 150), 0);
client->addCounter("g", QColor(150, 255, 150), 0);
client->addCounter("x", QColor(255, 255, 255), 0);
client->addCounter("storm", QColor(255, 255, 255), 0);
client->addCounter("life", Qt::white, 25, 20);
client->addCounter("w", QColor(255, 255, 150), 20, 0);
client->addCounter("u", QColor(150, 150, 255), 20, 0);
client->addCounter("b", QColor(150, 150, 150), 20, 0);
client->addCounter("r", QColor(250, 150, 150), 20, 0);
client->addCounter("g", QColor(150, 255, 150), 20, 0);
client->addCounter("x", QColor(255, 255, 255), 20, 0);
client->addCounter("storm", QColor(255, 255, 255), 20, 0);
}
break;
}
case eventDraw: {
CardZone *deck = zones.findZone("deck");
CardZone *hand = zones.findZone("hand");
CardZone *deck = zones.value("deck");
CardZone *hand = zones.value("hand");
if (!event.getPublic()) {
hand->addCard(deck->takeCard(0, data[0].toInt(), data[1]), true, -1);
} else {
@ -428,13 +462,17 @@ void Player::gameEvent(const ServerEventData &event)
}
int cardId = data[0].toInt();
QString cardName = data[1];
CardZone *startZone = zones.findZone(data[2]);
if (!startZone)
CardZone *startZone = zones.value(data[2], 0);
if (!startZone) {
qDebug(QString("start zone invalid: %1").arg(data[2]).toLatin1());
break;
}
int position = data[3].toInt();
CardZone *targetZone = zones.findZone(data[4]);
if (!targetZone)
CardZone *targetZone = zones.value(data[4], 0);
if (!targetZone) {
qDebug(QString("target zone invalid: %1").arg(data[4]).toLatin1());
break;
}
int x = data[5].toInt();
int y = data[6].toInt();
bool facedown = data[7].toInt();
@ -467,7 +505,9 @@ void Player::gameEvent(const ServerEventData &event)
if (data.size() != 6) {
qDebug("error");
}
CardZone *zone = zones.findZone(data[0]);
CardZone *zone = zones.value(data[0], 0);
if (!zone)
break;
int cardid = data[1].toInt();
QString cardname = data[2];
QString powtough = data[3];
@ -485,7 +525,9 @@ void Player::gameEvent(const ServerEventData &event)
if (data.size() != 4) {
// XXX
}
CardZone *zone = zones.findZone(data[0]);
CardZone *zone = zones.value(data[0], 0);
if (!zone)
break;
int cardId = data[1].toInt();
QString aname = data[2];
QString avalue = data[3];
@ -504,23 +546,27 @@ void Player::gameEvent(const ServerEventData &event)
break;
}
case eventAddCounter: {
if (data.size() != 3) {
if (data.size() != 4) {
// XXX
}
QString counterName = data[0];
int colorValue = data[1].toInt();
int value = data[2].toInt();
int counterId = data[0].toInt();
QString counterName = data[1];
int colorValue = data[2].toInt();
int radius = data[3].toInt();
int value = data[4].toInt();
QColor color(colorValue / 65536, (colorValue % 65536) / 256, colorValue % 256);
addCounter(counterName, color, value);
addCounter(counterId, counterName, color, radius, value);
break;
}
case eventSetCounter: {
if (data.size() != 2) {
// XXX
}
int counterId = data[0].toInt();
int value = data[1].toInt();
QString counterName = data[0];
Counter *c = getCounter(counterName);
Counter *c = counters.value(counterId, 0);
if (!c)
break;
int oldValue = c->getValue();
c->setValue(value);
emit logSetCounter(this, c->getName(), value, oldValue);
@ -583,46 +629,62 @@ void Player::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/
painter->drawText(QRectF(0, 0, totalWidth, 40), Qt::AlignCenter, nameStr);
}
Counter *Player::getCounter(const QString &name, bool remove)
void Player::addCounter(int counterId, const QString &name, QColor color, int radius, int value)
{
for (int i = 0; i < counterList.size(); i++) {
Counter *temp = counterList.at(i);
if (temp->getName() == name) {
if (remove)
counterList.removeAt(i);
return temp;
}
}
return 0;
}
void Player::addCounter(const QString &name, QColor color, int value)
{
counterList.append(new Counter(this, name, color, value, this));
Counter *c = new Counter(this, counterId, name, color, radius, value, this);
counters.insert(counterId, c);
if (name == "life")
lifeCounter = c;
// XXX
rearrangeCounters();
}
void Player::delCounter(const QString &name)
void Player::delCounter(int counterId)
{
delete getCounter(name, true);
Counter *c = counters.value(counterId, 0);
if (!c)
return;
counters.remove(counterId);
delete c;
rearrangeCounters();
}
void Player::clearCounters()
{
for (int i = 0; i < counterList.size(); i++)
delete counterList.at(i);
counterList.clear();
QMapIterator<int, Counter *> counterIterator(counters);
while (counterIterator.hasNext())
delete counterIterator.next().value();
counters.clear();
}
void Player::rearrangeCounters()
{
const int counterAreaWidth = 55;
qreal y = 50;
for (int i = 0; i < counterList.size(); i++) {
Counter *temp = counterList.at(i);
QRectF br = temp->boundingRect();
temp->setPos((counterAreaWidth - br.width()) / 2, y);
y += br.height() + 10;
qreal marginTop = 50;
qreal marginBottom = 15;
// Determine total height of bounding rectangles
qreal totalHeight = 0;
QMapIterator<int, Counter *> counterIterator(counters);
while (counterIterator.hasNext()) {
counterIterator.next();
totalHeight += counterIterator.value()->boundingRect().height();
}
// Determine free space between objects
qreal padding = (boundingRect().height() - marginTop - marginBottom - totalHeight) / (counters.size() - 1);
qreal y = boundingRect().y() + marginTop;
if (counters.size() == 1) {
padding = 0;
y += (boundingRect().height() - marginTop - marginBottom) / 2;
}
// Place objects
for (counterIterator.toFront(); counterIterator.hasNext(); ) {
Counter *c = counterIterator.next().value();
QRectF br = c->boundingRect();
c->setPos((counterAreaWidth - br.width()) / 2, y);
y += br.height() + padding;
}
}

