Smarter rooms (#2484)

* Added VIP only room

* Added DONATOR room.

* Extended Room to include privilege level.

* Updated room join logic

* Updated server tab permissions column display based on perm+privlevel definitions

* Fixed new client -> old server blank permissions column on server tab

Added the ability for registered user - VIP/DONATOR/PRIVILEGED room.
This commit is contained in:
woogerboy21 2017-03-22 21:45:16 -04:00 committed by Zach H
parent 317ac05919
commit 2f23a9cb2f
12 changed files with 79 additions and 33 deletions

View file

@ -6,7 +6,7 @@ LocalServer::LocalServer(QObject *parent)
: Server(parent)
{
setDatabaseInterface(new LocalServer_DatabaseInterface(this));
addRoom(new Server_Room(0, 0, QString(), QString(), QString(), false, QString(), QStringList(), this));
addRoom(new Server_Room(0, 0, QString(), QString(), QString(), QString(), false, QString(), QStringList(), this));
}
LocalServer::~LocalServer()

View file

@ -71,7 +71,7 @@ void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
const int roomListSize = event.room_list_size();
for (int i = 0; i < roomListSize; ++i) {
const ServerInfo_Room &room = event.room_list(i);
for (int j = 0; j < roomList->topLevelItemCount(); ++j) {
QTreeWidgetItem *twi = roomList->topLevelItem(j);
if (twi->data(0, Qt::UserRole).toInt() == room.room_id()) {
@ -80,7 +80,7 @@ void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
if (room.has_description())
twi->setData(1, Qt::DisplayRole, QString::fromStdString(room.description()));
if (room.has_permissionlevel())
twi->setData(2, Qt::DisplayRole, QString::fromStdString(room.permissionlevel()).toLower());
twi->setData(2, Qt::DisplayRole, getRoomPermissionDisplay(room));
if (room.has_player_count())
twi->setData(3, Qt::DisplayRole, room.player_count());
if (room.has_game_count())
@ -95,7 +95,7 @@ void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
if (room.has_description())
twi->setData(1, Qt::DisplayRole, QString::fromStdString(room.description()));
if (room.has_permissionlevel())
twi->setData(2, Qt::DisplayRole, QString::fromStdString(room.permissionlevel()).toLower());
twi->setData(2, Qt::DisplayRole, getRoomPermissionDisplay(room));
twi->setData(3, Qt::DisplayRole, room.player_count());
twi->setData(4, Qt::DisplayRole, room.game_count());
twi->setTextAlignment(2, Qt::AlignRight);
@ -109,6 +109,24 @@ void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
}
}
QString RoomSelector::getRoomPermissionDisplay(const ServerInfo_Room & room)
{
/*
* A room can have a permission level and a privilege level. How ever we want to display only the necessary information
* on the server tab needed to inform users of required permissions to enter a room. If the room has a privilege level
* the server tab will display the privilege level in the "permissions" column in the row however if the room contains
* a permissions level for the room the permissions level defined for the room will be displayed.
*/
QString roomPermissionDisplay = QString::fromStdString(room.privilegelevel()).toLower();
if (QString::fromStdString(room.permissionlevel()).toLower() != "none")
roomPermissionDisplay = QString::fromStdString(room.permissionlevel()).toLower();
if (roomPermissionDisplay == "") // catch all for misconfigured .ini room definitions
roomPermissionDisplay = "none";
return roomPermissionDisplay;
}
void RoomSelector::joinClicked()
{
QTreeWidgetItem *twi = roomList->currentItem();

View file

@ -24,6 +24,7 @@ private:
QTreeWidget *roomList;
QPushButton *joinButton;
AbstractClient *client;
QString getRoomPermissionDisplay(const ServerInfo_Room &room);
private slots:
void processListRoomsEvent(const Event_ListRooms &event);
void joinClicked();

View file

@ -14,4 +14,5 @@ message ServerInfo_Room {
repeated ServerInfo_User user_list = 8;
repeated ServerInfo_GameType gametype_list = 9;
optional string permissionlevel = 10;
optional string privilegelevel = 11;
}

