Smarter rooms (#2484)
* Added VIP only room * Added DONATOR room. * Extended Room to include privilege level. * Updated room join logic * Updated server tab permissions column display based on perm+privlevel definitions * Fixed new client -> old server blank permissions column on server tab Added the ability for registered user - VIP/DONATOR/PRIVILEGED room.
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parent
317ac05919
commit
2f23a9cb2f
12 changed files with 79 additions and 33 deletions
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@ -6,7 +6,7 @@ LocalServer::LocalServer(QObject *parent)
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: Server(parent)
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{
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setDatabaseInterface(new LocalServer_DatabaseInterface(this));
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addRoom(new Server_Room(0, 0, QString(), QString(), QString(), false, QString(), QStringList(), this));
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addRoom(new Server_Room(0, 0, QString(), QString(), QString(), QString(), false, QString(), QStringList(), this));
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}
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LocalServer::~LocalServer()
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@ -71,7 +71,7 @@ void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
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const int roomListSize = event.room_list_size();
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for (int i = 0; i < roomListSize; ++i) {
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const ServerInfo_Room &room = event.room_list(i);
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for (int j = 0; j < roomList->topLevelItemCount(); ++j) {
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QTreeWidgetItem *twi = roomList->topLevelItem(j);
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if (twi->data(0, Qt::UserRole).toInt() == room.room_id()) {
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@ -80,7 +80,7 @@ void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
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if (room.has_description())
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twi->setData(1, Qt::DisplayRole, QString::fromStdString(room.description()));
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if (room.has_permissionlevel())
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twi->setData(2, Qt::DisplayRole, QString::fromStdString(room.permissionlevel()).toLower());
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twi->setData(2, Qt::DisplayRole, getRoomPermissionDisplay(room));
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if (room.has_player_count())
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twi->setData(3, Qt::DisplayRole, room.player_count());
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if (room.has_game_count())
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@ -95,7 +95,7 @@ void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
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if (room.has_description())
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twi->setData(1, Qt::DisplayRole, QString::fromStdString(room.description()));
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if (room.has_permissionlevel())
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twi->setData(2, Qt::DisplayRole, QString::fromStdString(room.permissionlevel()).toLower());
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twi->setData(2, Qt::DisplayRole, getRoomPermissionDisplay(room));
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twi->setData(3, Qt::DisplayRole, room.player_count());
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twi->setData(4, Qt::DisplayRole, room.game_count());
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twi->setTextAlignment(2, Qt::AlignRight);
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@ -109,6 +109,24 @@ void RoomSelector::processListRoomsEvent(const Event_ListRooms &event)
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}
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}
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QString RoomSelector::getRoomPermissionDisplay(const ServerInfo_Room & room)
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{
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/*
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* A room can have a permission level and a privilege level. How ever we want to display only the necessary information
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* on the server tab needed to inform users of required permissions to enter a room. If the room has a privilege level
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* the server tab will display the privilege level in the "permissions" column in the row however if the room contains
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* a permissions level for the room the permissions level defined for the room will be displayed.
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*/
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QString roomPermissionDisplay = QString::fromStdString(room.privilegelevel()).toLower();
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if (QString::fromStdString(room.permissionlevel()).toLower() != "none")
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roomPermissionDisplay = QString::fromStdString(room.permissionlevel()).toLower();
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if (roomPermissionDisplay == "") // catch all for misconfigured .ini room definitions
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roomPermissionDisplay = "none";
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return roomPermissionDisplay;
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}
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void RoomSelector::joinClicked()
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{
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QTreeWidgetItem *twi = roomList->currentItem();
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@ -24,6 +24,7 @@ private:
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QTreeWidget *roomList;
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QPushButton *joinButton;
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AbstractClient *client;
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QString getRoomPermissionDisplay(const ServerInfo_Room &room);
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private slots:
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void processListRoomsEvent(const Event_ListRooms &event);
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void joinClicked();
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@ -14,4 +14,5 @@ message ServerInfo_Room {
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repeated ServerInfo_User user_list = 8;
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repeated ServerInfo_GameType gametype_list = 9;
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optional string permissionlevel = 10;
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optional string privilegelevel = 11;
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}
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@ -620,23 +620,9 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoo
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if (!r)
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return Response::RespNameNotFound;
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QString roomPermission = r->getRoomPermission().toLower();
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if (roomPermission != "none"){
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if (roomPermission == "registered") {
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if (!(userInfo->user_level() & ServerInfo_User::IsRegistered))
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return Response::RespUserLevelTooLow;
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}
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if (roomPermission == "moderator"){
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if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
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return Response::RespUserLevelTooLow;
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}
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if (roomPermission == "administrator"){
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if (!(userInfo->user_level() & ServerInfo_User::IsAdmin))