View file

@ -3,8 +3,9 @@
#include <QInputDialog>
#include <QPoint>
#include "zonelist.h"
#include <QMap>
#include "client.h"
#include "carditem.h"
class Client;
class CardDatabase;
@ -13,6 +14,7 @@ class QAction;
class ZoneViewZone;
class Game;
class Counter;
class CardZone;
class TableZone;
class HandZone;
@ -45,9 +47,6 @@ public slots:
private slots:
void updateBoundingRect();
void actMoveHandToTopLibrary();
void actMoveHandToBottomLibrary();
void actShuffle();
void actDrawCard();
void actDrawCards();
@ -59,7 +58,7 @@ private slots:
void actViewSideboard();
private:
QMenu *playerMenu, *handMenu, *graveMenu, *rfgMenu, *libraryMenu, *sbMenu, *sayMenu;
QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary,
QAction *aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToHand, *aMoveToGraveyard, *aMoveToRfg,
*aViewLibrary, *aViewTopCards, *aViewGraveyard, *aViewRfg, *aViewSideboard,
*aDrawCard, *aDrawCards, *aShuffle,
*aUntapAll, *aDecLife, *aIncLife, *aSetLife, *aRollDie, *aCreateToken;
@ -70,7 +69,7 @@ private:
bool active;
bool local;
ZoneList zones;
QMap<QString, CardZone *> zones;
TableZone *table;
HandZone *hand;
@ -80,18 +79,21 @@ private:
QPixmap bgPixmap;
QRectF bRect;
QList<Counter *> counterList;
QMap<int, Counter *> counters;
Counter *lifeCounter;
void rearrangeCounters();
void initSayMenu();
public:
static const int counterAreaWidth = 65;
enum { Type = typeOther };
int type() const { return Type; }
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
Counter *getCounter(const QString &name, bool remove = false);
void addCounter(const QString &name, QColor color, int value);
void delCounter(const QString &name);
void addCounter(int counterId, const QString &name, QColor color, int radius, int value);
void delCounter(int counterId);
void clearCounters();
Client *client;
@ -103,7 +105,8 @@ public:
int getId() const { return id; }
QString getName() const { return name; }
bool getLocal() const { return local; }
const ZoneList &getZones() const { return zones; }
const QMap<QString, CardZone *> &getZones() const { return zones; }
TableZone *getTable() const { return table; }
void gameEvent(const ServerEventData &event);
CardDatabase *getDb() const { return db; }
void showCardMenu(const QPoint &p);

View file

@ -1,11 +0,0 @@
#include "playerlist.h"
Player *PlayerList::findPlayer(int id) const
{
for (int i = 0; i < size(); i++) {
Player *temp = at(i);
if (temp->getId() == id)
return temp;
}
return 0;
}

View file

@ -1,12 +0,0 @@
#ifndef PLAYERLIST_H
#define PLAYERLIST_H
#include "player.h"
#include <QList>
class PlayerList : public QList<Player *> {
public:
Player *findPlayer(int id) const;
};
#endif

