don't broadcast user avatar along with game list updates

This commit is contained in:
Max-Wilhelm Bruker 2011-01-25 22:10:33 +01:00
parent 92e842bb74
commit 2c50cce6e2

View file

@ -398,17 +398,17 @@ void Server_Game::sendGameEventToPlayer(Server_Player *player, GameEvent *event)
ServerInfo_Game *Server_Game::getInfo() const ServerInfo_Game *Server_Game::getInfo() const
{ {
if (players.isEmpty()) if (players.isEmpty())
// Game is open // Game is closing
return new ServerInfo_Game(getGameId(), QString(), false, 0, getMaxPlayers(), 0, false, 0); return new ServerInfo_Game(getGameId(), QString(), false, 0, getMaxPlayers(), 0, false, 0);
else else
// Game is closing // Game is open
return new ServerInfo_Game( return new ServerInfo_Game(
getGameId(), getGameId(),
getDescription(), getDescription(),
!getPassword().isEmpty(), !getPassword().isEmpty(),
getPlayerCount(), getPlayerCount(),
getMaxPlayers(), getMaxPlayers(),
new ServerInfo_User(getCreatorInfo()), new ServerInfo_User(getCreatorInfo(), false),
getSpectatorsAllowed(), getSpectatorsAllowed(),
getSpectatorsNeedPassword(), getSpectatorsNeedPassword(),
getSpectatorCount() getSpectatorCount()