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return Response::RespUserLevelTooLow;
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}
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}
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if (!(userInfo->user_level() & ServerInfo_User::IsModerator))
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if (!(r->userMayJoin(*userInfo)))
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return Response::RespUserLevelTooLow;
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r->addClient(this);
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rooms.insert(r->getId(), r);
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@ -14,8 +14,8 @@
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#include "pb/serverinfo_chat_message.pb.h"
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#include <google/protobuf/descriptor.h>
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Server_Room::Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
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: QObject(parent), id(_id), chatHistorySize(_chatHistorySize), name(_name), description(_description), permissionLevel(_permissionLevel), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), gamesLock(QReadWriteLock::Recursive)
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Server_Room::Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, const QString &_privilegeLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
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: QObject(parent), id(_id), chatHistorySize(_chatHistorySize), name(_name), description(_description), permissionLevel(_permissionLevel), privilegeLevel(_privilegeLevel), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), gamesLock(QReadWriteLock::Recursive)
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{
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connect(this, SIGNAL(gameListChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)), Qt::QueuedConnection);
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}
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@ -36,6 +36,31 @@ Server_Room::~Server_Room()
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usersLock.unlock();
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}
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bool Server_Room::userMayJoin(const ServerInfo_User & userInfo)
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{
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if (permissionLevel.toLower() == "administrator" || permissionLevel.toLower() == "moderator")
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return false;
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if (permissionLevel.toLower() == "registered" && !(userInfo.user_level() & ServerInfo_User::IsRegistered))
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return false;
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if (privilegeLevel.toLower() != "none")
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{
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if (privilegeLevel.toLower() == "privileged")
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{
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if (privilegeLevel.toLower() == "none")
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return false;
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}
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else
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{
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if (privilegeLevel.toLower() != QString::fromStdString(userInfo.privlevel()).toLower())
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return false;
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}
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}
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return true;
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}
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Server *Server_Room::getServer() const
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{
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return static_cast<Server *>(parent());
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@ -44,11 +69,11 @@ Server *Server_Room::getServer() const
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const ServerInfo_Room &Server_Room::getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes, bool includeExternalData) const
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{
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result.set_room_id(id);
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result.set_name(name.toStdString());
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result.set_description(description.toStdString());
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result.set_auto_join(autoJoin);
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result.set_permissionlevel(permissionLevel.toStdString());
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result.set_privilegelevel(privilegeLevel.toStdString());
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gamesLock.lockForRead();
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result.set_game_count(games.size() + externalGames.size());
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@ -35,6 +35,7 @@ private:
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QString name;
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QString description;
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QString permissionLevel;
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QString privilegeLevel;
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bool autoJoin;
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QString joinMessage;
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QStringList gameTypes;
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@ -49,13 +50,15 @@ public:
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mutable QReadWriteLock usersLock;
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mutable QReadWriteLock gamesLock;
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mutable QReadWriteLock historyLock;
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Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent );
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Server_Room(int _id, int _chatHistorySize, const QString &_name, const QString &_description, const QString &_permissionLevel, const QString &_privilegeLevel, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent );
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~Server_Room();
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int getId() const { return id; }
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QString getName() const { return name; }
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QString getDescription() const { return description; }
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QString getRoomPermission() const { return permissionLevel; }
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QString getRoomPrivilege() const { return privilegeLevel; }
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bool getAutoJoin() const { return autoJoin; }
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bool userMayJoin(const ServerInfo_User &userInfo);
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QString getJoinMessage() const { return joinMessage; }
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const QStringList &getGameTypes() const { return gameTypes; }
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const QMap<int, Server_Game *> &getGames() const { return games; }
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6
servatrice/migrations/servatrice_0022_to_0023.sql
Normal file
6
servatrice/migrations/servatrice_0022_to_0023.sql
Normal file
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@ -0,0 +1,6 @@
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-- Servatrice db migration from version 22 to version 23
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alter table cockatrice_rooms modify column permissionlevel enum('NONE','REGISTERED','MODERATOR','ADMINISTRATOR');
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alter table cockatrice_rooms add column privlevel enum('NONE','PRIVILEGED','VIP','DONATOR') NOT NULL;
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UPDATE cockatrice_schema_version SET version=23 WHERE version=22;
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@ -261,6 +261,10 @@ roomlist\1\description="Play anything here."
