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28a77f10e4
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2f422f5a20
6 changed files with 29 additions and 19 deletions
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@ -20,8 +20,8 @@
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#include <QMenu>
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#include <QDebug>
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Player::Player(const QString &_name, int _id, bool _local, TabGame *_parent)
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: QObject(_parent), shortcutsActive(false), defaultNumberTopCards(3), lastTokenDestroy(true), name(_name), id(_id), active(false), local(_local), mirrored(false), dialogSemaphore(false)
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Player::Player(ServerInfo_User *info, int _id, bool _local, TabGame *_parent)
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: QObject(_parent), shortcutsActive(false), defaultNumberTopCards(3), lastTokenDestroy(true), userInfo(new ServerInfo_User(info)), id(_id), active(false), local(_local), mirrored(false), dialogSemaphore(false)
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{
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setCacheMode(DeviceCoordinateCache);
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@ -29,7 +29,8 @@ Player::Player(const QString &_name, int _id, bool _local, TabGame *_parent)
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connect(settingsCache, SIGNAL(playerBgPathChanged()), this, SLOT(updateBgPixmap()));
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updateBgPixmap();
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playerTarget = new PlayerTarget(name, CARD_WIDTH + counterAreaWidth + 5, this);
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// playerTarget = new PlayerTarget(CARD_WIDTH + counterAreaWidth + 5, this);
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playerTarget = new PlayerTarget(this);
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playerTarget->setPos(QPointF(0, 0));
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QPointF base = QPointF(counterAreaWidth, 50);
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@ -239,6 +240,7 @@ Player::~Player()
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clearCounters();
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delete playerMenu;
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delete userInfo;
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}
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void Player::rearrangeZones()
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@ -289,7 +291,7 @@ void Player::retranslateUi()
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{
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aViewGraveyard->setText(tr("&View graveyard"));
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aViewRfg->setText(tr("&View exile"));
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playerMenu->setTitle(tr("Player \"%1\"").arg(name));
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playerMenu->setTitle(tr("Player \"%1\"").arg(userInfo->getName()));
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graveMenu->setTitle(tr("&Graveyard"));
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rfgMenu->setTitle(tr("&Exile"));
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@ -1270,6 +1272,11 @@ QMenu *Player::getCardMenu() const
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return 0;
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}
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QString Player::getName() const
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{
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return userInfo->getName();
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}
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qreal Player::getMinimumWidth() const
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{
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qreal result = table->getMinimumWidth() + CARD_WIDTH + 5 + counterAreaWidth;
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@ -17,6 +17,7 @@ class CardZone;
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class TableZone;
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class HandZone;
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class PlayerTarget;
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class ServerInfo_User;
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class ServerInfo_Player;
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class ServerInfo_Arrow;
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class ServerInfo_Counter;
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@ -115,7 +116,7 @@ private:
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int defaultNumberTopCards;
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QString lastTokenName, lastTokenColor, lastTokenPT, lastTokenAnnotation;
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bool lastTokenDestroy;
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QString name;
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ServerInfo_User *userInfo;
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int id;
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bool active;
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bool local;
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@ -183,12 +184,13 @@ public:
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void clearArrows();
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PlayerTarget *getPlayerTarget() const { return playerTarget; }
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Player(const QString &_name, int _id, bool _local, TabGame *_parent);
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Player(ServerInfo_User *info, int _id, bool _local, TabGame *_parent);
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~Player();
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void retranslateUi();
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QMenu *getPlayerMenu() const { return playerMenu; }
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int getId() const { return id; }
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QString getName() const { return name; }
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QString getName() const;
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ServerInfo_User *getUserInfo() const { return userInfo; }
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bool getLocal() const { return local; }
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bool getMirrored() const { return mirrored; }
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const QMap<QString, CardZone *> &getZones() const { return zones; }
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@ -1,9 +1,10 @@
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#include "playertarget.h"
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#include "player.h"
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#include "protocol_datastructures.h"