View file

@ -1,11 +0,0 @@
#include "zonelist.h"
CardZone *ZoneList::findZone(const QString &name) const
{
for (int i = 0; i < size(); i++) {
CardZone *temp = at(i);
if (!temp->getName().compare(name))
return temp;
}
return 0;
}

View file

@ -1,12 +0,0 @@
#ifndef ZONELIST_H
#define ZONELIST_H
#include "cardzone.h"
#include <QList>
class ZoneList : public QList<CardZone *> {
public:
CardZone *findZone(const QString &name) const;
};
#endif

View file

@ -45,7 +45,7 @@ void ZoneViewLayout::toggleZoneView(Player *player, const QString &zoneName, int
}
}
ZoneViewWidget *item = new ZoneViewWidget(db, player, player->getZones().findZone(zoneName), numberCards, this);
ZoneViewWidget *item = new ZoneViewWidget(db, player, player->getZones().value(zoneName), numberCards, this);
views.append(item);
connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeItem(ZoneViewWidget *)));
connect(item, SIGNAL(sizeChanged()), this, SLOT(reorganize()));

View file

@ -24,14 +24,18 @@
class Counter {
protected:
int id;
QString name;
int color;
int radius;
int count;
public:
Counter(QString _name, int _color, int _count = 0) : name(_name), color(_color), count(_count) { }
Counter(int _id, const QString &_name, int _color, int _radius, int _count = 0) : id(_id), name(_name), color(_color), radius(_radius), count(_count) { }
~Counter() { }
int getId() const { return id; }
QString getName() const { return name; }
int getColor() const { return color; }
int getRadius() const { return radius; }
int getCount() const { return count; }
void setCount(int _count) { count = _count; }
};