View file

@ -620,23 +620,9 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoo
if (!r)
return Response::RespNameNotFound;
QString roomPermission = r->getRoomPermission().toLower();
if (roomPermission != "none"){
if (roomPermission == "registered") {
if (!(userInfo->user_level() & ServerInfo_User::IsRegistered))
return Response::RespUserLevelTooLow;
}
if (roomPermission == "moderator"){
if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
return Response::RespUserLevelTooLow;
}
if (roomPermission == "administrator"){
if (!(userInfo->user_level() & ServerInfo_User::IsAdmin))
return Response::RespUserLevelTooLow;
}
}
if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
if (!(r->userMayJoin(*userInfo)))
return Response::RespUserLevelTooLow;
r->addClient(this);
rooms.insert(r->getId(), r);

View file

@ -14,8 +14,8 @@
#include "pb/serverinfo_chat_message.pb.h"
#include <google/protobuf/descriptor.h>
Server_Room::Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
: QObject(parent), id(_id), chatHistorySize(_chatHistorySize), name(_name), description(_description), permissionLevel(_permissionLevel), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), gamesLock(QReadWriteLock::Recursive)
Server_Room::Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, const QString &_privilegeLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
: QObject(parent), id(_id), chatHistorySize(_chatHistorySize), name(_name), description(_description), permissionLevel(_permissionLevel), privilegeLevel(_privilegeLevel), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), gamesLock(QReadWriteLock::Recursive)
{
connect(this, SIGNAL(gameListChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)), Qt::QueuedConnection);
}
@ -36,6 +36,31 @@ Server_Room::~Server_Room()
usersLock.unlock();
}
bool Server_Room::userMayJoin(const ServerInfo_User & userInfo)
{
if (permissionLevel.toLower() == "administrator" || permissionLevel.toLower() == "moderator")
return false;
if (permissionLevel.toLower() == "registered" && !(userInfo.user_level() & ServerInfo_User::IsRegistered))
return false;
if (privilegeLevel.toLower() != "none")
{
if (privilegeLevel.toLower() == "privileged")
{
if (privilegeLevel.toLower() == "none")
return false;
}
else
{
if (privilegeLevel.toLower() != QString::fromStdString(userInfo.privlevel()).toLower())
return false;
}
}
return true;
}
Server *Server_Room::getServer() const
{
return static_cast<Server *>(parent());
@ -44,11 +69,11 @@ Server *Server_Room::getServer() const
const ServerInfo_Room &Server_Room::getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes, bool includeExternalData) const
{
result.set_room_id(id);
result.set_name(name.toStdString());
result.set_description(description.toStdString());
result.set_auto_join(autoJoin);
result.set_permissionlevel(permissionLevel.toStdString());
result.set_privilegelevel(privilegeLevel.toStdString());
gamesLock.lockForRead();
result.set_game_count(games.size() + externalGames.size());

View file

@ -35,6 +35,7 @@ private:
QString name;
QString description;
QString permissionLevel;
QString privilegeLevel;
bool autoJoin;
QString joinMessage;
QStringList gameTypes;
@ -49,13 +50,15 @@ public:
mutable QReadWriteLock usersLock;
mutable QReadWriteLock gamesLock;
mutable QReadWriteLock historyLock;
Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent );
Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, const QString &_privilegeLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent );
~Server_Room();
int getId() const { return id; }
QString getName() const { return name; }
QString getDescription() const { return description; }
QString getRoomPermission() const { return permissionLevel; }
QString getRoomPrivilege() const { return privilegeLevel; }
bool getAutoJoin() const { return autoJoin; }
bool userMayJoin(const ServerInfo_User &userInfo);
QString getJoinMessage() const { return joinMessage; }
const QStringList &getGameTypes() const { return gameTypes; }
const QMap<int, Server_Game *> &getGames() const { return games; }

View file

@ -0,0 +1,6 @@
-- Servatrice db migration from version 22 to version 23
alter table cockatrice_rooms modify column permissionlevel enum('NONE','REGISTERED','MODERATOR','ADMINISTRATOR');
alter table cockatrice_rooms add column privlevel enum('NONE','PRIVILEGED','VIP','DONATOR') NOT NULL;
UPDATE cockatrice_schema_version SET version=23 WHERE version=22;