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; Default is none.
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roomlist\1\permissionlevel=none
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; Rooms can restrict the permission level of users that can join, Currnetly supported options are none, privileged, vip, and donator.
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; Default is none.
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roomlist\1\privilegelevel=none
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; Wether to make users autojoin this room when connected to the server
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roomlist\1\autojoin=true
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@ -20,7 +20,7 @@ CREATE TABLE IF NOT EXISTS `cockatrice_schema_version` (
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PRIMARY KEY (`version`)
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) ENGINE=INNODB DEFAULT CHARSET=utf8;
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INSERT INTO cockatrice_schema_version VALUES(22);
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INSERT INTO cockatrice_schema_version VALUES(23);
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-- users and user data tables
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CREATE TABLE IF NOT EXISTS `cockatrice_users` (
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@ -89,7 +89,8 @@ CREATE TABLE IF NOT EXISTS `cockatrice_rooms` (
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`id` int(7) unsigned NOT NULL auto_increment,
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`name` varchar(50) NOT NULL,
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`descr` varchar(255) NOT NULL,
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`permissionlevel` varchar(20) NOT NULL,
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`permissionlevel` enum('NONE','REGISTERED','MODERATOR','ADMINISTRATOR') NOT NULL,
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`privlevel` enum('NONE','PRIVILEGED','VIP','DONATOR') NOT NULL,
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`auto_join` tinyint(1) default 0,
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`join_message` varchar(255) NOT NULL,
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`chat_history_size` int(4) NOT NULL,
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@ -285,7 +285,7 @@ bool Servatrice::initServer()
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}
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if (getRoomsMethodString() == "sql") {
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QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, permissionlevel, auto_join, join_message, chat_history_size from {prefix}_rooms where id_server = :id_server order by id asc");
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QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, permissionlevel, privlevel, auto_join, join_message, chat_history_size from {prefix}_rooms where id_server = :id_server order by id asc");
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query->bindValue(":id_server", serverId);
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servatriceDatabaseInterface->execSqlQuery(query);
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while (query->next()) {
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@ -301,8 +301,9 @@ bool Servatrice::initServer()
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query->value(1).toString(),
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query->value(2).toString(),
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query->value(3).toString().toLower(),
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query->value(4).toInt(),
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query->value(5).toString(),
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query->value(4).toString().toLower(),
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query->value(5).toInt(),
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query->value(6).toString(),
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gameTypes,
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this));
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}
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@ -317,13 +318,13 @@ bool Servatrice::initServer()
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gameTypes.append(settingsCache->value("name").toString());
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}
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settingsCache->endArray();
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Server_Room *newRoom = new Server_Room(i,settingsCache->value("chathistorysize").toInt(),settingsCache->value("name").toString(),settingsCache->value("description").toString(),settingsCache->value("permissionlevel").toString().toLower(),settingsCache->value("autojoin").toBool(),settingsCache->value("joinmessage").toString(),gameTypes,this);
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Server_Room *newRoom = new Server_Room(i,settingsCache->value("chathistorysize").toInt(),settingsCache->value("name").toString(),settingsCache->value("description").toString(),settingsCache->value("permissionlevel").toString().toLower(),settingsCache->value("privilegelevel").toString().toLower(),settingsCache->value("autojoin").toBool(),settingsCache->value("joinmessage").toString(),gameTypes,this);
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addRoom(newRoom);
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}
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if(size==0) {
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// no room defined in config, add a dummy one
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Server_Room *newRoom = new Server_Room(0,100,"General room","Play anything here.","none",true,"",QStringList("Standard"),this);
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Server_Room *newRoom = new Server_Room(0,100,"General room","Play anything here.","none","none",true,"",QStringList("Standard"),this);
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addRoom(newRoom);
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}
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@ -9,7 +9,7 @@
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#include "server.h"
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#include "server_database_interface.h"
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#define DATABASE_SCHEMA_VERSION 22
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#define DATABASE_SCHEMA_VERSION 23
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class Servatrice;
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