View file

@ -33,7 +33,7 @@
QHash<QString, ServerSocket::CommandProperties> ServerSocket::commandHash;
ServerSocket::ServerSocket(Server *_server, QObject *parent)
: QTcpSocket(parent), server(_server), game(0), spectator(false), PlayerStatus(StatusNormal), authState(PasswordWrong), acceptsGameListChanges(false)
: QTcpSocket(parent), server(_server), game(0), spectator(false), nextCardId(0), PlayerStatus(StatusNormal), authState(PasswordWrong), acceptsGameListChanges(false)
{
if (commandHash.isEmpty()) {
commandHash.insert("ping", CommandProperties(false, false, false, true, QList<QVariant::Type>(), &ServerSocket::cmdPing));
@ -94,12 +94,13 @@ ServerSocket::ServerSocket(Server *_server, QObject *parent)
commandHash.insert("add_counter", CommandProperties(true, true, true, false, QList<QVariant::Type>()
<< QVariant::String
<< QVariant::Int
<< QVariant::Int
<< QVariant::Int, &ServerSocket::cmdAddCounter));
commandHash.insert("set_counter", CommandProperties(true, true, true, false, QList<QVariant::Type>()
<< QVariant::String
<< QVariant::Int
<< QVariant::Int, &ServerSocket::cmdSetCounter));
commandHash.insert("del_counter", CommandProperties(true, true, true, false, QList<QVariant::Type>()
<< QVariant::String, &ServerSocket::cmdDelCounter));
<< QVariant::Int, &ServerSocket::cmdDelCounter));
commandHash.insert("list_counters", CommandProperties(true, true, true, true, QList<QVariant::Type>()
<< QVariant::Int, &ServerSocket::cmdListCounters));
commandHash.insert("list_zones", CommandProperties(true, true, true, true, QList<QVariant::Type>()
@ -143,6 +144,18 @@ int ServerSocket::newCardId()
return nextCardId++;
}
int ServerSocket::newCounterId() const
{
int id = 0;
QMapIterator<int, Counter *> i(counters);
while (i.hasNext()) {
Counter *c = i.next().value();
if (c->getId() > id)
id = c->getId();
}
return id + 1;
}
PlayerZone *ServerSocket::getZone(const QString &name) const
{
QListIterator<PlayerZone *> ZoneIterator(zones);
@ -154,17 +167,6 @@ PlayerZone *ServerSocket::getZone(const QString &name) const
return NULL;
}
Counter *ServerSocket::getCounter(const QString &name) const
{
QListIterator<Counter *> CounterIterator(counters);
while (CounterIterator.hasNext()) {
Counter *temp = CounterIterator.next();
if (temp->getName() == name)
return temp;
}
return NULL;
}
void ServerSocket::setupZones()
{
// Delete existing zones and counters
@ -209,8 +211,9 @@ void ServerSocket::clearZones()
delete zones.at(i);
zones.clear();
for (int i = 0; i < counters.size(); i++)
delete counters.at(i);
QMapIterator<int, Counter *> counterIterator(counters);
while (counterIterator.hasNext())
delete counterIterator.next().value();
counters.clear();
}
@ -588,60 +591,62 @@ ReturnMessage::ReturnCode ServerSocket::cmdSetCardAttr(const QList<QVariant> &pa
ReturnMessage::ReturnCode ServerSocket::cmdIncCounter(const QList<QVariant> &params)
{
Counter *c = getCounter(params[0].toString());
Counter *c = counters.value(params[0].toInt(), 0);
if (!c)
return ReturnMessage::ReturnContextError;
int delta = params[1].toInt();
c->setCount(c->getCount() + delta);
emit broadcastEvent(QString("set_counter|%1|%2").arg(c->getName()).arg(c->getCount()), this);
emit broadcastEvent(QString("set_counter|%1|%2").arg(c->getId()).arg(c->getCount()), this);
return ReturnMessage::ReturnOk;
}
ReturnMessage::ReturnCode ServerSocket::cmdAddCounter(const QList<QVariant> &params)
{
QString name = params[0].toString();
if (getCounter(name))
return ReturnMessage::ReturnContextError;
int color = params[1].toInt();
int count = params[2].toInt();
int radius = params[2].toInt();
int count = params[3].toInt();
Counter *c = new Counter(name, color, count);
counters << c;
emit broadcastEvent(QString("add_counter|%1|%2|%3").arg(c->getName()).arg(color).arg(count), this);
Counter *c = new Counter(newCounterId(), name, color, radius, count);
counters.insert(c->getId(), c);
emit broadcastEvent(QString("add_counter|%1|%2|%3|%4|%5").arg(c->getId()).arg(c->getName()).arg(color).arg(radius).arg(count), this);
return ReturnMessage::ReturnOk;
}
ReturnMessage::ReturnCode ServerSocket::cmdSetCounter(const QList<QVariant> &params)
{
Counter *c = getCounter(params[0].toString());
Counter *c = counters.value(params[0].toInt(), 0);
if (!c)
return ReturnMessage::ReturnContextError;
int count = params[1].toInt();
c->setCount(count);
emit broadcastEvent(QString("set_counter|%1|%2").arg(c->getName()).arg(count), this);
emit broadcastEvent(QString("set_counter|%1|%2").arg(c->getId()).arg(count), this);
return ReturnMessage::ReturnOk;
}
ReturnMessage::ReturnCode ServerSocket::cmdDelCounter(const QList<QVariant> &params)
{
Counter *c = getCounter(params[0].toString());
int counterId = params[0].toInt();
Counter *c = counters.value(counterId, 0);
if (!c)
return ReturnMessage::ReturnContextError;
counters.remove(counterId);
delete c;
counters.removeAt(counters.indexOf(c));
emit broadcastEvent(QString("del_counter|%1").arg(params[0].toString()), this);
emit broadcastEvent(QString("del_counter|%1").arg(counterId), this);
return ReturnMessage::ReturnOk;
}
QStringList ServerSocket::listCountersHelper(ServerSocket *player)
{
QStringList result;
const QList<Counter *> &counterList = player->getCounters();
for (int i = 0; i < counterList.size(); ++i)
result << QString("%1|%2|%3|%4").arg(player->getPlayerId()).arg(counterList[i]->getName()).arg(counterList[i]->getColor()).arg(counterList[i]->getCount());
QMapIterator<int, Counter *> i(player->getCounters());
while (i.hasNext()) {
Counter *c = i.next().value();
result << QString("%1|%2|%3|%4|%5|%6").arg(player->getPlayerId()).arg(c->getId()).arg(c->getName()).arg(c->getColor()).arg(c->getRadius()).arg(c->getCount());
}
return result;
}

View file

@ -110,14 +110,14 @@ private:
QList<QString> DeckList;
QList<QString> SideboardList;
QList<PlayerZone *> zones;
QList<Counter *> counters;
QMap<int, Counter *> counters;
int playerId;
QString playerName;
bool spectator;
int nextCardId;
int newCardId();
int newCounterId() const;
PlayerZone *getZone(const QString &name) const;
Counter *getCounter(const QString &name) const;
void clearZones();
bool parseCommand(QString line);
PlayerStatusEnum PlayerStatus;
@ -143,7 +143,7 @@ public:
bool getAcceptsGameListChanges() const { return acceptsGameListChanges; }
bool getAcceptsChatChannelListChanges() const { return acceptsChatChannelListChanges; }
const QList<PlayerZone *> &getZones() const { return zones; }
const QList<Counter *> &getCounters() const { return counters; }
const QMap<int, Counter *> &getCounters() const { return counters; }
void setupZones();
};