View file

@ -261,6 +261,10 @@ roomlist\1\description="Play anything here."
; Default is none.
roomlist\1\permissionlevel=none
; Rooms can restrict the permission level of users that can join, Currnetly supported options are none, privileged, vip, and donator.
; Default is none.
roomlist\1\privilegelevel=none
; Wether to make users autojoin this room when connected to the server
roomlist\1\autojoin=true

View file

@ -20,7 +20,7 @@ CREATE TABLE IF NOT EXISTS `cockatrice_schema_version` (
PRIMARY KEY (`version`)
) ENGINE=INNODB DEFAULT CHARSET=utf8;
INSERT INTO cockatrice_schema_version VALUES(22);
INSERT INTO cockatrice_schema_version VALUES(23);
-- users and user data tables
CREATE TABLE IF NOT EXISTS `cockatrice_users` (
@ -89,7 +89,8 @@ CREATE TABLE IF NOT EXISTS `cockatrice_rooms` (
`id` int(7) unsigned NOT NULL auto_increment,
`name` varchar(50) NOT NULL,
`descr` varchar(255) NOT NULL,
`permissionlevel` varchar(20) NOT NULL,
`permissionlevel` enum('NONE','REGISTERED','MODERATOR','ADMINISTRATOR') NOT NULL,
`privlevel` enum('NONE','PRIVILEGED','VIP','DONATOR') NOT NULL,
`auto_join` tinyint(1) default 0,
`join_message` varchar(255) NOT NULL,
`chat_history_size` int(4) NOT NULL,

View file

@ -285,7 +285,7 @@ bool Servatrice::initServer()
}
if (getRoomsMethodString() == "sql") {
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, permissionlevel, auto_join, join_message, chat_history_size from {prefix}_rooms where id_server = :id_server order by id asc");
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, permissionlevel, privlevel, auto_join, join_message, chat_history_size from {prefix}_rooms where id_server = :id_server order by id asc");
query->bindValue(":id_server", serverId);
servatriceDatabaseInterface->execSqlQuery(query);
while (query->next()) {
@ -301,8 +301,9 @@ bool Servatrice::initServer()
query->value(1).toString(),
query->value(2).toString(),
query->value(3).toString().toLower(),
query->value(4).toInt(),
query->value(5).toString(),
query->value(4).toString().toLower(),
query->value(5).toInt(),
query->value(6).toString(),
gameTypes,
this));
}
@ -317,13 +318,13 @@ bool Servatrice::initServer()
gameTypes.append(settingsCache->value("name").toString());
}
settingsCache->endArray();
Server_Room *newRoom = new Server_Room(i,settingsCache->value("chathistorysize").toInt(),settingsCache->value("name").toString(),settingsCache->value("description").toString(),settingsCache->value("permissionlevel").toString().toLower(),settingsCache->value("autojoin").toBool(),settingsCache->value("joinmessage").toString(),gameTypes,this);
Server_Room *newRoom = new Server_Room(i,settingsCache->value("chathistorysize").toInt(),settingsCache->value("name").toString(),settingsCache->value("description").toString(),settingsCache->value("permissionlevel").toString().toLower(),settingsCache->value("privilegelevel").toString().toLower(),settingsCache->value("autojoin").toBool(),settingsCache->value("joinmessage").toString(),gameTypes,this);
addRoom(newRoom);
}
if(size==0) {
// no room defined in config, add a dummy one
Server_Room *newRoom = new Server_Room(0,100,"General room","Play anything here.","none",true,"",QStringList("Standard"),this);
Server_Room *newRoom = new Server_Room(0,100,"General room","Play anything here.","none","none",true,"",QStringList("Standard"),this);
addRoom(newRoom);
}

View file

@ -9,7 +9,7 @@
#include "server.h"
#include "server_database_interface.h"
#define DATABASE_SCHEMA_VERSION 22
#define DATABASE_SCHEMA_VERSION 23
class Servatrice;