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#include <QPainter>
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PlayerTarget::PlayerTarget(const QString &_name, int _maxWidth, Player *_owner)
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: ArrowTarget(_owner, _owner), name(_name), maxWidth(_maxWidth)
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PlayerTarget::PlayerTarget(Player *_owner)
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: ArrowTarget(_owner, _owner)
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{
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font = QFont("Times");
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font.setStyleHint(QFont::Serif);
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@ -12,13 +13,14 @@ PlayerTarget::PlayerTarget(const QString &_name, int _maxWidth, Player *_owner)
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QRectF PlayerTarget::boundingRect() const
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{
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return QRectF(0, 0, maxWidth, 30);
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return QRectF(0, 0, 64, 64);
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}
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void PlayerTarget::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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ServerInfo_User *info = owner->getUserInfo();
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painter->fillRect(boundingRect(), QColor(255, 255, 255, 100));
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painter->setFont(font);
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painter->setPen(Qt::black);
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painter->drawText(boundingRect(), Qt::AlignCenter, name);
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painter->drawText(boundingRect(), Qt::AlignCenter, info->getName());
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}
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@ -8,14 +8,12 @@ class Player;
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class PlayerTarget : public ArrowTarget {
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private:
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QString name;
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QFont font;
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int maxWidth;
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public:
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enum { Type = typePlayerTarget };
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int type() const { return Type; }
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PlayerTarget(const QString &_name, int _maxWidth, Player *parent = 0);
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PlayerTarget(Player *parent = 0);
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QRectF boundingRect() const;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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};
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@ -320,10 +320,10 @@ void TabGame::actRemoveLocalArrows()
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}
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}
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Player *TabGame::addPlayer(int playerId, const QString &playerName)
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Player *TabGame::addPlayer(int playerId, ServerInfo_User *info)
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{
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bool local = ((clients.size() > 1) || (playerId == localPlayerId));
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Player *newPlayer = new Player(playerName, playerId, local, this);
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Player *newPlayer = new Player(info, playerId, local, this);
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scene->addPlayer(newPlayer);
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connect(newPlayer, SIGNAL(newCardAdded(AbstractCardItem *)), this, SLOT(newCardAdded(AbstractCardItem *)));
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@ -494,7 +494,7 @@ void TabGame::eventGameStateChanged(Event_GameStateChanged *event, GameEventCont
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} else {
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Player *player = players.value(prop->getPlayerId(), 0);
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if (!player) {
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player = addPlayer(prop->getPlayerId(), prop->getUserInfo()->getName());
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player = addPlayer(prop->getPlayerId(), prop->getUserInfo());
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playerListWidget->addPlayer(prop);
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}
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player->processPlayerInfo(pl);
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@ -560,7 +560,7 @@ void TabGame::eventJoin(Event_Join *event, GameEventContext * /*context*/)
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messageLog->logJoinSpectator(playerInfo->getUserInfo()->getName());
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playerListWidget->addPlayer(playerInfo);
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} else {
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Player *newPlayer = addPlayer(playerInfo->getPlayerId(), playerInfo->getUserInfo()->getName());
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Player *newPlayer = addPlayer(playerInfo->getPlayerId(), playerInfo->getUserInfo());
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messageLog->logJoin(newPlayer);
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playerListWidget->addPlayer(playerInfo);
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}
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@ -43,6 +43,7 @@ class TabGame;
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class DeckList;
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class QVBoxLayout;
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class QHBoxLayout;
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class ServerInfo_User;
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class ReadyStartButton : public QPushButton {
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Q_OBJECT
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@ -111,7 +112,7 @@ private:
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QMenu *playersMenu;
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QAction *aConcede, *aLeaveGame, *aNextPhase, *aNextTurn, *aRemoveLocalArrows;
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Player *addPlayer(int playerId, const QString &playerName);
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Player *addPlayer(int playerId, ServerInfo_User *info);
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void startGame();
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void stopGame();
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